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Quick Question [Archive] - Ryzom

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sygma
November 23rd, 2006, 10:08 AM
In a guild there are High Officers, Officers and Leaders.
I'm confused on what each can do and how many you can have.
Can anyone just quickly go over it?

Solaya
November 23rd, 2006, 10:38 AM
Leader - kick, invite, promote, demote members, officers, highofficers. acess guildinventory, declare wars, troup management for outposts.

High Officers - kick, invite, promote, demote members, officers, acess guildinventory, declare wars, troup management for outposts.

Officers - kick and invite members.

ruslan
November 23rd, 2006, 10:45 AM
1 Leader

5% High Officers

10% Officers

Leader can also declare guild allegences.

thlau
November 23rd, 2006, 11:59 AM
Leader - kick, invite, promote, demote members, officers, highofficers. acess guildinventory, declare wars, troup management for outposts.


Leader can promote guildleader, too. And demote her/himself

sygma
November 23rd, 2006, 05:15 PM
Ah ok thanks.

Leader can promote guildleader, too? what do you mean?

ruslan
November 23rd, 2006, 05:19 PM
If the guild was to change leader, it can only be done by the current leader, by promoting someone else into that position.

philu
November 24th, 2006, 10:23 AM
When you create a guild, you get 1 High Officer and 1 Officer

5% High Officers

That's another HO every 20 members (21, 41...)

10% Officers

That's another officer every 10 members (11, 21, 31....)

Leader can also declare guild allegences.

This is not actually a game mechanic though, just an RP thing.

iwojimmy
November 24th, 2006, 01:04 PM
...., 31....)



This is not actually a game mechanic though, just an RP thing.

actually, I think they meant faction allegiance

philu
November 24th, 2006, 04:07 PM
actually, I think they meant faction allegiance

Ah yes, silly me. :D

Yes the GL is also the only one that can set the Faction and Civilisation allegiance of the guild by doing the rites.