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Kitin invasions: Empowering hominkind [Archive] - Ryzom

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michielb
July 10th, 2009, 04:46 PM
From what I've seen from invasions so far it seems to me like there is a switch somewhere that says: "Kitin Invasion" that can be toggled on or off. Would it be possible to change this so that homins themselves could push back the invasion by killing a fixed number of kitin invadors?

What i mean is this: from the moment an invasion starts a fixed number of kitin is set to spawn in several spawn waves. Killing these kitin and handing in the kitin pieces will decrease this number by the number of kitin pieces handed in, if the right amount of pieces is handed in no more kitin will spawn and the invasion is pushed back until the next time.

This would reduce the helpless feeling people get when nothing the do has any effect on the mob disrupting their gameplay and make good on the promise beeing able to affact the world through our actions?

Not sure how hard this would be to implement but I might be a nice idea to look into...

liseke
July 10th, 2009, 08:14 PM
erm, michielb, handing in the mission mats and supplying the camps decreased their %, with a lower % there actually were less kitin in that area...

but heck xD

michielb
July 10th, 2009, 09:25 PM
erm, michielb, handing in the mission mats and supplying the camps decreased their %, with a lower % there actually were less kitin in that area...

but heck xD

First off: the name (still) is Machieltje read the bloody sig that's what it's for!

Secondly I wasn't talking about the camps nor was I talking about this particular event I was talking about invasions in general making a suggestion about how I thought it should work but I guess I shouldn't bother as people seem hell bent on misreading me whatever I type...

liseke
July 11th, 2009, 10:48 AM
From what I've seen from invasions so far it seems to me like there is a switch somewhere that says: "Kitin Invasion" that can be toggled on or off.

suggests to me you're talking about every invasion. For this invasion there is no "switch" it seems. Other than that I do think your suggestion is valid, it even looks like the dev think the same way as you, at least with the current invasion.

and as for

First off: the name (still) is Machieltje read the bloody sig that's what it's for!

chill out is all I have to say to that.

michielb
July 11th, 2009, 11:22 AM
suggests to me you're talking about every invasion. For this invasion there is no "switch" it seems. Other than that I do think your suggestion is valid, it even looks like the dev think the same way as you, at least with the current invasion.

and as for



chill out is all I have to say to that.


As far as I can tell the current event does have a switch that needs a GM to flip it and the fact that kitin numbers only went down after the event enforces that believe.

What I suggest is that players, by simply killing KotD, can determine how low an invasion lasts: kill enough and no more will spawn. No GM or CSR turning off or lowering the spawn but player actions that really make a difference...

acridiel
July 11th, 2009, 12:41 PM
Sure, would be nice to have a "self determined Invasion", that relied on the number of Invaders truly killed by the Homins.

But I see a few problems there:

1. Itīll possibly over too soon. As (hopefully) players would band together (yes, I know, rather unlikely) to kill the attackers in one big sweep.

2. It could last too long, because of many not wanting "to grind Kitin" for so long. (Actually thatīs what happened on Thursday, some complained about that particular fight against the Kitin being "nothing but a big grind")

3. New players would be even less helpful, if there werenīt "other" activities to hold back the invasion. Now they can at least forage, or ride. (If they dare and others help them)

CU
Acridiel

liseke
July 11th, 2009, 06:35 PM
As far as I can tell the current event does have a switch that needs a GM to flip it and the fact that kitin numbers only went down after the event enforces that believe.

The big difference between 100% kitin occupation and 95% was not noticeable no. But after the event, a region that said 15%, and was brought back to 0%, gradually showed less Kitin. Even while fighting during the event on thursday, they didn't depop all of a sudden. A lower % meant certain areas in the region no longer occupied.

michielb
July 11th, 2009, 10:15 PM
Sure, would be nice to have a "self determined Invasion", that relied on the number of Invaders truly killed by the Homins.

But I see a few problems there:

1. Itīll possibly over too soon. As (hopefully) players would band together (yes, I know, rather unlikely) to kill the attackers in one big sweep.

2. It could last too long, because of many not wanting "to grind Kitin" for so long. (Actually thatīs what happened on Thursday, some complained about that particular fight against the Kitin being "nothing but a big grind")

3. New players would be even less helpful, if there werenīt "other" activities to hold back the invasion. Now they can at least forage, or ride. (If they dare and others help them)

CU
Acridiel

A system like the one I described would of course need fine tuning but even with the current invasion there are people who think it lasted too long. What i suggest however means players themselves can influence the duration to some degree.

As for point 3, there could be other ways to get newbies involved. For instance digging and crafting missions to keep city guards equipped and there's no reason why supply missions have to be abandoned.

@Nikopol: I could be wrong but I think there was a CSR leading the hunting parties (there certainly was one in the lakelands) and as we know CSR's can influence mob spawns (the infamous invasion switch I mentioned earlier.)

michielb
July 11th, 2009, 10:20 PM
Just to be clear: what I would like to see is KotD not respawing after a predetermined number of kitin have been killed. In other words you can actually clear an area of KotD and once they're gone they won't come back.

Edit: in other words not some statistic on a website telling me we were 50% successful but actually seeing in game that we have eliminated all invadors....

raven58
July 12th, 2009, 08:17 AM
A few years back now i took part in a "Kitin invasion",not sure if it was called an Event back then!...anyway as what i cam remember the Invasion took place in Knoll Of Dissent and for days we killed the Kitins and had to do missions to aid the fight against the nasty Kitins.....some had found out that the main boss,(not sure of the name ) of the invasion would have to be killed to end the invasion and drive the kitins back to the depths.
A group had found out where the boss was and we decided to go and kill the darn thing...about went past and it was still alve with full health..lol in the end we gave up.
Come the last day of the "Event" we where told to gather together near Towerbridge Way (KoD) to fight our way through to the Kitin boss and kill him/her.
We was lead all over KoD killing as we went along and lead by the Event team and you know we killed that darn boss within 30-60 seconds lol .
From that day onwards i have never taken part in this type of Event ...the game Ryzom is open-ended but the Events like "Kitin invasions" are not you have to play it out step by step and cannot deviate from the plan or time frame(span) of the Event,Hey it might be heaven for you Role players and title huggers in Ryzom - go knock yourselves out lol but that not my thing !
Thumbs up for putting an Event on anyway.
Cheers!

liseke
July 12th, 2009, 08:48 AM
Edit: in other words not some statistic on a website telling me we were 50% successful but actually seeing in game that we have eliminated all invadors....

if the website said 50%, in the game world, the kitin population was at 50%.

(isn't that the third time i'm saying this?)

thlau
July 12th, 2009, 10:47 AM
if the website said 50%, in the game world, the kitin population was at 50%.

(isn't that the third time i'm saying this?)
Sure, you now said it several times, but my observation is a different one. While the percentages of 'Kitins left around camp X' in the lakelands were about 95%-97% the 'Kitins fought back' percentage in the game was still 0%.
I complained several times about numbers not matching. I can't remember when that was fixed, but it was already several days into phase 2 or the invasion.

I agree with Machieltje, I too like to see a direct player character influence on the event, something not tied to missions. In my memory we wiped Dew Drops at least two times of KotD during the start of the event to no effect on the statistical numbers in game or the webpage, but doing the same during an official event did helped. I think Ryzom deserves better events, and I am sure the developers can do that.

ldjaggy
July 13th, 2009, 03:02 PM
I agree with Machieltje, I too like to see a direct player character influence on the event, something not tied to missions. In my memory we wiped Dew Drops at least two times of KotD during the start of the event to no effect on the statistical numbers in game or the webpage, but doing the same during an official event did helped. I think Ryzom deserves better events, and I am sure the developers can do that.

Thats like asking for a direct effect on the land when I kill massive amounts of X creature. If that was the case code-wise, nothing would still be alive in Atys today!! It is much easier to take to task the mission in question to create the effect of a reduced population of the Kitins. On the other hand, for those of us who haven't achived the title "Kitin Mass Murderer" yet, we like the idea that we can still directly attack the spawns in question without affecting the mission-percentage, and those Kitins will still re-surface for another round of battle.

I recommend that if you want to wipe out all of the Kitins in question, take the missions first, then go on your battle spree...

michielb
July 13th, 2009, 05:17 PM
Thats like asking for a direct effect on the land when I kill massive amounts of X creature. If that was the case code-wise, nothing would still be alive in Atys today!!

I'm aware it doesn't work like that but then that's not what I'm asking for. The changes I'm suggesting would only apply to the KotD.

(mind you I wouldn't mind some kind of system where environmental damage was possible but only as a social experiment to confirm my suspicion that people will destroy what they have rather than share it with others.)

It is much easier to take to task the mission in question to create the effect of a reduced population of the Kitins. On the other hand, for those of us who haven't achived the title "Kitin Mass Murderer" yet, we like the idea that we can still directly attack the spawns in question without affecting the mission-percentage, and those Kitins will still re-surface for another round of battle.

Fist of all I don't see what's so great about being a mass murderer of any description, Guardian of Atys yes but a mass murderer. Running around with a title like that I'd aleays be afraid of having to someday face a war tribunal for crimes against kitin kind. "Atys defender" or "Hero of Atys" would be better.

Secondly, there are people who can not participate in the event and who's gameplay is(was?) seriously hindered by the event so it shouldn't laste too long lest new players leave out of frustration.

I recommend that if you want to wipe out all of the Kitins in question, take the missions first, then go on your battle spree...

Hm, isn't that part of what I was suggesting?

thlau
July 14th, 2009, 09:07 AM
I recommend that if you want to wipe out all of the Kitins in question, take the missions first, then go on your battle spree...
Yes I want to wipe out all Kitins invading our lands, and I don't care for a title.
And even if you take the missions that tell you to kill Kitins of the Depth for kitin pieces, you will surprised to realize that they don't fight back the Kitins in the means of the event.