View Full Version : landscape and furniture
dakhound
October 23rd, 2006, 02:50 PM
ok had a mess about with ring last night and was mildly overawed by all the stuff (kinkoo vs kara = kinkoo win btw)
one of the reasons I scrapped my semi hard work was it basically looked a little iffy, I tried to fence off an area near a hill and a total lack of the ability to angle the fences mean it just got buried in the scenery. for all purposes it would have acted as a barrier I know, but it still looked crap :)
I will play about some more when I am bored,
grimjim
October 23rd, 2006, 02:56 PM
ok had a mess about with ring last night and was mildly overawed by all the stuff (kinkoo vs kara = kinkoo win btw)
one of the reasons I scrapped my semi hard work was it basically looked a little iffy, I tried to fence off an area near a hill and a total lack of the ability to angle the fences mean it just got buried in the scenery. for all purposes it would have acted as a barrier I know, but it still looked crap :)
I will play about some more when I am bored,
Kami/Kara fences are a bit better for fencing off areas.
One problem, though, is that 'bad guys' can run straight through terrain blockages and player's can't :(
dakhound
October 23rd, 2006, 06:59 PM
was using them kami/kara fence :(
calel
October 23rd, 2006, 07:30 PM
Jacko = Ringnoob!!11
There's a button to change the angle on the top row (2nd from the left) of buttons you have for basic commands.
Also, you can click the right mouse button on a scenery object, select properties, and adjust the angle with a convenient slider. ;)
In case that wasn't the question and I misunderstood, please ignore it. :p
Main advice would be, if you really want to block things, is to use a map which lends itself well to that purpose, has narrow corridors and the likes. The landslides may come in handy perhaps as well; they cover more length than a Kami or Karavan fence. And then there's clusters of trees, buildings, but ofcourse that all depends on what you're planning the map to represent.
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