Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 43

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 82

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 86

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 98

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 102

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 172

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 371

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/class_core.php on line 2290

Deprecated: Function set_magic_quotes_runtime() is deprecated in /home/forums/public_html/includes/class_core.php on line 1488
Crafter specialization [Archive] - Ryzom

PDA

View Full Version : Crafter specialization


docsardo
September 28th, 2004, 09:21 AM
My understanding is that as a crafter you could choose to craft many types of items (jack-of-all-trades) but would not be able to reach the highest quality with all of them. Or you could choose to specialize in fewer items and wind up making the highest quality of these items in the game. My question is this: how many items can one expect to make in the end and still make them the highest quality? Can you eventually make an entire line (like all melee weapons) for instance and take them all the way to the end of the skill tree? Or would you need to pick and choose which melee weapons to make if you wanted to make the highest quality?

ayne31
September 28th, 2004, 09:28 AM
As it works now you can master all skills to all levels. Its just that after lvl 20 the skill tree splits up (4 branches for crafters and 2 for harvesters p.e.).

You can push 500 points into jewelery knowledge at lvl 25 although you made the points with armor crafting for example (if you saved them all up ;)) but you have to improve your jewelcrafting skill while actually crafting jewelery stuff.

docsardo
September 29th, 2004, 03:09 AM
I'm confused then. I guess I have no idea how the skill trees work. If someone could explain it a bit better I would appreciate it.

morgosha
September 29th, 2004, 04:11 AM
I'm confused then. I guess I have no idea how the skill trees work. If someone could explain it a bit better I would appreciate it.
Ok let me see if I can help explain a bit. First off all skill trees work the same way when it comes to them splitting and expierence being distrubted according to the skill your using...for example.

Say you a Fighter no matter what you use ranged or melee up until lvl 21 all your exp goes into the base fighter class.

Now when you reach 21 is when the fighter's trees does it's first split which is Ranged And Melee. As you attack creatures and used only melee then you get only melee exp and nothing goes into ranged or vice versa. So if all you ever used in battle was melee weapons then only that skill would continue to lvl which then will branch again at lvl 51 as would rnaged if you lvlled that branch to 51.

All skillsets do this every so many lvls they split into sub skill trees and so on and so on so you can specialize in certain weapons or crafting of certain items etc.

docsardo
September 29th, 2004, 06:35 AM
I understand the skill tree concept. However, I thought that you are limited to 250 levels in each of the 4 skill trees (crafting, harvesting, fighting, magic), which would limit the number of "branchings" you could take if you want to reach the end of at least a few of them. So you're saying that you can potentially reach level 250 in EVERY branch in every skill tree if you have the patience, time and will to level them all up? This seems odd. I would think it would be better to limit the number of branches any one person could take. That would create many more unique characters if you were forced to choose a few paths due to skill point limitations (more like the SWG model of skill advancement).

Hmmm I wonder how long it would take someone to level every branch of every skill tree to 250? I wonder if anyone will ever do this? Now that would be the ultimate jack-of-all-trades.

chaosw
September 29th, 2004, 11:44 AM
Actually, yes, you can level every single branch up to 250. The instruction manual even states that. All it takes is a herculean amount of patience and effort.

kierstad
September 29th, 2004, 10:13 PM
I understand the skill tree concept. However, I thought that you are limited to 250 levels in each of the 4 skill trees (crafting, harvesting, fighting, magic), which would limit the number of "branchings" you could take if you want to reach the end of at least a few of them. So you're saying that you can potentially reach level 250 in EVERY branch in every skill tree if you have the patience, time and will to level them all up? This seems odd. I would think it would be better to limit the number of branches any one person could take. That would create many more unique characters if you were forced to choose a few paths due to skill point limitations (more like the SWG model of skill advancement).

Hmmm I wonder how long it would take someone to level every branch of every skill tree to 250? I wonder if anyone will ever do this? Now that would be the ultimate jack-of-all-trades.Please don't recommend they follow the standard mold for MMOGs.
By limiting the number of branches any one character can take, they would
actually be causing less unique characters to surface due to those limitations.
Cookie cutter templates anyone?

I think the system as it is is just fine. Do you know what it's like to try raising
another branch of crafting after you've gone past 60 or better, 100? :eek: