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Interview with Daniel Miller @ 4Players.de [Archive] - Ryzom

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View Full Version : Interview with Daniel Miller @ 4Players.de


lawrence
October 3rd, 2005, 06:11 PM
From Nevrax:


4players.de (http://www.4players.de/), A german gaming website, has spent some time interviewing Daniel Miller, Nevrax' CTO and Producer for the Ryzom Ring. The main topic is of course the Ring (http://www.ryzom-ring.com/), but they have also asked a bit about Ryzom itself.

You can find the interview in German (http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/7263/3932/0/The_Ryzom_Ring.html), English (http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/7263/3932/3/The_Ryzom_Ring.html) and French (http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/7263/3932/6/The_Ryzom_Ring.html) directly on their website.

mikelaw
October 3rd, 2005, 06:13 PM
From Nevrax:

Thxs lawrence :D

xenofur
October 3rd, 2005, 06:21 PM
the correct links are: German (http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/7263/3932/0/The_Ryzom_Ring.html) English (http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/7263/3932/3/The_Ryzom_Ring.html) French (http://www.4players.de/4players.php/dispbericht/PC-CDROM/Special/7263/3932/6/The_Ryzom_Ring.html)

thebax
October 4th, 2005, 03:50 PM
It's a little worrisome that he didn't respond to the part of the question about things that didn't make the players "cheer". Is the company actually unaware of the multitude of things wrong with the game-play in Ryzom, are they ignoring the problems, or was he simply being disengenious?