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Server Move [Archive] - Ryzom

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neofyte
January 16th, 2008, 03:39 PM
When did GameForge move the servers, was it beginning of Feb? Wonder if they bought a year of server time?

acridiel
January 16th, 2008, 05:50 PM
Huh?
What?

Why?

As far as I know, those are their own servers ;)

CU
Acridiel

kuroari
January 16th, 2008, 10:53 PM
there WAS a move, it happend at the time they got rid of jolt (obviously :p) .. that might help to remember when it happened..

neofyte
January 17th, 2008, 03:09 PM
Yeah it was around the the beginning of Feb. and if i can recall the Klients conversation that took place with Phelan they were moving the game to the same hosting company which hosts their other games as "they offered us a great deal". I dont suppose anyone saved a transcript of that Klients session?

jable
January 18th, 2008, 01:46 PM
http://forums.ryzom.com/forum/showpost.php?p=384797&postcount=1

kaetemi
January 19th, 2008, 11:55 AM
As far as I know, those are their own servers ;)I don't think it's their own datacenter, though ^^

iphdrunk
January 21st, 2008, 02:28 PM
I don't think it's their own datacenter, though ^^

I don't think so either. As neofyte said, Phelan IRC chat mentioned they got a better deal than Jolt, but (s)he? never mentioned that they were hosting themselves the service (i.e. they have to "pay the bandwidth" too)...

I am yet another player that tends to think what other players have said: that the hosting was payed in advance (e.g. one year) when Jolt was dismissed (around this time last year). It would seem that we may be running on pre-paid (e.g. not-free) time until this runs out. I would not expect the servers to be kept up "as long as there is no new buyer", not with current hosting prices. I'd be surprised otherwise, but it seems reasonable to expect GF to "unplug" as soon as they must shell out an extra couple'o'grand.

Unfortunately, in line with almost 4 years of communication regarding Ryzom future, we may not be aware of it until it happens, e.g. don't dream of an official commit or announcement to keep the servers running...

Pessimistic "Harbingers of Doom" :o

beaut666
January 23rd, 2008, 05:11 AM
I am yet another player that tends to think what other players have said: that the hosting was payed in advance (e.g. one year) when Jolt was dismissed (around this time last year). It would seem that we may be running on pre-paid (e.g. not-free) time until this runs out.

This was my point a few posts ago. No one buys servers for their game, website, whatever. I mean, of course, SOME companies do. But not a company such as game forge. They rent them. At least, thats MY guess.
Beau

kalindra
January 23rd, 2008, 09:37 AM
Let's think about it this way :

Most Game Forge games are free to play browsergames with optional premium accounts and item shops (I know what you all think about that). Even their PoS asian MMO (Metin2) is free to play. Yet they still generate enough income with their "optionnal" paying products to host several servers per language version of each game and to release new servers regularly. Of course, a PhP game isn't as big as a MMO, but they still receive thousands of visitors a day. There goes the bandwith.

This is only pure speculations, but considering they don't have to pay for developers anymore, hosting Ryzom probably doesn't cost them that much to host, since they got such a "great deal", probably because of what they are already hosting at the same place. If they were really so greedy for hosting space, they would already be hosting something else instead of Ryzom on that pre-paid. Something that brings in an income of some kind to compensate with their failure on Ryzom (and pay the debt to the liquidator).

My point is, they could have shut down Ryzom long ago, yet we've been able to play it for months. I don't think Ryzom uses that much bandwith compared to all their other stuff, simply because there is much, much less traffic. If anything, they'll probably renew the hosting and use it for something else as soon as Ryzom is sold (and probably moved elsewhere, yet again).

Ryzom would probably have been sold a while ago if the French authorities hadn't been so absurdly slow in realising that there was still a debt to the previous liquidators on the game's ownership. Now let's just hope that I'm right about the hosting and everything should be fine... :rolleyes: ...as long as we're not stuck in such a situation for a year.

*allergic to doomsingers*

ajsuk
January 23rd, 2008, 10:35 AM
Seems like it's been a year already. :p Here's hoping Ryzom continues to run though.

Wonder if some kind person will backup the database for any new owners to use. :rolleyes:

kalindra
January 23rd, 2008, 11:37 AM
My guess is : if the liquidators are intelligent enough and want to obtain a good price from the buyer, they want to preserve the remaining playerbase, that and the newcommers who bought retail boxes to be able to access the mainland.

1) Remaining playerbase
2) Potential playerbase

Even if the numbers aren't high, a game without players or people willing to play (and pay subs) isn't worth much. If they pull the plug, they lose both in in less times than it takes to spell "bankruptcy". :rolleyes:

ajsuk
January 23rd, 2008, 12:07 PM
Oh of course, the digital property ought to be included. I just wondered if data since the bankruptcy declaration would be included/passed on.

rosarot
January 23rd, 2008, 12:45 PM
Bender: "I can't see anything, what's going on? Are we boned?"
Leela:"Yes, we're boned"
Bender: "Oh, man!"

beaut666
January 24th, 2008, 08:01 AM
Well Sherk, you might be right. You're so smart. No wonder I thought you were so cool!

Let's think about it this way :

Most Game Forge games are free to play browsergames with optional premium accounts and item shops (I know what you all think about that). Even their PoS asian MMO (Metin2) is free to play. Yet they still generate enough income with their "optionnal" paying products to host several servers per language version of each game and to release new servers regularly. Of course, a PhP game isn't as big as a MMO, but they still receive thousands of visitors a day. There goes the bandwith.

This is only pure speculations, but considering they don't have to pay for developers anymore, hosting Ryzom probably doesn't cost them that much to host, since they got such a "great deal", probably because of what they are already hosting at the same place. If they were really so greedy for hosting space, they would already be hosting something else instead of Ryzom on that pre-paid. Something that brings in an income of some kind to compensate with their failure on Ryzom (and pay the debt to the liquidator).

My point is, they could have shut down Ryzom long ago, yet we've been able to play it for months. I don't think Ryzom uses that much bandwith compared to all their other stuff, simply because there is much, much less traffic. If anything, they'll probably renew the hosting and use it for something else as soon as Ryzom is sold (and probably moved elsewhere, yet again).

Ryzom would probably have been sold a while ago if the French authorities hadn't been so absurdly slow in realising that there was still a debt to the previous liquidators on the game's ownership. Now let's just hope that I'm right about the hosting and everything should be fine... :rolleyes: ...as long as we're not stuck in such a situation for a year.

*allergic to doomsingers*

iphdrunk
January 31st, 2008, 07:15 AM
This is only pure speculations (...) hosting Ryzom probably doesn't cost them that much to host, (...)they could have shut down Ryzom long ago, yet we've been able to play it for months. I don't think Ryzom uses that much bandwith compared to all their other stuff, simply because there is much, much less traffic.(...) Now let's just hope that I'm right about the hosting and everything should be fine...

*allergic to doomsingers*

*Hands Sherkalyn a handkerchief*

forgot to take those pills, for your Allergy?

Edit: unfair/unethical quoting.. fixed :)

kalindra
January 31st, 2008, 07:39 PM
OKAY ! I was wrong... but you obviously deleted the most important parts : "Let's just hope that I'm right..." and "This is only pure speculations..."

:mad: Seems I had underestimated GameForge's capacity to screw their (previous) customers :(

iphdrunk
January 31st, 2008, 07:58 PM
OKAY ! I was wrong... but you obviously deleted the most important parts : "Let's just hope that I'm right..." and "This is only pure speculations..."

You are right, post edited -- out of context quotes --. In my defense :o , it wasn't intentional, I overacted trimming here and there :)

* hopes the doomsaying isn't aggravating Sherkalyn's allergy... *


:mad: Seems I had underestimated GameForge's capacity to screw their (previous) customers :(

We never got true honest communication from them, their CEO-whatever was clearly uncomfortable when confronted / asked about Ryzom (in an interview IIRC), and other than Phelan "best-intentions" irc-chat, their (lack of) actions spoke louder than their (broken) promises...

I can't blame anyone that thinks that GF was an opportunistic player that jumped in for a quick buck when the Ryzom "auction" was made public and who abandoned the ship as soon as they though it appropriate, failing to comply with quite a few obligations -- unethical?-- because we would have little reason to think otherwise (although GF France should not be put in the same basket, they basically had to wear the hat of their owners); but in this case.... we can't expect them to renew hosting services either, and spend one single €/$ in something they clearly have no interest n.