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Berserk skill? [Archive] - Ryzom

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kakari
September 28th, 2004, 10:08 AM
Hello,

I am hoping someone could answer my question. It is regarding a fighter's skill, Berserk. Does it work like Aura - Life ? Or can I turn it on and off at will ?

Thanks.

nunyas
September 28th, 2004, 10:32 AM
like a cross betwee heal self skill and aura (aura supposed to boost team mate's regen too according to the descriptions).... use it... its duration runs out... then you have to wait to use it again... it's self only and didn't seem to be too bad of a skill when i used it in beta... if yer a 'main tank' you prolly don't wanna use it while tanking for a raid or something like that... health usage wasn't too bad, but when yer the 'main' every little bit of HP helps i guess.

kakari
September 28th, 2004, 02:33 PM
How long do I have to wait to re-use?
If it's like aura (20 min), no way am I getting it. They should add more info to skills. I've wasted quite of SP to skills I am sure I ain't going to use.

babaloui
September 28th, 2004, 06:09 PM
How long do I have to wait to re-use?
If it's like aura (20 min), no way am I getting it. They should add more info to skills. I've wasted quite of SP to skills I am sure I ain't going to use.

I used it in beta and although it was good in a pinch (you will die if you dont start putting a hurting on whatever you are fighting) it didnt give you much bang for the sp cost. If I remember correctly it didnt last long and had an a long 'recast time'. I would save my sp's if you can until they put a patch or two in. It almost doesnt seem like everything is fully implemented and it may be difficult to make a good choice. I would stick to the basics (stat inc, hp inc, self heal, dam/acc inc) and stockpile until the picture gets a little clearer.

nunyas
September 28th, 2004, 10:48 PM
I used it in beta and although it was good in a pinch (you will die if you dont start putting a hurting on whatever you are fighting) it didnt give you much bang for the sp cost. If I remember correctly it didnt last long and had an a long 'recast time'. I would save my sp's if you can until they put a patch or two in. It almost doesnt seem like everything is fully implemented and it may be difficult to make a good choice. I would stick to the basics (stat inc, hp inc, self heal, dam/acc inc) and stockpile until the picture gets a little clearer.

That's not to say that it was the only version of that skill.... there may have been better versions of it if you got high enough in levels. I only reached melee54 in Open Beta so I cannot say for sure that if they do exist and whether or not it's better later

nunyas
September 28th, 2004, 10:51 PM
On skill I DID find particularly useful though was one I got in the 1handed combat skill tree let me attack every single creature that was actively engaged in combat with me with 1 melee attack. It worked like Increase Damage or Bleeding... only it's function was to allow you to do damage to all creatures engaged in combat with you. :)