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So there IS life after WoW !!! [Archive] - Ryzom

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aoafizz
November 8th, 2006, 12:14 PM
I just downloaded the game, signed up for my trial and began playing last night. After being a WoW junkie like so many and then getting utterly and completely bored, I have been seriously re-evaluating my MMO choices. I have really been looking forward to LOTRO coming out but I anticipate that it will be no better than UO, WoW, DDO or anything else that has come out over the years. It will be a lot of grind. It will be a "teflon world" that I cannot affect. In short, it will be enjoyable for a while until it loses its luster.

Last night I experienced something completely different ... a character in an MMO that I have complete control over. I can make him whatever I wish. I am fascinated by crafting which is not something that has happened to me in ANY MMO I have ever played. I am absolutely smitten with this game so far.

I do have a few concerns (brand new to game = grain of salt ;) )...

1. The minimap is completely useless to me. I can't find anything on it and the colored dots are not different enough for me to make head or tails of what I am looking at.

2. I am having a hard time finding anything in the game when it comes to mechanics. I guess its just that Ryzom is not set up like any other game I've ever played. I anticipate that it will take me a long while to get used to where all the commands and indicators are. So many RPG's have gone icon style that I admit it is a culture shock to jump into this game.

3. The graphics are ... well, odd. I don't want to say they are bad, because they are not. I do find the environments inferior, however, to most current games. The animations do somewhat make up for it as they are INCREDIBLE!! Decent enough trade off for me but I wish the environments were better.

4. I can't jump? Why not?

5. I have to hit f12 to deselect? Huh? This makes no sense to me. Why can't I just left click on a random patch of grass to deselect like every other game in the world? Weird development choice and makes me unhappy. :(

6. I am ashamed to admit this, but this is the first game that I've played in I don't know how long where I could actually use tooltips. There are tooltips in the game but they are infrequent and they concern the easier things to figure out on your own. I really could use a better in game tutorial. There is sooooo much to learn about this game I am feeling very overwhelmed. Maybe it's just an anxiousness to be fluent in the game mechanics so that I can get to some serious playing. I'm awfully bumbling right now.

Anyway, I am enjoying what I am seeing right now. I am the co-host of a gaming podcast and will be plugging Ryzom big time in the next few episodes. This is clearly what MMO's should be. I have said on our show before that they might as well change it to MMOAAG (Massive Multiplayer Online Action Adventure Game) since no current MMO has even the possibility of true role-playing. I sit corrected ... there is one true MMORPG as far as I can tell and it is The Saga of Ryzom.

I look forward to running into many of you in game.

AoA Fizz

P.S. Been browsing the forums for a few hours now and love the community.

nephy13
November 8th, 2006, 12:30 PM
2. I am having a hard time finding anything in the game when it comes to mechanics. I guess its just that Ryzom is not set up like any other game I've ever played. I anticipate that it will take me a long while to get used to where all the commands and indicators are. So many RPG's have gone icon style that I admit it is a culture shock to jump into this game.

The game is well-known to be complex and poorly documented. Fortunately, more experienced players understand this - just ask in Universal channel if something confuses you. Alternatively, a lot of the common problems that new players have are discussed on this forum.


3. The graphics are ... well, odd. I don't want to say they are bad, because they are not. I do find the environments inferior, however, to most current games. The animations do somewhat make up for it as they are INCREDIBLE!! Decent enough trade off for me but I wish the environments were better.

I'd tend to disagree, but I have maxed out the settings. Graphics seem comparible overall to CoX or AutoAssault though, which are MMORPGs I've played recently. Perhaps you mean stylistically, rather than technically poorer than other games, which is personal choice?


4. I can't jump? Why not?

I don't know why this is, but whatever the reason, I am glad I can't. No more do I have to watch people constantly bouncing around like rabbits. I find that not being able to jump like my legs are made of springs adds greatly to the feeling of realism of the game, though it took some getting used to at first.


6. I am ashamed to admit this, but this is the first game that I've played in I don't know how long where I could actually use tooltips. There are tooltips in the game but they are infrequent and they concern the easier things to figure out on your own. I really could use a better in game tutorial. There is sooooo much to learn about this game I am feeling very overwhelmed. Maybe it's just an anxiousness to be fluent in the game mechanics so that I can get to some serious playing. I'm awfully bumbling right now.

See my answer to question 2, above.


Anyway, I am enjoying what I am seeing right now. I am the co-host of a gaming podcast and will be plugging Ryzom big time in the next few episodes. This is clearly what MMO's should be. I have said on our show before that they might as well change it to MMOAAG (Massive Multiplayer Online Action Adventure Game) since no current MMO has even the possibility of true role-playing. I sit corrected ... there is one true MMORPG as far as I can tell and it is The Saga of Ryzom.

Yeah, the roleplaying seems quite good, and for the first time seems to be an accepted aim of the game (I've played on RP servers for WoW and it really feels like Blizzard don't care as much about RP on a dedicated RP server than the support staff do here).


I look forward to running into many of you in game.

Welcome to the game and I might see you if you are on the Cho shard.

borg9
November 8th, 2006, 12:36 PM
...
I do have a few concerns (brand new to game = grain of salt ;) )...

1. The minimap is completely useless to me. I can't find anything on it and the colored dots are not different enough for me to make head or tails of what I am looking at.

Try zooming with mouse wheel, click on the citys for street maps, use the back button (an arrow at the to of the map) for world view.

Colours on compass are customisable. Check the Configuration screen.


2. I am having a hard time finding anything in the game when it comes to mechanics. I guess its just that Ryzom is not set up like any other game I've ever played. I anticipate that it will take me a long while to get used to where all the commands and indicators are. So many RPG's have gone icon style that I admit it is a culture shock to jump into this game.


A simple interface for a complex game system, in a short while you will get very familuar with it and you will understand that the lack of clutter is a blessing.


3. The graphics are ... well, odd. I don't want to say they are bad, because they are not. I do find the environments inferior, however, to most current games. The animations do somewhat make up for it as they are INCREDIBLE!! Decent enough trade off for me but I wish the environments were better.


The graphics are different, as you travel different lands you will see some stunning sights that will put other games in the shade. Viginia Falls or Thesos for example.


4. I can't jump? Why not?


Why? /alert will make you jump and wave your arms.


5. I have to hit f12 to deselect? Huh? This makes no sense to me. Why can't I just left click on a random patch of grass to deselect like every other game in the world? Weird development choice and makes me unhappy. :(


Never found this to be a major issue in 2 years play, guess its what you get used to.


6. I am ashamed to admit this, but this is the first game that I've played in I don't know how long where I could actually use tooltips. There are tooltips in the game but they are infrequent and they concern the easier things to figure out on your own. I really could use a better in game tutorial. There is sooooo much to learn about this game I am feeling very overwhelmed. Maybe it's just an anxiousness to be fluent in the game mechanics so that I can get to some serious playing. I'm awfully bumbling right now.


Always hard to find a balance, the missions on Silan give a very good tutorial. 90% of this game is about learning the game.



Hope these bias comments help is some way.

aoafizz
November 8th, 2006, 12:39 PM
Oh, don't even get me started on Blizzard, heh heh. They are the main reason I quit WoW. I am a member of an on-line gaming community of hundreds of people and WoW is the game of choice among the group. These people are like a second family to me and they are the only reason I stuck it out as long as I did.

I am indeed on the Cho shard ... seemed like a newer server ... I figured, newer server for a newer player. I brought one of my guildies with me and in one night he has decided to quit WoW and join Ryzom. That speaks volumes for the game.

zanthar
November 8th, 2006, 02:09 PM
Looks like your questions have been answered well enough! So welcome to Atys and enjoy your stay on the living planet! :)

zarozina
November 8th, 2006, 03:01 PM
Welcome to atys :)

buupi
November 8th, 2006, 04:22 PM
1. The minimap is completely useless to me. I can't find anything on it and the colored dots are not different enough for me to make head or tails of what I am looking at.



Addition to Borg9 (neun's) comment...

Minimap is not shoving too much details, but it's customable. Making your own markings (flags) to minimap, help you in future find places ye explored earlyer (mat sites, boss locations, tribe villages etc.)

This add imho way more meaning to consept of exploring your surrounding world. It's harder than on some games, because it takes time, but that way every player have their unique mapping of Atys locations :)

Hard part of map is several "maze" areas, where you cannot use map on navigation. Only way to navigate there, is mark to you map every twist and turn or memorize how to navigate in different sites. Hard, but allso fun sometimes :)

Astovidatu

sebron
November 8th, 2006, 04:35 PM
[quote=aoafizz]

4. I can't jump? Why not?




Why dose everyone from WOW like to jump? :confused:

I tryed WOW for a day and found that jumping was just a way to get around faster. But in Ryzom we have supper charged mounts to get around on. lol :D
Just make sure you have plenty of food for the bugger though, because they will come to a screeching halt if you run out ;)

But in any case here is a Big welcome to Ryzom from me. :p

wizaerd
November 8th, 2006, 04:50 PM
Minimap is not shoving too much details, but it's customable. Making your own markings (flags) to minimap, help you in future find places ye explored earlyer (mat sites, boss locations, tribe villages etc.)


Are we actually talking about the minimap here? If I hit M, that's the map, and the minimap is the compass thingie up in the top right corner, right? The minimap can be customized? Customized enough to show terrain?

borg9
November 8th, 2006, 04:57 PM
Are we actually talking about the minimap here? If I hit M, that's the map, and the minimap is the compass thingie up in the top right corner, right? The minimap can be customized? Customized enough to show terrain?

Thats the radar/compass.

It shows live and dead things.

You can change its range with the mouse wheel.

It can tell you the distance to a selected object.

Right click on it for a list of other fun stuff.

Hope that helps.;)

(no it can't show you terrain)

wizaerd
November 8th, 2006, 05:02 PM
So in all reality, there really is no minimap, right? There's the map, which you can scroll the mousewheel to zoom in/out, and resize the window, but there's no actual minmap?

sx4rlet
November 8th, 2006, 05:26 PM
yup, that is right.

Solaya
November 8th, 2006, 05:27 PM
Why hit F12?
Because many people - like me for exmaple - use mousbuttons (both pressed down) for movement and don't want to lose their targets :D It's a good thing your target sticks for 250 meters approx, as long as you don't deliberately change it.

Also, not only /alert will make you jump, but surely surely the fire-spell at lvl 125 elemental will make you jump ;) (for joy too! *g*)

True, there is no real minimap. Atys is not a dungeon with x's marking interesting spots and spoiling the travel. You have to find out yourself and make your own landmarks. Though, certainly, you might at some point be angry about the map when you travel through Zorai the first couple of times ;-)

sehracii
November 8th, 2006, 07:36 PM
So in all reality, there really is no minimap, right? There's the map, which you can scroll the mousewheel to zoom in/out, and resize the window, but there's no actual minmap?

You can shrink the window the actual map is in and keep it open in the corner for use as a "minimap". Does that acheive what you're looking for?

aoafizz
November 8th, 2006, 07:56 PM
So from now on, I will refer to it not as a minimap but a radar. I still find it unhelpful. I will be using the "shrinking the map" suggestion.

I find that not being able to jump is unrealistic. It's not that I want to be a homin pogo stick. ;) I want to leap because a normal humanoid can. They can also run sideways though in reality it is generally dangerous to do so as your attention is usually directed elsewhere if you are doing that. Certainly the combat in Ryzom has no "twitch" factor so jumping is unnecessary in combat. I still would like to be able to do it, however. It just seems weird to not be able to jump ... it's unnatural when you do it as part of animations but at no other time.

wizaerd
November 8th, 2006, 08:04 PM
I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...

aoafizz
November 8th, 2006, 08:11 PM
I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...

My point exactly. :)

mvk3533
November 8th, 2006, 09:06 PM
I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...

Hrmm... I have to disagree. IRL I rarely, if ever, hop. I just step over, on, or go around obstacles. And in my observation of other adults they do the same (children will sometimes hop, but the Homins we play aren't children, or so I understand).

I find it refreshing not to see players jumping all over the place (Which is very unrealistic. How many plate wearing people are going to hop everywhere they go?). Though when I've been bored running to a quest location hopping was more of a "I need something to do" activity than needed to clear any ingame obstacles. ;)

wizaerd
November 8th, 2006, 09:12 PM
Hrmm... I have to disagree. IRL I rarely, if ever, hop. I just step over, on, or go around obstacles. And in my observation of other adults they do the same (children will sometimes hop, but the Homins we play aren't children, or so I understand).

IRL, I'm 41 years old, and still hop. Although I do see your point, I rarely see other people hopping (what a sight that would be, eh?). However, in-game it's not really possible to "step over" low obstacles either. I'd rather jump (hop) over it, than go around it. Especially if used in a strategic retreat, where the chasing mob can't jump, and does have to go around. Jumping could very save your life sometime...

bluefve
November 8th, 2006, 10:35 PM
...(children will sometimes hop, but the Homins we play aren't children, or so I understand)....

Erm... Trykers may NEED a hopping feature ;)

katriell
November 8th, 2006, 10:46 PM
Erm... Trykers may NEED a hopping feature ;)
Hmm...I find that fairly plausible and acceptable. :D Wouldn't be so surprised to see Trykers hopping and jumping all over the place.

acridiel
November 8th, 2006, 11:12 PM
http://ctrlaltdel-online.com/comics/20060224.jpg

Says it all ;) Appart from the "killing you" part :D

Have Fun, despite the lack of WoWishness :)

Edit: I just MAYBE had a revelation! *Whonk!* An inspiration (subatomic idea particle) hit me!
If the dark background on the radar could be made opaque, we“d baeable to overlay it on the Map.
Voilį a "Minimap" :D. Hey Devs, so anyone could choose to use it in such a way, or not :)


CU
Acridiel

aoafizz
November 8th, 2006, 11:35 PM
If the dark background on the radar could be made opaque, we“d ba able to overlay it on the Map.
Voilį a "Minimap" :D. Hey Devs, so anyone could choose to use it in sucha way, or not :)

I think you may have hit on something there.

And I agree ... if you had to run away from something as fast as you could, I guarantee you would jump at some point even if it is as the monster is nipping at your bum. When's the last time you saw a movie foot chase where they didn't leap over at least one obstacle?

vguerin
November 8th, 2006, 11:45 PM
I think you may have hit on something there.

And I agree ... if you had to run away from something as fast as you could, I guarantee you would jump at some point even if it is as the monster is nipping at your bum. When's the last time you saw a movie foot chase where they didn't leap over at least one obstacle?This planet was not our planet of origin, maybe the gravity is too great for anything resembling a "jump" to occur.

wizaerd
November 8th, 2006, 11:52 PM
This planet was not our planet of origin, maybe the gravity is too great for anything resembling a "jump" to occur.

But I can float and twirl around to cast a spell? Doesn't seem plausible to me...

[EDIT] Plus, while I've never done it (yet), supposedly /alert makes your character jump in place waving his arms...

Solaya
November 9th, 2006, 01:18 AM
Erm... Trykers may NEED a hopping feature ;)

climbing would suffice (instead of swimming ALL the way around a city...)

sluggo0
November 9th, 2006, 01:48 AM
I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...

I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...

Well, I tend to agree but offer insights as to why it's hard to make Jump limited to USEFUL use only..

I coded shooter games, and in trying to 'debounce' (that's a geek term for filter excessive unnecessary input -- i.e. if a player holds a key down for the normal duration of someone typing a letter, you don't want to interpret that as a repeating keystroke) jumping, I've never been able to find a happy medium between debouncing jump, and keeping the bunny rabbit pogo guys from annoying everyone, or finding ways to exploit their freedom of action :).

A better solution is to find a way to do that, I couldn't, and haven't played a game with jumping that some other coder has figured out how to make jumping availalbe without pogo people and not have it feel like an artificial game mechanic.. some have done pretty good with 'stamina drain' but again it can be to the point of silly to have any real effect, and feels just as unrealistica as never jumping.

I think that in keeping with that if that was Nevrax's intention, they should smooth out the 'invisible walls' -- spots you should be able to navigate but can't for resaons of the curvature of the hills, because that too is fairly artifical feeling to me.

Otherwise, sounds like a lot others have posted very good answers, and I only suggest try to look at it not so much as what Ryzom lacks compared to other games, as trying to forget what you know, and learn anew how things work. Trying to map Ryzom features onto other games is going to be tough, therre's a lot of really great features that other games don't have, and that does go both ways, but all in all, i've found it satisfying enough to remain for a year so far, which says a lot, I have a short attention span with games generally :)

chessack
November 9th, 2006, 02:15 AM
About the radar.... Yes, it is very minimalist. As someone said above, as you get used to things you will probably find that to be a blessing rather than a bane.

C

ambika
November 9th, 2006, 04:12 AM
Well, I tend to agree but offer insights as to why it's hard to make Jump limited to USEFUL use only..

I coded shooter games, and in trying to 'debounce' (that's a geek term for filter excessive unnecessary input -- i.e. if a player holds a key down for the normal duration of someone typing a letter, you don't want to interpret that as a repeating keystroke) jumping, I've never been able to find a happy medium between debouncing jump, and keeping the bunny rabbit pogo guys from annoying everyone, or finding ways to exploit their freedom of action :).


Oi, Min. I was wondering...what about a bar (like stamina but less amount of stats) that depletes as you use jump but takes quite awhile to regen? I know in BF2 (not sure about other games), you can run but a certain bar depletes and stops you from running all the time (thus forced to use it when necessary). Is that hard to code? Oo;

Not saying I want jumping in Ryzom...I guess it could be nice as long as it's not over done (and only once they sorted out bugs, added other content we've been promised and added additional content we've been asking for at least 1-2 years now...).


As for the radar being minimalistic...I love that about the radar. Just enough to keep it exciting! \o/

It took me awhile to get used to it and watch between zooms when trekking...now, I always use it. ^_^

aoafizz
November 9th, 2006, 07:40 AM
I've covered the radar with the minimap and begun detailing it with notes on where things are ... fixes my problem. Radar is not an issue ... I just won't use it as I no longer need it. :)

Nah, sorry ... lack of jumping is still a lack plain and simple. I do agree though that there are plenty of wonderful things to the game. What I need to decide is if the pros of the game outweigh the cons. I'm not sure yet ... I get the feeling that life is completely different on the mainland and it's a shame I cannot experience any of that to see for myself if the rest of the game will add more pros or cons.

I'll just have to make an educated guess. I do so LOVE the skill system, however. It far outstrips any other MMO hands down ... it's not even close.

Oh, while I'm thinking about it ... is the occasional lack of animation a normal thing? It seems that every so often during combat, the appropriate animation just doesn't happen for whatever reason. Just curious.

nephy13
November 9th, 2006, 08:57 AM
Considering the jumping situation again, I have to agree that the lack of jumping is painful in the extreme; not because I can't jump, but because the scenery has clearly been designed with jumping in mind. I can't jump from a tryker city into the water about 3 feet beneath me. I can't jump off an island that is mostly surrounded by cliffs about 3 feet high. Similar problem occur for tiny "cliffs" or even steps on-land too. Any of these problems could be mostly fixed if I could just fall or if I could climb steep angles (perhaps at a much reduced rate?) - I really don't have to be able to jump over tall buildings (This isn't City of Heroes!).

Mobs can walk through barriers but even a lanky zorai can't get over a 3-foot fence. Pathfinding algorithms anyone?

buupi
November 9th, 2006, 10:45 AM
So from now on, I will refer to it not as a minimap but a radar. I still find it unhelpful. I will be using the "shrinking the map" suggestion.


As an addition to all map/radar topic, there's allso feature in radar where ye can choose to use your map markings. That way ye get more tools to measure distances (this can be actually sometimes used for triangulation of exact spot of some location, because map markers are not too accurate) and compass directions to your markings.

Overall Ryzom map is not a accurate 3D model of Atys landscape and so it might be confusing at start, but in a time you will know your way arond Atys areas, with map or wihout it :)

Astovidatu

sluggo0
November 9th, 2006, 07:48 PM
Oi, Min. I was wondering...what about a bar (like stamina but less amount of stats) that depletes as you use jump but takes quite awhile to regen? I know in BF2 (not sure about other games), you can run but a certain bar depletes and stops you from running all the time (thus forced to use it when necessary). Is that hard to code? Oo;

I've done that, I just hated the way it felt to play it myself ;), I thought at first it was the way I did it, but after tweaking it a lot, I tried other games with that concept... it just doesn't feel right to me, I don't get exhausted after hopping 3 or 4 times IRL. So, I'm saying It's 'possible' but feels very artificial.

Mind you, on sober reflection, we can 'pogo hop' by hitting the sit toggle key repeatedly, so what's the difference? If someone is being too much of a jack@ss while hopping, you can always TP away and ignore them :).

sluggo0
November 9th, 2006, 07:50 PM
Overall Ryzom map is not a accurate 3D model of Atys landscape and so it might be confusing at start, but in a time you will know your way arond Atys areas, with map or wihout it :)


I've heard (so it may only be rumour) that the idea is that we don't have detailed maps becuse the map makers didn't have perfect knowledge nor precise measurements of the areas they mapped for us... so it may be intentional (or is that marketing putting a spin on a bug? hehe dunno).

wizaerd
November 9th, 2006, 07:59 PM
To prohibit or limit a specific character action because it was way overused (abused) in other games is just not a valid reason. We all accept that the typical Ryzom player will most likely be more mature and not given to wanton hopping about. Would it happen? Most likely, but the mature crowd that knows when to use it, and make the best effective use of it should not be limited. Because a character can hop or jump about is not going to drive the l33t kiddies to this game.

Can we get along without it? Of course, as has been shown during the last two years. But is it a useful ability? While merely subjective, I believe it would be.

vguerin
November 9th, 2006, 08:04 PM
But I can float and twirl around to cast a spell? Doesn't seem plausible to me...That's magic silly :P Wouldn't be magic if it could be explained now would it ?

wizaerd
November 9th, 2006, 08:07 PM
That's magic silly :P Wouldn't be magic if it could be explained now would it ?

I knew eventually somebody would answer that way... surprised it took so long... heh heh heh

Anyways, if the gravity was so much that we couldn't jump (although using /alert jumping is possible, just not over obstacles), it's doubtful we'd even be able to stand much less swing a weapon...

ambika
November 9th, 2006, 11:09 PM
I've done that, I just hated the way it felt to play it myself ;), I thought at first it was the way I did it, but after tweaking it a lot, I tried other games with that concept... it just doesn't feel right to me, I don't get exhausted after hopping 3 or 4 times IRL. So, I'm saying It's 'possible' but feels very artificial.


Well, ya can make it so it's 8-10 hops..but each hop isn't as high as the previous one. :p

And I'd get exhausted jeesh...>.>

leckleck
November 10th, 2006, 05:18 AM
I don't want to be able to jump.

What I do want is for NO invisible walls. I want to be able to fall down a cliff. This morning I came to the top of a waterfall, and the water was falling down the cliff around me, and yet I was prevented by an invisible wall to fall down with the water. This is really unrealistic and totally broke my immersion.

I also want to be able to jump (or climb or hop or whatever) over a small fence (that is no taller than my Zorai's knee!)

aoafizz
November 10th, 2006, 06:28 AM
I must say that of the many official MMO forums that I am subjected to on a regular basis, at least this one has intelligent discussion rather than open slamming of people for no apparent reason.

Thanks for all these thoughts and ideas, folks. Keep up the good discussion.

olepi
November 10th, 2006, 06:46 AM
I must say that of the many official MMO forums that I am subjected to on a regular basis, at least this one has intelligent discussion rather than open slamming of people for no apparent reason.

Thanks for all these thoughts and ideas, folks. Keep up the good discussion.

That is the most ridiculous and stupid thing I have ever read, dood :P

Olepi

aoafizz
November 10th, 2006, 10:11 PM
Goober! ;)

wizaerd
November 10th, 2006, 10:33 PM
Goober! ;)

A chocolate covered peanut? I'd rather have a raisinette please... :)

romoko12
November 13th, 2006, 05:07 AM
Hey aoafizz, i've just started as well, and have also come over from the level 60 chaos from wow. I have mostly the same questions as you, but one new one...

What podcast are you co-host of? I'd love to have a listen.

I've playing in game for a few hours and found the community great!

-Romoko

P.S. i ran into Zerlin ( a great GM that helped me with the connection problems i had ) within the fist 10 mins of playing. I played wow for 2 years and never saw a GM =)

aoafizz
November 13th, 2006, 06:33 AM
What podcast are you co-host of? I'd love to have a listen.

The podcast is called Aerthyr Battlecall. The link is in my signature. :)

weaz01
November 13th, 2006, 10:43 PM
P.S. i ran into Zerlin ( a great GM that helped me with the connection problems i had ) within the fist 10 mins of playing. I played wow for 2 years and never saw a GM =)
I'm another WoW convert, and that's one of the things that really impressed me. I had somehow managed to get myself stuck in a ring of packing crates at the Leviers camp north of Pyr (the Fyros home city), and put in a ticket... much to my surprise (a very pleasant one), a CSR came to my rescue in a matter of all of about 30secs, and was very friendly and helpfull. The customer service in this game is about a thousand times better than any other MMO I've played.

As for the game itself, the game system is absolutely beautiful in it's complexity without making the actual combat overbearing. When fighting, I almost always punch only one or two buttons during the actual combat, but setting up what exactly those buttons do is something that took me a good while to decide on, and I'm constantly trying different things with them. :)

I also love the fact that you can switch from heavily armored melee fighter to nuker/healer with nothing other than a quick change of gear, or go medium armor full time for a fighter/mage combo. There's just so many options on what to do with your character in Ryzom.

rushin
November 14th, 2006, 01:11 AM
I also love the fact that you can switch from heavily armored melee fighter to nuker/healer with nothing other than a quick change of gear, or go medium armor full time for a fighter/mage combo. There's just so many options on what to do with your character in Ryzom.

yep yep. once you get over the 'i am a warrior, i hit things hard!' and move along to 'i am a warrior, who moonlights as a priest, does elemental with lower level teams, crafts amazing armor and digs in the pr' you really start to enjoy yourself i think.

Because there are so many skills you find you can form teams with any combination of players without much stress, and it's always fun to do different stuff even if you started out with no intention of ever trying it.

welcome and hf :D

sutekina
November 17th, 2006, 06:22 AM
I came from the WoW community too
I like this game better caz it doesnt take up as much of my time