View Full Version : Plot Item Left Behind.. how to prevent?
vonzuben
December 11th, 2008, 10:35 AM
If you have a reward (Plot Item) given to a player and that player then logs with it still in their inventory, a little backpack-like looking thingie is left behind. That backpack can be “killed” and then the player doing the killing ends up receiving the item(s) that the other player who logged had. This is bad!
How can I prevent these backpacks from being left behind, or at least prevent them from giving the items to other players?
acridiel
December 11th, 2008, 10:53 PM
This is mainly done to prevent players from taking "rewards" with them to the Mainland.
No item (should be) can be taken from the Ring to the servers. And to, in case of a disconnection of the carrying player, enable others of his party to further play the Scenario. Imagine someone crashes and/or logs out while carrying the important item and can´t come back to the Ring with it for whatever reason.
So, the only way to "prevent" someone from taking the item, is for them not to take it. Unless the item in question has to be delivered to an NPC IN the Scenario, in which case it vanishes from the players "backpack" (inventory).
If your scenario, as I presume, is ended with the taking of said item, why do players stay behind anyway?
CU
Acridiel
vonzuben
December 12th, 2008, 01:14 AM
My scenario is intended to stay up perpetually for a few weeks over the holiday season. I think of it as being more like visiting any land on the mainland, not an act based thing with and ending.
There are several plot items. Some are meant to be given (turned in) to an NPC. In testing with some people going in and out, even the plot items that are meant for an NPC is being left in the backpack. It would be fine if the pack can only be “opened’ by the player who left it upon returning, but it’s allowing any player to retrieve it and in fact the returning player then can’t get it.
So I’d love to find a way of preventing these backpacks from existing in the first place.
sidusar
December 12th, 2008, 02:08 PM
How can I prevent these backpacks from being left behind, or at least prevent them from giving the items to other players?
You can't, and it's been a thorn in my side when hosting Ring maps. :(
Not even restarting the act gets rid of the backpacks. To make them go away requires taking down the entire scenario and loading it up again. :rolleyes:
The idea behind this is that it doesn't become impossible to complete the scenario because the required plot item is gone. However, I usually set my scenarios up so that the item can be regained in the proper way anyways, and all these backpacks do is give later players a shortcut that makes them miss part of the scenario.
sehracii
December 12th, 2008, 02:14 PM
All I know is I'd loooove to have these backpacks placeable with real items on the mainland. :rolleyes:
vonzuben
December 12th, 2008, 08:01 PM
However, I usually set my scenarios up so that the item can be regained in the proper way anyways, and all these backpacks do is give later players a shortcut that makes them miss part of the scenario.
Yup exactly same deal for me. Not only does it give them a shortcut, but it creates confusion. Oh well so far it’s the only problem I seem to have. I find the ring much less buggy than the rep it’s got. Everything works as intended.
acridiel
December 12th, 2008, 10:10 PM
Perpetually?
How in heavens are you going to manage that?
Stay logged on 24/7? No forced disconnection by your DSL-Host?
CU
Acridiel
vonzuben
December 13th, 2008, 02:06 AM
It’s one of the members in our guild doing it for me with a separate computer/account. Yes it could be disconnected and might be not up right away if the Ryzom server is rebooted. But if someone is in at the time the scenario stays up (yes even during the server reboot). So you could say it will up almost perpetually.
kaetemi
December 13th, 2008, 03:15 PM
All I know is I'd loooove to have these backpacks placeable with real items on the mainland. :rolleyes:Hahah, yeah, that would be fun, send in a suggestion ticket :D
I can't wait to see someone put 255 backpacks in one place :rolleyes:
vonzuben
December 14th, 2008, 10:07 AM
Turns out that this is not such a problem after all. The “backpacks” seem to despawn after some time (maybe 20mins). I had envisioned the place being cluttered with backpacks but that’s not happening after being online 3 days.
chibiarc
September 22nd, 2009, 12:29 PM
This is interesting. I've always been annoyed by the backpacks. I wish for an option to toggle them on or off by the scenario creator. I do understand the need for them with scenarios that depend on story items alot. Like take this cursed stone to xyz to advance the story. If the player with the cursed stone logs out / crashes, the stone is gone, the scenario stalled, because there naturally was only *one* cursed stone.
However in the other case, like my party scenario, I have introduced a local currency players can earn and spend. Usually they earn more then they spend and once logged out a backpack containing the currency stays. Now if another player was to log in, obtaining the backpack(s) would instantly give him/her alot of money and spoiling the fun of earning it.
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