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What decides what Resist level you have? [Archive] - Ryzom

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View Full Version : What decides what Resist level you have?


brackish
December 15th, 2004, 03:07 PM
Basically just trying to get an idea of what really determines your resists in game. I know Jewelry has some impact on your resists, but there also must be some other factor at play here.
Has anybody else experimented with this yet and come up with any definate answers?

Any response would be appreciated

vguerin
December 15th, 2004, 03:17 PM
I am sure there will eventually be something posted by Cerest or Nevrax to give us more info as this is still a bit off (as are the dodge/parry properties). I am sitting at 101 on all resists except Acid which is 140.

I assume the Acid is relative to my jewelry, but I cannot relate the 101 based on any of my levels as it is supposed to be. My highest levels per tree are 86/126/151/230, which we'd assume at least one would relate in some way to a 101 number but I dont see it. Of course if the resists dont actually work against mobs or PvP they are just numbers :eek:

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aelvana
December 15th, 2004, 03:31 PM
Mine were 140something or 160something, don't remember exactly, not in game. Highest level is 173.

xenofur
December 15th, 2004, 03:34 PM
ok, when translating the ats patch notes and taking your informations in account it seems to be this: the resistance is the highest value of these three: (fight - 25) OR (magic - 25) OR ((harv / 2) - 25)
the jewelry can reduce the -25 malus

got an update from atyra, apparently these hold true for her:
. Players have now a basic magic resistance value depending on their best skill; magic, fight :level-25 and harvest (the harvest skill level is divided by 2 then -25). Jewels can compensate this -25 penalty.

brackish
December 15th, 2004, 03:42 PM
got an update from atyra, apparently these hold true for her:
. Players have now a basic magic resistance value depending on their best skill; magic, fight :level-25 and harvest (the harvest skill level is divided by 2 then -25). Jewels can compensate this -25 penalty.

Thanks xenofur, this seems right. Appreciate the response.

ozric
December 15th, 2004, 04:17 PM
ok, when translating the ats patch notes and taking your informations in account it seems to be this: the resistance is the highest value of these three: (fight - 25) OR (magic - 25) OR ((harv / 2) - 25)
the jewelry can reduce the -25 malus

got an update from atyra, apparently these hold true for her:
. Players have now a basic magic resistance value depending on their best skill; magic, fight :level-25 and harvest (the harvest skill level is divided by 2 then -25). Jewels can compensate this -25 penalty.
This seems correct. However it means that a high level harvester with a slightly lower magic/fight level is badly affected. My resists would be higher taking my 2nd highest discipline, which is 70+ levels below my harvest level :( Cant see why harvesting should affect resists at all ?

dazman76
December 15th, 2004, 04:26 PM
My resists would be higher taking my 2nd highest discipline, which is 50+ levels below my harvest level :(
I know it's not what you want to hear, but I think there is solid logic behind this - since the resists are related to magic etc. (or 'battle properties'), harvesting would have a lot less to do with it. I wouldn't expect a higher cold resistance because I'd been busy harvesting :)

I imagine there *may* be a reaction to that from foragers - to head it off, if you're only interested in foraging, why are you worried about resists that only apply in battle? And yes, there is PvP - at the end of the day, a resist probably won't save you from a bout of nasty ganking/griefing, it will only extend your suffering by a few seconds...

lariva
December 15th, 2004, 05:01 PM
The formula doesnt work for me:

My whimpy char:
el magery 104
harvesting 142

Resistance 79 across the board with diadem off
110 In Poison resist with matis HP diadem of Q110
110 In cold resist with tryker Focus diadem of q110

my 2c


ok, when translating the ats patch notes and taking your informations in account it seems to be this: the resistance is the highest value of these three: (fight - 25) OR (magic - 25) OR ((harv / 2) - 25)
the jewelry can reduce the -25 malus

got an update from atyra, apparently these hold true for her:
. Players have now a basic magic resistance value depending on their best skill; magic, fight :level-25 and harvest (the harvest skill level is divided by 2 then -25). Jewels can compensate this -25 penalty.

vguerin
December 15th, 2004, 05:05 PM
Well, looking at my earlier post it does line up with my highest magic skills, level 126 -25 = 101

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xenofur
December 15th, 2004, 05:21 PM
but judging by your levels stated in the first post and the official description it should take the highest skill you have that relates to resistances, and calculate from that: (151 / 2)-25 = 50
i think what it does instead is calculate all three values and choose the highest one

brackish
December 15th, 2004, 05:27 PM
The formula doesnt work for me:

My whimpy char:
el magery 104
harvesting 142

Resistance 79 across the board with diadem off
110 In Poison resist with matis HP diadem of Q110
110 In cold resist with tryker Focus diadem of q110

my 2c

So does this mean that jewelry can not only negate that (-25) but also go above that?

sydius
December 15th, 2004, 05:49 PM
Ok, my question is, how does/will resist help you?

It made sense when I was thinking of it as a linier value between 0 and 100, 100 meaning immune…

bodywand
December 15th, 2004, 06:14 PM
I haven't had a good chance to confirm this.. but it seems to me that the closer your resist level is to the level of what you are fighting, the higher chance you have of resisting. If your resist is higher then you seem to resist much more often. When you look at jewelry you often see a 0% Cold Resisitance or something like that.. they have been there for a long time and just now matter. Jewelry seems to raise the resistance you seen in stats to the q of the jewelry.. so wearing a q150 piece of jewelry with Cold listed in stats raises cold resistance to 150. (keep in mind I could be wrong about any of this.. haven't really tried confirming it.. just what I've seemed to notice)

-Fist

lariva
December 15th, 2004, 06:52 PM
Rather large difference in probability of resisting a spell for players.

I'm not sure what the scale of numbers are. Making an assumption that at lvl 250 everything you will will have level 250 resist (dont taking it for what its not - this is just a guess) you will resist most spells from everyone (i.e. no damage). resist also reduces damage in PVP.

Prior to yesterday's patch, my double acid was doing 900+ damage to a character. Post patch, it is doing comfortable 588. My level is 104, the character I was casting on had a resist of 110.

Couple of notes. Acid seems to be doing a lot more damage then cold (could it be because of Matis Caster or Matis Target?)

what i'm unsure of is if resist is for magery only. I was recieving damage of 368 from lvl 160 figher.

my fighing skill is at mere 58 and i have not seen resist to sword anywhere on the list.



Ok, my question is, how does/will resist help you?

It made sense when I was thinking of it as a linier value between 0 and 100, 100 meaning immune…

ozric
December 15th, 2004, 09:09 PM
I know it's not what you want to hear, but I think there is solid logic behind this - since the resists are related to magic etc. (or 'battle properties'), harvesting would have a lot less to do with it. I wouldn't expect a higher cold resistance because I'd been busy harvesting :)


This is exactly my point. It would be better if harvest wasnt taken into consideration at all.

josephm
December 16th, 2004, 10:13 PM
No way man, I'm like close to the planet man. I wear a bandanna and I dance to the moons, don't insult mother Atys man, like Jena's kid man. I smoke visc sap puff puff give, perfling pipes man, I know the environment and we gotta stop the violence. Violence only hurts us man. Be one with nature, Toke the sap and pass to the left, stop the violence. Yubo's love us man, they nurture us with liquids man, nectar of the kami. Be at peace, raise your resistance, wear a bandana, smoke the sap. Represent the sap of the seven leafed roots.

I didn't check but jewelry resistance still doesn't show up right. still 0%. It's hit or miss until they get this fixed. Kinda stinks that there's a malus you can raise limited to 25. I think it would make more diversity in the PvP fields if someone could be immune to acid or blind but totally vulnerable to other things. You could change your jewel set up based on how your opponents play.

aelvana
December 17th, 2004, 12:13 AM
The formula doesnt work for me:

My whimpy char:
el magery 104
harvesting 142

Resistance 79 across the board with diadem off
110 In Poison resist with matis HP diadem of Q110
110 In cold resist with tryker Focus diadem of q110

Basic math: 104 - 25 = 79. The formula works exactly as prescribed for you...