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Close combat ? [Archive] - Ryzom

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jackmor
February 8th, 2005, 05:00 PM
Ive been leveling my close combat which is about as hard to do as casting. Ive got it up to 80 and aside from the sp there doesnt seem to be any plus to it. Except for keeping the mob busy, while casters have time to land some hits to level its a pretty crapy skill as far as I can tell. The stanzas dont help at all. Ive tried every combo I could think of but just regular fight seems to work best.

Im going to get it to 100 just to see what happens. Then Im going to work on 1h with a shield and see where that gos.

Will you guys to fill me in on the bennies of this skill. I would realy like to hear from somone with more experiance.:D

piknik2
February 8th, 2005, 05:26 PM
ummmmmm, it holds agro really well ;) if you can stand all the 'too far from target' messages.

jackmor
February 8th, 2005, 05:30 PM
ummmmmm, it holds agro really well ;) if you can stand all the 'too far from target' messages.

It did but, recently I have been loosing agro more than before. Im not sure if its a tweek or not.

xenofur
February 8th, 2005, 05:32 PM
with close combat, do you mean barefisted or with daggers? *has plenty exp with daggers upto lvl 63*

jackmor
February 8th, 2005, 05:44 PM
with close combat, do you mean barefisted or with daggers? *has plenty exp with daggers upto lvl 63*

Oh sorry, your right I should have said WITH daggers. Heh :) You would probly need to know that. lol Thanks:)

sathla
February 8th, 2005, 05:53 PM
I'd like to see a barefisted CC player, I'd buy myself a ticket for the lollercoaster for that.

Daggers on the other hand don't do alot more dmg than barefisted does it seems. :(

madnak
February 8th, 2005, 06:29 PM
Daggers are incredible in PvP. What mage can cast through daggers?

xenofur
February 8th, 2005, 09:39 PM
ok, i'm equipped with a quite high armor and jewels, so my hp lies at around 2000, my stam is unboosted and is at 700, i usually use: inc dmg, inc dmg after dodge, inc dmg after critical and these mixed in: heal aura, self heal, speed run and invul
very important is also standard attack for the cases where the mob gets lucky and hits me often while i can't score criticals
also use item enchantment since my knifes are carrying ice *thinks* 6(or something along those lines) for emergency cases
now my knifes are both like this: http://exekutor1.ex.funpic.de/futallaby/ryzom/index.php?res=447
when doing a dpm calculation i find that i am doing similar damage as a 2hd pike user, but i have the benefits of of a higher dodge, higher chance for criticals and more flexibility, esp. in situations that require high damage output, since i can use enchantments as fast as i can hit with my daggers, no matter what time credits were used
disadvantages are less damage on bird-like mobs and kitins

amcyr
February 8th, 2005, 10:00 PM
Don't you find your stamina gone in no time?

Whenever I use dual wield (or even 1H), I find I run out of stamina way faster than when I 2H, for basically the same amount of damage. Sure I may get the extra dodge in now or then, but the stamina drain is still enormous.

techlord
February 8th, 2005, 10:12 PM
Don't you find your stamina gone in no time?

Whenever I use dual wield (or even 1H), I find I run out of stamina way faster than when I 2H, for basically the same amount of damage. Sure I may get the extra dodge in now or then, but the stamina drain is still enormous.

as u should.. 1h vs 2h ... 30% less damage but about 50% more speed... = more hits = more stamina used...

gecker
February 8th, 2005, 10:38 PM
Well I'm at 82 Close Combat. One big bonus I found with dual wielding daggers is I can hit anything. Case in point, my guild hunted some named mobs and even though I'm only lvl 82, I had no problem hitting Fijoo (named najab), Slucer (named torbak) and Utalah (named shalah) and those mobs are lvl 260. Every other weapon I tried besides daggers I can't even hit mobs that are at that level.

Yes granted you use more stamina using daggers, but if you're in a group with healers, that's not a problem. Also you are more likely to land critical hits or dodge, which allows the use of some nice credits to reduce the stam usage.

jackmor
February 9th, 2005, 12:22 AM
Well I'm at 82 Close Combat. One big bonus I found with dual wielding daggers is I can hit anything. Case in point, my guild hunted some named mobs and even though I'm only lvl 82, I had no problem hitting Fijoo (named najab), Slucer (named torbak) and Utalah (named shalah) and those mobs are lvl 260. Every other weapon I tried besides daggers I can't even hit mobs that are at that level.

Yes granted you use more stamina using daggers, but if you're in a group with healers, that's not a problem. Also you are more likely to land critical hits or dodge, which allows the use of some nice credits to reduce the stam usage.

Yes I noticed that too. I think, because of the hpm. there are more chances to land a blow. No matter how small the hit it will be rewarded with exp. But then there is the fact that cc is still not a very powerful skill to level.

xenofur
February 9th, 2005, 01:07 AM
Don't you find your stamina gone in no time?

Whenever I use dual wield (or even 1H), I find I run out of stamina way faster than when I 2H, for basically the same amount of damage. Sure I may get the extra dodge in now or then, but the stamina drain is still enormous.lol, extra dodge now and then, good one, my fights contain about 40% dodge and 10-20% criticals, so atm my hp and stam drops almost equally and my stam is only gone when i fail to react to doge and crit in time(usually happens due to chatting)
if i had equal values for stam and hp i'd run out of hp way earlier than i do of stam

nathan7
February 11th, 2005, 08:46 AM
I find it pretty easy. I dont use anything special except accurate attack(5) and inc damage(4). Im currently level 60 in CC using 2 supreme waving daggers(q70). What I'm more amazed by than anything is that, even though I'm level 60 I'm hitting level 120(ocyx) mobs with ease. The damage might not be anywhere near a two hander nor a mage. But I love how the actions look. As for action malus. I use light armor q160 with HP bonus, and I mix the stanza with half HP and half Stam credits. I find that I dont get drained hardly, and it keeps the job easy with the healers. Naked I have 1550 Stam/HP.

xenofur
February 11th, 2005, 09:28 AM
What I'm more amazed by than anything is that, even though I'm level 60 I'm hitting level 120(ocyx) mobs with ease. The damage might not be anywhere near a two hander nor a mage.you mean a two hander or mage of a lvl that is able to hit that ocyx =)
close combat has almost equal damage per minute output to any of the other fight trees at the same level

usinuk
February 11th, 2005, 09:38 AM
lol, extra dodge now and then, good one, my fights contain about 40% dodge and 10-20% criticals, so atm my hp and stam drops almost equally and my stam is only gone when i fail to react to doge and crit in time(usually happens due to chatting)
if i had equal values for stam and hp i'd run out of hp way earlier than i do of stam

Errr...you using light, medium, or heavy armor? I have been getting clobbered on stam with heavy armor/daggers...was thinking of finally biting the bullet and buying the medium armor stanzas to see if that worked better.

xenofur
February 11th, 2005, 10:23 AM
i'm using light armour only, currently of ql 180, but i guess the balance will shift for the worse once i rise in levels :/

aelvana
February 11th, 2005, 12:35 PM
Dual wielding daggers...

Great for PvP vs casters.

Great for tanking/holding aggro in teams.

Great for being able to EXP with much higher level teams.

And the damage isn't as low as a lot of people think. While the damage/hit is very low compared to 2H weapons, the damage/minute (and this is the measurement that really matters) is pretty decent.

jackmor
February 11th, 2005, 03:10 PM
Dual wielding daggers...

Great for PvP vs casters.

Great for tanking/holding aggro in teams.

Great for being able to EXP with much higher level teams.

And the damage isn't as low as a lot of people think. While the damage/hit is very low compared to 2H weapons, the damage/minute (and this is the measurement that really matters) is pretty decent.

I wont get into the comparison to other weapons. (no contest) But here is a somthing I noticed.With two daggers, standard attack lands more hits per minute than any combo of stazas I could put together. There for it is as damaging as special attack. At levels 50 - 60+ I was able to solo small ingras none stop with standard attack. While any special attack would cause me to rest. On the other hand in a group standard attack works just as good and saves the healers an extra stam heal. This cannot be said for any other weapon.

Just so you know I have 170 strength and 2000 hp unarmored.

vguerin
February 11th, 2005, 04:41 PM
I am a Close Fighter as many know... If you stay a light fighter it is much easier, but it is not a 3k mob skill. If you have the patience to work your skills it's is both fun and usefull.

If you use medium/heavy armor, your loss of stam/HP will be so high as to make you ineffective.

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timberbe
February 13th, 2005, 03:29 PM
You would think that the increased speed would mean a similar DPS But, the damage output of the weapons themselves is just so low...

Another oddity is that the Player's survivability takes a substantial jump upward when the Sword/dagger fighter swaps out the dagger for a decent shield.


Although, thinking about this thread, the tests I've done, for myself, in the past regarding the viability of CC vs. 1 hand and 2 hand have not been at all fair. My CC is standing at 71, with 1 hand at 90 and 2 hand at 86 or 87. That's a fairly big gap, especially at these low levels, to see how one compares to the other. But, I will have to say It is fun in PvP duels :) and, unlike the original poster, my Actions work very well for the daggers.


I have three standard Melee Actions, all use Acc 5, My SOLO opener only uses Inc Dmg 5 But, attack after parry and attack after Critical both use inc damage 6 as well, and my GROUP opener also uses inc dmg 6 as well as acc 5.

I have currently given up using Bleed or Armor Ignore, just no point in using those for Chain pulls or Soloing 3 - 5 Hit Mobs

But, I'm sure that if I keyed them right, they would help out much more than I think ;) So, nice to have options, and layers of subtelty.

jackmor
February 13th, 2005, 04:24 PM
Well im glad somone found a differance in the damage output useing stanzas with cc. I didnt. Well, at least not like you see with 2h weapons or sword and sheild. CC so far as I can tell is broken in that dept.

xenofur
February 17th, 2005, 02:15 AM
well, just found out something interesting, CC is indeed broken too, since none of the skills get applied to the second dagger. this nicely explains why i've been hitting for 90/45 and also why my second dagger never get's subjected to wear. it simply doesn't count as full weapon.

xcomvic
February 17th, 2005, 02:30 AM
xxxxxxxxxx

jackmor
February 17th, 2005, 04:57 AM
xxxxxxxxxx
Are you leaving the game? Well you will be missed. I wish you the best. May god bless your family and smile on your daughter.