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Many Small things ... Patch one. [Archive] - Ryzom

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banshee9
September 27th, 2004, 06:19 PM
Quote from another thread...

"Many small outstanding issues are being fixed in P1. In the patch notes, we've listed mostly the major things.


thanks!
__________________
Satchi/Bridgette
Community Manager - Nevrax "

I have found the many small things the more aggravating part of this game.

How about those of us who forget to hit enter b4 they start typing... Poof say goodbye to your GUI desktop.

/commands .... WHERE ARE THEY ? Can we hit " / " like its an enter key so we dont have to hit enter then " / " everytime we want to do a /tell ?

Tells, there annoying ... is there a way to get them to just pop up in regular chat... like 99% of all other MMORPGs ?? Maybe i missed this option.

Why do Tryker females sound russian lesbian weight lifters ?? Could we get more variety in all the voices ... at some point ?

Redistributing Skill points... there has to be a way to redeem points you made a mistake on placing.. like 10% of your total points can be swapped... Something to fix those late night sleepless weekends of Yubo whacking.

Emotes need to be all or nothing when it comes to /commands.... as it is now its a crap shoot on which one works and which ones dont.

More ingame/outgame video tweakage options.

Crafters naming there crafted items... or at least tag the item by who made it.

Make it more obvious what colors armor will be... 99% of the player base is not even sure what effects armor color... its poorly documented and poorly implemented... and if my Tryker with the purple hair wants nice matching armor colors... Well thats my choice... but does it have to be such a chore trying to get it colored right ? Can we introduce Dye components ????

Why cant i see the names of the towns on the map after i have visited them ???? Meet me in blumberbutt... umm ok where is blumberbutt... Look on the map dork... i am i must have visited it already... WTF ????

So am i dodging when it says dodge or am i parrying.. Cause when it says dodge it says i am parrying and when it says parry i am dodging... but when it says Run i am running and when it says walk i am walking... NO I AM NOT MAKING THIS UP !@!@

I can go on and on... maybe others will add to this... MAYBE listing all the little things that are coming in the patches will be just as helpful.

jdiegel
September 27th, 2004, 06:30 PM
[QUOTE=banshee9]How about those of us who forget to hit enter b4 they start typing... Poof say goodbye to your GUI desktop.

/commands .... WHERE ARE THEY ? Can we hit " / " like its an enter key so we dont have to hit enter then " / " everytime we want to do a /tell ?[QUOTE]


You should look into key mapping.

Also, if you retype whatever it is you typed to jack up your GUI it will reverse everything back to where it was before.

smirch
September 27th, 2004, 06:48 PM
Crafters naming there crafted items... or at least tag the item by who made it.
Ooooh ooooh! Bingo!

banshee9
September 27th, 2004, 06:53 PM
Jdiegel....

i dont wanna remap my keys becuase i forgot to hit enter before i started to chat.... THATS NOT SENSIBLE!!!!

kahuna
September 27th, 2004, 06:59 PM
Make it more obvious what colors armor will be... 99% of the player base is not even sure what effects armor color... its poorly documented and poorly implemented... and if my Tryker with the purple hair wants nice matching armor colors... Well thats my choice... but does it have to be such a chore trying to get it colored right ? Can we introduce Dye components ????

how much clearer does it need to be? from manual:

"Craftsmen can add color to their armor by carefully selecting the materials used to create it. If you look at the Info window for a material, there is a field indicating the color. If the majority of the materials used to create an item are of one color, the resulting item will be that color."

I don't think it matters that 99% of players don't know... most of them don't need to. As long as the armor crafters know, that's what matters.

jdiegel
September 27th, 2004, 07:02 PM
Jdiegel....

i dont wanna remap my keys becuase i forgot to hit enter before i started to chat.... THATS NOT SENSIBLE!!!!

Actually, I was thinking you could map the "/" key to do what you wanted. It sounds like you just don't like the default configuration. Hey, I didn't like some of it either. So I changed it.

ozric
September 27th, 2004, 08:58 PM
You could try "U" > interface > chat > check the "enter doesnt quit chatbox" ?

parisg
September 27th, 2004, 09:24 PM
If the majority of the materials used to create an item are of one color, the resulting item will be that color.

It would help greatly if the preview of the crafted item would show what color it's gonna be. I was crafting bright red armor and ended up with green one. Yeah, I knew it would be green but the preview info caused me to look twice at my mats to see if what I did was right.

varelse
September 27th, 2004, 09:45 PM
How about those of us who forget to hit enter b4 they start typing... Poof say goodbye to your GUI desktop.

/commands .... WHERE ARE THEY ? Can we hit " / " like its an enter key so we dont have to hit enter then " / " everytime we want to do a /tell ?


Type /chat and everything you type will appear in a chat window. If you want to use your hotkeys again, just type /chat to get out of 'permanent chat mode'.

docsardo
September 27th, 2004, 09:46 PM
One problem with the current armor color system is that it may force you to wear inferior equipment if you are dead set on a certain color. As a crafter I try to put together the best materials to make items with the best stats - color is usually an afterthought. i would definitely prefer just having dyes to change the color of the final product.

And I also put my vote in for showing the crafter's name when you delve the item.

mosdef
September 27th, 2004, 09:47 PM
isn't implementing color this way sort of limitting the choices? if crafters find that mat a, b, c and d make for the best armor then they'll all be using that formula and have only that color.

having dyes will give you the option to make armor as strong as the best and color it as you will.

chuangpo
September 27th, 2004, 09:53 PM
isn't implementing color this way sort of limitting the choices? if crafters find that mat a, b, c and d make for the best armor then they'll all be using that formula and have only that color.

having dyes will give you the option to make armor as strong as the best and color it as you will.
Why stop there? If it's really a problem, allow the end user to change the color of the item at will once its crafted. That way, crafters can make the items and people can change the color to whatever they want after they buy it. Otherwise, crafters are only going to make the most popular colors....

mosdef
September 27th, 2004, 10:54 PM
Why stop there? If it's really a problem, allow the end user to change the color of the item at will once its crafted. That way, crafters can make the items and people can change the color to whatever they want after they buy it. Otherwise, crafters are only going to make the most popular colors....

yeah, just like swg- red and black comp are the most popular and most available.

to me this is more of a perk than a real important issue. if this takes time away from bugs then don't bother with it yet. it would just be nice for a guild to have the best armor colored as they see fit.

ayne31
September 27th, 2004, 10:58 PM
One problem with the current armor color system is that it may force you to wear inferior equipment if you are dead set on a certain color. Being a fashion victim has its price:D (I am still wasting lots of time trying to figure a way to get blue into medium armor as in Fyros refugee camp only clothing seems to offer that so far)

banshee9
September 28th, 2004, 01:15 AM
PLEASE DONT LOCK THIS THREAD CAUSE SOMEONE POSTED AN IDEA THAT WAS ALREADY POSTED LIKE THE MODERATORS DID IN ANOTHER THREAD !!!!!


Caps is for the moderator who can't read.

bremmon
September 28th, 2004, 01:17 AM
[PLEASE DONT LOCK THIS THREAD CAUSE SOMEONE POSTED AN IDEA THAT WAS ALREADY POSTED LIKE THE MODERATORS DID IN ANOTHER THREAD !!!!!]



That's funny, I was about to post the same thing. lol

banshee9
September 28th, 2004, 01:21 AM
Sometimes in groups i would like to switch to my staff from my pike, in order to heal etc. Is their a way to set up a hot key to equip a weapon i set up in say hotbar number two?

It would save me having to open my inv and switching on the fly.

banshee9
September 28th, 2004, 01:24 AM
So anyone know how dodge works?

tetra
September 28th, 2004, 01:24 AM
So anyone know how dodge works?

mitoclorians

banshee9
September 28th, 2004, 01:27 AM
Any chance you can add a button for 'random loot' on the quartering box, or maybe give the team leader the option so that if any group member quarters the mob, it will be split automatically?