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Reselection of skills? Will this happen? [Archive] - Ryzom

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ptooie
September 28th, 2004, 03:04 PM
Wondering if there are any plans for something like this in the works. I've seen a lot posted about it here and there and have personally wasted my first 3-4 days of playtime re-making my main character. I still ended up with wasted skill points because some things just don't do what they sound like they do.
Example: Taunt... I like to solo a quite a bit and this seemed like a natural, a way to pull one aggro out of a mob without taking them all on at once. But no, it turns out it has a range of only 10 meters and never gets any more range. Bleh.
Sure I know now that it is intended for tanks to keep the healers alive, but that's 10 SPs gone from now til lvl250.
This game is great as long as forward progression is smooth, but I find myself "feeling the grind" because I have in fact been there...done that.
I'm perfectly willing to pay some sort of penalty (within reason) to trade away unuseable skills.

chevelle
September 28th, 2004, 03:09 PM
This really sounds like a good idea.

Example:I played Anarchy Online for a very long time, and had much the same desire. There are some skills you raise as a nooby or a low level that help (or just dont help at all) that at higher levels you don't really have a use for.

Although it's just a wishlish idea, it's worth considering.

ptooie
September 28th, 2004, 03:28 PM
Quote:There are some skills you raise as a nooby or a low level that help (or just dont help at all) that at higher levels you don't really have a use for.


No that's not my point at all.
I have NO problem with scaling skills.
In fact they seem quite well balanced.
Increased damage 1 turning into Increased damage 2 is fine. That's a nice logical progression, the SPs I spent (ID1) were not wasted because they allowed me to access (ID2).

I guess my beef is with the lack of information as to what the skills actually do and their usefulness to certian types of gameplay styles/situations.
Since some of them take 30-50 skill points to to progress " read that as X hours of gameplay " one mistake can set you back quite a bit and will effect your skills a lot at the far end lvl 250.

Everyday there is a new post on the boards " is X skill worth buying? " You should not have to do that to find out, clearer in game descriptions are what is needed. That still does not address the issue of wasted SP.

I've heard people say they are intuitive, but that does not mean obvious to everyone.

chevelle
September 28th, 2004, 03:31 PM
Quote:There are some skills you raise as a nooby or a low level that help (or just dont help at all) that at higher levels you don't really have a use for.


No that's not my point at all.
I have NO problem with scaling skills.
In fact they seem quite well balanced.
Increased damage 1 turning into Increased damage 2 is fine. That's a nice logical progression, the SPs I spent (ID1) were not wasted because they allowed me to access (ID2).
I guess my beef is with the lack of information as to what the skills actually do and their usefulness to certian types of gameplay styles.
I've heard people say they are intuitive, but that does not mean obvious to everyone.


Yes, I follow you. I was refferring to skills in AO ~_~; sorry to be confusing. As far as this game is concerned though, the lack of ingame info regarding skills can easily result in bad decisions, I agree.

Maybe someone will get bored one day and make an easily used spreedsheat explaining them all in detail? .... Or they could just add it to the game ~_~

ptooie
September 28th, 2004, 03:50 PM
I guess I should point out that Ryzom is my first MMORPG.

I made a conscious decision to avoid the first generation of these games (Everquest, Dark Age of Camelot, Anarchy Online, Asheron's Call) even though they all sounded right up my alley, in the hope that they would have these types of non-information issues ironed out.

So I have kinda been waiting years for this game and I'm sure that has a lot to do with my frustration level.

frisco4
September 28th, 2004, 03:58 PM
I feel the same way, I have been only buying things I know what to do with or I dont buy at all. Guess the best advice atm is just to hold out till youre sure you want that skill.

Fred1l1
September 28th, 2004, 04:13 PM
*cough*...should have read the whole first post :|

xyero
September 28th, 2004, 04:39 PM
This option would be nice to see. I got a toon to 50/8/14/10 and found out that i picked a lot of the wrong things for melee, which is what i wanna focus on. Created a new character and now i only choose what i ABSOLUTELY need and save the skill points for later.

Oh, and more descriptive skill info should be added; IMHO.

smirch
September 28th, 2004, 04:42 PM
I knew the inevitable cries for a respec would pop up sooner or later, just didn't think I'd hear them in the first week.

robercl
September 28th, 2004, 04:45 PM
This option would be nice to see. I got a toon to 50/8/14/10 and found out that i picked a lot of the wrong things for melee, which is what i wanna focus on. Created a new character and now i only choose what i ABSOLUTELY need and save the skill points for later.

Oh, and more descriptive skill info should be added; IMHO.

Currently you can get all skills in any all skill trees. It's just a matter of time. So even if you feel like you have gimped your character forever, it's not really possible because eventually you'll be able to buy whatever it is that you think you won't ever have.

Search the forums and you'll see a few posts from the GM's and Dev's that say such.

So it's a question of whether you would rather take the time required to fix the bad decisions down the road, or take a different route and just re-make the character and not make the same mistake on the new character.

I know, in my case, I'm going to just hang in there for the long haul and work myself out of the bad decisions I've made. Because I know, with 100% certainty, that no matter how many times I remake....I'm destined to make yet another bad decision on skill purchasing in the future. It's just my innate ability to make bad decisions.

korin77
September 28th, 2004, 04:54 PM
I agree you should have a chance to change your skills in case you decide to specialize and picked the wrong set of items. It should be done like AO where you get only a limited amount of respec points during the life of the char and only get more as you level.

As for the taunt. I recomend keeping the skill. Although all you do now is solo, much of the fun in the game is grouping. A melee fighter without taunt is very useless. It has saved the lives of many a healer I've grouped with so far and even other tanks.

It seems to me also that no matter how useless a skill seems, eventually you'll find a use for it. This is because some skills contain components you can use to create other better spells/skills etc. For example, the gift line of spells. You can transfer stamina to someone by trading your hp. If you edit the spell, you can change it to take sap instead and it because a refresh stamina spell.

I agree some of the skill descriptions are vague, and some skills don't work like it should. A good example is the track resource line. It seems to only track basic quality mats. If you add other mat type to the skill it seems to never find the other stuff. This maybe a bug or maybe the lower level track can only work with basic mats. The problem is you can't tell in the description cause no mention of any restrictions are in there. Skills like this one should be fixed.