View Full Version : RYZOM END GAME??
zzerogg
July 1st, 2005, 10:10 PM
Hi all
First of all i really enjoy Ryzom, its a lot of fun, ive tried a lot of skills and love the variety of the skill tree, but i can see the inevitable grind on the horizon to progress further. I would appreciate some info from the more veteran players on what i can expect from ryzom at higher levels so i can tell if there is any point continuing. I Havnt been playing very long and info on these forums tends to be a bit thin, so any feedback would be appreciated.
So far from what ive seen there seems to be simply a progression of harder mobs and bosses in harder zones(ive been to all races continents and prime roots so far), but surely there must be somthing else to the game? can anyone answer this?
Are there raid situations that take an organised raid force through a set of trials to an end goal? (and i dont mean a big group of people gathering in some meaningless location to nuke a storyless mob standing pointlessly in a clearing)
Are there any epic type quests that lead to accesing new areas or facing godlike creatures? Ive had a look at some of the encyclopedia quests, but to be blunt they severely lack imagination.
I guess after playing Everquest for so long i kind of got used to there always being a multitude of difficult and interesting quests and goals(some of which seemed impossible at first) which made the grinding worthwhile, please tell me there is some content worth pursuing as id really like to keep playing, but without some goals i will inevitable get bored and move on in a short time.
Thanks in advance.
Torim (Phaedrea's Tears)
132 Digger
103 Melee
85 Healer
51 Nuker
40 Gunner
Heavy Armorer, Jewel Crafter, Sword maker, Arms Dealer
vinnyq
July 1st, 2005, 10:37 PM
short answer?
not. yet.
grimjim
July 1st, 2005, 10:52 PM
What is an 'end game'?
I honestly don't understand the concept or idea.
sehracii
July 1st, 2005, 11:04 PM
I imagine it's something only the highest level players can participate in, and actually requires them to be that high.
Sounds like something they just posted in "The Saga" for Zorai :D
Edit: http://www.ryzom.com/forum/showthread.php?t=16082
iphdrunk
July 1st, 2005, 11:17 PM
what i can expect from ryzom at higher levels so i can tell if there is any point continuing. I Havnt been playing very long and info on these forums tends to be a bit thin, so any feedback would be appreciated.
I consider myself quite a veteran player, and I'll try to give an honest (although subjective) opinion. I will comment on two aspects: the game as it is now, and what seems to be coming.
From a "leveler" point of view, the game as it is now, has no end game. If you only consider skills, levels, xp, etc, the game 'skill-wise' ends at 150: that is, starting from that point, you become a more powerful copy of yourself. At high levels, you can get what some players call the "high level blues", feeling like there is nothing to do: the 'grind' aspect of the game is there. In other words, you may want to not hurry to get higher levels, and enjoy the game as it is. If you only look at this aspect of the game, yes, there is mob 'foobing' x , level l, adapted to teams of max level y, who use a skill z, so they can get to level y+1 to kill mob 'baring' x, lvl l+1, adapted to teams of max level y+1, who use a skill z+1, after having bought gear of quality q+10... etc. So the 'leveling'/'grinding' aspect of the game is there, which is just one aspect of the game.
Nevertheless, things are happening (or seem to happen) at a faster pace recently. Payer and GM events are taking place, giving you a nice framework for role playing. Next chapter introduces outposts, which may add some meaning to the grind. Creative Director, Communiy Liasons, Executive Producers etc, are giving overviews of incoming features and where the game is heading to....
progression of harder mobs and bosses in harder zones(ive been to all races continents and prime roots so far), but surely there must be somthing else to the game? can anyone answer this?
Are there raid situations that take an organised raid force through a set of trials to an end goal? (and i dont mean a big group of people gathering in some meaningless location to nuke a storyless mob standing pointlessly in a clearing)
In general, the history and the lore, are quite "decoupled" from the game itself, so hunts are still unrelated to the lore, have little impact on game, etc. but there was a week-long invasion, with exactly what you ask for: an organized team work with an end goal, to get rid of the invasion and the kitin bosses
Are there any epic type quests that lead to accesing new areas or facing godlike creatures?
There are boss mobs -- I guess you already know--, which are basically the 'uber' version of the mob, adapted to the zone where they reside., an event allowed players to open a new spawn point and connexion between fyros and zorai...
Soooo... in short words.... what you seem to ask/want is what to some extent we all want. I still have hope :)
zyryx
July 1st, 2005, 11:29 PM
What is an 'end game'?
I honestly don't understand the concept or idea.
An End Game is, quite literally, what you do when you've almost 'beaten' the game. You can't beat an MMORPG, but you can hit level 250 (as far as SoR is concerned, anyway) in multiple trees. Then what do you do after that? Sit around and talk? Max your character? No, what is next after that is the 'end game.' Something that keeps players playing after level 250, or a reason to leel to 250.
For example: I'm sure many of you have heard of a game called Dark Age of Camelot. For those that haven't, Daoc (Dark Age of Camelot) is an MMORPG in a fantasy setting with 3 realms - Hibernia, Albion, and Midgard. Each realm is separate from the other realm and cannot be accessed by people from other realms. (If your an Alb, from Albion, you can't enter the realm of Hibernia).
The max level is 50, and once you hit 50, there are a few things you can do, but not a whole lot of things. However there is one thing you can do, which is the 'end game' of Daoc. This is RvR, which stands for Realm vs Realm. There is an area between the three realms called Frontiers. In Frontiers you can hit anyone from the other 2 realms, but not people from your own realm. You kill other realm people and gain 'realm points.' If you get enough 'realm points' you can buy special skills by spending realm skill points.
Why go randomly kill people? Well, besides getting special skills from killing them, you can take and defend keeps. If you get a few specific/strategic keeps in the other realm's lands in Frontiers, you can enter the relic keep. The Relic keep isn't exactly a keep, but it holds relics. There are 6 relics, and each relic adds a bonus. You have your own 2 relics (each realm has 2 relics) and for each other relic you control, you either get +10% melee damage, or +10% magic damage from each relic. If you get all 6 relics, you will have a total bonus of +20% magic damage and +20% melee damage.
Phew. That was a longer explanation than I thought, but does that example clear up what an end game is? Heh, I hope so, because I don't have any other good examples :p
vinnyq
July 1st, 2005, 11:58 PM
oh p.s. At lvl 250 dig, you get a nice musical sound when your prospect :D
I guess I'll add more productive comment.
There's certainly advantages to being high level.
Before, when I go anywhere, I always fear for my life. I still remember trying to go from Matis to Tryker with only a handful of low lvl, where the highest skill was about 150 melee. It was a hideaously hard trip, I still have nightmares about it.
But now, trekking it's awesome. Me and my guildmates, all pretty high level, would wander EVERYWHERE and not be afraid. It is still hard, but we have more tools at our disposal, e.g. high melee shields, invuln, equipments, speed run, good healing/tank/nuke dynamics, etc, and we always have something we can do as a group.
Life is definitely easier at higher level, and more possibilities in where you can play at (e.g. Prime Root) are available to you.
I am also guessing the upcoming Outposts will also provide some of these endgames.
grimjim
July 2nd, 2005, 02:11 AM
"Then what do you do after that? Sit around and talk? Max your character? No, what is next after that is the 'end game.' Something that keeps players playing after level 250, or a reason to leel to 250."
See, I still don't really get that concept.
I play to portray my character, development is nice (and part of the hook of any RPG) but its the events he takes part in, the people he knows, the guild and the roleplay that are the long term interest.
I still don't get it, the point of these games is that they're without end :-/
suib0m
July 2nd, 2005, 04:43 AM
See, I still don't really get that concept.
Being purposefully dense is kinda silly. I'm sure the concept may not make sense to you being more into RP than leveling (trust me, I understand how that can be more appealing), but to act as the concept never occurred to you before is a wee bit.. arrogant? Particularly since "level and beat the game" is the foundation that most games are built upon. I'm not trying to take shots here.. just kinda struck by the statement.
- Sui
basicart
July 2nd, 2005, 06:12 AM
Well im hoping the 250s will one day be able to leave Atys and goto one on the other worlds thats been talked about. Then start all over again kinda thing lvling on great yubos that hit for 3k dmg just out side the towns and mapping new places to dig ya Q260 mats and such :D
petej
July 2nd, 2005, 11:53 AM
Theres no End-Game because the game doesnt end but evolve and open up new lvls....
Originaly posted by David Cohen Corval
For SoR, I have several planets in mind, plus a space dimension. The space dimension could be compared to a mix of Harlock (http://en.wikipedia.org/wiki/Harlock)(anime with space pirates fighting imperial fleets for the future of mankind), Cowboy Bebop (http://en.wikipedia.org/wiki/Cowboy_Bebop) (anime about mercenaries) and the Stargate (http://en.wikipedia.org/wiki/Stargate) TV series. Today, we have less than 5 % of Atys open for exploration (okay, that’s a bit frustrating, but it’s also exciting for the future, don’t you think?). What you as the Homin civilizations are, in fact, is just a small portion of the true Homin presence on Atys. The past Homin Nations were wider. As an example, I’ll just say that there are the Dark Matis and the Fyros Nomads who follow the herds of huge elephant like creatures which carry the Fyros villages carved in their shell.
Here http://www.ryzom.com/?page=news&id=865
...hopefully we'll get 250+ regions on Atys *soon*
mmatto
July 2nd, 2005, 12:00 PM
This game will have pvp endgame first, it is called outposts and it is in final stages of development. Nevrax gives updates about progess quite often. I haven't heard any plans for raiding endgame other than trough Ryzom Ring.
EQ has many years worth of expansion packs in it, so there is much more high level content than in Ryzom currently.
I would say that acquiring uber kitin larva from kitin nests is closest to high level raid content in this game as it gets. Its pretty challenging even for big max level teams. Another similar thing is attacking bandit boss fortresses for uberloot armors.
Also, there is "quests" for gaining access to new areas. These new areas are not higher level areas than those you had before and getting to new areas is usually done much before need for endgame :)
Just wanted to say that game gives settings for some nice quests but you have to make those quests yourself and not get them trough npc. E.g. You might want to get supreme q250 kitin larva heavy armor, that is a quest involving quite many steps :)
If that sounded arrogant or otherwise stupid, I apologize as I agree there should be much more good quality quest type content in this game.
grimjim
July 2nd, 2005, 12:40 PM
Being purposefully dense is kinda silly. I'm sure the concept may not make sense to you being more into RP than leveling (trust me, I understand how that can be more appealing), but to act as the concept never occurred to you before is a wee bit.. arrogant? Particularly since "level and beat the game" is the foundation that most games are built upon. I'm not trying to take shots here.. just kinda struck by the statement.
- Sui
No, that's the point that one player and non RP computer games are based on. It isn't, and shouldn't be, the model for MMORPGs.
vinnyq
July 2nd, 2005, 12:42 PM
Phaedrea will marry you if you level all your levels to 250, and Basic will be your personal slave, is what I heard :D
(jokin)
Jokin aside, one of the main intention of the game was to provide regular server wide events that involve RAID engine, player-driven story evolvement, and Outposts.
Nevrax is batting 1.5 out of 3 atm. 0.5 for each of the 3 things I mentioned.
RAID engine event, when it did work, was awesome and quite involving, and provide a "purpose" for training your skills. It is currently bugged and being ironed out.
Player-driven story got off at a pretty linear, shallow, and non-involving start, like a prologue to a book, but it's picking up speed.
Outposts, in testing.
But there's no reason why Nevrax can't bat 3/3 by year end. It's very likely they can achieve this, imo, by the year anniversary of the launch. For if they don't, they will implode due to lack of progress.
So chin up and enjoy the foundation and 0.5s that are here, they are certaintly better & more interesting that a lot of the 1.0 out there.
p.s. I also heard that you will get a Kami doll and Jyudas will be your personal boy toy :D
zzerogg
July 2nd, 2005, 03:47 PM
Well thanks for the info guys, i see now that i made a huge mistake in titleing the post END GAME, as many of you have gotten caught up with these two words in spite of the real meaning of the question in my post. if you ignore these two insignificant words and look at the meaning behind the question, im looking for goals to strive towards at the top level of the game, not looking to beat the game etc. get over it guys :)
But from the posts it seems that there is no real goal to strive towards at the higher end, other then generally being more powerful and being able to kill more powerful stuff.
Ive only participated in one event which was recently, the pvp event in trench of trials, which was absolutely horribly organised, the sides were totally uneven, at least 5 to 1, and the gm's didnt take the initiative to balance the sides at all, so it ended up being a farce imo.
IMO leveling simply to kill higher stuff to level to kill higher stuff etc etc etc, should only be a small part of any mmog, and ive played a LOT of mmog's. Personally i need higher and loftier goals to retain my interest, but thats just me. Now im not saying there isnt a lot of fun in roleplaying and looking cool and being a part of a guild etc, but i need more from a game im paying good money for. And i will admit the community on Ryzom is one of the best ive seen, theres a lot of generous, cool people playing this game who are willing to give up time to help out noobs, and thats a rare thing indeed.
Again thanks for the feedback, i appreciate it , but try to ignore the words END GAME, lol.
Torim
grimjim
July 2nd, 2005, 03:58 PM
"Ive only participated in one event which was recently, the pvp event in trench of trials, which was absolutely horribly organised, the sides were totally uneven, at least 5 to 1, and the gm's didnt take the initiative to balance the sides at all, so it ended up being a farce imo."
If you feel the sides are uneven, work to strengthen your faction or to get more people to do these things.
From what I can gather there wasn't as much interest in the last PvP event as there was in the one that there was as part of the Guild of Elias events. In that one IIRC the sides were different the other way around, so it's swings and roundabouts :)
Here's a few options...
1 - Forget about the mechanics and roleplay.
2 - Strengthen your guild.
3 - Strengthen your faction.
4 - Assist lower level players in your race/guild/faction
5 - Work towards (and later work on) your outpost etc.
6 - Explore - everywhere! :)
7 - Collect the set of boss mobs slain.
8 - Get every working TP ticket in the game :)
9 - Level your other skills.
10 - Run regular escorts and patrols between lands.
11 - Hire out your services to protect diggers etc.
petej
July 2nd, 2005, 04:02 PM
lol youre right i did get caught on those two words and mmatto (damn him :p ) i believe gave the truest answer to your question . As you can see from the replies theres alot of people with passion for what they believe this game is/should be (god help Nevrax) , theres just so much potential (yet to be fullfilled)...
Good luck on getting the game you want to play :)
borg9
July 4th, 2005, 11:46 AM
Phaedrea will marry you if you level all your levels to 250, and Basic will be your personal slave, is what I heard :D
*Goes off to employ people to level Neun 24/7*
Both the above are valid and very good reasons to go for 250 lvl in all skills!
basicart
July 4th, 2005, 12:48 PM
Anything to keep peeps happy n playing :D
sprite
July 4th, 2005, 01:00 PM
*Goes off to employ people to level Neun 24/7*
Damn you for stealing my reply!
myseren
July 4th, 2005, 01:22 PM
*Goes off to employ people to level Neun 24/7*
Both the above are valid and very good reasons to go for 250 lvl in all skills!
*thinks of ways to make neun very very sorry*
borg9
July 4th, 2005, 02:06 PM
*thinks of ways to make neun very very sorry*
*makes note* Think before posting!
Spriteh - is that offer of a floor to sleep on still going ;)
Ryzom's current end game is boredom - Yes this is Neun posting!
Once you are bored with spending time with your friends, looking for new things to do, looking for escape from RL, enjoying the scenery, etc ..... its time for a break.
I have used this analogy before - but its worth repeating.
Going to the pub for a drink is a grind.
1. Enter pub
2. Aproach bar
3. buy drink
4. drink drink
5. repeat step 3 and 4 until you are unable to!
6. leave pub by various available options
7. sleep
8. goto step 1
What makes a pub fun is the people in it! One person can reach step 6 very fast, others take their time. Its the same pub, its down to how they choose to make use of it. Some see fun stuff in the pub - gambling machines, dart board, food .... other choose to ignore these things and focus only on the 'drinking'. Some people reach step 6 because they run of of money, don't like the drinks available, reach their limit. Others can stay in the pub all day and only drink a little.
Is it the pubs fault if it not fun? If the pub provides enough facilities to entertain the majority of its customers, should it add a pool table to be like the pub next door?
My point is this:
Three very different people start playing Ryzom at roughly the same time....
Person A: after 2 days, this is a grind I can't see the point its a game about leveling.
Person B: after 6 months, I have really enjoyed the game but if we had 'insert random feature' it would be great, I have waited 6 months for 'insert random feature' if it had it, then I would stay.
Person C: after 1 year, I have been to most places, seen most things, talked to loads of people, had loads of fun, am a bit bored but still find a few things to keep me entertained. Might log in tomorrow, might not. (Oh its sunny outside!)
The game was the same for each of these people.... but their reactions to it were total different.
So two little sayings that come to mind before I wander off to get a telling off.....
1. You can't please everyone.
2. You can fool some of the people all of the time. You can fool all of the people some of the time. However, you can't fool all of the people all of the time.
Goes off to get some sleep .... makes note don't post just after hitting step 6!
sprite
July 4th, 2005, 02:08 PM
*insert joke about Neun buying the drinks here*
borg9
July 4th, 2005, 02:11 PM
*insert joke about Neun buying the drinks here*
Adding place holders while looking of inspiration ..... *giggles*
Nice one Spriteh
sprite
July 4th, 2005, 02:12 PM
Adding place holders while looking of inspiration ..... *giggles*
Nice one Spriteh
Pfft I don't need no inspiration... my placeholders are funny enough :p
basicart
July 4th, 2005, 02:26 PM
Would also add Person D. I will lvl the hell out of all my skills in the hope one day they will be put to better use, untill that time on with the grind.
borg9
July 4th, 2005, 02:30 PM
Would also add Person D. I will lvl the hell out of all my skills in the hope one day they will be put to better use, untill that time on with the grind.
hehe I don't know a person D...... but I might have one as a personal slave if I get 250 in all skills :P
basicart
July 4th, 2005, 02:36 PM
i know a few of us heh
Edit: tho im a slacker compared to em trust me lol
glipe
July 4th, 2005, 07:34 PM
He he he, Person E! I've been in the game for a long, long time and never really levelled! I like talking and exploring and going to events! One of these days I'm gonna decide to stop being so puny but I doubt it'll be for a while yet!
petej
July 4th, 2005, 08:03 PM
Would also add Person D. I will lvl the hell out of all my skills in the hope one day they will be put to better use, untill that time on with the grind.
Wooohooo GoGoGo "D" Grinders !!!! :D
iphdrunk
July 4th, 2005, 08:04 PM
Is it the pubs fault if it not fun? If the pub provides enough facilities to entertain the majority of its customers, should it add a pool table to be like the pub next door?
My thoughts exactly... for a small, friendly pub, it seems more efficient to keep on serving the same "good enough" beer to the usual customers, putting a sign "good beer here" at the door, hoping to attract new costumers, rather than trying to obtain that extremely rare liquor, in the hopes of keeping Mr John Doe who has been drinking that beer for months and has gotten sick of it.
In other words, it doesn't look like (at least to me) that adding new ways to entertain/keep/etc. hardcore and veteran players -- in the sense of achievers and levelers specially -- is a priority now for the developers, they seem to focus on core aspects of the game, and they have enough features in game to keep a large portion of the players happy. As sources of income, a high level player that plays 8h/day or a casual new player, they are both the same. If we assume that one of the main goals of the company is to maximize incomings and minimize costs, it makes sense to think that high level players (which are more or less bound to leave eventually) are less "interesting" that keeping a flow of new players coming into the game.
I tried to make a fast list of "incoming" features in a short to mid term. Only two words come to mind: PvP and outposts. I have read all the articles, links etc. A few of them are bugfixes, user interface enhancements, etc. One may ask "what is the biggest feature after chapter 3"? ryzom ring, we hope. Any thing else? new races, new skills, new areas, lvl 300 mobs? we don't know.
Personally, I still enjoy the game. Not as much as I did severarl months ago, but that's natural. I guess that if one day I don't like the beer anymore, I'll start going less to the pub, and maybe eventually give up drinking. In the meantime, I'll enjoy what's there, but that doesn't mean that bringing new beers will not be appreciated
petej
July 4th, 2005, 08:20 PM
A fresh bowl of peanuts/crisps at the bar is nice too and the salt encourages you to drink more
(That would be Encyclopedia sub-missions for me , Rites would equal a burger)
alexrowe
July 4th, 2005, 09:36 PM
Yea it would be nice if they add new rites, and hopefuly some rare rites and items too.
danadita
July 5th, 2005, 04:47 AM
He he he, Person E! I've been in the game for a long, long time and never really levelled! I like talking and exploring and going to events! One of these days I'm gonna decide to stop being so puny but I doubt it'll be for a while yet!Testify Brother Sanz!! Heh - same here on the leveling...
We've been bopping around, a little grind here; little grind there... got a wild hair and started charting mission mat locations for Fount and then took that to Fleeting Garden. We came upon the strangest spookiest sight - we were exploring the cliffs near the Kami Circle and found this mass of animals huddled together. We must have scared them because they soon took off - one was a bobali, there was a Destroyer Ploddie and a whole mess of armas, meks and raylers - marching off in a straight line for the bog. We followed it to the edge of the bog and dared not follow them further.
Just one of the many wonderful sights of Atys!
akm72
July 5th, 2005, 10:18 AM
...We came upon the strangest spookiest sight - we were exploring the cliffs near the Kami Circle and found this mass of animals huddled together. We must have scared them because they soon took off...
Yep, I've seen that! A load of mobs in a huddle - and they all wander off, looking innocent, as soon as you approach. Very suspicious! They're up to something, I tell you! :)
borg9
July 5th, 2005, 10:47 AM
Yep, I've seen that! A load of mobs in a huddle - and they all wander off, looking innocent, as soon as you approach. Very suspicious! They're up to something, I tell you! :)
:) One of my favourite things!
First spotted this occuring in the Hidden Source (Matis Desert) East wall.
From a game point of view its a nice way to repopulate an area with all the different mob types all at once (sure beats the instant respawn for watchablity). I have yet to see one that includes aggro mobs.
Its a very impressive sight, well worth a 'stop and smell the roses' moment.
aelvana
July 5th, 2005, 06:48 PM
Quickest answer for another everquest player is (much as I hate saying it), there's no endgame.
To answer those who wondered what was meant by endgame content, there was some amazing content in everquest (and some in the MUDs I played too), designed to be exceedingly more difficult and interesting than grinding mobs or named mobs. I always thought of MUDs/MMORPGs as two games -- the grind to get to high level, and the game you can take part in once you get there. That second is absent in Ryzom, and is a big disappointment for me.
The beauty of the game, creativity, fun fighting and skill system, and great community were enough though to keep me playing Ryzom a lot. I don't imagine I'd stay for any other game.
dc77066
July 5th, 2005, 08:24 PM
Yea it would be nice if they add new rites, and hopefuly some rare rites and items too.
Wasn't there a mention that we'd be finding Amber Crystals of Knowledge? Like during harvesting or as an uber-rare drop?
alexrowe
July 5th, 2005, 09:08 PM
Wasn't there a mention that we'd be finding Amber Crystals of Knowledge? Like during harvesting or as an uber-rare drop?
That I don't know but its a good idea of rare items.
glipe
July 6th, 2005, 12:08 AM
Wasn't there a mention that we'd be finding Amber Crystals of Knowledge? Like during harvesting or as an uber-rare drop?
Amber cubes? They're like a badge for doing well. Or stripes for an army officer. I think of them like scout badges.
lupine04
July 11th, 2005, 06:36 AM
Bit of an old post here, understood.. I wasn't able to post here when I'd first read it and, since end-game is an interesting concept to me, I thought I'd add my two cents..
Basically, the "end-game" in a MMORPG is the general label given to whatever activities there are for players once they've maxed out their character within the confines of the game system. This is a bit nebulous in Ryzom, and other games where there are no actual "character levels" to max out, but the concept could still apply.
Some examples..
In Anarchy Online, you can reach a max level of 220. What is there to do once you've hit 220 and can't level anymore? Well, there are tower-battles, Alien Invasion runs and the such. That would be considered end-game activity.
In FFXI, it might be doing "god runs" in "Sky" or something to that effect. Some go back and level a different job.
In Lineage II, it's the castle sieges; attempting to take control of a castle so the victorious clan can control taxes and such in that castle's territories.
End-game is basically the activities that players can partake in once they've grown their character as much as is possible within the game system and cannot "improve" on it further.
Some games provide an end-game activity... others leave it up to the players. Ryzom seems to be one of the latter.
mrshad
July 11th, 2005, 11:27 PM
I can't help but to echo this sentiment.
Once we max out a skill tree, there is little else to do but to try and max out another skill tree.
This might seem like another plee for more content...and I suppose that it is, in a way.
But at its heart is a weightier matter; there is no great quest for powerful homins. The greatest challenge Atys has are the boss monsters that drop some supreem mats. They only spawn every few days, and in that time you can harvest far more than what you can get from the drop.
At the end of the Tunnel of Woe, there is no powerful Karavan technology, so there isn't a compelling reason to try to navigate it. The secret kami oasis doesn't really hide any vital kami secret, it is just another TP.
We need something epic, something that will challenge the greatest of us, something that will force us to form powerful and diverse groups, and not just the standard configuraiton of "1 main tank, a back up tank, and the rest nukers and healers" Their must be an important role for afflictionists. The mission we get are trivial and have no effect on anything. If we had something like "Go slay ragukin and I will give you 10 fame points" that woudl be a good start. That would give us a reward worthy of the challenge.
The rare armor drops are a step in the right direciton, but Aen can be fooled into leaving her guards, thus reducing the risk greatly. She also has no story or life outside of a armor vending machine. How did Aen get her armor, why is her band of thugs dangerous...they don't seem to leave the area of the camp? Armor aside, why do we bother to kill her?
Anyway, I am obviously babeling again. The point is that we need compelling high level content, and we need an apropriate reward for completing it.
rushin
July 11th, 2005, 11:53 PM
i agree with these sentiments even though I'm not quite at that point yet. But there do seem to be a few challenges kicking around.. the occupied stocks, a certain tryker bandit. And of course if outposts are actually interesting long term for guilds to fight over then a lot of fun shoud be had there for the masters/AoD's i hope =)
mmatto
July 12th, 2005, 09:21 AM
In long term, Ryzom Ring will provide the ultimate end game if tools are powerful and usable enough. Think about it, modding has provided "end game" for Half-life, Morrowind, Neverwinter Nights and many other games.
Of course, player created content should not be excuse to stop producing official content.
kyesmith
July 12th, 2005, 09:34 AM
The secret kami oasis doesn't really hide any vital kami secret, it is just another TP.
.
Havnt checked there for ages, but isnt it blocked off :O
trenker
July 12th, 2005, 10:37 AM
Yeah I like very much the idea of an end-game. Within the classic context of the current genre of MMORPGs, i.e. PvE and levelling, I define the end-game as the state your character reaches when he has done all the PvE and has maxed out his levels.
In effect, the end-game is really the start of a different phase of the game where the level and the PvE is irrelevant. This almost begs to suggest a new type of game altogether which Guild Wars sort of tried to do with their 'only 20 levels' and Roma Victor will do with their 'no levels, open skills and no hp' unique approach.
My ideal end-game becomes one where the relationships with other characters becomes the main focus. (Afterall you have maxed out your relationship wuth the environment and yourself!) This could be empire building, running an economy (like Civilisation), contested territory with other players factions, politics and a continuing storyline with events that change the world.
Infact I would go so far as to say that we a re talking TWO different types of game here. One simply would follow on nicely to the other. I am still looking for the perfect game that has both elements, and strangely enough I'm left currently evaluating WoW and DAoC.
Of course if Ryzom saw implemented half of its designer's features, we would have an all round winner. Then maybe games like EQ2, which don't seem to have an end-game as I define it, would continue to loose their high end players to Ryzom. Vive la influx of level 50 gnome coercers, ha haar!
sprite
July 12th, 2005, 02:05 PM
At the end of the Tunnel of Woe, there is no powerful Karavan technology, so there isn't a compelling reason to try to navigate it. The secret kami oasis doesn't really hide any vital kami secret, it is just another TP.
Tunnel of Woe has Kitin Larva, Secret Kami Oasis (still blocked off) has no TP there anyways, there's one outside which isn't active. Despite that, Secret Kami Oasis has unique buildings i it, which I'm sure will play an integral part in the future storyline... For one thing it has a huge piece of amber with a kitin in it.
basicart
July 12th, 2005, 09:47 PM
Been in there many times and never seen KL in it
murdoch
July 18th, 2005, 12:35 AM
I think that there should be some limit. It feels abit silly after a while in all MMO's, you meet basicly the same mobs except they are a 100x stronger. I would like to see players that have reached max lvl to get certain responsebilitys, like defending cities or something. Getting to do heavy dutie work to help the community. Offcourse optional. Make players have the opertunity to become the king of what ever.. and so on? I think you get my drift. Now I mean in general in all games. These games are after all (RP)G games, its so sad that most only see them as another game. Kinda mean but I allso wish kids... people under 18+ could keep out. SOme are just fine and are like any adult. (not even adults are allways adults) Well, you get it. Try to keep things abit serious. Not too much. Just so you dont get poeple that only think of cash and XP... trying to sell things for 100000000000000000 just to see if it works, and if someone even once buys these overprices things is finished, then that person will do that again and again. And game economy goes to hell. I see it happen in every game... its sad.. :(
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