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PR ZONES -- DELETE THEM!!! [Archive] - Ryzom

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paphf
December 8th, 2004, 11:33 PM
I'm addressing this thread to the devs who made the changes with patch 27 regarding the difficulty in PR zones.

Why keep PR zones if you don't want people in them? Because this is exactly what you did with tonight's patch. Up until yesterday, it was difficult, but possible with some wits and patience to move from one place to another in PR zones. Now it's impossible. You have put agro mobs all over the place, and there is no point whatsoever to try to go to PR zones anymore if it's only to collect DP. And don't give me that crap about wanting people to group up and go down there together. I don't care how many you are, a kirosta patrol will kill any group in its path no matter the level.

So delete them. And be ready to lose a lot of players, those that are high level and whose only fun was to try and discover new spots in prime roots. As things have become as of this patch 27, a large part of the fun of the game has been taken out.

Do something soon. You made a mistake with this one. Either delete the PR zones, or change them back the way they were. As they are now, it doesn't make sense.

helbreat
December 9th, 2004, 12:00 AM
i have to agree with this its terrible i worked hard to get a spot in pr were i can lvl my harvesting skill now there isnt one anywhere =/ the whole place is coverd with so much stuff you die anywhere you go :(

gillest
December 9th, 2004, 01:09 AM
I haven't been since today's patch but i can only agree with that.
Last patch was already a bit too much in some PR zones: no way to enter solo without maxi DP nearly everytime and some zones like Underspring or Parts of Umbra were purely nightmare...

Since previous patch, was much harder but still possible to find some safe spot to train PR harvest.

If it is anymore difficult that it was a few days ago, I can only agree: Its Useless...

usinuk
December 9th, 2004, 01:39 AM
Unfortunately, after logging in today and looking around a bit in PR while harvesting I was pretty disappointed.

A _lot_ more aggro mobs, everywhere...just try the south entrance to Abyss and look at the radar if you doubt me. If you don't have harvest spots already marked, forget exploring unless at max DP. There's some speculation that this may be a result of the server downtime; I hope so. I did see a senior guard NPC nearly take out a tyrancha; maybe we just need a few more of these for balance.

If not, the devs seem intent on pushing out unneeded solutions to unacknowledged problems with unnecessary results. Maybe one result of this will be no hue-and-cry over PR PvP, as the harvesters who would be griefed will have problems down there anyway. We'll see.

pcheez
December 9th, 2004, 05:51 AM
Err what you fail to realize is that the PR were really easy sometime in the past, then they added a lot of aggro everywhere and people complained it was too difficult and were ranting on the boards. A few days later, no more whining, they adapted. Kitin patrols should be tweaked, yes, 100+M aggro range is just not funny, and 1 patrol would need a group of 50 lvl 150+ players to take down if they are lucky.So basically, just learn new paths around the mobs, its what everyone does.

Or they could go with your suggestion and delete the PR :D

desolis
December 9th, 2004, 07:53 AM
Err what you fail to realize is that the PR were really easy sometime in the past, then they added a lot of aggro everywhere and people complained it was too difficult and were ranting on the boards. A few days later, no more whining, they adapted. Kitin patrols should be tweaked, yes, 100+M aggro range is just not funny, and 1 patrol would need a group of 50 lvl 150+ players to take down if they are lucky.So basically, just learn new paths around the mobs, its what everyone does.

Or they could go with your suggestion and delete the PR :D


Or maybe its just you fail to realise the ever changing seasons in Atys and its aggro season, if you have traversed PR plenty of times you would have noticed that some days it is extremely easy with barely a patrol in sight and others its just chaos.

Was just the pther night was heading to the karavan tp in under spring when i said to me m8 where the hell is all the zorax this is no fun i got no dp yet >.< (heh well not quite but i have noticed some nights are alot dangerous than others maybe they where in bed or doon to the zorax watering hole)

botello
December 9th, 2004, 09:03 AM
Or how about delete everything outside of the lvl 50 zones?

desolis
December 9th, 2004, 09:05 AM
Or how about delete everything outside of the lvl 50 zones?

mektoub poop scooper :))

jinnear
December 9th, 2004, 09:46 AM
uhm, have you ever considered that this might just be evolution? Soon PR will be so flooded with kitins that we get another invasion (a big one hopefully) and this would empty PR a bit... :) and I know this is not likely...



...but I try to keep an open and positive mind. Oh, and it helps rp:ing a bit too :p

varna
December 9th, 2004, 11:16 AM
Last night one of my guild mates tried getting to Lagoons of Loria to forage and was upset to find that the area around the the northern spawn point was covered with very nasty aggro mobs and no way to sneak through. A few deaths later he gave up and we tried to find a way into Winds of Muse - circumstances meant we cut the trip short so my guild mate decided to give Loria one last try. He made it in one go. The mobs had moved and i presume had started their new roaming patterns. What seemed impossible and a complete stop to his foraging career was only a set back of a couple of hours.

Now i'm not saying that the PR will be this simple but it might not be as bad as it first appeared. Maybe in a day or two it will have calmed down and the chance for sneaking through will be there again. I've always found that straight after a patch its very dangerous to fight as small things (that haven't been mentioned in the patch notes) change and the mobs seem to get reset and start off in big groups before they wander off to their more routine patterns. Of course the PR might well stay the same as it was last night, all i'm saying is that it might just be the reset that is making things look worse.

helbreat
December 9th, 2004, 11:40 AM
Or maybe its just you fail to realise the ever changing seasons in Atys and its aggro season, if you have traversed PR plenty of times you would have noticed that some days it is extremely easy with barely a patrol in sight and others its just chaos.

Was just the pther night was heading to the karavan tp in under spring when i said to me m8 where the hell is all the zorax this is no fun i got no dp yet >.< (heh well not quite but i have noticed some nights are alot dangerous than others maybe they where in bed or doon to the zorax watering hole)


you obviously havnt been in pr since the patch have you? lol they have made it impossible to lvl pr forage for everyone me and lofty took weeks finding out a route from a - b so we could lvl a bit of pr forage i log in at a safe spot yesterday and got ganked by about 50 agro mobs thats how bad its been changed dont expect many visitors from other lands anymore if they have to enter a pr to get to you :)

borguk
December 9th, 2004, 12:05 PM
Logged in portalled to the roots and found 3 kinchers sat the other side of the portal, died 6 times in a row before I managed to escape.

Logged in disgust with 500k DP. Will see if I can be arsed to log in again before sub is up.

borg9
December 9th, 2004, 12:07 PM
you obviously havnt been in pr since the patch have you? lol they have made it impossible to lvl pr forage for everyone me and lofty took weeks finding out a route from a - b so we could lvl a bit of pr forage i log in at a safe spot yesterday and got ganked by about 50 agro mobs thats how bad its been changed dont expect many visitors from other lands anymore if they have to enter a pr to get to you :)


Nothing is impossible....

Last night my bride to be an I harvested in the roots for ages ..... Yes the aggro is ramped up, yes it was concentrated in places.

Considering that over the weekend I could wall with my eyes closed halfway up the Trench of Trails, could with difficult move around Underspring. The reset has ment that its not like that anymore. We have already had news that the lagoons have started to return to normal. I am sure the Roots will do the same.

You can only comment of mobs concentrations and patterns after you have studied they for at least a few days. They do have legs and do move around.

So before we all over-react, lets wait a day or two. Let the mobs settle into their normal routine.

I got killed by a Kincher will swimming yesterday (went hunting cas I couldn't harvest) ... you don't see me running around screem that fighting has been nerfed.. I asked the team if this was normal ... yes they, said funny isn't it!

I toured last night after dying the L. of L., fighting for a bit, harvesting with Mel for a while until the supreme ran out, I when on an explore.

Lagoons of Lorai - 18:00pm-18:20pm GMT nasty aggro at portal, knichers in harvest feilds, Najab have appear for the first time, Honchers in places other than Hornkan beach.

Maze portal (Matis) - normal 4 huge torbak's in there usual place.

Resting waters - slightly higher numbers of Zerx and Knichers but in tight groups, rather than the usual spread.

Eriee Valley Trench of Trails - new Knicher close to Pryo town, patrols had normal patterns. Was told aggro concentration was high (large groups) but clustered.

Elusive forest - loads of aggro around portal again clustered. Was about to travel about half way to Hidden oasis before being killed, was still able th harvest, but had to move more as the strippy Kinchers were a bit restless.

Nexus - west portal 3 huge Torbaks, was able to leave ramp while they feed ... made it to the middle before getting eating by the Named Cuttler.

Nexus - South East portal clear of aggro.

Wastelands portal - was unable to mob the Great knichers, managed to sneal in once but got had by a Tryancha.

Logged cas I was tired.

Basically compared to the weekend the aggro is heavy around the portals, but the weekend was silly as I was able to move anywhere with out a problem!

I can't wait to get back online and see where the have all moved too.... get excited!

sark92
December 9th, 2004, 01:04 PM
After the patch I went to see the changes, hmm a bit OTT with the agro I though, ah patrols now go across areas that used to be safe oh this looks tough, but I carried on.

I found areas now completely blocked in with aggro mobs whole areas now impossible to get into, and not slow tyrancha, fast never give up mobs, I waited 30 mins to get into some areas, found a gap ran through got to the spot I wanted, only to be rolled over by a patrol before I had pulled my first Mat, so I sat back and watched.

I tried not to get disheartened with the changes but the more I saw the more I realised that after weeks of sneaking and creeping and looking for sources of certain types of mats was gone, a complete waist of time.

When you first get into PR for harvest reasons its scary hard and you die a lot but then you get skilled at it, its like a training process as it should be the longer you spend there the better you get. But this has changed all that, we are all back to being noobs in PR.

Well I will see if it all settles down in a few days before I pronounce my judgment, but at the moment its not looking good.

helbreat
December 9th, 2004, 01:36 PM
Nothing is impossible....

Last night my bride to be an I harvested in the roots for ages ..... Yes the aggro is ramped up, yes it was concentrated in places.

Considering that over the weekend I could wall with my eyes closed halfway up the Trench of Trails, could with difficult move around Underspring. The reset has ment that its not like that anymore. We have already had news that the lagoons have started to return to normal. I am sure the Roots will do the same.

You can only comment of mobs concentrations and patterns after you have studied they for at least a few days. They do have legs and do move around.

So before we all over-react, lets wait a day or two. Let the mobs settle into their normal routine.

I got killed by a Kincher will swimming yesterday (went hunting cas I couldn't harvest) ... you don't see me running around screem that fighting has been nerfed.. I asked the team if this was normal ... yes they, said funny isn't it!

I toured last night after dying the L. of L., fighting for a bit, harvesting with Mel for a while until the supreme ran out, I when on an explore.

Lagoons of Lorai - 18:00pm-18:20pm GMT nasty aggro at portal, knichers in harvest feilds, Najab have appear for the first time, Honchers in places other than Hornkan beach.

Maze portal (Matis) - normal 4 huge torbak's in there usual place.

Resting waters - slightly higher numbers of Zerx and Knichers but in tight groups, rather than the usual spread.

Eriee Valley Trench of Trails - new Knicher close to Pryo town, patrols had normal patterns. Was told aggro concentration was high (large groups) but clustered.

Elusive forest - loads of aggro around portal again clustered. Was about to travel about half way to Hidden oasis before being killed, was still able th harvest, but had to move more as the strippy Kinchers were a bit restless.

Nexus - west portal 3 huge Torbaks, was able to leave ramp while they feed ... made it to the middle before getting eating by the Named Cuttler.

Nexus - South East portal clear of aggro.

Wastelands portal - was unable to mob the Great knichers, managed to sneal in once but got had by a Tryancha.

Logged cas I was tired.

Basically compared to the weekend the aggro is heavy around the portals, but the weekend was silly as I was able to move anywhere with out a problem!

I can't wait to get back online and see where the have all moved too.... get excited!


when you got on lastnight did you message any crafters and try to buy anything supreme? i messaged 2 people for a supreme mag amp and got told that they are unable to get the mats to make these due to the changes in pr people lvled up there pr harvesting to be good crafters and make nice weapons/armour for public buying/guild use and now this patch comes all there pr skill is wasted as the good materials are now coverd in agro and youd need an army to fight off the spawns while 1 person pulled mats and with the server population as small as it is i cant see a party of people wanting to come protect 1 person while they dig with such a high risk of DP

also how is this going to help the forced pvp soon to be added in pr? you wont have a chance to pvp as youll be killed long b4 meeting anyone by the agro pvp in roots will be 1 high lvl nuker sitting inside the portal killing people while there on there loading screen

borg9
December 9th, 2004, 01:51 PM
when you got on lastnight did you message any crafters and try to buy anything supreme? i messaged 2 people for a supreme mag amp and got told that they are unable to get the mats to make these due to the changes in pr people lvled up there pr harvesting to be good crafters and make nice weapons/armour for public buying/guild use and now this patch comes all there pr skill is wasted as the good materials are now coverd in agro and youd need an army to fight off the spawns while 1 person pulled mats and with the server population as small as it is i cant see a party of people wanting to come protect 1 person while they dig with such a high risk of DP

also how is this going to help the forced pvp soon to be added in pr? you wont have a chance to pvp as youll be killed long b4 meeting anyone by the agro pvp in roots will be 1 high lvl nuker sitting inside the portal killing people while there on there loading screen

Nope didn't message any crafters or try to buy any supreme....

As I said in my post I went in there to help a guildie who had TP'd in and hadn't got enough money for a new ticket. Found the supreme resin was in season, I called my sweet heart and we hacked out about 50-60 peices before the season/time ended.

We then ran about a bit, got aggro'd by a knicher (the little fast stripy ones), but survived by getting help from a friendly tribe. We laughed at the patrol that wandered by. Then did what engaged Trykers do when nobody else is around, found the resin back in season, so we hacked out another load.

Then I TP'd upto the Elusive forest to get some wood (my true love couldn't follow cas we have yet to make that trip together). I hacked out some wood for a bit, then as discribed in the rest of my post I checked out the Nexus and other parts of the roots.

Travel was much harder than it has been recently, but no harder than it has been in the past.

I remember harvesters complaining because Kinchers had been placed on the oil spot, after patch one, but as I said then there is more than one oil spot in the roots.

pcheez
December 9th, 2004, 02:30 PM
Or maybe its just you fail to realise the ever changing seasons in Atys and its aggro season, if you have traversed PR plenty of times you would have noticed that some days it is extremely easy with barely a patrol in sight and others its just chaos.

Was just the pther night was heading to the karavan tp in under spring when i said to me m8 where the hell is all the zorax this is no fun i got no dp yet >.< (heh well not quite but i have noticed some nights are alot dangerous than others maybe they where in bed or doon to the zorax watering hole)

I do know that the mobs change position and quantity each season, just did not want to insult the man/woman's harvesting knowledge :p


"and notice to the left a fine specimen of shiny wavy flora getting chewed on by peaceful herbivore fauna. And if we look to OH GOD MY ARM AAAARGH OH THE AGONY AAAAAAHHH!! ... that is what i would have said if the kitin had ripped off my arm instead of my leg. Good day." Yeah, so much for tours of the PR...

1mage
December 9th, 2004, 02:53 PM
I glad they change the mobs and patrols, keeps things fresh and new. If you want PR mats your just gonnna have to run the risk for higher reward makes perfect sence to me.

The same patrols make things to easy like you say once you have found a route your home and dry every time.. pfff.. Wheres the fun in that.. Just means PR Foragers & Crafters can charge way more for your items.. Supply and demand baby!!!

Use your noggins.. =)

helbreat
December 10th, 2004, 12:50 PM
if you all go look in the patch 27 notes by lawrence in announcment you will see that the extra agro was supposedly added to stop an exploit so i guess us harvesting in pr = exploit so lets not go there anymore? i will be watching and laughing at all the people trying this round the world trip on sunday as the first bit of pr is going to end there trip :)

The DP express will be arriving at platform 1 on sunday ;P

sprite
December 10th, 2004, 01:00 PM
i will be watching and laughing at all the people trying this round the world trip on sunday as the first bit of pr is going to end there trip :)
It only goes through PR once, and thats considered the easiest PR there is.

helbreat
December 10th, 2004, 01:05 PM
It only goes through PR once, and thats considered the easiest PR there is.


easy pr? haha you obviously havnt been in any of them since the patch then

kibsword
December 10th, 2004, 01:19 PM
thats right, the only PR going through on the trip is the trench of trials and I have been there since patch and it is ok to get through there (granted there may be some deaths and stealth needed). Its harder but still possible, and with such a group we should be ok :)

helbreat
December 10th, 2004, 01:22 PM
thats right, the only PR going through on the trip is the trench of trials and I have been there since patch and it is ok to get through there (granted there may be some deaths and stealth needed). Its harder but still possible, and with such a group we should be ok :)


im in tot now and if you can get through from tot to spooky end without dying ill give you a scooby snack as from where im standing im surrounded by varinx on the left kinchar to the right kipesta kipuck and a patroll to the front of me

strand
December 10th, 2004, 04:32 PM
I usualy harvest in Lorai but that seems impossible now. some times you can get there and sometimes its so covered in aggro mobs that you cant even get to the Karavan selling teleport tickets (not that they sell tickets there as they should but there shouldnt be 4 aggro mobs sitting in the machine)

borg9
December 10th, 2004, 04:34 PM
Well last night I tried to get into the wastelands as I said I would.

But for the first time in ages I played with sound, I am a Tryker FH+Sound=Crash to me, fact not a moan, no sound does bother me in the slightest.

I walked slowly done the tunnel till it turned the bend.

I stood still and studied the Great Knicher that was 'howling'.

10 mins past, he went to sleep.

As usual I selected him and targeted him on the compass.

45m away, cool I thought 30m is the safe distance I am ok here.

His friend came to visit him and he woke up.

10 more mins past ...... they both moved away.

68m great, I moved to the second tunnel entrance, guarded.

I retargeted the new knicher and watched, he had the habit of wandering just a few meters away from the cave mouth, then return seconds later.

another 10 mins past.

The sounds and the concetration really kicked in, I felt like I was really there, I was really scared.

I had my chance ... a 50m gap had opened between me and the gate guards...

This gap closed to 29m at the very edge of the opening, I manage to sneak in.

running along the edge of the roots.... My only problem was I don't know where the Teleport shire is :(

While standing on the root wall watching the kipsta's, Tyancha, kinchersm kipeesm etc I could see gaps forming and closing.

At on point I zoomed my camera out a little bit more and a 'scenery' flower appear on my screen. I was so into the atmosphere it made me jump out of my skin IRL!

A number of gaps opened, but I missed timed my run and tagged a Kincher that was just to my left.

I decided at this point ... I need to wait for more of the mobs to settle .... I will return to the wastelands later ... but for now I am back in my favourite haught Lorai, the lagoons. Playing hide and seek with some Lacerated Kincher is more fun in the open than in a cave.... and I need to top up my sun tan after being in the dark for ages.

maroo
December 10th, 2004, 04:44 PM
Very very nice little story, Neun. Tnx.

helbreat
December 10th, 2004, 05:05 PM
didnt prove much tho except you can sneak past the kinchers at the tunnle ends prob make the devs add some more now but its the inside thats the problem i have seen over 20 new agro spawns in umbra between trench of trials and spooky end tried changing my route and everytime i hit a new agro spawn which makes it impossible for me to get to the ambers i need :( hold on to your amps people cast wisely as you may not know when youll get another decent one heh unless you find exc mats in town :P

borg9
December 10th, 2004, 05:45 PM
didnt prove much tho except you can sneak past the kinchers at the tunnle ends prob make the devs add some more now but its the inside thats the problem i have seen over 20 new agro spawns in umbra between trench of trials and spooky end tried changing my route and everytime i hit a new agro spawn which makes it impossible for me to get to the ambers i need :( hold on to your amps people cast wisely as you may not know when youll get another decent one heh unless you find exc mats in town :P

How long have you been a root harvester helbreat ... still don't know you ingame name ..... I have seen aggro levels in the roots much higher than they are now and from what I have seen they are thinning out.

Its such a shame that I am starting to see you in the same light as Angry Kitty... so focus on one thing that everything in your world looks really bad!

After the patch I wasn't able to move around L of L as I had before.... I didn't complain, I just did something different!

As you will see from all of my posts ..... everything is achievable!

This idea that the devs are out to get us is complete madness.

I am guessing that after the patch there was a full reset of the timeline on the game, meaning all the mobs were in thier start positions.

However cas we arn't all lvl 1 char and are actually out in the lvl150-250 areas .... what we see is a mess of mobs.

The mobs haven't had chance to kill each other off and move around. I know that Wombai will kick a few Torbacs in L of L and reduce there pop.

I also have a gut feeling that the exploit that was talked about was that the mobs were just not respawning at all. This would mean that over time all the mobs would eventually reduce to nothing (similar to the levels at the weekend, where I could walk around Bounty Beaches with out being bothered).

I think it just happens that we are visiting areas before the mobs AI has had chance to balance the world to a stable level.

The effect us homins have is that if we keep kill carnivores the herbivour pops will increase .... give more food to the remain carnivores ... thus increase their pop. etc etc etc.

Take a deep breath, ask youself the question, do I want to play ... If the answer is no, then nothing you say or do here will change anything, if the answer is yes, then play it and enjoy as much of it as you can.

For me I wish I had the same amount of time to play as you do .... I have so much that I need to get done, my only frustration with the game is I can't do everything I want to do.

I have the support of one of the best guilds in the game, with the greatest bunch of people I have meet online. I have ties to 3 or 4 other guilds with which we exchange informations and have fun together.

If the game just had a blank screen with a button on it saying press me ... and after 10 times it went ding, I would still login just to spend some time with these people.

I Ryzom has so much more that a button to press that goes ding.

I have not seen one person in the Euro communtiy talk about the programmed event mobs like Boddokin or Hornkarn..... do you guys even know that these type of event mobs exist?

Anyone found kitin lava yet? or KamiBlast?

sprite
December 10th, 2004, 06:06 PM
I have not seen one person in the Euro communtiy talk about the programmed event mobs like Boddokin or Hornkarn..... do you guys even know that these type of event mobs exist?

Anyone found kitin lava yet? or KamiBlast?
Why not be the person to enlighten us all about it? Post something in the Saga boards and I will def. read it; I'd love to see some cooler things ;)

helbreat
December 10th, 2004, 11:14 PM
Anyone found kitin lava yet? or KamiBlast?

i believe there is kitin lava there at the kami altar in ToT

as to why you probably dont know my ingame name is because not many people on this forum do but the people who know me in game do so i guess you musnt have met me :)

miraaz
December 10th, 2004, 11:58 PM
Used tiscet Sunken City Kamy Altar. Then :eek:!!! 5 Kipuska 17m in altar; about 10 jugla 23m on it; etc! Then i set radar 50m range and get ower 30 agressive mobs around Kami altar closer then 50m on it!!! Devs something wrong or what!? Meiby needed muve Sunken City Kamy Altar litle safer place or delete it becose unuseless.
But 1 good idea. Meiby devs wants players see lot of agro mobs in close look? Like zoopark :p. One kittin patrol running to awer altar (no close it ower it lol). Why not! If u lacky 1 and have ticket there then u see lot of agros close look, but bhether when u no plan to muve :). Please rename Sunken City Kamy Altar ----> ZOOPARK. No needed altar in name, who seed altar in zoo :) :)

sprite
December 11th, 2004, 01:25 AM
Please rename Sunken City Kamy Altar ----> ZOOPARK. No needed altar in name, who seed altar in zoo :) :)
Hahaha, Reminds me of the first time I used a ticket to get to the Oflovaks Oasis kami altar in Fyros; 5 Dangerous Cloppers about 10m from little old lvl40 me ;)

Eshin
December 11th, 2004, 03:03 PM
Navigating in roots is possible still. Speaking for myself, I just had to adapt a bit and pretty much forget the chance to idle a bit on a spot. There are more mobs yes, but as far as their strenghts go, traveling there with a group isn't a big deal. Soloing is quite possible too, just a tad bit harder now. Also, the amount of patrols have been reduced at certain places, where they were a plague more than a difficulty factor.

Makes the root mats even more valuable and rare, like they should've been from the start. I'm yet to find all the spots I need to do some crafting, but so far mapping new harvesting spots is going well. It's just more difficult now, and I can hazard a guess that no one can seriously say that things were just fine before. Harvest mats all you want and you don't even have to look on radar? Come on. Trench of Trials? Sunken City? All fixed now. Abyss of Ichor is still bit out of the league, but there's a remedy coming that way regarding the news.

Fine-tuning, like in means of balance, but it's going the right way. If you don't like the place, go harvest on the surface. Prime root mats should be worth some dp and sweating ;)

orbmi
December 11th, 2004, 04:54 PM
Just wonder a thing! Shell not the prime roots be hard ? It is only the hardest part in this game! i havent been there so i cant say to much. :)

magick1
December 11th, 2004, 05:12 PM
Let's see, prime roots is the "home" of the kitin, yes? One would expect them to protect their territory well, even if they are evil spawns.

And on a similar note, SoR differs from most other games in that no matter how powerfull you are, you can't solo the biggest and badest moof creatures out there.

helbreat
December 12th, 2004, 02:41 AM
Let's see, prime roots is the "home" of the kitin, yes? One would expect them to protect their territory well, even if they are evil spawns.

And on a similar note, SoR differs from most other games in that no matter how powerfull you are, you can't solo the biggest and badest moof creatures out there.

heh funny enough in some pr the kinchers are the least of your worries, things like vorax which fear your party can be a worse pain as your all dead if they fear your mages so they cant heal you. i healed Eshin b4 while he has fought a kincher in trench of trials there just a pain if they creep up on you alone or hit you with one of there power shots :P

i have been looking more in to pr over the last 2 days the spawns seem to have spread out slightly now not sure wether this was done in the reboot on AI last night but it is negotiable to an extent. atleast you can leave through ToT if you wait for the right moment, i will just need to find new routes and see which spawns still have non agro mobs on if any :D

Eshin
December 12th, 2004, 06:16 AM
i healed Eshin b4 while he has fought a kincher in trench of trials there just a pain if they creep up on you alone or hit you with one of there power shots :P
True enough. Duo'ing awesome kinchers ain't the best sport either even if you're prepared ;)

i have been looking more in to pr over the last 2 days the spawns seem to have spread out slightly now not sure wether this was done in the reboot on AI last night but it is negotiable to an extent.
I actually have some screenshots were the mobs haven't had the chance to spread out yet, and as I figured that was a temporary situation didn't make a deal out of it before. But yeah, it was funny. And carnivores and herbivores being all buddy buddy mainly because herbivores didn't have place to run away, so they remained idle side by side with them :) (I almost thought that jugulas were buddies with mektoubs as I ran couple of jugulas hiding exactly in the middle of a mektoub pack). It ain't too funny though if they don't start spreading out.

rushin
December 12th, 2004, 01:56 PM
Well to add my 2 dappers worth..

A group of 7 from my guild were in Trench of Trials for many hours last nite. The old safe routes no longer exist, but it's still very possible. Once past the kincher guards it's no more difficult than before apart from all the new fauna getting in the way :)

Getting to the Pyromancer village is a bit of a challange but the few big mobs near there can be pulled to the guards letting a group unable to fight enter (or leave)

Keep up the challange dev's, I dont want an easy game :D

shanecox
December 12th, 2004, 04:36 PM
I'm addressing this thread to the devs who made the changes with patch 27 regarding the difficulty in PR zones.

Why keep PR zones if you don't want people in them? Because this is exactly what you did with tonight's patch. Up until yesterday, it was difficult, but possible with some wits and patience to move from one place to another in PR zones. Now it's impossible. You have put agro mobs all over the place, and there is no point whatsoever to try to go to PR zones anymore if it's only to collect DP. And don't give me that crap about wanting people to group up and go down there together. I don't care how many you are, a kirosta patrol will kill any group in its path no matter the level.

So delete them. And be ready to lose a lot of players, those that are high level and whose only fun was to try and discover new spots in prime roots. As things have become as of this patch 27, a large part of the fun of the game has been taken out.

Do something soon. You made a mistake with this one. Either delete the PR zones, or change them back the way they were. As they are now, it doesn't make sense.

Well i am amazed at these comments...... :-(
I think that the increased difficulty is refressing!! What is the point in having difficult areas for the elite is anyone can pass through. I like the new mob areas and i hope that you do NOT delete the mobs and do NOT delete te areas.

I passed through there today with a large group aof people and it was the most fun i had so far on ryzom.

ahremark
December 13th, 2004, 10:50 AM
I'm addressing this thread to the devs who made the changes with patch 27 regarding the difficulty in PR zones.

Why keep PR zones if you don't want people in them? Because this is exactly what you did with tonight's patch. Up until yesterday, it was difficult, but possible with some wits and patience to move from one place to another in PR zones. Now it's impossible. You have put agro mobs all over the place, and there is no point whatsoever to try to go to PR zones anymore if it's only to collect DP. And don't give me that crap about wanting people to group up and go down there together. I don't care how many you are, a kirosta patrol will kill any group in its path no matter the level.

So delete them. And be ready to lose a lot of players, those that are high level and whose only fun was to try and discover new spots in prime roots. As things have become as of this patch 27, a large part of the fun of the game has been taken out.

Do something soon. You made a mistake with this one. Either delete the PR zones, or change them back the way they were. As they are now, it doesn't make sense.
You haven't really tried that hard, have you? I've only noticed a slight difference and that's for the better.
The PR risk vs reward factor is still excellent for harvesters.

helbreat
December 14th, 2004, 08:22 PM
You haven't really tried that hard, have you? I've only noticed a slight difference and that's for the better.
The PR risk vs reward factor is still excellent for harvesters.


wait till people try to pr forage after todays patch this forum will flood with lots of angry people asking why they are unable to dig in places where they could b4 due to there skills being too low to dig the source they just spent hours getting to dodging the agro and such

svamp
December 14th, 2004, 10:21 PM
wait till people try to pr forage after todays patch this forum will flood with lots of angry people asking why they are unable to dig in places where they could b4 due to there skills being too low to dig the source they just spent hours getting to dodging the agro and such
But how do you harv in roots now?
Im lvl 180 in desert harv but only 90 in roots, seems like i cant harv there anymore so please tell me how i get to do it again? Im in roots atm...got 2 mill dp getting here and cant harvest? LOL

ozric
December 15th, 2004, 01:48 AM
Careplan for a higher lvl PR forager for 40 lvls or so, seems to be the only way atm. :(

zzeii
December 15th, 2004, 01:52 AM
Careplan for a higher lvl PR forager for 40 lvls or so, seems to be the only way atm. :(

You can still prospect for 1/2/3/4/5/6+ harvesters if you have the friends/guildmates who can harvest PR. I'd imagine keeping 5+ PR foragers busy would get you to level rather quick.

ozric
December 15th, 2004, 02:05 AM
You can still prospect for 1/2/3/4/5/6+ harvesters if you have the friends/guildmates who can harvest PR. I'd imagine keeping 5+ PR foragers busy would get you to level rather quick.
All fine and good, for you maybe. But this change forces people to team. What if you dont have the friends/guildmates who can harvest in the PR, and would be willing to give up some of their xp, for 40 lvls or so ? What about the people who play very late night/early morning when it is hard to find anybody else at all, let alone someone who wants to forage in roots and team with you ? None of the other disciplines are impossible to raise solo, why should PR harvesting be ?

helbreat
December 15th, 2004, 02:07 AM
the ticket i put in concerning this was replyed to like this...... the devs said everything seems ok and that nothing had been changed but to upgrade the ticket anyway and they will take a look at it so i went back and tried to forage there yet same thing happend said my stanza is too low

ozric
December 15th, 2004, 02:11 AM
the ticket i put in concerning this was replyed to like this...... the devs said everything seems ok and that nothing had been changed
Well thats blatantly wrong. A few days ago i harvested in Underspring, i cant do that now.

helbreat
December 15th, 2004, 02:19 AM
Well thats blatantly wrong. A few days ago i harvested in Underspring, i cant do that now.

yup i lvled up 20 lvls in umbra at trench of trials too till today now its all messed up

making supreme/excellent weapons and selling them or selling the mats was a source of income to me now from what i make out we will have to go to abyss of ichor for 100q resources why should matis have direct access to the right pr lvling mats and no other town? =/

sprite
December 15th, 2004, 03:04 PM
There will be a small bugfix patch today. The patch is scheduled to take place from 15:00 CET (14:00 GMT/UK Time) to 16:00 CET (15:00 GMT/UK Time).

The patch includes a few bug fixes discovered last night and will reset some changes in the Prime Roots area . I hope this fixes the roots for you guys :) (at least the "not being able to pull any mats" problem anyway)

Eshin
December 15th, 2004, 03:14 PM
I hope this fixes the roots for you guys :) (at least the "not being able to pull any mats" problem anyway)
..and I'm pretty sure if there wasn't mats there, I was the one who had cleared them ;P I have patience aye, but that was starting to be ridiculous: waited good 4-5 hours straight for the fung resin spot in Sunken to respawn and when it did (both choice and excellent) cleared it in 3mins.. and again we go. Fun. Kept stalking the other harvestable armor mat spots I knew of, but pretty much the same thing.

Yeah, I too hope that the patch address this issue at least.

helbreat
December 15th, 2004, 04:18 PM
wooo back in ToT diggin again :D glad they fixed the bugs there ty nevrax :)