Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 43

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 82

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 86

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 98

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 102

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 172

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/init.php on line 371

Deprecated: Assigning the return value of new by reference is deprecated in /home/forums/public_html/includes/class_core.php on line 2291

Deprecated: Function set_magic_quotes_runtime() is deprecated in /home/forums/public_html/includes/class_core.php on line 1489
Production: Player Information Section Updated [Archive] - Ryzom

PDA

View Full Version : Production: Player Information Section Updated


soulsnatcher
April 25th, 2006, 07:10 PM
We have updated the "Now in Test" (http://ryzom.com/?page=player_info-in_test) section of the site, with miscellaneous points and bugfixes we're currently working on and testing. The items displayed there could be quickly added to a patch and so disappear from this page, remain here for an undetermined time or even removed, depending if the modification works well or not. I'll inform you through a news when something is added to this list.

I think what's in there should interest you. :)

----

[ O U T P O S T S ]

The Outpost crafting tool effect allowing to add an energy bonus of +20 on a crafted item will be slightly changed:
- The bonus given by this tool will depend on the quality of the crafted item and will follow this rule:
15 + (quality/10). Examples:
a q230 amp will get a bonus of (15+23=) +38; a q20 bowpistol will get a bonus of (15+2=) +17.
- The value of the success rate to get that effect on an item is increased to 10%.
- The stats you can obtain on a crafted item should be modified as follow:
* Weapons can only have Stamina or HP (no Focus, no Sap)
* Heavy armour, shields and bucklers can only have Stamina or HP (no
Focus, no Sap)
* Medium armour can only have Stamina, HP or Sap (no Focus)
* Magic amplifiers can only have Sap or HP (no Stamina, no Focus)
* Other items or piece of equipment won’t change


[ L A N D M A R K S ]

- An option is added to allow you to add precise landmarks at the location of your character.


[ C O M B A T ]

- A new combat Stanza is introduced: “credit wear out weapon”. This
credit is available from level 25 and upgrades each 50 levels for melee
and range fight. Its effect is to deteriorate your weapon when you use
it (note: you won’t be able to cycle it, to avoid deteriorating your

weapon by mistake).


[ I N T E R F A C E ]

- A shortcut will be added to switch between parry and dodge mode (SHIFT+D).
- On the compass: the distance to a selected flag should be displayed on
the left of the text, and aligned to the left of the compass window.
When the text is too long, you should be able to see it entirely when
hovering with the mouse over it.


[ E M O T E S ]

- Gender differentiation is in progress.


[ B U G F I X ]

- About the position of team members wrongly displayed on the map: the
rate of the position update will be changed, what should fix the issue.
- Actions on guild members, which could occur on the wrong members: the
issue has been spotted after Live tests, and is being fixed.
- Jewels magic protections: they are not protecting against mobs'
magical critical hits, although the system info indicates they are. A
fix should make the jewels work properly against mobs.
- When you are "undetermined" with fames above +50, you still fully
benefit from the advantages of your fames which above 50 even though you
shouldn't. A fix is prepared to make the "undetermined" status work as
intended: as long as you remain "undetermined", your fames higher than
50 are considered as being 50 by the game mechanism, while the true
values are kept until you choose an allegiance.
- The missile of the launcher should be displayed correctly.

calel
April 25th, 2006, 07:20 PM
Sounds like a great list of fixes Soulsnatcher; compliments to the Devs.

Could we get a little more feedback on the 'wear out weapon' credit perhaps? How harsh would it deteriorate the weapon and what is the benefit of the credit in costs?

kaetemi
April 25th, 2006, 08:26 PM
* Other items or piece of equipment won’t changeDoes that useless armilo ammo tool still exist, btw?

rundll32
April 25th, 2006, 08:45 PM
team bug fixed! praise jena!

kibsword
April 25th, 2006, 08:48 PM
Fantastic news! *huggles to Nevrax*

forever
April 25th, 2006, 09:21 PM
I see some nice things being fixed. :)

I would also like a little more info on the new deteriorate credit if possible.

thlau
April 25th, 2006, 09:48 PM
[ C O M B A T ]

- A new combat Stanza is introduced: “credit wear out weapon”. This
credit is available from level 25 and upgrades each 50 levels for melee
and range fight. Its effect is to deteriorate your weapon when you use
it (note: you won’t be able to cycle it, to avoid deteriorating your
weapon by mistake).


What benefit will I have by increasing the speed that the weapon deteriorates?

iphdrunk
April 25th, 2006, 10:04 PM
What benefit will I have by increasing the speed that the weapon deteriorates?

Guessing here, but I think it will act similarly to "attack after dodge" brick (of course, without requiring you to actuallt dodge) that can be added providing alternative credits (-10,-20,-50, etc..) thus requiring less hp and stam per action, allowing higher stanzas (increase damage and accurate attack, for example) to be used and more powerful actions to be defined, at the cost of multiplying the decrease rate per action by a factor of 1.5, 2, 2.5 etc.

It can be a nice addition, not new tho -- iirc I think someone, months ago, mentioned this stanza as a rite (that didn't go live) reward, it's nice they decided to add it to the game, so they may know the exact values of the credits --, providing players with more choice "shall I use an excellent weapon but that degrades faster or a supreme one without that extra credit?"

kratos84
April 25th, 2006, 10:14 PM
Glad to see the changes, especially the guild list and jewels PvE fixes... Nice job addressing those.

jamela
April 25th, 2006, 10:20 PM
[ L A N D M A R K S ]

- An option is added to allow you to add precise landmarks at the location of your character.

Aha, at last! I can see the signposts even now - "Feel fulfilled, for Pero stood just here."
:D

Compass and team bug fixes will alleviate two major irritations, thankyou.

raven41
April 26th, 2006, 06:52 AM
YAY bug fixes and some nice additions !! GJ DEV TEAM (NAV)!!! *goes to bed happy!*

zerotacg
April 26th, 2006, 09:10 AM
looks like a nice list of changes :)
and *tumbs up* for finaly useing the "now in test" section again :)

clyne
April 26th, 2006, 09:36 AM
Nice. Good work Nevrax, hope this patch goes soon and well :)

philu
April 26th, 2006, 10:28 AM
I think what's in there should interest you. :)

Oh yes indeedy! Nice set of fixes/changes there. :D


[ E M O T E S ]- Gender differentiation is in progress.

Yay finally! ;)

jamela
April 26th, 2006, 01:36 PM
Nice. Good work Nevrax, hope this patch goes soon and well :)... miscellaneous points and bugfixes we're currently working on and testing. The items displayed there could be quickly added to a patch and so disappear from this page, remain here for an undetermined time or even removed, depending if the modification works well or not. ...Don't be holding your breath, Olca :)

petej
April 26th, 2006, 02:03 PM
Don't be holding your breath, Olca :)

hmmm wonder what colour a Zorai goes when holding his breath too long ?

*holds breath*


PS - Excellent changes , why not reorder the MAPs Season/Weather line while you do the Compass (most frequent changing part (Weather) first (on the left)) so it doesnt get lost on the minimised Map :)

rasmus
April 28th, 2006, 10:08 AM
-A new combat Stanza is introduced: “credit wear out weapon”. This credit is available from level 25 and upgrades each 50 levels for melee and range fight. Its effect is to deteriorate your weapon when you use it (note: you won’t be able to cycle it, to avoid deteriorating your weapon by mistake).

It sadness me to this happen..

You may ask me why, and ill tell you ;-)

Many months ago while testing new features on the ATS, I stumbled upon a Rite in Tryker lands where the reward for the fullfillment of the Rite was; tadaaa!, yes you guessed correct: "Credit wear out weapon".

Now we are given this stanza for FREE, and the Rite becomes obsolete.

Why has Nevrax made that decission, instead of adding more Rites to the game?
In my oppinion, the player would be far more satisfied by doing an effort to gain more stanza's, instead of being given "for free".

Is Nevrax dropping the Rites completely? (One of the things I enjoyed most about SoR, was the few Rites that made you feel you had rightfully earned something).

clyne
April 28th, 2006, 12:34 PM
Don't be holding your breath, Olca :)
Of course I wont be, but Nevrax could use all the encouragement and positive thoughts we can give them...

However I was rather discouraged when I learnt that Nevrax doesn't wish to make serious and major changes in their plans at the moment, even after I offered to take care of the funding involved... oh well maybe I can try to get through them again after they release R2. It just seems they really do have a busy schedule to keep and less time to think things through. :)

blaah
May 6th, 2006, 10:54 AM
[ L A N D M A R K S ]
- An option is added to allow you to add precise landmarks at the location of your character.
could we also get a little more "zoom in" on map ? (10x would be nice.. 20x even better ;-)

currently it's not possible to reliably select landmark's that's ~10m from each other.
(why it's needed, i will not tell ;-)

rabcaz
May 6th, 2006, 01:14 PM
OOC :

How about a list ( like "friends" list ) that displays your landmarks in the current region you are in ? Basically all it has to do is to read the file in your save folder and make the list from the info/coordinates from that file.

//OOC

blaah
May 6th, 2006, 02:09 PM
How about a list ( like "friends" list ) that displays your landmarks in the current region you are in ? Basically all it has to do is to read the file in your save folder and make the list from the info/coordinates from that file.
right click on compass and choose landmarks.... that is if you have them nicely made 10 char max (and you screen is big enough for them to display, no scroll bar there) and not like mine... a small novel ;-)
(if someone wonders... i have longer ones in notepad and then copy to ryzom.. nice multi line landmarks that way ;-)