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leaving mainland.... [Archive] - Ryzom

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krnbrd
September 24th, 2004, 06:23 PM
Ok so atm my toon is Fighint 12, Magic 1 , Crafting 1 and Harvesting 10 i believe......when is a good time to hit the mainland.

I was thinking whena ll my skills where at 20.....or is that overkill?

and OMG when people say htey are level 40 does that mean in one skill or all skills added up?!

I am soo confused right now lol.

jackovas
September 24th, 2004, 06:26 PM
You can leave when you want to, Im leaving the mainland when my Melee hits about 30 or 35 (im 29 now) Just to be safe. I suggest you stick around for a while meet new people and learn the game a bit more (thats if you wernt on beta) :)

cerest
September 24th, 2004, 06:30 PM
Most GM's will suggest that you don't leave for the mainland until you have 20 in Fight or Magic. You /can/ survive if you leave earlier, but it is suggested not before level 20.

krnbrd
September 24th, 2004, 06:30 PM
kk....hehe so ive got a ways to go....thanks for the info

jumbala
September 24th, 2004, 06:40 PM
Friend of mine and I left the mainland at 17 (fight for me, magic for him). Don't make the mistake we did. You need to be at least 20 to transition smoothly from the starting area to the mainland in regards to experience. Otherwise, you are going to see a 1500xp drop off per mob killed, and the mobs will be harder.

If you do leave the starting area early, save yourself the agony and just solo the weak mobs directly outside the main towns. Even if the guards KS ya a couple times, it is much faster and safer xp than moving out into the surrounding area.

vguerin
September 24th, 2004, 07:30 PM
Ok so atm my toon is Fighint 12, Magic 1 , Crafting 1 and Harvesting 10 i believe......when is a good time to hit the mainland.

I am soo confused right now lol.Different strokes for different folks... I left the mainland at level 7 harvester, all else at level 1. Some folks stay on newblands til level 50, most around level 20 from what I have seen. It depends on your comfort level with skill trees and your intended build. There is no wrong way....

Ultimate Harvesting Guide (http://ryzom.twazz.net/modules.php?name=Forums&file=viewforum&f=4)
http://ryzom.twazz.net/misc/dt_sig.jpg (http://ryzom.twazz.net/)

wicker
September 24th, 2004, 07:33 PM
In beta I left around level 10 or something. That was a rough time for a while lol. But I made it though.

I'd say at level 20 you should be good. You'll have to kill the little critters for some time but it'll be fun. The Island gets boring if you stay for too long and it's not a challenge anymore.

xerosleep

dethnobl
September 24th, 2004, 07:58 PM
Anything past 25 is overkill imho. I went when I was 24. I've had no problem; currently at 41 Fighting.

ayne31
September 24th, 2004, 09:42 PM
I waited until i had 10 in fighting before i explored the other settlements on noob island - and got nearly killed by some kitin :(

tashunka
September 24th, 2004, 10:20 PM
Look at it this way:

No one ever suffers permanent consequences for waiting a bit longer to go to the mainland.

If, however, you go there too early, you may find you are unprepared and it may be very difficult to level up there... and there's no going back to the island.

So don't be in a hurry - stay on the island until you know you've done everything you can there. You will get to a point where you recognize that your skills are now beyond what the island can offer (you can solo multiple Weeny Kipees with little risk, or your crafting has developed to the point where the mats you'd need to do your best work are not found on the island), then you will know it's time to go.

Another tip I'd offer to everyone: If you have to ask "How do I get to the mainland?" you are NOT ready! The newbie islands exist to help you learn the ropes in relative safety, if you haven't discovered the Kami/Karavan on your own you haven't explored enough or paid attention. ;)

stevenso
September 24th, 2004, 10:24 PM
I waited until i had 10 in fighting before i explored the other settlements on noob island - and got nearly killed by some kitin :(

just please tell me you didn't go and attack them again...

fellgrim
September 25th, 2004, 03:33 AM
I left the island when my melee macer was routinely killing kipees without any problem (around L21). That was the yardstick I used to decide when I was ready to leave - no more challenge.

Plus all my crafting skills needed better mats ;)

fitzrpg
September 25th, 2004, 10:52 AM
I left the island when my melee macer was routinely killing kipees without any problem (around L21). That was the yardstick I used to decide when I was ready to leave - no more challenge.

Plus all my crafting skills needed better mats ;)


I used the same criteria, but for my char it was level 25 or so before I could chain the weeny kipees with no trouble. At first this was difficult with magic but then I was offered a q20 magic focus that immediately became my best friend :).

I stayed to round my levels to 30 before going to mainland. I only spent 30 minutes or so exploring it so far, but there are a _lot_ of monsters around that I can 2-shot kill. It was actualy a bit frustrating to see monsters easier than there were in the newbie lands.

I would say that 25 in a combat skill is more than enough to make the move. There are plenty of easy monsters to hunt.

Fitz

lyrah68
September 25th, 2004, 11:08 AM
I agree with Tash on this one, the others have their point. To boil it down, If you don't group and were NOT a beta for more than two weeks (this pretty much includes me, I was in open beta for about ten days, so..I am still a newb in my own eyes), then you need to stick around the newbie area a while longer.

At least on Tykerlands adventure ONLY players could find quite a bit to do, and harvester/crafters have their hands full until AFTER 30 at least. I got to 39 harvester before last day of open beta, and I was FAR from bored, in fact I still haven't learned all I want to of Harvesting and Crafting classes.

And since you can't UNdo the trip to mainlands...it would be wise to KNOW you mean that trip. And having a friend or two(or more) that are going to make the trip around the same time wouldn't hurt either.

If you are TOTALLY efficent, know your stuff and can't stand another *insert mob name here* or *insert material name here* then it might be time to head out and explore.

zeihgre
September 25th, 2004, 11:14 AM
All depends on what you intend on hunting on the mainland. If you're in a team and going to hunt things solely in pts, you could go earlier.

If you are going melee solo, and want to fight things that give you good mats to sell, then I wouldn't wait til i was a)at least 20-25 and b)had good gear (ideally no store bought mats to make).

Me? I tend to follow the 'go big early or stay home' motto. Didn't leave til I had a fulls set of q20 choice HA armor, 1h+2h weaps, and a couple peices of jewelry all with +hp. Left with melee fight at 41 and ranged at 33.

Reason it took so long, well there aren't many people who can craft a full set of HA armor with +10hp per peice and willing to go around and get the mats for it. I paid them well for their time so i spent alot of time farming cloppers.

Now I get to the mainland, (tryker mind you). And I'm soloing hard kipee, scowling cloppers, prime ybers, and sprightly messabs with minimal if any downtime. Quite alot more enjoyable than the first time i got there in beta =)

My long winded point. If you played in beta and know what to expect, then go when you feel ready. If you haven't, and think you are ready, train up a little more, make sure you have good gear. Then go.

Like someone said. You can go to the mainland easily enough. But you can never come back.

cbag71
September 29th, 2004, 10:24 PM
I've made the trip to the mainland once, but made one fatal mistake. I wasnt comfortable with all my skills, even tho melee was 30 ish, armor craft 50 and 20 magic, I was a complete idiot when it came to harvesting, and let me tell you, mainland isnt the best place to try to learn a skill. Anyway, my point is, make sure you are comfortable with ALL your skills while its easy and safe. It can save you from alot of frustration down the road.