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Target's level [Archive] - Ryzom

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gau83
September 24th, 2004, 12:54 PM
The most important thing i still can't do properly,is to understand my target's lvl....i see a color in the small box in upper right corner of the screen....or the color of the little things surrounding the mob...but what does they mean exactly....and is it possible to see somewhere the exact lvl may be of a player,even only in your party!just to not invite in party a lvl 15 when you are lvl 50....and to not attack a lvl 1000000 mob if u are 15 heheheh

Eshin
September 24th, 2004, 03:29 PM
You can always ask other players what are their levels, it's not that it would be like prohibited or something ;)

Understanding the mobs ima-gonna-mow-you-down potential is part of the fun, I think. That is, through trial and error. Sooner or later you'll be able to judge mobs power levels by associating the adjective in front of their name for example. That way you will also have a clue that is the mob aggro or not, based on the adjective (there's couple of exceptions, of course).

But sure, those colors on a mob are a rough estimate of the mob's level. I really don't have a slightest clue what are the levels that the colors currently are representing. Be that as it may, even though you did know the levels that dark blue is representing, the only way to check the mob's level is to charge head on ;)

I value the "lore" element that people in-game can possess about mobs and whatnot. It would just suck if every detail were exposed to the public just like that.

zebidie
September 25th, 2004, 02:57 PM
If you go into the help and look under the instructions for the user interface theres a bit about targeting. In there it lists what levels the different colours relate to. The lighter the tone of the bracket color the lower that mob is within that range of levels.

Hope this helps.

Seether
September 25th, 2004, 04:36 PM
The most important thing i still can't do properly,is to understand my target's lvl....i see a color in the small box in upper right corner of the screen....or the color of the little things surrounding the mob...but what does they mean exactly....and is it possible to see somewhere the exact lvl may be of a player,even only in your party!just to not invite in party a lvl 15 when you are lvl 50....and to not attack a lvl 1000000 mob if u are 15 heheheh

I agree with you, it would be great if we could see the level of mobs before we charge in on a suicide mission. This is an important omission in my opinion.

We need more MOB info!

Seether.

b00ster1
September 25th, 2004, 04:51 PM
We need more MOB info!
Agree. And HP in digits, not only progressbar

ozric
September 25th, 2004, 07:03 PM
Sorry to disagree but i think the system is fine as it is and there is as much info as is needed..

Seether
September 25th, 2004, 07:56 PM
i have to disagree ozric, having numbers coming off the mobs health bar, one would be able to gauge which weapon/spell does most damage, and/or is most effective in any/certain given circumstance.

just my two-penneth worth anyway,

regards,
Seether.

ozric
September 26th, 2004, 03:27 AM
i have to disagree ozric, having numbers coming off the mobs health bar, one would be able to gauge which weapon/spell does most damage, and/or is most effective in any/certain given circumstance.

just my two-penneth worth anyway,

regards,
Seether.
You can get that info in the System Info window....

weiseman
September 26th, 2004, 03:50 AM
Efficient weapon: no damage value in brackets
Unefficient weapon: brackets

Example, kipees: use a sword you get xx damage; use a spear you get xx(xx) damage. The number in brackets being the theoretical damage, the one next to it being the damage really inflicted.
There's enough info about the creatures, just don't run and attack as soon as you see them; look at the size of the mobs, a baying gingo is way bigger than a vigorous one... bigger? Sure bigger: he's way tougher!
Of course there's something strange happening at the region borders: you see small mobs and think "oh that scary goari is way smaller than a Baying one, i can take it" ... Of course you can't take it cause it's way stronger. Why is it smaller then? Cause it's the weakest in this region (so really avoid the big ones).

Concerning the con system, it's ok as it is, it gives a rough estimation at the creatures strengh and tells you "don't even think of attacking me" if you meet a orange/red/purple one.

Most creatures in 1st region (the one containing the capital city) are "green cons", light green, dark green... not many difference here. That's where you use your brain: «the yubo is dark green, the gingo too, can i take the gingo? Hmm, wait the gingo is supposed to be a predator and it feeds on yubos, so it kills them, so it'll probably kill me too...».
For unknown creatures you meet for the 1st time, ask in region, if no one knows, be the 1st to see if it's a predator ot not, Death Penalty ain't that hard to kill anyway.

I know all this is a bit rough, but heh, that's part of the whole feeling. I don't want a comp assisted warning telling me "kill this creature for best xp gain" or "you have 50% chances winning the fight against this creature". I like the "let's try this one" way.

PS: For all Fyros, the Goaketh is light blue con... don't believe that!

Eshin
September 26th, 2004, 02:03 PM
Beautiful, weiseman. Just beautiful.

This is the one thing that I like about Ryzom, the aforementioned lore element. Sure, you could even have less info about mobs, but then it would be a bit too extreme I think.

But judging the mob's exact danger potential really should come through trial and error AND with the use of your wits and reasoning, like it is now. When you learn the ropes about mob level ranges (those adjectives for example) it's relatively easy to steer away from mobs WAY over your level, to avoid inevitable deaths. When you get the hang of it, then you just learn what mobs of your level can you take down through the hard way ;) There's no system telling you what are your chances and what is the mob's exact hitpoints and level, and it's all good. The info you get from the mob (or experience, not the points) is even more valuable to possess than it would be if the mob specs & stats were presented to whoever might be gazing at them.

Nothing like the feeling after you've "probed" certain mob and have prevailed over a very close fight. Then, it's easy to make judgments and battle plans from there, you just provoke mobs smaller than the one you just managed to deal with.

What I do agree (if someone would first make the argument about it) is that you should be able to flee from a fight more often. It's not that you should be able to run every single time when gingo hits the fan, no, but currently you can't really outrun anything ;) (maybe some mobs, but you get the point)

gau83
September 26th, 2004, 04:16 PM
Beautiful, weiseman. Just beautiful.


What I do agree (if someone would first make the argument about it) is that you should be able to flee from a fight more often. It's not that you should be able to run every single time when gingo hits the fan, no, but currently you can't really outrun anything ;) (maybe some mobs, but you get the point)



I do agree.
And when i sy i'd like more info on mobs i don't mean a message sayng"this mob is lvl 24.6,hit him 32 times and u'll get 2475 exp..."
i mean i'd like a well organize olour sistem..like Daoc....there are colors here but they're completely wrong...why a scary gino lvl 61 il light blu when blu shoudl be a up to 50 color?only that....

Eshin
September 26th, 2004, 10:15 PM
there are colors here but they're completely wrong...why a scary gino lvl 61 il light blu when blu shoudl be a up to 50 color?only that....
The color system represented in tutorial in-game is very obsolete. Try these to get more accurate rundown of the current situation:

level 0 = black
level 1 to 20 = light green
level 21 to 50 = dark green
level 51 to 70 = light blue
level 71 to 100 = dark blue
level 101 to 120 = light yellow
level 121 to 150 = dark yellow
level 151 to 170 = light orange
level 171 to 200 = dark orange
level 201 to 220 = light red
level 221 to 250 = dark red
level 251 or more = violet

Taken from gepard's post from the old forums. This scale was in patch info too, but clearly it's so old already that it has gotten buried under the newer ones.