View Full Version : Are you guys friggin' kidding me??!!
altomesa
December 8th, 2004, 06:33 PM
New patch = quadruple mob spawns, including aggro. Can't even get to my forage locations without aquiring a serious DP in the process, at least in Zorai anyways.
So are we back to the "don't leave town without a group of 9+ level 150+ characters or else it's instant death" train of thought here? I hope this is a bug, otherwise, I think I've about had it.
I really hate to rant because this game has (or had) so many good points, but if you can't leave town, then what is the point? The game should be fun and enjoyable, not cause more stress because even at level 115 you still can't walk 20m without having your ass handed to you.
raynes
December 8th, 2004, 06:49 PM
Can you try to find new harvesting spots?
zonoli
December 8th, 2004, 07:39 PM
Agreed - This is Absurd.
This game has Zero day to day content other than foraging as far as I can see. A bi-weekly event is not content for a Wednesday afternoon.
I've checked Abyss kami, Wastelands kami -- both have agg at the kami. I tried to go to Dyron, agg at Dyron kami, and prime forage locations. I moved to Thesos, and nice kitties are aggroing people foraging by Thesos kami.
At this point, my toon is just swimming in Lake Thesos. I can only hope that this is a bug that will be fixed quickly. Can anybody verify if this is intended? Patch notes said nothing about mass mob breeding while servers were down.
ichigono
December 8th, 2004, 08:04 PM
Can you try to find new harvesting spots?
Zorai isn't the only place where the mobs have gone nuts; it's like that in Fyros now, too. Frikkin nuts with mobs, including aggro, you can't get very far out of town without running into them. And the patch notes said 'less'... LIARS!
zukor
December 8th, 2004, 08:19 PM
Zorai isn't the only place where the mobs have gone nuts; it's like that in Fyros now, too. Frikkin nuts with mobs, including aggro, you can't get very far out of town without running into them. And the patch notes said 'less'... LIARS!
While playing last night I couldn't find the usual gingo's and goaris near town (Pyr) that have been there for the past month or so. The vigorous, growling, scowling versions of the above were gone. I regioned about this, and no one responded. So evidently something was going on even before the patch.
I just re-read the patch notes and don't see anything mentioned about this either. In the past I've often thought that many things in the patches weren't mentioned in the notes, but usually they do hit the highlights.
Doctor Z.
cerest
December 8th, 2004, 08:22 PM
I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.
Update:
Please see http://ryzom.com/forum/showthread.php?p=81920#post81920
zumwalt
December 8th, 2004, 08:24 PM
Actually this isn't much of a suprise, the game engine is designed that with every major reset of the server it reseeds the creatures.
Random number generator for each seed and type of creature for said spots.
This actually makes sense.
Horrible timing, but makes sense.
zukor
December 8th, 2004, 08:26 PM
I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.
Thanks again for keeping up with our issues, cerest. I again wonder about PR, though, since obviously even you weren't told about this. Wouldn't it have been reasonable to include something about this in the patch notes? Unless perhaps it has nothing to do with the patch itself. Even then, I'd think some kind of advance mention somewhere would have been in order.
Doctor Z.
raynes
December 8th, 2004, 08:26 PM
I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.
You mean to tell me that the game is delivering the live planet it promised??? Mobs actually move?!?!?!?! We can't have this. *grin*
zukor
December 8th, 2004, 08:28 PM
Actually this isn't much of a suprise, the game engine is designed that with every major reset of the server it reseeds the creatures.
Random number generator for each seed and type of creature for said spots.
This actually makes sense.
Horrible timing, but makes sense.
I was writing my prior post before your post was available. If this is true it would explain things, but I haven't noticed a similar change in mobs after previous patches or server re-boots.
Doctor Z.
ichigono
December 8th, 2004, 08:29 PM
I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.
I hope that's all it is, because it's very difficult to get anywhere I want to go now. Something else you might want to check; it seems that the mobs are once again hitting twice as hard as they had yesterday prior to the patch. This, too, wasn't mentioned in the patch notes, and I am hoping it's a bug...
zumwalt
December 8th, 2004, 08:30 PM
Last patch the agro creatures were thinned out, and the herbivores were thickened and in alot more area's than they used to be.
I could move freely from Yrkanis to the desert without much of seeing anything that would kill me.
Prior to that, there were patches of gingo's / Ragus that were thicker than normal and the herbivores were more scattered.
Been paying alot of attention to carnivores.
lyrah68
December 9th, 2004, 09:53 AM
I haven't logged in yet post patch, real life is kinda busy ATM, so...I can't honestly say anything about the spawns post patch. But I can say that I have witnessed the spawns move as seasons change. I could be MAJORLY hosed...or...I could be right, or slightly right.
Another thing is, I have been on ATS and this server and I can tell you that there are differences in the lands. I think that the good and something else is up. There are areas that are NOT good infected, but the land looks like Blight. Unless you have seen real life BLIGHT, a plant infection that is HIGHLY contagious, spread by wind, and contact (animals walk by brushing the plant, then touch an UNaffected plant and BAM...infected). It is SAD to say the least.
SO...let's assume that this blight IS growing, which I can't confirm yet, but I suspect, well SOME of the animals eat the plants, and the rest eat the plant eatters. SO...the plants die...that means either the animals MOVE...or die, and if the vegan animals move...so will the carnivores. Where the food goes...so go the preditors.
One thing that I HAVE noticed, at least in "green" climates is, the seasons change the spawn of vegans. EI Spring is birthing season, and there are MANY more Sucklings than weanlings, come summer the weanlings and sucklings are pretty even, by fall, weanlings start to out number the sucklings, and by winter, the suckling pop is a bit low.
This all makes PERFECT sense (other than the fact that there are NO mothers, and without a mother to NURSE the sucklings and weanlings, they could not accurately be NAMED that, but oh well.) since everything grows up...right? First year they are sucklings, as the year winds on, they become weanlings, next year they are the next one up, and on, and on.
I will log on and see just "how bad" things are.
I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.
Update:
Please see http://ryzom.com/forum/showthread.php?p=81920#post81920
teleios
December 9th, 2004, 03:35 PM
You mean to tell me that the game is delivering the live planet it promised??? Mobs actually move?!?!?!?! We can't have this. *grin*
Ahaha, I'm so with you on that one Raynes. Just awful ( ;
I was writing my prior post before your post was available. If this is true it would explain things, but I haven't noticed a similar change in mobs after previous patches or server re-boots.
Doctor Z.
Perhaps, but if you keep in mind yesterday the servers were down for an extended period of time for maitenance. Maybe not just a cold reboot, but they acutally were truly reset and that is what did it.
parisg
December 9th, 2004, 04:49 PM
I welcome moving mobs which makes the game more interesting. I do not have understand the total blockage of porter points by aggro creatures. I tried it, they do not aggro when you port in but since they spam the whole region there is no way of getting out without drawing aggro. I tried. Hard.
borguk
December 9th, 2004, 05:03 PM
Detection range of kinchers in the roots now seems higher to me, at a guess 75m. I gave up trying to get to my black motega wood site after aquiring 450k dp in 2 minutes.
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