View Full Version : [DEV] Introduction to Episode 2
lawrence
August 3rd, 2005, 06:04 PM
FYI - Nevrax has just added an introduction to the upcoming Episode 2 to the In Development (http://www.ryzom.com/?page=player_info-in_dev) section.
Episode 2 will bring new exciting content and allow you to directly influence the game, as well as the episode's outcome.
Feedback appreciated! :)
mmatto
August 3rd, 2005, 06:12 PM
There is no english version.
EDIT: It seems to be here http://www.ryzom.de/?page=news&id=975 but there is no links to this one..
dc77066
August 3rd, 2005, 06:15 PM
FYI - Nevrax has just added an introduction to the upcoming Episode 2 to the In Development (http://www.ryzom.com/?page=player_info-in_dev) section.
Episode 2 will bring new exciting content and allow you to directly influence the game, as well as the episode's outcome.
Feedback appreciated! :)
Lawrence, they pulled a fast one on you!! There isn't anything there!
-Raku
Xavier Antoviaque
August 3rd, 2005, 06:21 PM
Lawrence, they pulled a fast one on you!! There isn't anything there!
-Raku
My fault, you can slap me if you wish to. :)
You can now find it there:
http://ryzom.com/?page=news&id=975
--
Xavier.
kratos84
August 3rd, 2005, 06:25 PM
Am I reading that outposts will come after Episode 2? :confused:
Would be great if you could at least attempt to estimate a date for the release this time :|
grimjim
August 3rd, 2005, 06:28 PM
Am I reading that outposts will come after Episode 2? :confused:
Would be great if you could at least attempt to estimate a date for the release this time :|
Does look like a delay/lead in to outposts, which is disappointing.
I don't think they'll give us a release date though.
mmatto
August 3rd, 2005, 06:34 PM
Am I reading that outposts will come after Episode 2? :confused:
It has been always that way. Episode (= Chapter) 1 lasted some time and ended in Kitin invasion. I guess that this is similar eventful ending for Episode 2 that has been going for 7 months or so.
Crafting statues for player heroes could be work for our foragers and crafters. They could run all kind of tasks set my master crafter and all who participated would get their names in small plate attached to statue. If there is not enough public interest in erecting statue, then it might take some time for hero and his closest friends :)
sehracii
August 3rd, 2005, 06:39 PM
I think it's more likely anyone who accomplishes certain set tasks (albeit rigorous ones) automatically has a statue pop up one day :p
alexrowe
August 3rd, 2005, 06:41 PM
I "estimate" about 2 to 3 more months on outpost (ATS), I hope I’m wrong but knowing how they always intend to delay them which is very disappointing and sad :(.
iphdrunk
August 3rd, 2005, 06:43 PM
Edit: my post was too negative
Bring it on! :D
alibasil
August 3rd, 2005, 06:55 PM
I dunno if its just me...
but the idea of having statues made, buildings honour points etc sounds way more exciting than outposts sound atm.
Bring on Episode 2!! (and if outposts arrive 2 months after, that is cool)
akicks
August 3rd, 2005, 06:56 PM
It has been always that way. Episode (= Chapter) 1 lasted some time and ended in Kitin invasion. I guess that this is similar eventful ending for Episode 2 that has been going for 7 months or so.
Just a minor correction, Episode!= Chapter. We're in Episode 1: Chapter 2.
Your talking about the end of chapter 1, and an event at the end of chapter 2, but both are still in episode 1.
riveit
August 3rd, 2005, 07:11 PM
At last Pero can have his statue!! ***CHEERS***
vinnyq
August 3rd, 2005, 07:13 PM
Sounds quite tantalizing. Stop teasing us and bring it already!
Screw the outposts, I want to see the Tritons.
And it seems like you guys got rid of the token grind clickfest and developed a new honor point system. Awesomeness :)
Let's just hope it is as good as it sounds.
alexrowe
August 3rd, 2005, 07:18 PM
I don't think that Honor's point system is any time soon Ali, its on the Development (Mid-to-Short Term).
thosholm
August 3rd, 2005, 08:10 PM
I look forward to building stuff. It was one of the things that kept me grinding away in Horizons, helping re-build the old Elven capital. That I didn't get a plot of my own to build on was the reason I left.
I think building will fit in nicely with the SoR community.
aylwyne
August 3rd, 2005, 08:17 PM
Remember this poll where it asked if you wanted raids, rites, or pvp most?:
http://www.ryzom.com/forum/showthread.php?t=16634
Raids seemed to be the popular choice because people wanted epic events that change the landscape of Atys. This won out over even the much anticipated outposts.
So to me, it sounds like this is actually the direction they're heading. It sounds like this Episode 2 will revolve around these major events and developing storyline.
I'm far more excited about the types of things discussed in this news article than I ever was over outposts.
thebax
August 3rd, 2005, 10:41 PM
Dis sounds great! Finally, de mos' important folks (diggers an' crafters) gonna git sum luv, hehe :D
vinnyq
August 3rd, 2005, 11:05 PM
you already git my luv, bax.
No, not that kind of luv, you dirty nekked man!
Seriously though, any changes are welcome, anything!
morzyr
August 3rd, 2005, 11:38 PM
"No; Episode 2 is a regular content update, part of the game storyline"
Lol regular....
alexrowe
August 3rd, 2005, 11:43 PM
LOL maybe they are going to be like 10 episodes on chapter 2 woot more delays on outpost :p .
Xavier Antoviaque
August 4th, 2005, 01:40 AM
At last Pero can have his statue!! ***CHEERS***
Quick precision on this, so you're not disappointed when it reaches live servers: statues ("Halls of Fame") are like the monuments to the soldiers; you have heroes names on it, but the statue doesn't look like the actual soldiers. :)
--
Xavier.
thebax
August 4th, 2005, 01:44 AM
Kin we gits sum dat be at least generic racial shaped? Sos a Zorai gits one wot looks like an avg Zorai, etc.?
micrix
August 4th, 2005, 09:50 AM
Feedback appreciated! :)
Uh, oh, erm, well... *lots of self censored swearing*
What do you want to hear from me ? I am very concerned. Is this a burnout leading to suicide tendencies ? My trust is fading.
seawe
August 4th, 2005, 11:14 AM
Kin we gits sum dat be at least generic racial shaped? Sos a Zorai gits one wot looks like an avg Zorai, etc.?
Yea i agree :) civilization statues are important, also it'll be exciting to see more buildings, more homins settling down = bigger cities and towns = more buildings = more places to sitesee ;)
gialla
August 4th, 2005, 11:55 AM
I'm so excited :-)
Beeing my first episode (as I play SoR since 20 days) I can't wait to see what will happen .
I'm sure DEV will do a great job on this episode and I hope there will place even for low level players like me.
myseren
August 4th, 2005, 12:56 PM
only wanted outposts for the content update, i think this sounds far more fun than outposts ever did :)
dazman76
August 4th, 2005, 01:16 PM
OK, here's your feedback.
This update is almost pointless, and gives me 3 bits of information:
1) To confirm a bunch of stuff we expected already - actions having an effect on the environment? Woot, never expected that
2) Outpost will be delayed, again, still
3) The Dev shots are receiving more attention that the stuff people actually care about
What the hell is going on with Outposts? In test for a few months eh? Outposts has had no definite or even half-possible release date for months, and now you casually slip in a mention that they'll now come after a feature that depends on them? WHAT? They're chapter 3 now? When did that happen?
Statues, in honour of players eh? Oh I see, statues that look nothing like the players they honour. Not even a freeze-frame of the character, as they look, at the time they were honoured? Wow, what a huge bonus that will be. "I have a statue to honour me, look". "That doesn't look anything like you, it just has your name on it". Yep, that'll work well.
Sorry for the negative post, and sorry to knock people's work, but this update just seems like a big fat pile of nothing, again. I've been keeping my sub open without playing for months, and I'm disappointed I've dragged it out this long. Why did I do it? Because I hoped that things would change, and things that actually mattered would be delivered. Now it's fairly obvious I was wrong about that.
dakhound
August 4th, 2005, 01:51 PM
hunh, wait a min, I was sure outposts were next episode a few weeks back......omg a christmas present in the making (christmas 2010 at this rate) maybe the 7 year life cycle of the game they was talking about was the 7 years waiting for outposts :O
good job I couldnt care less bout outposts tho :D
well life goes on, another day waiting for more content passes and our community gets smaller.
cant wait till outpost come tho since they will be bugged to crap as usual and then everyone will have something else to gripe about .......YAY
iphdrunk
August 4th, 2005, 02:05 PM
Sorry for the negative post
"to be read in a humorous way" :D
- Hey guys, we need to do something, we have.. err...a situation here... we got the red light from Q&A, client crashes as soon as the player clicks on "look at outpost" option... and... well, there are a few gameplay issues... right now, we can 'acquire outpost/release outpost'. Basically, we need to work with the marketing, community liaisons and other teams to find a way to say " we messed up,this won't be live for a while"... so... let's brainstorm...how can we announce that outposts are bugged, that need to be delayed probably till christmas and that we have virtually not much to offer? also, bear in mind that we still have no clue how to balance those new mobs that we have on ATS, but don't worry, they are only numbers on a table and XML file, we can do that np.
- You now the rule number 1: "if you have to delay something, just promise something else, even if completely unrelated"
- Good idea! we could always do the 'look what you will get in game soon(tm)? I have some articles I worte about the cosmetic branch that was supposed to be added.. will that do?
- What about a new article about the patch release process?.. uhm, it's been used a bit... but player want information, we could throw in some Gantt diagrams, add a tutorial about extreme programming and c++ templates? it is a bit technical, but could do
- What a Ryzom Ring article? we can insist a bit on how we are taking the game to anbother dimension, how players will be able to affect..it'd be nice, but we can't hardly use this to justify the outpost delay, can we? also, we need to insist on the fact that ryzom ring is being done by Steph... by the "Ryzom Ring Strike Team" but Ryzom development is not stalled!! so someone put a new developer screenshot!
- What about just say nothing? they have been waiting for a while, let's hope they will wait for a few months more.... uhm, I don't know...not sure, I think we need to say something.. have you seen the population lately? it's summer, we all know they go to the beach on summer... well, I'd go myself if I had not to debug this outpost code, but players want 'communication', so they will have communication, just remember to be as vague as possible and to not give anything looking like an approximate release date, ok? also, our rite code is a mess, rite development is stalled, we can't produce rites at a high pace, so we'd rather stop them, and remove the half ones, soooo, I don't want the word "rite" anywhere in that section, ok? make sure, use word to delete the word rite.
- Ah, here, here!, we can add 'This new upgrade will contain buildings!!!" you all know, in fact, outposts use buildings, but they are so bugged, that we prefer to test the buildings separately, so players can hold buildings before they can hold outposts'
- Listen, I have this too: 'Players will influence the world, now they will have their names on a PER SHARD BAsis on a statue", let's hope the statue looks better than a entity you right click and select 'View statue' and you get a page like the encyclopedia with the namesof the players...
- Also , the PvP thing 'Want it or not, you'll get PvP. We have a strike PvP team, and you'll gonna have it. We have not developped this racial and faction conflict in our lore for you to love each other, kill yourselves!"
- Ah, and promise rewards, that's always a good thing!!
Ok, I think we have more or less something.. soo... who writes it ?, Xavier?
katriell
August 4th, 2005, 02:19 PM
Outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts outposts!
That's about how many times I've read that gorram word! >:(
*puts in earplugs and gouges out the eyes of the next person to mention outposts with a rusty fork*
Xavier Antoviaque
August 4th, 2005, 02:20 PM
Outposts has had no definite or even half-possible release date for months, and now you casually slip in a mention that they'll now come after a feature that depends on them? WHAT? They're chapter 3 now? When did that happen?
The Outposts have been announced as being Chapter III shortly afer the release of Chapter II.
And for the features of the Outposts introduced by Episode 2, we would have had to develop them anyway; so even without considering roleplay and storyline, it made sense to play Episode 2 as a prologue to the Outposts.
--
Xavier.
Xavier Antoviaque
August 4th, 2005, 02:21 PM
*puts in earplugs and gouges out the eyes of the next person to mention outposts with a rusty fork*
Damn, I guess I'm the one. :)
--
Xavier.
dazman76
August 4th, 2005, 02:27 PM
*puts in earplugs and gouges out the eyes of the next person to mention outposts with a rusty fork*
I know, it's incredible eh? Someone wanting a feature that adds new things to discover and play with, over having a nice statue to stand at look at. Gamers today, they just don't appreciate what they get for their money do they?
By the way, here's a fork, my address is...
iphdrunk
August 4th, 2005, 02:30 PM
outposts! That's about how many times I've read that gorram word! >:(
well, as mentioned in another post, "outposts" (protects eyes) have become the keyword/joker for any kind of content update, since it is what seems more 'tangible' and has been announced and discussed. Some players couldn't care less about outposts, they would prefer new skills, rites, organized raids, etc.
I take it that way too... when players say 'when are outposts coming'? I read 'can we expect any kind of content update, in a foreseeable future'?
micrix
August 4th, 2005, 02:39 PM
The Outposts have been announced as being Chapter III shortly afer the release of Chapter II.
And for the features of the Outposts introduced by Episode 2, we would have had to develop them anyway; so even without considering roleplay and storyline, it made sense to play Episode 2 as a prologue to the Outposts.
--
Xavier.
I guess nobody cares if this is a proloque. Why did nobody announce a proloque some months ago ? Why where the outpost allready on ATS ? Without any proloque ? And why is the proloque now in status: under development. I feel like it should be to be patched yesterday.
To say it plain: It just looks like you people have developed nothing at all.
riveit
August 4th, 2005, 02:45 PM
Quick precision on this, so you're not disappointed when it reaches live servers: statues ("Halls of Fame") are like the monuments to the soldiers; you have heroes names on it, but the statue doesn't look like the actual soldiers. :) Xavier.
But our guild already contracted out bids for Pero's monument. The design of the winning bid is a massive colossus bestriding Fairhaven. One foot of the statue will come down next to the Karavan teleporter. The other foot will rest across the lake. The statute will be garbed in high quality Tryker heavy armor and will carry his legendary huge mace. So far the draft dedicatory inscription is:
"To you, O Pero, the people of Fairhaven set up this bronze statue reaching above Atys when you have pacified the waves of war and crowned their city with the spoils taken from the enemy. Not only over the lakes but also on land did you kindle the lovely torch of freedom."
:D
thosholm
August 4th, 2005, 04:25 PM
...this bronze statue...
:D
I hope your diggers are up for it.
Where exactly will you get that much bronze?
Where will you smelt it? Where will you cast it?
You do realize (at least I hope you do) that Fairhaven has thunderstorms now and then. With lightning coming down. Which is attracted to metal like kitin patrols to PR diggers. Especially when grounded in or near water.
I can just see it: the humonguous bronze statue on its revealing day, surrounded by all hominkind in celebration, a sudden thunderstorm, a hefty lightning strike, all homins present electrocuted...
dazman76
August 4th, 2005, 04:39 PM
when players say 'when are outposts coming'? I read 'can we expect any kind of content update, in a foreseeable future'?
No offence intended, but this comment gets my back up severely. That, I would refer to as selective blindness. I'm asking for Outposts, because I've wanted to see them in action since they were first announced. I wanted to see NPCs that would give me something useful, and maybe work for me. I wanted to see guild alliances and disagreements that lead to power struggles and tactics being used. I wanted to see missions for an entire guild to enjoy - you know, to replace the massive content evident in the current missions? You know the ones, those things you do solo when everyone else if off chain-killing plants? I don't want statues.
And a question: Tell me exactly what is bad about someone asking for content. No debates, no theories - "what is bad about someone asking for content?". Simple question. Simple answer please.
iphdrunk
August 4th, 2005, 05:00 PM
in the current missions? You know the ones, those things you do solo when everyone else if off chain-killing plants? I don't want statues.
And a question: Tell me exactly what is bad about someone asking for content. No debates, no theories - "what is bad about someone asking for content?". Simple question. Simple answer please.
Nothing at all, I've been asking that for a while myself... and my point was that outposts is not the only thing that players want. I should have formulated better: of course I want outposts and of course a lot of players want them, and that to some extent Ryzom has got to a point that any content update is welcome
dollly
August 4th, 2005, 05:15 PM
you talk about episode 2... how about finishing episode 1, you know outpost, rites,content
your malcontent,DD
alexrowe
August 4th, 2005, 05:20 PM
Well for sure Outpost are not comming any time soon big maybe on "Xmas" for ATS, Just do the math on the Short-Term takes about 2 months for "some" content to be release to the live server and the new stuff that It's going to be added are on the Mid-Term thats what 3 to 4 more months. Plus now Rites are frozen in time this all really disappointing :( .
grimjim
August 4th, 2005, 05:57 PM
And a question: Tell me exactly what is bad about someone asking for content. No debates, no theories - "what is bad about someone asking for content?". Simple question. Simple answer please.
What is bad about someone asking for content is that the word 'content' in this context is largely ill defined and meaningless since it means wildly different things to different people.
Ask for specifics.
grimjim
August 4th, 2005, 05:58 PM
I hope your diggers are up for it.
Where exactly will you get that much bronze?
Where will you smelt it? Where will you cast it?
You do realize (at least I hope you do) that Fairhaven has thunderstorms now and then. With lightning coming down. Which is attracted to metal like kitin patrols to PR diggers. Especially when grounded in or near water.
I can just see it: the humonguous bronze statue on its revealing day, surrounded by all hominkind in celebration, a sudden thunderstorm, a hefty lightning strike, all homins present electrocuted...
That and, you know, no metal, no bronze.
dazman76
August 4th, 2005, 06:10 PM
this all really disappointing :( .
I would say disappointing is a very mild way of putting it, and I wished I could do the same. I know there are people reading this thread right now who also find this disappointing, and here's a twist - I also find it damn disappointing that more people aren't coming forward with comments. Have a read of alex's post above, and tell me how you feel, long-term players? Christmas 2005 before any real updates? Before the updates we are all waiting for? I honestly can't believe people are going to continue using Ryzom as a subscription chat and meeting system after all these months.
Since release, the only interesting additions we've had are the Rites - and they're half-broken too. Since release I've kept my hopes up, and I've kept my comments positive whilst avoiding the 'fanboi trap'. No more. Statues that don't even look like people will provide absolutely nothing for current players, except one more thing to 'stand and stare' at. You really call that an update? I call it another nail in the coffin, and I'll wager there are other people that do too.
I don't like making comments that directly challenge Nevrax and what they are doing with Ryzom. But enough is enough. Over 4 months I've kept my subscription open, without even playing, in the hope that something new would come along. I did this partly because of the Chapter 11 business, and because I hoped I could help Nevrax (in a small way) pull through their troubles and use the potential Ryzom has.
These feelings have now gone, altogether. There are no threats or whines in this post, just an opinion, and one I know other players share. Nevrax can do what they like with Ryzom (that's a debatable point) and the remaining community can receive it as they see fit. Sadly for me, I choose to end my subscription today. I understand they cannot please everyone, but I fail to understand how the announced update will please more than a handful of players.
Farewell, kind regards to those who suffered my postings, and godspeed.
dazman76
August 4th, 2005, 06:15 PM
What is bad about someone asking for content is that the word 'content' in this context is largely ill defined and meaningless since it means wildly different things to different people.
Ask for specifics.
Unfortunately, I think you took my question in the wrong context, or maybe I should have worded it differently. I asked for Outposts, and I was asking what was wrong with that particular request (since Annissa referred to my question about outposts as 'asking for content')
You have a point, when people are generalising. When they are being specific, the request is valid. Content, when defined specifically, is something every game has to offer, and thus something every player will demand, in their own way.
EDIT: My comment above does not apply to tabletop/GM controlled RPG...
iphdrunk
August 4th, 2005, 06:21 PM
I asked for Outposts, and I was asking what was wrong with that particular request (since Anissa referred to my question about outposts as 'asking for content')
well, I wasn't referring specifically to your post, rather not, more to other comments I get in game etc. and seren's "only wanted outposts for the content update, i think this sounds far more fun than outposts ever did" but anyway, point is made
micrix
August 4th, 2005, 06:26 PM
Lol, Daz on rampage :)
I definately will miss your posts. Never suffered from them ! You have a good brain. Unfortunately too good not to see the patterns in whats going on. I think this is why you had enough today. Haha, not all MMO players are brainless people without a life :D
I still get my distraction for one or two hours ingame. But the hope is gone with all consequences.
Have fun where ever you roam.
vguerin
August 4th, 2005, 06:47 PM
The message itself is not as scary as the fanboys that act like we are getting something tangible and swooning all over themselves... They may be the only ones left to make a statue of if things don't get added soon.
I am disgusted with the lack of progress in the nearly one year since release...
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thosholm
August 4th, 2005, 06:54 PM
soonTM
One of the (dis-?)advantages of extreme patience, the willingness to accept that.
Though I'll admit that it has been a long while since anything really new has happened.
micrix
August 4th, 2005, 07:15 PM
What is bad about someone asking for content is that the word 'content' in this context is largely ill defined and meaningless since it means wildly different things to different people.
Ask for specifics.
I think it is not about which content is announced. Its about that Dazman as developer probably writes more code a day then the game got patched in for months. From a specific point of view the [see topic] is offensive.
kratos84
August 4th, 2005, 07:19 PM
Just realized something scary: an unskinned low-poly model of nothing of particular interest or significance is never a good thing to be put on the front page... unless of course, it's the only thing that can be shown. Guess that's a clue to the release date estimate.
I would have just asked them when instead of guessing, but I figured if I did I would probably have just got more winks from Jessica or had someone tell me it couldn't be spoiled <.<
mmatto
August 4th, 2005, 07:24 PM
Whole article seemed to be list of replies to questions and worries that has been present on forums last months. Maybe whole article should have been presented as a FAQ list because there were not enough meat for an article.
basicart
August 4th, 2005, 07:49 PM
The message itself is not as scary as the fanboys that act like we are getting something tangible and swooning all over themselves... They may be the only ones left to make a statue of if things don't get added soon.
I am disgusted with the lack of progress in the nearly one year since release...
Aya me to, Im very disapointed with the speed the game is progressing at. Well alot of the year payers sub's will be up in november i think (that started game when releced) so lets see what they do to try and keep us here.
toelke
August 4th, 2005, 07:53 PM
UPS, i think the posts here are crystal clear.... any thoughts from Nevrax to these feedbacks? Hope to see an statement here.
Toelke
mrshad
August 4th, 2005, 08:44 PM
Aya me to, Im very disapointed with the speed the game is progressing at. Well alot of the year payers sub's will be up in november i think (that started game when releced) so lets see what they do to try and keep us here.
Coincidentally, November is when DnL is to be released.
The thread holding the sword is wearing thin.
katriell
August 4th, 2005, 09:19 PM
Christmas 2005 before any real updates?
So, to you, outposts are the ONLY "real" update? Outposts and only outposts, that's all that matters?
Xavier Antoviaque
August 4th, 2005, 09:20 PM
I don't like making comments that directly challenge Nevrax and what they are doing with Ryzom. But enough is enough. Over 4 months I've kept my subscription open, without even playing, in the hope that something new would come along.
As you can imagine, we are quite aware that our content delivery these last months hasn't matched your expectations. It hasn't matched ours either.
I would like to present you our apologizes, for having to go through this desert of content patches, created by the succeeding needs of a spring clean and an internal reorganization. It was a very difficult time for you and us, challeging everyone's mood, determination and even fun.
Two months ago approximately, this period ended. The majors parts of the spring clean and of the reorganisation were completed. Since this is over, the atmosphere has changed in the studio. We have been able to get back to what we really like: improving Ryzom itself, now that the main technical issues which were blocking us are solved (we still have to work on our tools, though, but this won't require drastic measures such as the spring clean). Jessica's arrival also made our processes smoother.
However, with the time distance between the actual coding of a feature and its arrival in-game (the test phase detailled in past articles), you're are still in this desert we have left two months ago: the next patch, with the elements currently in test, will be the last representative of the spring clean/reorganisation phase.
But this last patch is also a new beginning. Standing on the grounds which were such a pain to climb on, we can start to express ourselves again and work on your needs. We can finally *DO* something for you, for the game. I don't say it will be perfect. I don't say that Ryzom will finally match all your expectations as soon as Episode 2 is patched live.
But that's worth a try, don't you think?
--
Xavier.
gecker
August 4th, 2005, 09:33 PM
Delays are always disappointing, but not unexpected. So some thoughts and comments on this annoucement and in general.
It seems that the majority on this server do not want/like PvP. Since Outposts are mainly PvP, what would there be for those that don't want to participate in PvP? Additional rite and guild rites would give those players something to do.
There's lots of messages in the forums complaining about the lack of player influence on the world. This new episode appears to at least be a start towards players leaving their mark on the world.
With the current state of powerful healers, PvP can be a long drawn out affair. I do think the rebalance needs to happen prior to Outposts or it may be that once a guild gets an Outpost, there's no way to overtake it.
Maybe some of the disabled TPs will finally work with episode 2.
We on the EE server are only 1/3 of the total Ryzom community. Opinions may differ on the other servers.
I think when people say they want content, it can be generalized to having something new to do in the game. I don't think it matters as much what it is, as long as it is something new, different and fun. The longer it takes the devs to put something new, different and fun into the game gives players more time to cancel their accounts out of boredom and disappointment.
Given the above comment, I would still rather have something delayed than have to deal with something poorly done and buggy. Ryzom seems to be getting to the point where it is fairly stable and the current patch on ATS seems to fix many of the remaining issues. I do not want to see us back in the server crash/ server reboot cycle like we had in the past. But a couple more months until something new will cause my interest in playing to dwindle.
wow, I usually don't write so much...
grimjim
August 4th, 2005, 09:42 PM
Daz, to answer you more specifically.
I couldn't give that much of a monkeys about outposts TBH, the building aspect I like as well as having a 'base of operations'. Affecting the landscape in some way by having an outpost is a good thing IMO. The PvP I can leave. This lead up stuff, the events and the statues does sound a lot more interesting and worthwhile to me and I'm glad it should be coming first.
I disagree with you on the statues though, I really want one of them for Jyudas and even if it doesn't look like him it will be something there, changing the world, adding to it and something I can point to as an achievement (should I get one).
Yeah, the slowness is disappointing but I only just finished writing a 40 odd page tabletop RPG book and that's taken me months over time because it just wouldn't get out of my head and onto the page in the time it should have taken.
Sh*t happens.
The thing I'm REALLY waiting for is Ryzom Ring. I don't think outposts are the make or break of Ryzom, I think R2 is. So long as it comes out before Neverwinter Nights 2 and is easier to use than Neverwinter Nights 1, I'm sold :)
micrix
August 4th, 2005, 10:07 PM
It seems that the majority on this server do not want/like PvP. Since Outposts are mainly PvP, what would there be for those that don't want to participate in PvP? Additional rite and guild rites would give those players something to do.
This is not confirmed unless i missed something totaly. Devs should let out something about the buildings itself. It would not spoil anything if they would tell us how building are going to be build. This is a basic question. If you can just buy a stable then its balanced towards PvP. If it takes to level one or even two or three skilltrees to craft a building, then it is not all about PvP. It would take quite a time until a group of people could build a Q200 stable. This also would add sort of mental value to a building or later to an outpost.
For the sake of the Pvp<->nonPvP discussion Devs should hand out some reliable information about buildings in general.
We on the EE server are only 1/3 of the total Ryzom community. Opinions may differ on the other servers.
I am reading two forums. The german feedback is simple said: nice, nice but when ? We want something in a near future.
Edit: I dont play on the german server, but from reading it seems that the PvP situation is the same like on Arispotle.
wow, I usually don't write so much...
I liked Xaviers answer too. Also the time he postet it.
But something has to happen soon. I need a bit of perspective for my toon. It also allready happenes that i can not find anyone to play with in my personal main playtime (early evening). I still have some smaller goals in crafting to relax, but this wont keep me busy until christmas.
xenofur
August 4th, 2005, 10:09 PM
xavier, i got one request in regard to this, can we get some sort of timeline about the episodes and chapters that have already passed? preferrably in form of a graph or anything visual. :)
thebax
August 4th, 2005, 11:04 PM
Writing this ooc
As far as the time it has taken for them to do things where "physical" things, such as new races, buildings for outposts, or even new actions for existing players is concerned, this may be forgiven, as 3D modeling, especially for animation, is insanely time consuming. It is still superior in overall efficiency to drawn animation, but only because you only have to do it right once. It does however, sometimes, take a very long time to do it right.
What bugs the heck out of me is I do not understand why they still haven't fixed things like the broken TPs :P Seems like it could be accomplished by doing a cut and paste from the code for working TPs, and changing the specifics. Few other bits too, but that's the most important of the "solvable (apparrently) by cut and paste" problems.
Anybody can read almost any of my other posts, and they will quickly work out that I am NOT a fanboi. In fact, words like "critic", "cynic", and "miserable, complaining b*st*rd" spring more readily to mind. I do however, welcome this patch/update/prologue/whatever with smiling face and open arms. It sounds, to me at least, like alot more fun than outposts, and that's why I play this game, for fun.
OOC:
grimjim
August 4th, 2005, 11:38 PM
What bugs the heck out of me is I do not understand why they still haven't fixed things like the broken TPs :P Seems like it could be accomplished by doing a cut and paste from the code for working TPs, and changing the specifics. Few other bits too, but that's the most important of the "solvable (apparrently) by cut and paste" problems.
We've been told over and over that the TPs aren't broken, that they're going to have something to do with fame or rites. Cynically that might be a ploy, but it does make sense.
morzyr
August 5th, 2005, 12:45 AM
We've been told over and over that the TPs aren't broken, that they're going to have something to do with fame or rites. Cynically that might be a ploy, but it does make sense.
Good thing both rites and fame work 100% then so we can use the TP's...
boinged
August 5th, 2005, 12:53 AM
I'll be quite happy if outposts don't arrive until after the proposed PVP changes have been implemented. Outposts are the new Mounts anyway :P
I'm looking forward to the statues (Hall of Fame), hopefully it will be the start of influencing Atys in some more tangible way. The rewards seem like a great idea - a kind of long term mission or an actual reason to do missions.
'Player Influence on Story'/'Involving all Homins' is the big hook I guess, although it will be interesting what happens if if the Kami win all the time (for example). How will this affect all the Karavan players? Maybe we'll see some more politics and new alliances springing up.
'New Buildings' - what can that mean? Buildings being destroyed by kitin in events, or by us? Repairing them, upkeep, creating from scratch? Or are all those empty rooms in cities going to get some more use? Will we finally get planning permission to extend our guild halls and appartments?
I'm still enjoying the game, the official events we get and the player generated content. I haven't got anything bad to say about the news of more gameplay options and I'm sure whatever Nevrax are doing they're working hard. Mind you, I did hear that the French take 3 hour lunch breaks and drink wine instead of coffee all day :P
Mental note: get Nevrax staff as drunk as self at next IRL meeting to loosen their tongues ;)
vinnyq
August 5th, 2005, 01:22 AM
posting for an ex-ryzom player:
Dear Mr. Cohen Corval,
Recently you have started to post a sort of state of the game articles on the website. I think it's good that you are doing this but at the same time I find it incredibly frustrating. The vision you have for the game is amazing and your enthuasium is exceptional. The frustration comes from the fact that since launch almost a year ago that is all you have talked about is vision, yet your game has had almost no progress in the direction of that vision. This leads me to ask you several questions that I would like to hear your responce to.
1- Since launch the only full feature to be implemented has been mounts. The encylopedia that was annouced in Jan is not working as explained, and now has been put on hold while other things are developed. You have talked about things like new races, the fact that only 5% of Atys is used, new planets and a host of other features. Seeing as your record for the implementation of features has been slow to say the least, why should the players of the game expect to see these things you talk about within a reasonable amount of time or even at all?
2- As I said your vision of what you want Ryzom to become is amazing. It's what pulled many people to the game. Your lack of progress in the direction of that vision has also driven many away from the game. Many have been patient and very understanding of the financial issues, codeing issues, bug issues, and stability issues and are stilll with the game. Many have grew tired and left. I want to hear what you have to say to the people who have left the game to convince them to come back.
3- The mmo market is a very competitive one. In order to get people to play your game you have to convince them it will be better than what is out there. Currently Ryzom has no working quest/mission system. It has no NPC's that offer unique interaction. It has no dungeons. It has very few bosses. None of your normal small group raid activities. The fame system has little meaning. The one feature that you seem to be counting on to give the game content (the outposts) is still several months off. Virtually all of the features that pulled people to launch are either not working, missing, been put on hold, or cancelled all together. In it's current state the only thing that Ryzom has that other games do not is an "alive" game world. Taking all of that into account why should new players sign up for your game as opposed to mmo's such as EQ2 or Eve that offer much more than what you game currently does? I'm not looking for an answer that involved what will happen. I'm looking to hear what you have to say to someone to get them to play your game in it's current state as opposed to anyone of the other mmo choices out there.
- R
katriell
August 5th, 2005, 01:50 AM
Taking all of that into account why should new players sign up for your game as opposed to mmo's such as EQ2 or Eve that offer much more than what you game currently does?
Because they like it for what it is.
Because they don't like something about other MMOs.
Because they aren't easily bored.
Because they appreciate some particular aspect that is enough for them to sign up.
Because they like the unique concept/genre.
Because they like the fact that the "RPG" in "MMORPG" isn't completely absent in Ryzom.
Because they were referred and want to join their friend(s).
Etc. etc. etc..
I joined just a month or so ago, and a friend has ordered the box and intends to join. Obviously:
New people are still coming and joining.
People can appreciate and enjoy the game for what it is.
Not everyone is level 250, not everyone is bored, not everyone is leaving, not everyone is obsessed with outposts or some vague concept called "content."
Etc. etc. etc..
morzyr
August 5th, 2005, 01:55 AM
I had my share of waitng, promises and apologizes and they are allways to late.
What winds me up and been picking on my skull for some time is.
*They don't have the means of fixing the exciting fetures in the game.
(Ranged, rites, raids, fame, mobs, and so on and so)
*Their tools are not finished yet. meaning we won't see any thing before they have made those working 100%.
*They still don't want to use ats for testing.
*All this talking about a storie line, what storie line? there is none.
*They keep stalling to the point they are so far up the courner they just have to to say somthing and it just comes out wrong each time.
*After all bugreports, posts, mails, comments on kilents, in proper and adult fashion, we still are treated as wow players.
Clearly they have been hitting serveral showstoppers and don't know how to handle it, so they do what they been doing for over a year now, stalling.
I have spendt over a year on Ryzom and invested lot of time in my char.
A game is something you do to have fun and relaxe, this not so any more.
What ever new things thet got, better get them ready before DnL hit the stores.
morzyr
August 5th, 2005, 02:02 AM
I joined just a month or so ago, and a friend has ordered the box and intends to join. Etc. etc. etc..
Lol!!!! a month? come back in 6-7 and say you still feel the same.
katriell
August 5th, 2005, 02:05 AM
*All this talking about a storie line, what storie line? there is none.
You're not looking hard enough then. Because I see a lot of storyline.
A game is something you do to have fun and relaxe, this not so any more.
With respect, that's your problem. When you aren't being handed fun, you make your own IMO.
Oh, and, guess what? THE DEVS ARE ONLY HUMAN.
thebax
August 5th, 2005, 05:04 AM
Sumthin be varrrryyy wrong wit dis thread.
I means, me bein positive an Fyrx offerin criticism?!?!?
Obviously, I mus be missin sumptin....
kashius
August 5th, 2005, 05:45 AM
Katriell, I think one of the key things you're missing is that a lot of the people frustrated have been with this game for a long time. Something neither you or I can really relate to is the constant disappointment some of them feel with the state of the game several months ago until now. I've only really played this game for a couple months (little bit in beta), so I don't feel some of the blues that the old timers do. Even still I feel that this game seems like a newly released one instead of one that's going on one year old.
(Before you say content is an ambiguous and non-descriptive term I mean things like: Meaningful rewards for quests/mission, dungeons, group/guild tasks, non copy pasted raids, meaningful fame system/faction rewards for PvP...My list could go on. Not saying that is absolutely what the game needs, but that is some of the 'content' I'd like to see.)
From Xaviers reply it seems as though their internal issues are pretty much worked out and that this Episode 2 business is the last of the updates from that strained time. Also what I took from it is that they are getting back to REALLY developing new/fresh ideas to improve SoR. Hopefully they are working on new stuff as we speak; taking what they've (again hopefully) heard from their games community into consideration.
Time will tell.
-Bosamba of Infinity-
vinnyq
August 5th, 2005, 07:13 AM
Sumthin be varrrryyy wrong wit dis thread.
I means, me bein positive an Fyrx offerin criticism?!?!?
Obviously, I mus be missin sumptin....
Pffft Bax, I am only posting for somebody who couldn't post b/c he had no sub.
Don't shoot the messeger!
Or rather, Dun be ah shootin da massingah!
*runs around bax*
micrix
August 5th, 2005, 08:27 AM
Lol!!!! a month? come back in 6-7 and say you still feel the same.
Dont be harsh :)
Katriell: Enjoy the game. It is in many parts a great game. But, depending on how fast you progress, there are some things that are not great. It is not about bored uber chars it is about promissed and urgently needed update. If you read this thread you will notice that not working TPs are mentioned. But you only will recognice this problem when one of your skills reaches a level where you really want this TPs working. Even if it takes a very hard mission to get access to them. But we dont get access and the introducion is offering a statue. Nothing aginst a statue, but a Tryker digger is only dreaming of a TP ticket to Loria. And we hope for this somehow little feature since many months, some maybe for more then a year.
grimjim
August 5th, 2005, 08:35 AM
Good thing both rites and fame work 100% then so we can use the TP's...
Rites do work 100%
Fame does work (but is being altered somewhen upcoming).
The rite system works, what's missing is MORE rites.
Lets not misrepresent eh?
grimjim
August 5th, 2005, 08:38 AM
*All this talking about a storie line, what storie line? there is none.
*After all bugreports, posts, mails, comments on kilents, in proper and adult fashion, we still are treated as wow players.
What ever new things thet got, better get them ready before DnL hit the stores.
There's storyline nearly all the time and an event of some sort just about every weekend. Perhaps you're just not getting involved in it.
I really don't think we get treated like WoW players, at ALL, that's a bit of an unsupported accusation.
What's the big fuss about DnL? Just the next 'big' thing?
grimjim
August 5th, 2005, 08:47 AM
(Before you say content is an ambiguous and non-descriptive term I mean things like: Meaningful rewards for quests/mission, dungeons, group/guild tasks, non copy pasted raids, meaningful fame system/faction rewards for PvP...My list could go on. Not saying that is absolutely what the game needs, but that is some of the 'content' I'd like to see.)
Yay, someone who actually says what they mean by content! :)
Rewards for quests/Missions: Standard 'missions' reward with moolah, albeit not very much moolah because the economy seems to have ballooned out in an unexpected fashion. However, regular missions do also reward with fame. I view these as 'everyday' tasks that shouldn't really be uber loot.
We have had a mission reward for the huge kitin invasion in the past, albeit one where you had to break your wrist to get it with all the clicking.
Events up until now haven't seemed to have been rewarded with anything but fun, however, the last event we attended, the birthday ball with the murder, was rewarded with 4million dappers and some kitin larvae. That's a positive step to me and it makes much more sense to reward special, one off events positively rather than repeatable missions.
Otherwise we have the rites, which also fit the context of the game far better than 'quests'. These are rites of passage, hero quests of a type that reveal special knowledge to us. The reward is the lore in the encylopaedia and the new ability or boost we get from completing it.
So, I think that's already covered and everyone should be able to, at least, do ency missions for two races, if not all four. That's quite a bit to do.
Dungeons: Dungeons don't really fit the Ryzom style or background from what I can see. At least, not yet. If we ever wander the land and find the wreckage of our old cities then perhaps exploring the ruins and VERY rarely finding the odd artefact would be justified but instanced dungeons would really take away from the living world of Atys. I think, I HOPE that you'll have to wait for R2 for such content and I still hold out hope we _won't_ get dungeons.
Group/Guild tasks would be nice but they seem to mainly be coming with outposts.
Raids - we've had a few, and they've been a bit different to cut and paste ones.
Problem with fame for PvP is its so abusable if one isn't careful, it looks like they'll be linking it to conflict areas or events, so that's not so bad.
micrix
August 5th, 2005, 08:59 AM
What's the big fuss about DnL? Just the next 'big' thing?
No, this is about a game where a awful huge number of players will go to in november.
If the featurelist and the screenshots are not a total lie, then this game will also keep those players. And this for a long time. Every mmorpg out there will feel the playerloss.
This game is promissing ;) everything for everybody. If you are a hardcore PvP player or if you are 100% into RP or if you are inbetween, you will get it there. Assumed they can keep their promiseses. The chances are high, cause they allready cancelled their release in may to put 6 month more into the development.
I dont want to talk about details. Find them on the net yourself. But this game is extremely dangerous for Ryzom and a couple of other games out there. If they do not completely fail wiht their programming of controls and gameplay itself then they will own.
lienem
August 5th, 2005, 11:09 AM
Lol!!!! a month? come back in 6-7 and say you still feel the same.
I'm sorry you feel that way. But I'm not sorry I disagree. I've been playing the game since november, on an almost daily basis, RL having the bad habit of interfering. Do I regret the problems still in game, the little bugs and the bigger ones ? Yes. Who wouldn't. I regret the lack of 'content' (Sorry Grim, I know you hate that word ;) ) we had during the spring clean, and the time spring cleaning took.
I regret the fact that outposts are taking so long, because many of the players in my guild got bored and moved on, and as any player seeing her friends leave, I miss them. But I don't blame Nevrax for all that. Sure they've made mistakes, but at least they've admitted them. Does that excuse them ? No, it doesn't, and yes, I expect them to do better in the coming months and years.
I guess it's a matter of what you expect in a game. I'll admit I have the fault of being 100% Socializer, and that meeting new people is part of the fun I have (especially when they try to make an impression by nuking me in PR *winks at Starrain*). And I may be crazy, but yes, I'll admit I actually like the fact that certain teleporters don't work :).
A trip to Loria always means starting to dig with DP for me, I can't sneak around that well. But being able to run around the game and risk nothing, to dig in a q250 land with nothing else in mind than being careful of not blowing up my source does not add up to fun for me. I need to be challenged, to know that I outsmarted Fijoo this once, even if next time I might not have time to hit Invuln quick enough.
What you get out of the game is what you want to put in it. You might say that players don't influence the planet, but I disagree. Oh, sure, we can't make buildings or shape the land. But we make an atmosphere, and at the end of the evening, when you're tired and feel like resting, it's all that counts. Try playing with someone who's always complaining about this and that, and you'll find yourself warming up to his views pretty quickly. Try playing with someone cheerful and you might enjoy the evening. Even if you've been playing for 6-7 months.
grimjim
August 5th, 2005, 11:10 AM
I dont want to talk about details. Find them on the net yourself. But this game is extremely dangerous for Ryzom and a couple of other games out there. If they do not completely fail wiht their programming of controls and gameplay itself then they will own.
Hmm, had a read and can't say it appeals, but then I am completely blase to anything in the generic fantasy mould now. Not even tempted :)
Give me R2! :)
micrix
August 5th, 2005, 12:05 PM
Hmm, had a read and can't say it appeals, but then I am completely blase to anything in the generic fantasy mould now. Not even tempted :)
Give me R2! :)
Yes, the medival theme is one chance for Atys to survive :) Another thing might be the fauna there. Atys herds are still to beat. Other stuff is quite attracting. The kingdom system will pull players even from Wow in numbers.
R2 could become a salvation :) Though R2 needs some active players too. And some active creators. I dont want to put to much hope into it. I first want to see the first release. Not cause R2 pobably never releases, but to see what possibillities are available.
Killiane: About the TP in Loria. I accept your arguments. But thats not the thing for me. Tryker crafting beyond q150 is painful enough. What would be wrong if there was a rite that needs about lvl 200 foraging that gives me a key for buying tickets there ? I play GMT/BST+1 early evening for about 2 hours. This means i am weekdays alone. Walking from Avendale is an option, but takes too long and the successrate for a solosneak is bad enough. And suicide to spawn is not really an option. This is killing immersion for me. Atm i dig at Karavan in EI until something eats me and then spawn in Loria. This is my compromise but i still feel silly ;)
morzyr
August 5th, 2005, 12:32 PM
regret the fact that outposts are taking so long, because many of the players in my guild got bored and moved on
Try playing with someone cheerful and you might enjoy the evening. Even if you've been playing for 6-7 months.
You hit the one thing what still make me what to log on to this game.
Friends.
And for the record been playing for since April last year.
Sorry for being a bit rude but then new players what been playing for a week or a month come and give coments on things whats been broken for almost a year or tells me how to enjoy myself i kind of wind myself up...
There's storyline nearly all the time and an event of some sort just about every weekend. Perhaps you're just not getting involved in it.
I really don't think we get treated like WoW players, at ALL, that's a bit of an unsupported accusation.
What's the big fuss about DnL? Just the next 'big' thing?
Im not a RP like you, and tend to have the need for some game goals insted of enjoying long chats with other RP's or what ever you do :D (not trying to be rude here)
I do tend to all the events if i can.
Of all the events i have only seen one what really done any thing ingame whats premament after (The fyrosZoria Gate) all the rest is just a big nothing, they don't mean any thing they don't change any thing, true they are fun no dicussion there, but they are not storie or saga or what ever.
grimjim
August 5th, 2005, 12:45 PM
I do tend to all the events if i can.
Of all the events i have only seen one what really done any thing ingame whats premament after (The fyrosZoria Gate) all the rest is just a big nothing, they don't mean any thing they don't change any thing, true they are fun no dicussion there, but they are not storie or saga or what ever.
Not everything is going to have a direct physical effect on the makeup of the world, but that's not the only place for there to be permanent effects.
That bandit invasion suggested a lot of things for the future, as have other events. Others seem to have been in reaction to things we have done or have released plot information that has changed our view of the world and the faiths (Elias, the diplomatic embassies etc). Things can change without having to be manifested in gross physical differences to the land.
And RP isn't just listening to an NPC drone on and deliver a piece of info, its a way to play and put into context everything that you do.
thebax
August 5th, 2005, 02:26 PM
Pffft Bax, I am only posting for somebody who couldn't post b/c he had no sub.
Don't shoot the messeger!
Or rather, Dun be ah shootin da massingah!
*runs around bax*
Sorry, Fyrx :D
Didna means to shoot ya, wer jus worried I wer mebbe gonna lose me position as guild cynic :P
*runs around after Fyrx*
riveit
August 5th, 2005, 03:04 PM
That and, you know, no metal, no bronze.
Thanks!! Gaaahhh, I spent the last month prospecting for bronze in the Prime Roots ... you wouldn't believe the tight spots my tracker has pulled me into. I guess this lousy minor bronze specialisation was a waste of skill points! Hmmm ... maybe the Karavan can import it? Now if I can just find the supply officer on Jena's fleet and bribe him ...
vinnyq
August 5th, 2005, 03:13 PM
or we can melt down their spaceships :D
(useless pieces of *beep*)
And I hope they introduce Medussa freakgirl in a nice context. Slip her in somehow, have her et a few trykers while they were swimming.
magick1
August 5th, 2005, 04:16 PM
What's the big fuss about DnL? Just the next 'big' thing?
Snow isn't just a texture adjusted to be whiteish, I think DnL is the first game after Ultime Underworld (1 or 2?) to have something which looks more like real snow (and dare I hope, slippy ice and freezeing water). :)
But other than that, it is probably just the "its new and different look". Only time will show if it really is.
Haveing played SoR, any game with restricted classes and fixed skills just seems very bland.
And while slipping offtopic, are there any MMO games out there which doesn't rely on levels?
dazman76
August 5th, 2005, 05:32 PM
Haveing played SoR, any game with restricted classes and fixed skills just seems very bland.
Hmm, I have to disagree with that - maybe I have a different way of looking at it. The only reason I can see for Ryzom being more interesting (because of the skills), is because you can say "right bored of melee, time for some elem". Now, if you're switching between melee and elem, I'm sorry, but both of those skills are boring as hell - click once, make some tea for melee - repeatedly press 1 whilst trying to make tea for elem).
I'm enjoying playing a Warlock atm. I have the following skills available to me: Affliction(strongest), Destruction(close 2nd), Melee with Dagger/Stave/Sword (not so strong but fun sometimes) - oh yeah, and a Demon :) Now, my total usable skills atm is easily equal to a similar Ryzom char doing a mix of Aff./Off./Melee - so where's the real difference? :) (btw, all classes (as far as I'm aware) in the W game have this mix... things are not so tightly-classed as you may think :))
EDIT: Sorry all that was about classes more than skills - in terms of fixed actions, yes I agree completely :) I love being able to create actions and balance the attributes/properties being used. Ryzom is quite unique there I think too - I haven't come across anything quite so customisable
aylwyne
August 5th, 2005, 05:49 PM
When I started playing Ryzom, I was 100% behind the idea of no classes. My previous game had 6 classes. Every time you wanted to play a different role, you had to switch. Every 'uber' item you had to obtain for each of the. And so on. To make things worse, you had 5 character slots so you had to decide which class you weren't going to play.
However, the more I play Ryzom, the more I think that the current unrestricted system leads to blandness. I've come to see that being forced to make a choice is a lot of what's fun about character development. It's part of what makes your character unique. Decisions make life interesting.
I'm not saying that I prefer a rigid class system, just that once the shininess wore off, the unrestricted system in Ryzom didn't prove to be as exciting as I had first thought. I guess I'd like to see a middle ground.
kashius
August 5th, 2005, 08:41 PM
Yay, someone who actually says what they mean by content! :)
Rewards for quests/Missions: Standard 'missions' reward with moolah, albeit not very much moolah because the economy seems to have ballooned out in an unexpected fashion. However, regular missions do also reward with fame. I view these as 'everyday' tasks that shouldn't really be uber loot.
We have had a mission reward for the huge kitin invasion in the past, albeit one where you had to break your wrist to get it with all the clicking.
Events up until now haven't seemed to have been rewarded with anything but fun, however, the last event we attended, the birthday ball with the murder, was rewarded with 4million dappers and some kitin larvae. That's a positive step to me and it makes much more sense to reward special, one off events positively rather than repeatable missions.
Otherwise we have the rites, which also fit the context of the game far better than 'quests'. These are rites of passage, hero quests of a type that reveal special knowledge to us. The reward is the lore in the encylopaedia and the new ability or boost we get from completing it.
So, I think that's already covered and everyone should be able to, at least, do ency missions for two races, if not all four. That's quite a bit to do.
Dungeons: Dungeons don't really fit the Ryzom style or background from what I can see. At least, not yet. If we ever wander the land and find the wreckage of our old cities then perhaps exploring the ruins and VERY rarely finding the odd artefact would be justified but instanced dungeons would really take away from the living world of Atys. I think, I HOPE that you'll have to wait for R2 for such content and I still hold out hope we _won't_ get dungeons.
Group/Guild tasks would be nice but they seem to mainly be coming with outposts.
Raids - we've had a few, and they've been a bit different to cut and paste ones.
Problem with fame for PvP is its so abusable if one isn't careful, it looks like they'll be linking it to conflict areas or events, so that's not so bad.
Ok -
- When I say meaningful rewards I mean something that really makes me want to go out and achieve the mission goal. While money and fame is ok, I think they could address a couple issues with the game with some more varied rewards. I think along with money/fame, xp and items could be rewards wthout throwing the rest of the games system to crap. Depending on what the quest involved (Crafting, killing etc..) you get an xp reward in that area. Money/Fame same. Items...I'm not suggesting ripping off other games and having the "Waving Sword of Brightness" or whatever be a quest reward. Instead how about special pieces. For instance a mace shaft with a -Adversary Dodge/Parry modifier on it. When used by a crafter to make an item you get a boost in that area. Not only providing a tangible reward for your trouble, but also allowing for more customizing of characters. Think about it.
- No qualms about events.
- Raids I'd just like to see more of what they attempted with the bandit raid (that I missed >< ) More than just Kitins bumrushing a city. Maybe throw in a couple elements that could get more than the high level combatants involved.
- Guild tasks could go beyond outposts. A Guild Master NPC (Or someone) could charge your guild with tasks that must be completed in a time frame (Hours/Days/Weeks). Could be as simple as a travel task with checkpoints. Could be as complicated as quest chains leading to new sights/areas/bosses. Rewards: Fame/Dapper/Cosmetic Items/Useful items (Guild Ring - infnite HP ring that TPs you to GH on a timer). Many possibilities here.
- Instances don't fit the game, ok. What I mean is more stuff like the Kitin nest in Desertstock. That thing is diesel. Personally I think Aen is way too easy to get to. She just stands around waiting to be pulled from her guards and gang-blasted. Bosses like her, some Animal bosses and others could be tucked away in special areas (Caves/strongholds/hidden areas). Some you could blast your way to. Others might need entry/encounter requirements (Keys/Bosses favorite Herbivore prey left on an alter thingy as lure). Again, many possibilities. It would add some variety and something that would be a real accomplishment.
I've gone on enough. This is not a suggestion thread. I'm just saying that a lot more in the way of "stuff to do/look forward to doing" could be present. I won't go into the PvP/Fame thing. If you really want to know my thoughts...you know my name IG and out.
-Bosamba of Infinity-
basicart
August 5th, 2005, 09:12 PM
A trip to Loria always means starting to dig with DP for me, I can't sneak around that well. But being able to run around the game and risk nothing, to dig in a q250 land with nothing else in mind than being careful of not blowing up my source does not add up to fun for me. I need to be challenged, to know that I outsmarted Fijoo this once, even if next time I might not have time to hit Invuln quick enough.
(off topic) Ok I'v said this before to get to loria with no DP just goto Matis Arena and ask some nice homins to kill you, you then spawn at the HH/Loria spawn point DP free and ready to dig.
oldmess
August 5th, 2005, 09:57 PM
(off topic) Ok I'v said this before to get to loria with no DP just goto Matis Arena and ask some nice homins to kill you, you then spawn at the HH/Loria spawn point DP free and ready to dig.
Still off topic: Does that work with a duel as well? In which case, anyone in the Matis lands or Tryker lands could just challenge someone to a duel and respawn at that spot. Probably a dumb question, but every duel I've been in has involved a res immediately after.
iphdrunk
August 5th, 2005, 10:03 PM
Still off topic: Does that work with a duel as well? In which case, anyone in the Matis lands or Tryker lands could just challenge someone to a duel and respawn at that spot. Probably a dumb question, but every duel I've been in has involved a res immediately after.
I'm not sure, I think with duels you do get DP?
goo question, caught me offguard
trenker
August 5th, 2005, 10:21 PM
If Ryzom did what it says on the can, it'd be the best. Well, Nevrax may not be presenting a delivery date for their features, but others are. The first out with the goodies and I'm going there. Some of the candidates are:
30/09/05: Roma Victor: Skill based system, no traditional levels, satellite map of Europe/UK as region, build and acquire enemy forts/houses, no hit points, wierd locational point-and-shoot melee, no silly elves, safe if you're Roman but dangerous in PvP barbaric lands. Complex crafting system to make everything from the ground up (kill the rat get the skin make leather buy pole wrap leather on pole buy blade assemble dagger)
11/05/05: Dark and Light: One huge server for all, no silly instancing, new 'far view' graphics (that really do look stunning), 12 races 14 classes, damn elves, meaningfull PvP and territory, politics and ranks, amazing Eve like intercity economies, battle field command structure, damn elves (but you can play 12 inch high mage fairies!), you can fly and parachute in skill.
No date: Darkfall: Open skills, programmable NPC guards for your guild/towns, non-point spawns, lootable player corpse, bounty hunt wanted bad PCs, world physics for interaction/tactics, NPCs can be employed to gather for you, RTS aspects.
sehracii
August 5th, 2005, 10:22 PM
Yes, duel death causes DP for sure.
thebax
August 5th, 2005, 11:38 PM
Yes, duel death causes DP for sure.
Erp, didna know dat. Dat shuld mebbe be fixed. Not dat I duel or nuthin, but iffin thar be no xp reward fer it, thar shuldna be an xp penalty.
lienem
August 6th, 2005, 12:50 AM
Yes, duel death causes DP for sure.
Yes, but in the Arena, since it's a PvP area, you don't get any DP, just like in the Lands of Umbra.
But then, I already stated I was a little crazy Basic, and even though I know about this way to get there... I find it cowardly ;). Either you take the risk of harvesting a high quality, or you don't. Getting around the DP by using the Arena is going through a loophole.
Oh, and Psylo, yes, crafting above q150 in Tryker is horrible. But I think all crafters are better harvesters than they are crafters, so your point doesn't hold for me. While harvesting with DP you still get mats, which you can use to craft...
iphdrunk
August 6th, 2005, 12:50 AM
Erp, didna know dat. Dat shuld mebbe be fixed. Not dat I duel or nuthin, but iffin thar be no xp reward fer it, thar shuldna be an xp penalty.
aye, n methinks be fixed so da fella killin poor good'ol baxterr old jungle dog shouldda get DP himself, fer messin wit da dirty man!
thebax
August 6th, 2005, 12:58 AM
aye, n methinks be fixed so da fella killin poor good'ol baxterr old jungle dog shouldda get DP himself, fer messin wit da dirty man!
Yer a gem :)
vinnyq
August 6th, 2005, 05:48 AM
Yer a gem :)
I was gonna quote Gray's
"Full many a gem of purest ray in serene,
in dark unfathomed caves of PR bare ..."
for Ani,
but then I realized that would be referring to you, bax :P
[/hijack], back to yer regular schedule rantin
geezas
August 6th, 2005, 12:16 PM
Back on topic ;)
When we designed the Episode 2, we wanted to allow you to shape the outcome of the episode. Your actions will have a lasting effect on the game, which even future players will notice.
Whether you are a warrior, a caster, an harvester or a crafter, you will have a role to play in Episode 2. The two opposed factions (Kami, Karavan) will be involved, and even hominists (Tryton) will be able to influence the outcome
Yay for the living world and everybody who participate! Reading that made me excited again about the direction of the saga.
The Karavan and the Kamis will be rewarding those who help them. When you will accomplish task missions for them, you will be granted honors points, which you will be able to exchange for special rewards at the end of the Episode 2. Four different types of rewards, equipment items specific to each main skill branch (fight, magic, harvest, craft), will be available; additionally, in one of the possible outcomes, there is also an XP reward to be granted.
I hope this won't turn out in to a clickfest like with the invasion or a camp mob x for 3 day's competing with 50 others (and your friends) to get ahead with the next step.
The exchange of points for items, why? The economy of atys and the production of goods is something that is for 99% the realm of crafters supported by harvesters. They search for the best mats and the best combinations to create gear for their customers/guilds/friends. Taking that away by exchanging points for gear seems rather simple.
Isn't it possible for the kami/karavan to share the crafting plans or materials to make these items ?
Introducing a point system will alway's make people go for the the easy way to get the points, it would be nicer if there was a more goal oriented way. eg. gain the trust of a kami crafter NPC so it teaches you to make a double bladed axe. Then train with that weapon to learn a multi decapitating skill.
I verry much favor the goal approach with little steps in between then a point ruch to get uber gear. But since there is no more elaboration about the way it is supposed to work I'm guessing a bit and voicing my concerns about how I think it will work.
thebax
August 6th, 2005, 04:54 PM
I be wit Aina, heh.
Sher, I'd be willin to go to a wee bit o' trouble to git a nifty item, e'en iffin it ain sumptin I kin use, mebbe a friend will wants it. But Iffin it gonna take all day, let alones several, I prolly ain gonna bother, as it jus gonna wear out anyways.
However, ya puts a craftin plan up fer grabs, an I gonna go overboard fer it, no matter wot I gotta (try) to do, or however long it takes. New knowledge be a far better reward den sum trinket, no matter how purty.
sprite
August 6th, 2005, 05:36 PM
However, ya puts a craftin plan up fer grabs, an I gonna go overboard fer it, no matter wot I gotta (try) to do, or however long it takes. New knowledge be a far better reward den sum trinket, no matter how purty.
Agreed :)
morzyr
August 6th, 2005, 06:09 PM
The exchange of points for items, why? The economy of atys and the production of goods is something that is for 99% the realm of crafters supported by harvesters. They search for the best mats and the best combinations to create gear for their customers/guilds/friends. Taking that away by exchanging points for gear seems rather simple.
True new craft items sound good.
And for those with no craft skill?
There is plenty pure combat player out there. why should the before allready rich craft/harvesters get this huge reward and combat player none?
Better make it a choice of rewards what balanced for the diffrent classes.
blaah
August 6th, 2005, 07:04 PM
True new craft items sound good.
And for those with no craft skill?
There is plenty pure combat player out there. why should the before allready rich craft/harvesters get this huge reward and combat player none?
Doh! pure combat players will get the final product from crafter.
:-)
thebax
August 7th, 2005, 05:38 AM
Doh! pure combat players will get the final product from crafter.
:-)
Gimmee de mats, an' I'll crafts it fer free :) (oh, an de plan too :p)
geezas
August 7th, 2005, 02:23 PM
True new craft items sound good.
And for those with no craft skill?
There is plenty pure combat player out there. why should the before allready rich craft/harvesters get this huge reward and combat player none?
Better make it a choice of rewards what balanced for the diffrent classes.
The pure combat player assists his group/guild/friends in completing the missions to get bettter gear. It is a group working for a common goal.
and about the reward being dispenced by a NPC:
<Example> John crafts weapons, he can make verry good 2h swords and axes, up to ql 250 full speed, max dmg. He has worked long and hard to get the levels, to get his recipies right, people come to him for the best swords and axes.
Now there is a new quest, do some missions for a NPC and get a good weapon without having to see john. John is ***Edited: As outlined in the official forum rules & Netiquette (http://www.ryzom.com/forum/showthread.php?t=3899), use of foul language is not permitted on these public message boards.*** cause he has just waisted countless hours leveling the skills, getting the right materials to his gear and being replaced by a NPC gear dispencer.
</example>
morzyr
August 7th, 2005, 07:49 PM
<Example> John crafts weapons, he can make verry good 2h swords and axes, up to ql 250 full speed, max dmg. He has worked long and hard to get the levels, to get his recipies right, people come to him for the best swords and axes.
Now there is a new quest, do some missions for a NPC and get a good weapon without having to see john. John is ***Edited: As outlined in the official forum rules & Netiquette (http://www.ryzom.com/forum/showthread.php?t=3899), use of foul language is not permitted on these public message boards.***cause he has just waisted countless hours leveling the skills, getting the right materials to his gear and being replaced by a NPC gear dispencer.
</example>
Example: Peter the figter is doing countless missons for a npc/faction or what ever for weeks, slaugtering hoards of mobs and bandits,to get his honer points up to recive what nice prize in the end.
Finaly the day has come.
"Well done Peter you prove youself a true hero bla bla bla"
"Here is you prize!"
Npc excange window come up and Peter looks at his big prize.
O_o
"A Stanza for 2h mace!!!???"
"But why? im not a crafter?"
Or
Example: Lisa is a harvester and a jewel crafter what think the event sound fun and spend her weeks doing missons, meaning grind grind grind .
The day come....
"What in the Black Smurfs!! a Pink helmet stanza???
I for one would be so ***Edited: As outlined in the official forum rules & Netiquette (http://www.ryzom.com/forum/showthread.php?t=3899), use of foul language is not permitted on these public message boards.*** of i don't know what i had done. (well true... a pink helmet would be cool but you get my drift.)
But this honor system is not going to be on teams or guilds but on the player.
True in our guild the ones what crafts gives it away freely and we help ech other withmats, but not all guilds are like what.
Take RL, Then you have done a job you like to be paid with money. But your boss says we are big famlie, and hi knows you need food and clothes so his paying you in what. But some months the company secrtary is a bit confused cus she has so many to buy for so you only get bannanas and Boxers. Not very rewarding for a good job would you say?
""QUOTE Four different types of rewards, equipment items specific to each main skill branch (fight, magic, harvest, craft), will be available; additionally, in one of the possible outcomes, there is also an XP reward to be granted.""
And items wear out and it's only given once.
So i would not worry to much they going to hamsters on items on the npc's.
geezas
August 8th, 2005, 11:44 AM
I for one would be so ***Edited: As outlined in the official forum rules & Netiquette (http://www.ryzom.com/forum/showthread.php?t=3899), use of foul language is not permitted on these public message boards.*** of i don't know what i had done. (well true... a pink helmet would be cool but you get my drift.)
Hehe :) Some new head gear would be nice!
But this honor system is not going to be on teams or guilds but on the player.
True in our guild the ones what crafts gives it away freely and we help ech other withmats, but not all guilds are like what.
""QUOTE Four different types of rewards, equipment items specific to each main skill branch (fight, magic, harvest, craft), will be available; additionally, in one of the possible outcomes, there is also an XP reward to be granted.""
And items wear out and it's only given once.
So i would not worry to much they going to hamsters on items on the npc's.
True, I hope it will work like you say
thebax
August 8th, 2005, 02:50 PM
I be kinda hopin fer a Q250 supreme electric pick o' damage :p
iphdrunk
August 8th, 2005, 02:57 PM
I be kinda hopin fer a Q250 supreme electric pick o' damage :p
nar! o'gentleness! or o'rate, but nut damage, I dun wana kill'em sources nomore dan I'lredy do!
alyssah
August 8th, 2005, 08:47 PM
Gaud. I just spent the best part off wot feels like 2 weeks reading these posts. I don't usually read stickies much.
I still think that SoR possesses the most potential of any MMO I have tried and I've played & beta'd a few. (Though not WoW). Most who have been in the game for over a year (incl beta) rightfully criticise the slow pace of moving toward that potential. Sometimes though I wonder just how many characters the SoR team really play in game going by the comments I just read. The game development IS painfully slow but we are still here. I wish that point was not argued.
I still look forward to the new devs that are coming, especially outposts (which was not supposed to be a wholly GvG initiative) and just hope they are implemented before our subs run out.
I'm thinking of starting a new thread asking what ideas, bugs, comments have been put forward to the team; what the response was and any outcome. Do you think it's worth the bother???
thebax
August 8th, 2005, 10:41 PM
nar! o'gentleness! or o'rate, but nut damage, I dun wana kill'em sources nomore dan I'lredy do!
Aye, werna thinkin o' de damage as bein directified aginst de source :) Wer meanin a pick ya culd use aginst de beasties wot wanna eat ya, sos ya'd have another option asides runnin or emotin dem :p
Baxter tosses rice at Elite Kincher
You have been killed by Elite Kincher
bradarth
September 2nd, 2005, 07:55 PM
I think having statues will be very neat...alas Im too new in the game to matter, no statue for me.
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