Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 43

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 82

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 86

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 98

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 102

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 172

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 371

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/class_core.php on line 2290

Deprecated: Function set_magic_quotes_runtime() is deprecated in /home/forums/public_html/includes/class_core.php on line 1488
Any tips on making dappers? [Archive] - Ryzom

PDA

View Full Version : Any tips on making dappers?


eboladit
January 17th, 2005, 01:09 PM
I have been in game 5 days now. I am level 31 Melee and level 17 harvester in Pyr. Having a blast too I must add.

But one thing plagues me. I am not making much money. Alot of the good items out there are WAY too expensive for me. Here is how I have been doing it.

I go out and start killing everything I can find around the entrance to the city of Pyr. Yubos, Izams, Even a baying gingo (Almost killed me). When my stamina cant take anymore I switch to harvesting and start grabbing all I can. Once I get 2 levels (20 points) in each I head back in, sell what I found to the NPCs, and level up. Then head back out again. Rinse and repeat.

I also once a log in I do all the quests I can handle.

I tried selling to players through the NPCs but I still have level 20 amber that hasnt been touched in 3 days.

The most I have made is 30k dappers. So I was wondering, is there any better way to make dappers?

Gotta say this is a fun community.
E

borguk
January 17th, 2005, 01:41 PM
I have been in game 5 days now. I am level 31 Melee and level 17 harvester in Pyr. Having a blast too I must add.

But one thing plagues me. I am not making much money. Alot of the good items out there are WAY too expensive for me. Here is how I have been doing it.

I go out and start killing everything I can find around the entrance to the city of Pyr. Yubos, Izams, Even a baying gingo (Almost killed me). When my stamina cant take anymore I switch to harvesting and start grabbing all I can. Once I get 2 levels (20 points) in each I head back in, sell what I found to the NPCs, and level up. Then head back out again. Rinse and repeat.

I also once a log in I do all the quests I can handle.

I tried selling to players through the NPCs but I still have level 20 amber that hasnt been touched in 3 days.

The most I have made is 30k dappers. So I was wondering, is there any better way to make dappers?

Gotta say this is a fun community.
E

Your in the same boat as we all were when first starting out, except they nerfed the payouts from the Missions as some were extremely high.
I wouldnt worry about trying to sell any mats on at this stage, the people who would buy lvl 20 will be as short as u are in dappers.
As you progress up the levels money will start to get more plentiful and less of a problem, join a guild and if you really need something ask for a loan. Alot of us did and then paid it back, I regularly drop in armour and swords to the guild stores to help new players.

philu
January 17th, 2005, 01:50 PM
I'd agree with Borg on that, join a guild, get a loan, maybe even some gear.

I also found that initially I wasn't making much money, particularly from crafting. Then suddenly, when I got to a higher level in crafting, my cash leapt up in a very short period when people started to buy my gear. Agree that the low lvl stuff doesn't sell but, once you get higher, you'll find selling stuff gets easier.

Just stick with it mate!

bcharles
January 17th, 2005, 01:55 PM
I do have some advice on how to sell to players via the NPC's. Before you put your stuff up for sale take a look at what the raw materials vendor is already carrying. Then set your price lower than the prices of what's already there. Many people just use the default price, so if you set yours at 95% you might become the lowest price there, and thus the one most likely to sell your stuff. Also, when I buy I like to buy in bulk, so I'm much more likely to grab a group of 5 or 10 of something than a single item. If you can wait until you have a reasonable number of something before putting it in the market you'll have a better chance of moving it.

lazarus
January 17th, 2005, 02:34 PM
Don't know about your server, but on the Euro server jewel crafters are in short supply.

Every piece of jewelry I put on the vendors sells within an hour or two, even with a 200% markup. Admittedly jewel craft is a real grind, but it can be well worth it in the end.

borguk
January 17th, 2005, 03:02 PM
Don't know about your server, but on the Euro server jewel crafters are in short supply.

Every piece of jewelry I put on the vendors sells within an hour or two, even with a 200% markup. Admittedly jewel craft is a real grind, but it can be well worth it in the end.

Debated wether to start jewellery the other day and went with Modi light instead, as you said too much of a grind but then I make 500,000 dappers a week in offline sales as I craft everything else that sells well lol.

Gave a set of black modi heavy excellent q70 a 250% markup and it sold in 1 hour :)

philu
January 17th, 2005, 03:52 PM
I sold a modi vest in 5 minutes the other day!

Just good timing? :)

buzyb77
January 17th, 2005, 04:25 PM
Forage there are Many homind an others that will love yoa for it as well as it is very easy to lvl up to 50

zonoli
January 17th, 2005, 04:57 PM
A tip: Craft that stuff into something. Making amps takes 3 mats; bark, amber, and fiber. Not only does that give you bonus SP, but the amps sell nicely to the vendor. When I was coming through, there was a huge shortage of Q30 amps. None were available in the training grounds, yet most players rocket past Q30 crafting quickly.

Within a few days of grinding, the amps are worth over 5k each just to the vendor, and 5k again if a player buys them. Around Q80, I believe, they sell for 10k+. Very easy to make 1/2 a mill per "batch" of amps.

animd
January 17th, 2005, 05:10 PM
You should definately pick up crafting if you want dappers. The reall grind part of it you already do which is harvesting, the actual crafting part is quick. You will have a steady stream of income if only from the merchants and no one buys them. As a matter of fact I get about 700K just from the NPC merchant when I grind my armor craft. This does not include stuff that sells on to players. Although I do sell some to players, heavy armor doesn't selll so quickly but I generally do keep my prices low as I don't really need the dapper, currently sitting on 3 mil. Send me a tell in game if you need help with anything.

AnimD
Out Of Cavern

eboladit
January 17th, 2005, 06:19 PM
Guilds are one thing I am very wary of. In other games I got burned bad in guilds. So I am making it a point to get to know people first and learn whats out there instead of jumping in the first guild that offers me a membership.

I had one player last night give me some free stuff to help me. And also ran me out to some of the better big spawn areas to get XP. So thankfully I got some help.

I just want to get up enough in level so I can explore on my own. Really wish this game had a scout profession in it. Exploring is my favorite. I love to just walk around and see the sites. And this world is definately big enough I could explore for a year and still not see everything.

E

gddss
January 17th, 2005, 06:27 PM
One word... Harvest.

Myself as a crafter, there are several times even with 176 in lake forage, will find myself buying mats when I need a few I don't have rather than taking the time to go get it, or when I am even looking for lower mats I don't get any exp from getting them myself.

Crafting is not for everyone, in fact, some people downright hate it. As just a forager, you will make plenty of money. IMO, there really are not enough people who just forage out there. Most people that forage use just about every bit of their mats for their own crafting, and what few do get sold to the vendors, get snatched up fast. I would recommend just vendoring most of yours mats until you can pull at least Q60, but even just continuing to forage and sell these right off will soon start building your funds before you know it.

I see you are from Fyros, if you would like, I can show you some good forage spots there for mats that will sell well.

raynes
January 17th, 2005, 06:28 PM
Guilds are one thing I am very wary of. In other games I got burned bad in guilds. So I am making it a point to get to know people first and learn whats out there instead of jumping in the first guild that offers me a membership.

I had one player last night give me some free stuff to help me. And also ran me out to some of the better big spawn areas to get XP. So thankfully I got some help.

I just want to get up enough in level so I can explore on my own. Really wish this game had a scout profession in it. Exploring is my favorite. I love to just walk around and see the sites. And this world is definately big enough I could explore for a year and still not see everything.

E

The first tip I will give you on exploration, level doesn't matter in the least bit. I'm a level 152 2h melee and I find myself sneaking around. Even in the places where I could easily kill things I sneak, just don't want to spend time killing something.

There aren't very many places you can't visit if you learn how the animals behave. The trick is that you need to spend time doing it.

sidusar
January 17th, 2005, 06:50 PM
One word... Harvest.
You forgot to mention harvesters are also the closest things to explorers there are in Atys, searching the world for the best materials while sneaking past all the animals they couldn't hope to stand up to in a fight.

gddss
January 17th, 2005, 07:03 PM
You forgot to mention harvesters are also the closest things to explorers there are in Atys, searching the world for the best materials while sneaking past all the animals they couldn't hope to stand up to in a fight.

Yes, yes this is very true. In fact after I made my post, I read the post after mine and it made me think about all the exploring I have done as a forager. Being a forager, you become very adept at sneaking and travelling and getting to areas by oneself you would of never thought possible. There are 2 peices of advice I can give on this. One, be very, very patient. Two, if you run into animals and you are not sure if they are friendly or not, sit and watch them awhile. If you see them attack another animal, you know to stay away from them. Atys animals are very mysterious and many times you cannot tell just by looking at them. Some of the most ferocious looking ones turn out to be the most gentle.

jivalax
January 17th, 2005, 09:14 PM
I agree with what has been said, Harvest is the way to riches. Many think crafting is, and it is what I do, but in reality the crafting cuts down my harvest profits. I could sell the mats for more than the crafted items when you figure in failures etc. Just keep at it though, most of us that have been around a while sit on a few mil. I get a bit pekish if I drop below 4 mill and have to head out and forage more.

As for guilds, there are several very good ones out there. and all are willing to help get you going. I will not lie, there are a few questionable guilds, but they are few idead. Get to know some of the people and you will find being in a guild really makes this game more enjoyable. If you can't find one you like after you look around, start your own. They only cost 100,000 to start, and in a bit that will be pocket change for you.

I would go one step further and recommend checking out the following guilds:
Eye Of Atys
Silver Watch
Out Of Cavern
Comitus Pretorian (sp?)
Infinity
Veni Vedi Vici
and Melinoe

These are the big ones you will see, and dozens of great smaller ones too. Hope to see you in game.

zukor
January 17th, 2005, 10:09 PM
....I could sell the mats for more than the crafted items when you figure in failures etc.....

Question:

I didn't think failures had any impact on the mats....you don't lose the mats when you fail, do you? Or do you mean the "reduced quality" failures?

Doctor Z.

gddss
January 17th, 2005, 10:24 PM
Question:

I didn't think failures had any impact on the mats....you don't lose the mats when you fail, do you? Or do you mean the "reduced quality" failures?

Doctor Z.

I think Jiva means that you get less money on the failures because they turn out to be a lower Q and grade.

usinuk
January 17th, 2005, 10:57 PM
Strongly agree with the above comments on harvesting to make money. I tell people not to leave newbie island until they have at least 100k in the bank to avoid having to do the money shuffle early on...but since you're already here...

The reason you're not selling mats at present is that the demand for q20 mats is almost non-existent off of newbie island. Only crafters below level 20 have any real interest in such materials - and given the craft tree doesn't split up before then, doesn't take very long to get there.

Try putting q30+ materials up on the market, especially weapons (shell, bark, fiber, node) and heavy armor (wood, resin, oil, sap) materials. Grinding both categories takes a lot of mats, and most grinders are only too happy not to harvest them, especially if you can find the best of the breed (big shell for weapons, for instance). Try stacking the mats in large quantities, like 50 or even 99 - makes it much easier as a crafter. Try harvesting only choice mats if you can; the pricing you get versus basic mats automatically goes up 20%, and they tend to sell to players more quickly (who often don't understand that a combination of the right fine/choice mats often makes a better item.)

One other tip - if you need money early on, take the missions offered by the local messengers (delivery) and the kill missions offered by the corporals. Both offer enough after a few missions to start buying better gear.

Also, if you want to explore, make sure to get speedup power. Once you learn how to use it - works only infrequently outrunning a mob that's already on you, but is marvelous for shooting through a hole to get to a safe area - becomes more valuable than any other skill for exploring.

I didn't think failures had any impact on mats....you don't lose the mats when you fail, do you? Or do you mean the "reduced quality" failures?

This is one of the many reasons to avoid crafting like the plague if you want to be rich (at least until you pass q100 manufacturing, when its not as easy to get mats and set manufacturing becomes tougher given the tree split, meaning less crafters).

Think about it this way. The base item price offered by the NPC is the exact sum of the offer price he'd give you for the raw mats comprising the item. So, every time you make a reduced quality item - and that's what, at least 40% when you're grinding 10 levels up - its as if the mats you used were 10 or 40 levels lower. Add in that most failures don't sell to players, and a significant amount of quality grind gear below q100 doesn't sell at even 50-75% markups. So you're much better off financially selling the raw mats directly to the vendor at a 100% markup and hoping someone bites. I try not to think about it, but if I had to guess taking 6 crafting lines to 100 has probably cost me upwards of 30M dappers.

You can even make the argument that post q100 you might still be better off selling mats. Yeah, there's a markup for scarcity of crafters, but I guarantee you if you put supreme q200 big shell on the vendor you could almost certainly make as much money as you would selling the weapon, with a lot less hassle.

The entire pricing/overseer/vendor system needs a massive overhaul (as I've been arguing since patch 1 was on ATS and I hoped the pricing was bugged), but crafting seems to be almost as low on the priority list as ranged.

eboladit
January 17th, 2005, 11:54 PM
Well here is the problem with harvesting. When I made the character he was a straight fighter. I had picked up harvest only as an after thought for making dappers later on. I never thought about stamina (I know I am dumb) so I had been putting all my SPs into attacks and HP/HPRegen.

Two days later I finally realize why I got to sit it out every 10 minutes of combat and start dumping all my SPs into stamina from fighting. But I needed HP and Regen also so I dumped my harvesting SPs into HP and regen. So in short my harvesting is way behind and at the level I am at, I am seeing a long road before I catch up.

So should I reroll and start over? I am really liking this character and dont want to lose what I got. But also I know the road to being a semi decent harvester is going to be rough.

Ya'lls advice?
E

xenofur
January 18th, 2005, 12:14 AM
if you have harvesting, pick it up right now and get cracking, you'll enjoy the benefit of higher hp from your fight tree
if you don't have it, use 50 sp from any tree you feel like you'll use it less or that you can take a hit in the sp there
if you chose fighting, just do it right now or if you think that's too difficult, wait until you're lvl 50 and can level 4 fight trees at once

either way, there is no such thing as a wrongly skilled character in ryzom, any char can be saved from any mistake, it all depends on the time you're willing to put into it

usinuk
January 18th, 2005, 01:20 AM
either way, there is no such thing as a wrongly skilled character in ryzom, any char can be saved from any mistake, it all depends on the time you're willing to put into it

Agreed...just depends on how hard you want to work from where you are.

My personal inclination would be to reroll now that you know a little bit more about what you're doing. You'd probably be about equal on time spent going forward given that you'll feel constantly short of harvesting SPs until around level 100 or so (unless you get a ticket to another land and can start working other lines). Means you won't be able to buy fairly useful skills like mat specializations, multiple source, and such until much later. That said, 40 to 50 sps spent wrongly isn't the end of the world - 150 or 200 isn't either given the chances that we'll eventually have another respec, but it can be painful along the way. Up to you. :)

sidusar
January 18th, 2005, 04:10 AM
So should I reroll and start over? I am really liking this character and dont want to lose what I got. But also I know the road to being a semi decent harvester is going to be rough.
As they already said, the nice thing about Ryzom is that you're not bound to any class and can thus always decide to suddenly take you character into a new direction. So starting a new character is not necesary, but would probably make things easier than going on with this one. I've made a few mistakes with my skill points myself (spending them on stanzas I never use), so I've considered starting my character over again to get it better this time. I decided not to because: A. The few dozen SP I spent wrongly won't matter much next to the hundreds of SP I'll have gotten after playing for a few months. B. Most importantly, I just don't like playing that way. I don't want to restart my character, read tons of guides, study all skills in detail, or basicly just do whatever I can to make my character as perfect as possible. For me part of the fun of every game is to make my own mistakes, and so find out myself which skills are good and which bad, then do the best I can with my flawed character. Yes, that means my character will gain levels slower and won't be as strong or skilled as it could be, but that's just how I like to play.
So neither option is really better than the other here, it just depends on how you prefer to play.

lyrah68
January 18th, 2005, 04:51 AM
Good LORD to I understand your retisence, I was in more EQ guilds than I can count, not due to guild hopping, but due to guilds exploding, imploding or the rudeness of guildmates.

But you are in luck, most of the players I have met and most of the guilds I have seen in Ryzom are NOT jerks (yes there is one or two here or there, but they are so rare that they stand out like an elephant at a dance) and with foraging, and with how FAST you fill up on loot (almost every group I have been in, I ended up full to the gills, and I was not first looter, more like third or fourth in line).

Good idea to get to know a few of the guilds members before you join, and if you get a random invite, thank the person but reject it (I have gotten ONE of these outta the blue drive by invites in the whole of late open beta to today, in Ryzom. But they were fairly common in other games.).

Keep an eye on this forum and the "saga" forum for our server. I know of at least two guilds, that plan rather regular "world tours" some are only partical in that they get you from one land to another and likely back again. But they are TONS of fun, you don't get huge death penalties since there are high level healers coming out your ears, and more importantly, they know the best ways to get there.

The best way to level is, take every mission (I think that they reset on a timer, so when you finish them all, fill up on mats and quartered stuff, come back and check missions) and listen to regional shout in Pyr or other "big cities" where new arrivals land. You will very likely hear people shouting out for gear that the vendors do not have. If you take those crafting skills, you just might get wealthy. Plus, crafting is another way to up focus and regen for digging, if you don't "really like to craft".

Kippees, cloppers, and gorais quartered stuff sells rather well.

I would shout for a group, making friends is never a bad idea. It could turn into a guild membership or not, your choice. But groups kill faster, and eventually (if the group hunts for more than 2 hours ish) everyone in the group will fill up on loot.

Honestly it is much easier past 80 forager, and I am only in the 60s crafting (I am a Jack of many trades, not a specialist, so I level much more slowly), and mid 70s melee, and I don't tend to run dry on dappers.

Guilds are one thing I am very wary of. In other games I got burned bad in guilds. So I am making it a point to get to know people first and learn whats out there instead of jumping in the first guild that offers me a membership.

I had one player last night give me some free stuff to help me. And also ran me out to some of the better big spawn areas to get XP. So thankfully I got some help.

I just want to get up enough in level so I can explore on my own. Really wish this game had a scout profession in it. Exploring is my favorite. I love to just walk around and see the sites. And this world is definately big enough I could explore for a year and still not see everything.

E

eboladit
January 18th, 2005, 05:12 AM
Oooohhhh so group hunts are good here. In a galaxy far, far, away I loved running hunts.
Man this game just keeps getting better and better. The community seems alot less negative and more helpful to newbs like me.

The community is starting to scare me also. When I was playing another MMO the community was great. Up until the bots started showing up. Then everything went to heck in a hand basket. [joke]

Anyway thanks for the tips ya'll
E

skie42
January 18th, 2005, 08:01 AM
If you or any other kami friendly new-bee needs equipment or money, talk to me. I'll glady make you some armor, weapons, or anything you'd lilke or just give you 100k to play with.



Katel -- Zorai Crafter/Forager
- Crafter of almost everything Q100 or less, and some things more.


"O no, another Ragus, geesh, I forgot my weapon, AGAIN. O wait, I don't own a weapon."