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i wanna be a melee! [Archive] - Ryzom

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showboat
September 15th, 2006, 07:57 AM
hi im new

im thinking of starting a new character in this game. i would like to be a fighter/melee type of character. from what i read on this game there are a bunch of weapons to pick from. can anyone help me witha couple qs i had?

are there different moves for the weapons?

is the style of play different for the weapons (since no classes right!?)

which weapons are good for being melee dd?

i usually like to play h2h chars and i see that is a skill. Is it any good/get cool moves?

thanx!

dakhound
September 15th, 2006, 08:48 AM
hi im new

im thinking of starting a new character in this game. i would like to be a fighter/melee type of character. from what i read on this game there are a bunch of weapons to pick from. can anyone help me witha couple qs i had?

are there different moves for the weapons?

is the style of play different for the weapons (since no classes right!?)

which weapons are good for being melee dd?

i usually like to play h2h chars and i see that is a skill. Is it any good/get cool moves?

thanx!

1. the animations are slightly different, but theres not a massive variety.

2. swords and axes do slashing damage and you have the option of bleed which is an extra damage over time
maces do blunt damage and you have the option to add a slow attack which does what it says on the box slowing the enemy down so they hit you less.
pikes do piercing damage and also have the special ignore armour attack which allows you to negate your targets armour value.

3. each weapon has a different speed/dmg ratio that roughy evens out. my view on this is axes/maces are best for killing other mages as they do the most damage overall (at the slowest rate). Pikes and spears are best for killing other melee due tot he ignore armour special. Swords are somewhere in between as rought average damage and speed.

4. think I already answered this above.

the big advantage with melee is the high protection from heavy armour combined with the HP bonus.

showboat
September 15th, 2006, 06:48 PM
so is every fighter pretty much a warrior/tank type? or would it be possible to make like a lightly armored fighter that does more burst damage then a heavily armored fighter? its what some people would call a rouge or thief type.

or better yet! can i be a melee/caster hybrid!? would i be able to make a dark knight fighter/elemental magic cross? or a 1h/shield healing tank!?

i will be d/ling client tonight and trying out some of these ideas. just want to know if they are even possibel! usually in these skills based games you can do a lot of combos from trees. what are some interesting combos that people have come up with if mine cant really be done? maybe i could give those a try too.

oh and is their dual weild?

larwood
September 15th, 2006, 07:01 PM
No, there is no "rogue" type charater in ryzom, the heavy 2h fighters do more damage than the 1h fighters or dual weilders. But tanking can be done just as well by the 1h, if not better than, the 2h fighters. It kinda switches things up from other games. There are a large variety of weapons you can use, each one with its own skill tree.

But a light armored fighter will be able to fight without as much malus as a heavy armored fighter... meaning, that each fight action for the light fighter won't cost as much stamina as it will for the heavy armored one.

as far as magic/melee mixed this is fine, but like i said above, wearing heavy armor it will drain you much faster when you cast spells. If you wear medium armor it will be concievable, but the best casters are in light armor... but I think your ideas are awesome and I'd like to see them put into action as its something you dont see much of.

by leveling in your melee tree, it will greatly enhance you to be a better fighter. as you will have more hitpoints, and dodge/parry than just leveling your fight. the same goes with magic, if you level your magic, this will help you greatly when working your melee as you dodge will be high, and mobs will have a tough time hitting you.

anyway, i hope i answered your question.

showboat
September 15th, 2006, 07:42 PM
2h weapons is stronger than dual wield? is the comparison to a 2h axe and dual wielding 1h axes really big?

so ther is an advantage to useing lighter armor then, good. i usually dont like to tank and prefer to dd. i might strap on some medium armor and carry a 2h axe/dual wield 2 axes and go nuts :) i hope axes get good moves.

i kinda want to try 2h + magic too. guess i have to try them all!

talismar
September 15th, 2006, 07:54 PM
You can only dual wield sword and dagger.

I don't recall the difference in damage between 2handers and the sword/dagger combo but there certainly is a difference.

xeraphim
September 15th, 2006, 07:59 PM
the only dual weild poissible is a sword and dagger im afraid :(
Melee/magic hybrid is tricky because of switching from magic amplifiers to melee weapon. the only real option here is to enchant your weapon with a spell.
You COULD be a mage tank im Medium Armour i guess though..

showboat
September 15th, 2006, 09:52 PM
awwww there goes my dual wield and melee/magic ideas down the tubes. im suprised you cant do that. thought skill based games were all about mixing and matching skills. weapon enchanting doesnt count because i imagine its only one spell right?

so far it is sounding like melee = tank. is that tru!?

rushin
September 15th, 2006, 10:00 PM
i think you should have a play around ingame and not make too many assumptions about how you are gonna do things from reading the forum :p

larwood
September 15th, 2006, 10:05 PM
so far it is sounding like melee = tank. is that tru!?


no no no. You asked if there was burst damage melee, that does more damage than a tank, and I said no. 2h does the most damage.

but you can melee and not tank for sure. (assuming there is a tank already)..

A dagger melee can dance around the target tossing his knives in the air and slicing the mob to bits while the tank hold aggro. Put a 1h sword in your main hand and do even more damage, without tanking. There are lots of ways to melee without tanking, but that would require that another melee is tanking.

Plants use magic, and I melee with my light armor on, because heavy armor doesnt protect me from magic... so I dont really count that as tanking. If you are creative, which it seems like you are. there can be loads of things to do that are "untraditional"

showboat
September 17th, 2006, 08:22 AM
well i played. i soloed to about 44 and it took a while. i dont know if ill continue in the game. melee was kind of boring to me. i just made a 2x damage attack and set it to auto and then watched my guy kill. i tried using some of the other stuff i had but spamming strongest attack seemed to be working.

if someone can tell me that there are more moves you unlock at higher level i might give it anther go. but for right now this doesn't seem like it will have enough to keep my attention.

oh well nothing is for everyone right?

motan
September 17th, 2006, 10:18 AM
melee is complex and subtle
while a brute force approach works in PvE and in teams, in duels and PvP you need to know what you're doing if you want to be victorious
you have special skills like feint, attributes like dodge and parry, special attack openings (costing less stamina), you can attack various body parts of your enemies (each having it's own special use)

the choice of your weapon is very important... some consideratons were already mentioned in other posts but this is not all... the choice of your weapon will modify the evasion (dodge/parry) chance of you and of your enemy, the weapon speed dictates who will get aggro

a good melee player will choose an armor best suitable for a particular enemy (how good is your piercing protection against kitins?) and the role he wants to play (heavy armor as a tank, medium or even light as damage dealer)

you soloed melee to lvl 44? you haven't even seen the tip of the iceberg

tigrus
September 17th, 2006, 01:41 PM
Im level 181 in 1handed and i love it, i have to change attacks all along

elvigy1
September 17th, 2006, 05:27 PM
well i played. i soloed to about 44 and it took a while. i dont know if ill continue in the game. melee was kind of boring to me. i just made a 2x damage attack and set it to auto and then watched my guy kill. i tried using some of the other stuff i had but spamming strongest attack seemed to be working.

Um, you posted two days ago that you were just starting, so you created a character, ground it up to lvl 44 in fighting in less than 48 hours and complain of boredom with it? I've been playing a week now and am at about 28 or so melee (along with similar levels in my other abilities). Grinding like that is boring in any game and doesn't give you a real idea of the complexities of anything. Try Lineage 2 for example. They specifically tell you to plan on 2-hitting mobs to grind up to a high level. In fact, off the top of my head, it's pretty much the same in all mmos that I can think of. The only variation is adjusting tactics slightly if a mob has resists to certain things. Low level PvE is by necessity easier than higher levels as players are still learning the game, as well as easier than PvP where you have to face a real person who can and will adjust tactics, weapons and armor to exploit your weaknesses.

Anyway, I don't mean to rag on you, but it just seems to me that you set yourself up to fail. Instead of trying out all the different aspects of the game, you ground to 44 in one thing and then decided you didn't like it.

showboat
September 17th, 2006, 05:50 PM
i went that high so fast because i wanted to see that new things got unlocked. i kinda figured that after 44 levels in fight id get a new move or something. to me it just doesnt seem like the combat will get much more exciting.

i just dont like watching my char auto attack. i played FFXI, EQ2, WoW, GW , CoH/CoV and a ton of other MMOs. in most of those the combat systems are pretty active for melee. you get moves/powers that you can use actively in battle to me it just seemed like making a stong attack and spamming it worked a little too well. it kind of reminds me of playing a WAR in FFXI. you auto attack for the majority of a fight and every once in a while you throwin a ability.

i was just testing this game out to see if it was better than ones i play now. to me it seems like its not.

thurgond
September 17th, 2006, 06:59 PM
Move along, there's nothing to see here.

You want a game that gives you nice buttons to press as you level, not a game that allows you to spend points on the components of actions and forces you to build your own buttons.

You get boored using auto-attack, but apparently don't have the initiative to try and build other stanzas. You build one stanza that "worked" for you and never messed with stanzas again, even after you clearly outgrew that action.

No, move along. You'd never survive on the mainland with that one stanza you made back on Silan.

grimjim
September 17th, 2006, 07:55 PM
i went that high so fast because i wanted to see that new things got unlocked. i kinda figured that after 44 levels in fight id get a new move or something. to me it just doesnt seem like the combat will get much more exciting.

i just dont like watching my char auto attack. i played FFXI, EQ2, WoW, GW , CoH/CoV and a ton of other MMOs. in most of those the combat systems are pretty active for melee. you get moves/powers that you can use actively in battle to me it just seemed like making a stong attack and spamming it worked a little too well. it kind of reminds me of playing a WAR in FFXI. you auto attack for the majority of a fight and every once in a while you throwin a ability.

i was just testing this game out to see if it was better than ones i play now. to me it seems like its not.

You'll do better and feel more interactive if you have attack after dodge/attack after crit attacks, these will let you build stronger, more effective attacks that are dependent on openings.

Frex, you could have a standard extra damage/bleed attack but when you get the opportunity you could have attack after parry/dodge/crit ones that are aimed for the head.

katriell
September 17th, 2006, 09:39 PM
Move along, there's nothing to see here.

You want a game that gives you nice buttons to press as you level, not a game that allows you to spend points on the components of actions and forces you to build your own buttons.

You get boored using auto-attack, but apparently don't have the initiative to try and build other stanzas. You build one stanza that "worked" for you and never messed with stanzas again, even after you clearly outgrew that action.

No, move along. You'd never survive on the mainland with that one stanza you made back on Silan.
Heh, indeed.

Proving again that "problems" in Ryzom are usually only due to flawed player psychology.

elvigy1
September 17th, 2006, 09:48 PM
i just dont like watching my char auto attack. i played FFXI, EQ2, WoW, GW , CoH/CoV and a ton of other MMOs. in most of those the combat systems are pretty active for melee. you get moves/powers that you can use actively in battle to me it just seemed like making a stong attack and spamming it worked a little too well. it kind of reminds me of playing a WAR in FFXI. you auto attack for the majority of a fight and every once in a while you throwin a ability.

I pretty much always play magic users, but I've played the games you mention except FFXI and GW. Here's how it goes for them-

WoW-Warlock at lvl 60: Send in Voidwalker pet to grab aggro. Spam Shadowbolt. Priest at lvl 60: (with Shadowform on) Mind flay, Shadow word Pain, Mind Blast Mind Blast.

CoV-Mastermind: Send in pets to grab aggro and deal the damage. You stand around and heal them as needed.

EQ2-Necromancer: See above

Anyway, my point stands. You decided to grind therefore you decided to make the game boring. All games are what you make of them, but some have more flexibility to go beyond the standard grinding. So far, I believe that Ryzom is pretty flexible and committing yourself to that grinding routine is the wrong approach. But in the end, the decision on how to play a game is yours. If you only want to get to the top as fast as possible then grind away. If you want lots and lots of different buttons, then start creating some different stanzas, as suggested above.

yorgl
September 18th, 2006, 06:39 PM
i went that high so fast because i wanted to see that new things got unlocked. i kinda figured that after 44 levels in fight id get a new move or something. to me it just doesnt seem like the combat will get much more exciting.

i just dont like watching my char auto attack. i played FFXI, EQ2, WoW, GW , CoH/CoV and a ton of other MMOs. in most of those the combat systems are pretty active for melee. you get moves/powers that you can use actively in battle to me it just seemed like making a stong attack and spamming it worked a little too well. it kind of reminds me of playing a WAR in FFXI. you auto attack for the majority of a fight and every once in a while you throwin a ability.

i was just testing this game out to see if it was better than ones i play now. to me it seems like its not.



For you, Ryzom is not going to cut it, and I dont mean it in the way some of the more backhanded comments here do. I have also found, that for a skill based game, things seem to be limited. Not in so much what you can or cant do, (You can do anything, for the most part) but in relative effectiveness. 2hander is more efective for doing damage, period. It also takes less stamina/health than dual wielding, which does less damage. I consider that a REAL serious balance problem. My thinking is that all options should be realitivly equal, with some doing something better than the rest, having a specific area in which it shines. 2hander is much more effective than the other options. And while I have not tired to be a hybird, I dont see that working very well at all either. While there are a couple of stansas that you can make to you are not in auto attack all the time, you're going to be in auto attack most of the time, with from what I understand only 2 other really viable options, attack after a critical, and attack after parry/dodge. I use swords, so bleed is the only other one I could use, and I've heard it's pretty bad untill you get pretty high. So, while there are alot of options, balance is pretty lacking for alot of melee, and there isnt alot of really effective, viable ways to go. At lvl 153 im melee, I have 4 attacks I use, and one of those is my overcharged attack for really high lvl stuff. Otherwise it's auto, with a crit and parry (which dont do more damage, just cost less to use). While I do enjoy putting together stansas and tweaking them till they are as effective as I can get them, once that is done melee is not paticularly exciting. Certainly not like CoH (great combat system, IMO).

rothimar
September 18th, 2006, 06:52 PM
Combat is only as interesting as you make it... in ANY game.

I have my 1H, 2H, and CC at about 55 each. (not my primary skills) Each requires a different style of play if you are going to actually go after challenging mobs. You can build different stanzas based on how you spend your skillpoints and come up with attacks good for solo, for group, that use stamina or hitpoints or a combination of the two.

If you are bored grinding... don't grind. Go for challenges. Take a mob that could probably take you and see if you can do it. Mix it up with some crafting, digging, or throw some nukes or heals around for a while. Find some people to team up with. A good team can move into an exciting area, and find a nice challenge which offers good xp AND loads of fun.

Every aspect of any game can be boring if you turn it into work. Play a game for what it is, not for what you've played before. There is a lot to Ryzom that no other game I have played has to offer. You just have to look around. :)

akm72
September 18th, 2006, 07:19 PM
I have two characters with melee over 200, one with 2h axe, the other with 1h sword (in both cases that being their highest skill). I dont see any big difference in their ability to hunt solo; the extra parry mod, hp bonus and the damage reduction you get with a shield makes up for the reduced damage you do with the 1h sword.

I make 10 slots available for melee attack actions and could easily use more :)
Low, medium and high credit attacks, a couple of attack after critical/parry/dodge, a bleed or two and a couple of circular attacks quickly use them all up. I find I often modify them in the middle of battles, and monitoring the fight to see if you need to switch attacks, or activate a power/aura, or run like hell, can be interesting, though maybe exciting isn't quite the word (you need to do a high tempo group hunt for that ;) ).

showboat
September 21st, 2006, 06:55 AM
well after playing more and getting a few more weapons leveled i kinda get the feeling this just isnt my game. i dont think ill waste your time or my time by making suggestions for the game. i read a few other threads and i see how those are taken. i like katriells posts they are funny. stupid funny but funny.

oh well like i said before nothing is for everyone.
enjoy your game. :)

rothimar
September 21st, 2006, 01:29 PM
Nothing wrong with suggestions. ;) Good luck in whatever you decide.

well after playing more and getting a few more weapons leveled i kinda get the feeling this just isnt my game. i dont think ill waste your time or my time by making suggestions for the game. i read a few other threads and i see how those are taken. i like katriells posts they are funny. stupid funny but funny.

oh well like i said before nothing is for everyone.
enjoy your game. :)

zangan
September 22nd, 2006, 12:26 AM
check out the thread "New ideas for combat" around this! may give you some new ideas..:)