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Link Spells [Archive] - Ryzom

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goshawk
September 27th, 2004, 08:43 AM
I would like any definate information on :
Just what breaks them ;
Casting ?
Moving ?
Fighting?
The creature taking dammage?
And how the duration is worked out :
Spell power vs target level ?
The specific link-spell used ?


Root at least seems to be broken by anything I [the caster] do.
and it terminates after a while , long before I run out of sap to power it.


I have read in the forums that fear was the favotite solo linkspell in the beta's
, so having read [somwwhere , as far as I recall] that you can cast spells and
maintain a link , I tried root ... to be different .
Well you die and learn.


Goshawk

lazarus
September 27th, 2004, 11:48 AM
I'm not completely up on what the current situation is with specific spells, but basically just about every link spell will be broken by at least one of the things you mention, especially when the caster uses another action or moves.

With regard to casting other spells while maintaining a link, I think you may find what people mean is for example, cast fear, double cast acid, cast fear, double cast acid etc rather than actually maintaining a link while performing other actions.

silverio
September 27th, 2004, 12:37 PM
I'm not completely up on what the current situation is with specific spells, but basically just about every link spell will be broken by at least one of the things you mention, especially when the caster uses another action or moves.

With regard to casting other spells while maintaining a link, I think you may find what people mean is for example, cast fear, double cast acid, cast fear, double cast acid etc rather than actually maintaining a link while performing other actions.


All depend on equipment you have if you have fast staff you can cast root, attack spell root again, attack spell and so on..

zebidie
September 27th, 2004, 06:16 PM
Root and stun seen to be the most resilient to breaking the link. I can usually even move around a little with stun.

oloriun
September 29th, 2004, 02:54 PM
roots no good for solo really, if they do get close they can still melee, use stun or fear for that.

goshawk
September 30th, 2004, 07:44 AM
roots no good for solo really, if they do get close they can still melee, use stun or fear for that.


I've managed to [from mele] root , run and root again with a decent gap.


incidentally at least 1 species is simply immune to root. I wold imagine their are immune species for each of the spell types. Keeps us on our feet.



Kestrel

oloriun
September 30th, 2004, 03:56 PM
I've managed to [from mele] root , run and root again with a decent gap.


incidentally at least 1 species is simply immune to root. I wold imagine their are immune species for each of the spell types. Keeps us on our feet.



Kestrel

yeh I don't doubt that you did do that its not hard, just my point is the things still gonna hit you if with root, so its not really best as a first choice soloing. Some are immune to stun some root so eventually will need several forms of cc

dam23
September 30th, 2004, 11:59 PM
roots no good for solo really, if they do get close they can still melee, use stun or fear for that.

I would suggest the following, which is long and sap-costly though:
-blast
-fear
-let the monster run away a bit
-blast
-fear...

muphicks
October 1st, 2004, 01:58 AM
I would suggest the following, which is long and sap-costly though:
-blast
-fear
-let the monster run away a bit
-blast
-fear...

Fear doesn't work on all monsters though does it? I've only fought low level creatures at the moment, but even then the gingos appear to be immune to fear, unless its power increases as I level?

flynnkd
October 1st, 2004, 03:44 AM
I know root has limits on the level of the mob it will work on. There are root upgrades you can buy that increase the level affected.

I really cant see much good in root if it breaks the moment you do anything. Plus is drains sap as you stand there, quite quickly with some mobs.

So obviosuly root is only good in a group as crowd control. Where the caster is able to stand apart from the group and keep one mob rooted while the rest of the team take down another mob. If this was a deliberate choice then this info should be made clearly available to new players. People coming from just about any other game will assume root works in the classical manner, and will basically screw up their character skill points trying to work out what it actually does do. I know my beta toon wasted around 60pts before I worked out what root actually did.

Spell descriptions need more DETAIL!

goshawk
October 1st, 2004, 09:16 AM
Root is usefull for solo play , costs sap like crazy but I can take bigger mobs with it than without.



Also remember that root is offensive , while fear is deffensive , I assume the xp gets split using fear. [I dont know , I dont have it yet]
If it dosent there is a serious xp problem at higher levels , since the link spells go into their own catergory after lvl50.
I think madness is the only one that actually does dammage.

Any info on that ?


Kestrel