View Full Version : Retreat and Water
jumbala
September 24th, 2004, 07:49 PM
So far I've noticed the only reliable way to run from a mob is to use water as a barrier. I wanted to know if there are any other methods for getting away, short of picking up the speed burst skills and such. Using the environment as a method of escape seems a little too close to exploiting for comfort.
Oh, and speaking of running away: the intelligent plants (Sluggish Stinga) have an infinite melee attack and spell casting range as far as I can tell. I tried to run from one I had engaged and made it all the way back in town (about a 45 second run) and got nuked the entire way, and died at the feet of a guard. Tested it a few more times and never found a way to evade the spells. The graphics would stop showing up, but the hits kept coming, even when I put mountain ranges in between them and myself.
steve61
September 24th, 2004, 07:50 PM
So far I've noticed the only reliable way to run from a mob is to use water as a barrier. I wanted to know if there are any other methods for getting away, short of picking up the speed burst skills and such. Using the environment as a method of escape seems a little too close to exploiting for comfort.
Oh, and speaking of running away: the intelligent plants (Sluggish Stinga) have an infinite melee attack and spell casting range as far as I can tell. I tried to run from one I had engaged and made it all the way back in town (about a 45 second run) and got nuked the entire way, and died at the feet of a guard. Tested it a few more times and never found a way to evade the spells. The graphics would stop showing up, but the hits kept coming, even when I put mountain ranges in between them and myself.
Good question! Anxious to hear a reply as well!
tickany
September 24th, 2004, 07:54 PM
So far I've noticed the only reliable way to run from a mob is to use water as a barrier. I wanted to know if there are any other methods for getting away, short of picking up the speed burst skills and such. Using the environment as a method of escape seems a little too close to exploiting for comfort.
Oh, and speaking of running away: the intelligent plants (Sluggish Stinga) have an infinite melee attack and spell casting range as far as I can tell. I tried to run from one I had engaged and made it all the way back in town (about a 45 second run) and got nuked the entire way, and died at the feet of a guard. Tested it a few more times and never found a way to evade the spells. The graphics would stop showing up, but the hits kept coming, even when I put mountain ranges in between them and myself.
Not sure what you are doing for spells but I found that a well placed Fear spell works wonders. Hit them with it, dont move or cast for about 5 seconds, then run the other way :D Have no idea how that would work with plants tho
Eshin
September 24th, 2004, 08:00 PM
Using the environment as a method of escape seems a little too close to exploiting for comfort.
Well it resets your exp from the mob anyways when you disengage into the water, so hardly an exploit I think. Getting away into the water and getting the exp from the mob would be an exploit and I don't think that it's possible.
As for the intelligent plants.. I don't think it's infinite (as I can recall running away from one, been running away from Psykopla too ;P), but I agree that the range is unreasonably long.
As for the question: you better pick Zoraï then as they do run faster than other races (unless it's still disabled), because other than magic there aren't other methods. Then again, I'm no expert at running away ;)
korin77
September 24th, 2004, 08:04 PM
So far I've been running back into town across the bridge for the trykers. I've never tried to run into the water cause usually when I get into trouble its from the crab things and can't crabs swim?
jumbala
September 24th, 2004, 08:07 PM
So far I've been running back into town across the bridge for the trykers. I've never tried to run into the water cause usually when I get into trouble its from the crab things and can't crabs swim?
Believe it or not Korin, they can't. Even if they could go in the water they'd just sink anyway!
Now, those roving bands of pirates. Yeah. They can swim. Well. Don't ask how I know. I don't want to talk about it.
Virgil
September 24th, 2004, 08:09 PM
As for the question: you better pick Zoraï then as they do run faster than other races (unless it's still disabled)Everyone runs at the same speed now (it was actually tied to character height, not race, but Zorai just happen to be taller in most cases)
jackovas
September 24th, 2004, 08:10 PM
Would be cool if we could learn "Play Dead" as a special 1 time use every 2 hours or so...
Eshin
September 24th, 2004, 08:13 PM
I've never tried to run into the water cause usually when I get into trouble its from the crab things and can't crabs swim?
They are landcrabs :P Maybe they got all fed up by the fishers and crawled and evolved their way to the land and started hunting the fishers instead.
Anyway, so far I've seen only tribes swimming after you. Even the flying ones won't follow due to some strange reason.
Everyone runs at the same speed now (it was actually tied to character height, not race, but Zorai just happen to be taller in most cases.
But now the question is that is it going to be left disabled too? I think it was kinda nice (but then again, not if there's nothing for the short people).
Fred1l1
September 24th, 2004, 08:28 PM
Would be cool if we could learn "Play Dead" as a special 1 time use every 2 hours or so...
lol that would be fun...play dead and a healer comes along, tries to heal you and gets aggro :P
Makes me feel sorry for a healer...
jackovas
September 24th, 2004, 08:30 PM
haha fred, That would be funny, yet said. Poor squishies.
gralen
September 24th, 2004, 08:31 PM
You can sometimes use the terrain to lose your attackers as well, mainly in the Zoraî lands, but it's very difficult to do.
lyrah68
September 25th, 2004, 10:37 AM
ALOT of the run away has to do with connection as well, right now my ISP bites harshly (my connection is up and down more than the Flag on an Army base!) and running is simply NOT an option for me.
But then the death penalty is NOTHING like other games (lineage 2 you actually could drop weapons and armor that took you months...no exageration here...to get the game cash for, and in Eq one death could put you back a week or more of four to 8 hour grinding), so if I die and have to spend a few minutes getting the debt paid off, it is not that big a deal.
I WOULD like to see a travel system that lets you move from town to town withtout the long runs, OR a way to speed up. Sometimes you just don't want to have to run the whole way across Tyker lands.
Heilsbringer
September 25th, 2004, 10:59 AM
Actually, there is a "Speed Up" stanza to learn! It comes with crafting. There are two steps of it i saw up to now: Step 1 lets you run twice the normal speed for 10s with a downtime penalty of 900s. The next lvl of that stanza comes with lvl 50 in crafting and lets you run for 15s with a downtime of 840s! So it get´s better and better! You will outrun any Gingo with it! It´s great. I use it a lot.
And other possibilities of avoiding damage are the "Invulnerability" stanza and an aura, i forgot the name of.
Just look again, what your teachers got to teach you and you will find interesting things. :)
pandorae
September 25th, 2004, 02:55 PM
I like the idea of re-enabling height speeds ... :D
I am a tall Zorai!
http://complabs.nevada.edu/~sansonem/pand1e.jpg
larsa
October 8th, 2004, 06:45 PM
I'm bumping the thread here because I'd like an answer too whether using terrain is considered smart tactic or exploit.
In Tryker land we sometimes have 2 islands close together, however the islands are separated by deep water so that mobs cannot cross from one island to the other one. Today I noticed an island with a bunch of aggressive cloppers on one island, a bunch of non-agressive mobs on the other.
I could swim to the clopper island, just get onto land and get aggro from a few cloppers and then swim to the island with the non agressive-mob and get on land there and would be able to nuke the cloppers on the other island that followed me to the shore from that perfectly safe point. Smart tactic or exploit?
korin77
October 8th, 2004, 07:49 PM
I'm bumping the thread here because I'd like an answer too whether using terrain is considered smart tactic or exploit.
In Tryker land we sometimes have 2 islands close together, however the islands are separated by deep water so that mobs cannot cross from one island to the other one. Today I noticed an island with a bunch of aggressive cloppers on one island, a bunch of non-agressive mobs on the other.
I could swim to the clopper island, just get onto land and get aggro from a few cloppers and then swim to the island with the non agressive-mob and get on land there and would be able to nuke the cloppers on the other island that followed me to the shore from that perfectly safe point. Smart tactic or exploit?
I have noticed similar islands but usually it has shallow water. While cloppers can't cross deep water, they are able to walk across shallow water. I think when mounts come it will solve some of the travel time problems.
stygeon
October 8th, 2004, 09:20 PM
I believe what you are asking larsa is summed up best by a few words:
Exploit no ... using Tactical Terrain Advantage yes.
This is used in 'real life' as well. Higher ground, sniping from the shadows. if you are not using the enviroment you are in than you are wasting 75% of your resources available.
Obviously you most weigh this into the realm of exploit or not. But in the case of the cloppers .. they follow you, you have the range, they die. If it is considered an exploit. It will be fixed and the cloppers will swim after you !!!
tendeep
October 8th, 2004, 09:45 PM
Now, those roving bands of pirates. Yeah. They can swim. Well. Don't ask how I know. I don't want to talk about it.[/QUOTE]
LMAO!
rudedog3
October 9th, 2004, 07:30 AM
Ok, I can see the retreat thing into water being iffie but think about being a tryker and being on one of those tiny isles with a load of crabs. If you need to run, where ya goin to go? I mean you can run the other way on land so on an ise what option do you have?
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