View Full Version : Suggestion(s)
takhion
September 22nd, 2004, 09:19 PM
Please consider listing the mission objectives in reverse order int he journal.
Silly that I need to scroll down (or make the window bigger) just so I can see what the next step is. The next step, the information I really care about, should be at my fingertips.
takhion
September 23rd, 2004, 02:20 AM
In the loot window we get
loot all
drop all
We need a way to quickly loot all the non-mission items.
Or loot all useful items, meaning don't loot mission items that do not fit any mission I am currently working on.
fitzrpg
September 24th, 2004, 10:25 PM
In the loot window we get
loot all
drop all
We need a way to quickly loot all the non-mission items.
Or loot all useful items, meaning don't loot mission items that do not fit any mission I am currently working on.
Anything to loot easily without filling the inventory with trash would be great.
gralen
September 24th, 2004, 11:10 PM
Anything to loot easily without filling the inventory with trash would be great.
Click only on the items you want to keep and drop all the rest.
plarfman
September 24th, 2004, 11:14 PM
ditto to the above statement I see no need to add a button to keep only useful stuff unless you cant spare the 2-3 seconds it takes to click on the stuff you want.
Virgil
September 25th, 2004, 03:20 AM
Please consider listing the mission objectives in reverse order int he journal.
Silly that I need to scroll down (or make the window bigger) just so I can see what the next step is. The next step, the information I really care about, should be at my fingertips.Just to let you know, the best way to submit game design suggestions is by using the email support tool, and sending them in using the comments/suggestions category. You can get to the tool here: http://www.ryzom.com/support/?sor_community=na
Although we'll do our best to make sure the developers know what people are suggesting on the forums, it's already a bit hectic here and it's only going to get busier as time goes on. Sending the suggestion to the email system will make sure that it gets to the right people.
fellgrim
September 25th, 2004, 03:29 AM
Perhaps a 'suggestions to developers' forum? That way all of us here on the forums know what questions are being asked so we don't irritate the devs with useless spam emails on topics already under discussion. Plus the players themselves can weigh in on the suggestions and discuss their relative merits.
Virgil
September 25th, 2004, 03:50 AM
In the loot window we get
loot all
drop all
We need a way to quickly loot all the non-mission items.
Or loot all useful items, meaning don't loot mission items that do not fit any mission I am currently working on.I have an answer for you on this one at least:
Yes. Patch One. Here is how it will work: If you aren’t on a mission and you don’t need the special item, you won’t even see it. If you are on a mission and you need it, you will automatically loot it. You won’t need to see/select it. It will be in your inventory.
So it's coming soon, after the patch gets through inspection. Keep an eye out for the full patch notes for more detail :)
Satchi
September 25th, 2004, 03:52 AM
Quick Update:
In Patch One, you will no longer even see the items you can't use (mission items) on the creatures if you don't have need of that item.
If you do need a certain item for a mission, it will 'autoloot' into your inventory and well... you wont see it on the corpse either but you will now have it.
This should cut down on some of your clutter -- see we do listen! :)
I've posted a lot of details about the upcoming patches to all the CMs and you should be seeing updates soon.
thanks,
Cilar
September 25th, 2004, 04:04 AM
what is the ETA for this patch ?
Satchi
September 25th, 2004, 04:33 AM
what is the ETA for this patch ?
Hi Cilar,
The rollout of this first Patch is as follows...
It's in internal testing now. (has been for awhile)
It heads to the Advanced test server mid to late next week.
It will spend at least a week on the ATS (advanced test server) depending on feedback & any problems found, it will be rolled out as soon as possible after that.
Earliest: 2-3 weeks. Latest: 4 weeks. (these are estimates... any big problems we find that cause things to go boom in the night are likely to alter the schedule a bit)
Thanks,
Cilar
September 25th, 2004, 04:43 AM
Thank you very much.
I can't wait to see the complete patch note :p
takhion
September 25th, 2004, 04:52 AM
Hey thanks. That is fantastic.
Some positive feedback...
I know these useability enhancements are often looked upon as trivial.
But believe me, users will appreciate it when they can focus more on fun and less on minutia.
lyrah68
September 25th, 2004, 10:59 AM
I noticed ALOT of fixes, patches and additions from beta to release...so it is rather clear to me that the devs et al are on the ball and care.
As to the timing of patches, I would rather have a patch FULLY tested before it is released than get a tangled up bugged up mess that requires WEEKS of patches patching the patch that patched the patch of the patch (Al la EQ style), or the "patches are monthly don't even EXPECT one before that, and you get whatever we got, bugged or not" of Earth and Beyond and Lineage2 (which in L2 the patches are SO far apart that they call them something else entirely, the patch I recall was at least three MONTHS after release and there were serious issues that never got addressed that ran me off).
I would like to see "regular" patches and a schedule of maintanence that is rather well known.
All in all, I think yall are doing the best job of ANY game live or beta (that I know of). Bravo!
fitzrpg
September 25th, 2004, 10:59 AM
Hey thanks. That is fantastic.
Some positive feedback...
I know these useability enhancements are often looked upon as trivial.
But believe me, users will appreciate it when they can focus more on fun and less on minutia.
Exactly, thank you for thinking of and working on this. It will really be a lot more fun when niggling little annoyances aren't there.
Fitz
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