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New Features in Test [Archive] - Ryzom

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View Full Version : New Features in Test


lawrence
July 12th, 2005, 06:18 PM
Nevrax has just added a new set of features to the Now In Test (http://ryzom.com/?page=player_info-in_test) Section over on the official website. For your convencience, here's the full list of changes. Feedback appreciated!

Additional note from Xavier:

Also, since some of you were wondering how an internal release note of
more than 35 pages can translate in a public release notes of only a few
pages, I've added a verbatim sample of an internal release note item
(the one about high level herbivores), to allow you to see it yourself!
You can find his internal notes at the end of this posting.


[ I N T E R F A C E ]
The cosmetic option has been removed from the virtual desktop as it
is currently an inactive feature.

[ F I G H T I N G ]
Named creatures respawn delay : In patch 71, we partially revamped the
named creatures of Atys to change their respawn delay from
'immediately!' to 4-8 hours (random) and to let them wandering around
instead of staying at the same location. However, high level groups now
have a hard time finding good challengers, since named creatures cannot
be used to gain experience efficiently anymore.

While we do not want to revert to the old behavior, as named creatures
are true individuals and chain-killing them wouldn't fit that purpose,
we still want to help a bit here. We will lower the respawn delay
to 2-5 hours (random). Also, to compensate the loss of high level
challenge for groups, we will modify 4 of the races currently wandering
on the high level areas, multiplying their HP and experience reward by
5. They are all herbivores.

The affected creatures will be :

* Madakam :
o Matis : Grove of Confusion
o Zorai : Grove of Umbra, Knot of Dementia
* Shalah :
o Fyros : Scorched Corridor
o Tryker : Bounty Beaches, Enchanted Isle
* Bolobi :
o Tryker : Lagoons of Loria
o Matis : Upper Bog, Heretic's Hovel, Hidden Source
* Ploderos :
o Zorai : The Void
o Fyros : Savage Dunes, Dunes of Exile, Outlaw Canyon

[ M I S C E L L A N E O U S ]
Changed destination name in teleporter window. Foreman have been
renamed as Overseer to fit the NPC title.
You can now see Kami and Karavan from a longer distance.
One of the two Karavan ship, at the Dune of Exil, is undergoing
a maintenance and has been removed in the meantime.
The Hoi-cho guard chief is back in his house.
Taskgivers name for Fraiders, Cuzans and Gibads have been changed
in order to be in a better adequation with the language of those tribes.

[ E M O T E ]
Some changes in some emotes, such as the 'suspicious' one, as it is
illogical for an homin to be suspicious to himself.

[ D I S P L A Y ]
Fix for NVidia users with their latest drivers.

[ R I T E S ]
Some incomplete rites, should not have been visible on the live version of the game. We have deactivated those 28 rites. For players who already fulfilled some of the pre-requisites, the pages will disappear from the encyclopedia.

[ E Q U I P M E N T ]
All piece of equipment (even light/caster armor and jewels), either
crafted or looted, now have pre-requisites you will have to match to be
able to equip them. All those equips have at most two pre-requisite
skills. You can see the pre-requisite by right-clicking on piece of
equipment then choosing 'info'. Please note that items bought, crafted
or looted prior to the introduction of this change to the live version
will keep their prerequisites (none for light/caster armor and jewels).



-------------------------


BONUS: Internal release notes sample
The internal release note item (high level herbivores boost)

MATIS 16_20 / UPPER BOG
4520, -6359 SPRING SUMMER SPOT
3661, -5261 SPRING SUMMER SPOT

4409, -6447 AUTUMN WINTER SPOT
3573, -5363 AUTUMN WINTER SPOT



MATIS 16_20 / HERETIC'S HOVEL
5591, -6869 SPRING SUMMER SPOT
5876, -6505 SPRING SUMMER SPOT

5412, -6823 AUTUMN WINTER SPOT
5709, -6586 AUTUMN WINTER SPOT



MATIS 16_20 / HIDDEN SOURCE
574, -674 SPRING SUMMER SPOT
990, -1346 SPRING SUMMER SPOT

538, -628 AUTUMN WINTER SPOT
859, -1299 AUTUMN WINTER SPOT



MATIS 21-25 / GROVE OF CONFUSION
4761, -1444 SPRING SUMMER SPOT
3887, -1262 SPRING SUMMER SPOT

4826, -1673 AUTUMN WINTER SPOT
3875, -1412 AUTUMN WINTER SPOT



ZORAI 16_20 / GROVE OF UMBRA
10212, -4855 SPRING SUMMER SPOT
11272, -4063 SPRING SUMMER SPOT

10508, -4917 AUTUMN WINTER SPOT
11529, -4214 AUTUMN WINTER SPOT



ZORAI 16_20 / KNOT OF DEMENTIA
7157, -1730 SPRING SUMMER SPOT
8071, -2766 SPRING SUMMER SPOT

7411, -1835 AUTUMN WINTER SPOT
8167, -2956 AUTUMN WINTER SPOT



ZORAI 21_25 / THE VOID
10284, -2413 SPRING SUMMER SPOT
10952, -2452 SPRING SUMMER SPOT

10473, -2439 AUTUMN WINTER SPOT
11166, -2667 AUTUMN WINTER SPOT



FYROS 16_20 / SAVAGE DUNES
19241, -26339 SPRING SUMMER SPOT
18050, -26643 SPRING SUMMER SPOT

19462, -26527 AUTUMN WINTER SPOT
18172, -26573 AUTUMN WINTER SPOT



FYROS 16_20 / DUNES OF EXILE
16569, -25711 SPRING SUMMER SPOT
16526, -24366 SPRING SUMMER SPOT

16521, -25872 AUTUMN WINTER SPOT
16523, -24517 AUTUMN WINTER SPOT



FYROS 16_20 / OUTLAW CANYON
19971, -24570 SPRING SUMMER SPOT
18624, -25460 SPRING SUMMER SPOT

19872, -24776 AUTUMN WINTER SPOT
18665, -25641 AUTUMN WINTER SPOT



FYROS 21_25 / SCORCHED CORRIDOR
16554, -26276 SPRING SUMMER SPOT
18505, -26285 SPRING SUMMER SPOT

16560, -26534 AUTUMN WINTER SPOT
18319, -26498 AUTUMN WINTER SPOT



TRYKER 16_20 / BOUNTY BEACHES
14590, -32850 SPRING SUMMER SPOT
14525, -31972 SPRING SUMMER SPOT

14528, -33055 AUTUMN WINTER SPOT
14447, -32115 AUTUMN WINTER SPOT



TRYKER 16_20 / ENCHANTED ISLE
18339, -34180 SPRING SUMMER SPOT
17705, -33915 SPRING SUMMER SPOT

18432, -34347 AUTUMN WINTER SPOT
17746, -34076 AUTUMN WINTER SPOT



TRYKER 21_25 / LAGOONS OF LORIA
18260, -29558 SPRING SUMMER SPOT
19915, -30385 SPRING SUMMER SPOT

18232, -29753 AUTUMN WINTER SPOT
19841, -30569 AUTUMN WINTER SPOT



The public release note item (high level herbivores boost)

Named creatures respawn delay : In patch 71, we partially revamped the
named creatures of Atys to change their respawn delay from
'immediately!' to 4-8 hours (random) and to let them wandering around
instead of staying at the same location. However, high level groups now
have a hard time finding good challengers, since named creatures cannot
be used to gain experience efficiently anymore.

While we do not want to revert to the old behavior, as named creatures
are true individuals and chain-killing them wouldn't fit that purpose,
we still want to help a bit here. We will lower the respawn delay
to 2-5 hours (random). Also, to compensate the loss of high level
challenge for groups, we will modify 4 of the races currently wandering
on the high level areas, multiplying their HP and experience reward by
5. They are all herbivores.

The affected creatures will be :


* Madakam :
o Matis : Grove of Confusion
o Zorai : Grove of Umbra, Knot of Dementia
* Shalah :
o Fyros : Scorched Corridor
o Tryker : Bounty Beaches, Enchanted Isle
* Bolobi :
o Tryker : Lagoons of Loria
o Matis : Upper Bog, Heretic's Hovel, Hidden Source
* Ploderos :
o Zorai : The Void
o Fyros : Savage Dunes, Dunes of Exile, Outlaw Canyon

rushin
July 12th, 2005, 06:30 PM
very interesting.. I'm sure it is the case but i better mention it anyway, the pre-req's for light armor and jewels should be obtainable and relevant for diggers and not just fighters/mages. So for example a lv200 digger should be able to equip the same stuff as a lv200 mage -)

but sounds good, will stop the uber-noob syndrome :D

sehracii
July 12th, 2005, 07:20 PM
Can we please get more information on exactly what the pre-reqs for jewels and light armor will be? It sounds like they're already determined.

I don't want to have to wait until the patch ;)

It would have been nice to discuss the requirements before they were decided, but oh well. It was a change I was looking forward to, just very curious on specifics.

dc77066
July 12th, 2005, 10:26 PM
[ R I T E S ]
Some incomplete rites, should not have been visible on the live version of the game. We have deactivated those 28 rites. For players who already fulfilled some of the pre-requisites, the pages will disappear from the encyclopedia.


He giveth, and He taketh away!

Does "disappear" mean hidden or deleted??
As in when these rites return will we have to do the tasks over again?
And why now? It was okay to release them, it was okay to reveal them, it was okay to mention which ones were active but now its not okay.

I understand that the original Rites process was find the "Rite Giver" and then have him tell you what tasks you need to accomplish and we've been doing it backwards for months now but I don't understand why entries we already have knowledge of need to be "disappeared".

You can't show me a box of chocolate, give me one piece, hide the box and then turn around and say "What chocolate??". That's just mean!

Please clarify.

petej
July 12th, 2005, 10:38 PM
Yeah its a real shame finding the prereq missions is actualy alot more fun than doing the rites that are given out in the proper way lol (too easy - no chalenge -no fun :p )

mmatto
July 12th, 2005, 11:04 PM
And so endeth the era of 'broken rites'.

petej
July 12th, 2005, 11:15 PM
Not realy 28 (to be removed) +12 Fully working isnt all of them , maybe the remainder will be patched to full rites at the same time ?

(Ive got 46 themes active atm)

mmatto
July 13th, 2005, 12:38 AM
That would rock and could be even possible explanation as any notes about content additions seem to make only into final patch notes. Also, it would not make any sense to leave some incomplete rites in game and 6 (or more) incomplete rites are just too many to forget by mistake.

Hope they would throw in some previously unknown rites too :)

ajsuk
July 13th, 2005, 03:13 AM
nah.. nah.. nah.. no, no.. not good.. don't like it :mad:
You gunna annoy alotta ppl who like looking good in LA with that!!
I liked being able to ware decent lookin' stuff & only having money in the way..

Bah & a double Bah to yee!!

forever
July 13th, 2005, 05:37 AM
nah.. nah.. nah.. no, no.. not good.. don't like it :mad:
You gunna annoy alotta ppl who like looking good in LA with that!!
I liked being able to ware decent lookin' stuff & only having money in the way..

Bah & a double Bah to yee!!

If you like LA just to look good, there is no reason why you still can't use a lower quality set.

I think this was a fix long over due. I never liked that a level 20 player could use a set of 250 LA.

alexrowe
July 13th, 2005, 06:39 AM
I agree with you Neva, I too do not like a "20lvl" peep and can wear a set of LA and jewels q250.

mafuhu
July 13th, 2005, 10:23 AM
I agree with you Neva, I too do not like a "20lvl" peep and can wear a set of LA and jewels q250.
Same here but I would like a bit more detail, I've only just managed to get some q250 jewels and would hate to "lose" them so soon after getting them.

mmatto
July 13th, 2005, 10:31 AM
Same here but I would like a bit more detail, I've only just managed to get some q250 jewels and would hate to "lose" them so soon after getting them.

They said that old items won't be affected by these changes. So, you can use your old items as long as they last. Draw your own conclusions, but I know what I am going to do :)

akicks
July 13th, 2005, 10:37 AM
Same here but I would like a bit more detail, I've only just managed to get some q250 jewels and would hate to "lose" them so soon after getting them.

It says, they won't change. READ! :)

[ E Q U I P M E N T ]

* All piece of equipment (even light/caster armor and jewels), either
crafted or looted, now have pre-requisites you will have to match to be
able to equip them. All those equips have at most two pre-requisite
skills. You can see the pre-requisite by right-clicking on piece of
equipment then choosing 'info'. Please note that items bought, crafted
or looted prior to the introduction of this change to the live version
will keep their prerequisites (none for light/caster armor and jewels).

iphdrunk
July 13th, 2005, 10:47 AM
so a light armorer/jeweler should start selling q250 sets now? :D

* wonders about either hiding or start a macro Marketing campaign *

mafuhu
July 13th, 2005, 12:02 PM
It says, they won't change.
What I actualy ment when I said "more detail" was - I would like to know what prerequisites are going to be implemented. :)

sprite
July 13th, 2005, 01:50 PM
All of it goes on the ATS anyways, so I'm sure the reqs for the LA and jewels will be thoroughly "commented on" if they're not good for the players ;)

sehracii
July 13th, 2005, 02:43 PM
What I actualy ment when I said "more detail" was - I would like to know what prerequisites are going to be implemented. :)


Indeed! I just want to know NOW what the reqs are, lol. I'm so impatient.

lawrence
July 13th, 2005, 02:46 PM
In order to be able to provide Nevrax with more detailed feedback, we've added separate feedback threads for some of the items listed here.

Please continue discussing the changes in the new, separate feedback threads.