View Full Version : Irritated already
takhion
September 24th, 2004, 10:58 PM
This is to the folx in game who became irritated with me today.
Some people tried to help me through my frustration with this game.
For those who became irritated with my irritation, please either
read this and understand my pain or agree to disagree.
Personally I'm not irritated with any of the players, I'm irritated with the game,
with the documentation.
My goal since I started has been to craft myself up some armor that will be better than what I started with. So far I've been totally unable to do so and that is frustrating.
Finally today someone explained to me how I could find high quality lining materials. The key was that different materials are more likely to pop up when prospecting near certain landscapes. Ok, I didn't see that anywhere in the manual but that is critical information! So now I can get materials that I need reasonably well. But this is a long time in coming. My frustration level is already skyrocketing.
Now I get a good batch of my Choice qaulity 20 materials and head back to craft. I put them together and craft up my stuff. What do I find? Even with the best materials I could manage, it still poped up with armor that is much worse than anything I started with.
Argh! I hate this game I hate this game I hate this game!
So I ask around.
"Well didn't you know you have to take off your armor?"
What? I check my armor info... I dont' see any stat on my armor that would be effecting my craft. I don't get it.
"Well, it is on the forums."
What? I thought I read the forums on the first day and there was like only 6 message on it. So I go look again. I dont' see anything about this removing armor concept.
Frustration Frustration Frustration
Anyway. I'm going to quit for a while. Maybe to go read these "beta boards" i was given a link to.
plarfman
September 24th, 2004, 11:06 PM
learning this game can b a headache sometime I can see there are alot of complex part to this game that can scare early player. In time you will learn what makes what and the how to. Of course there not going to tell you how to make better armor as that is up to you as a crafter to learn. With crafting there are alot of combination and things to take into consideration just b pateint young grasshopper and play around with things and it will come.
sledge11
September 24th, 2004, 11:26 PM
Such is the frustrations of starting with a new game.
There is so much to learn and you hate to constantly ask for answers.
I was frustrated the other night when I had some Mission stuff to give to an NPC. For 5 minutes I tried to give him the stuff without any success.
Then I realised I was trying to give the stuff to his brother............. The names were almost identical.
Just hang in there. I know I need a chunk of help from others that played the Beta and there is stuff in game now that probally wasn't even in the Beta so no one knows the answer.
Ahhhh, the joys of being there early :) :)
Lightbringer to the world of Ryzom
ayne31
September 24th, 2004, 11:43 PM
Now I get a good batch of my Choice qaulity 20 materials and head back to craft. I put them together and craft up my stuff. What do I find? Even with the best materials I could manage, it still poped up with armor that is much worse than anything I started with.. Since you start out with quality 1(!) this is impossible.
But true is that
a) the maximum quality you can craft is the one you have trained - and these skills are *unlocked* when you reach a certain lvl. So no Q20 crafting before we reach craft lvl 10 afair.
b) even if you can craft Q20 you will still get the lowest Q of any mat you use. Now this can suck when you throw a bunch of 7 mats from Q15-20 in and one lousy Q8 spoils it instead of the system doing a little math and give you something like Q14 at least.
On the other hand....the reason I jumped in on this is that I was SICK of EQ where you could read every recipe and quest within one week of release. I did my homework on the few guides online but I surely blew about 100 skill points into useless or neglectable stuff since yesterday and honestly - WHO CARES? This is supposed to excite me, intrigue me and CHALLENGE me......and thats what it does. The best 50 bucks I did spend this year :D
Take up the challenge and enjoy is the best advice I can give!
takhion
September 25th, 2004, 12:25 AM
But Aye37... I was already craft lvl 17 with armor level 2 skill. And still I couldn't make items that had betterl stats (quality yes, but not stats) than the noob gear.
So my armor i was wearing Q10 had better stats than the Q20 stuff I was making.
This is a bit frustrating, not in and of itself, but also given that I've been playing non stop almost, and when I started there were only 3 of us Trykers online. Thats excellent.
I've listened to people state that they were at levels that were double mine. What am I doing wrong? That surely can't be possible. Hmm. "Well I'll just redouble my efforts." I say to myself.
I've listened to people advertising armor that I haven't been able to come close to. What? How is that possible? "Well, maybe I need to be more careful about the stats.. not all choice -blah-blah- are the same". So I spend hours searching out the absolute best materials, not just choice but choice of the choice.
But all that effort and nothing works! At the end of my hours of effort I get? a big pile of nothing.
As it turns out both events which occured that seemed impossible to me, were really likely caused by the same issue. "You've got to remove your armor before you craft decently". Clearly you can level faster if they have better gear which explains how someone could get twice as many levels as I in the same amount of time. (Of course people will level differently, but 2x, comeon)
And all because of something that as far as I can tell, there is no in-game mechinic for which you could learn it. And I'm still reading things on the boards but haven't come across any mention of it.
Don't get me wrong now.. I intentionally don't read spoilers because I'd rather learn the systems in the way they were intended. But for this feature, I see no way to learn it in the game. There's no indication that armor has any effect on your craft. No message stating "due to high encumberance, your crafted object quality has been reduced' Or stat on the armor "craft penalty: light" or anything of the sort.
I guess someone figured out how to do this in beta and told everyone. How they figured it out is beyond me, and I'm sure I would NEVER have gotten it. Thus, i guess i'll try to scour the boards.
Can't wait to find out whats next.. [Yeah... that was sarcasm]
Help me out by pointing me at the resources I need, that I'd take gladly.
seedyman
September 25th, 2004, 12:45 AM
This is to the folx in game who became irritated with me today.
Some people tried to help me through my frustration with this game.
For those who became irritated with my irritation, please either
read this and understand my pain or agree to disagree.
Personally I'm not irritated with any of the players, I'm irritated with the game,
with the documentation.
My goal since I started has been to craft myself up some armor that will be better than what I started with. So far I've been totally unable to do so and that is frustrating.
Finally today someone explained to me how I could find high quality lining materials. The key was that different materials are more likely to pop up when prospecting near certain landscapes. Ok, I didn't see that anywhere in the manual but that is critical information! So now I can get materials that I need reasonably well. But this is a long time in coming. My frustration level is already skyrocketing.
Now I get a good batch of my Choice qaulity 20 materials and head back to craft. I put them together and craft up my stuff. What do I find? Even with the best materials I could manage, it still poped up with armor that is much worse than anything I started with.
Argh! I hate this game I hate this game I hate this game!
So I ask around.
"Well didn't you know you have to take off your armor?"
What? I check my armor info... I dont' see any stat on my armor that would be effecting my craft. I don't get it.
"Well, it is on the forums."
What? I thought I read the forums on the first day and there was like only 6 message on it. So I go look again. I dont' see anything about this removing armor concept.
Frustration Frustration Frustration
Anyway. I'm going to quit for a while. Maybe to go read these "beta boards" i was given a link to.Unless they changed something, radically, store bought materials give you better stats than the nube armor, what exactly are you looking at that is not better?
I haven't been able to play much yet but even the light armors where far better than the refugee armor. and the heavier armours are way better than that, but have malus.
svayvti
September 25th, 2004, 12:55 AM
Sounds like somebody was feeding you bad info in-game Takhion.
while the vast majority of people and beta testers have been rather helpful, you always find some people who are jerks or just poorly knowledgable. Sounds like you can get good help here though.
ayne31
September 25th, 2004, 02:30 AM
There's no indication that armor has any effect on your craft. I made my toon a crafter up to 20 tonight and have no indication whatsoever that degrading got worse although my armor got progressesively better.
The penalties afaik make your actions more expensive in sap, focus or stamina cost, reduce range for prospection, spells and missile weapons but have nothing to du with failures.
The only ones really suffering from armor are prospectors (because a harvesting spot only lasts for a short time) and offensive mages.
Virgil
September 25th, 2004, 02:40 AM
The penalty for wearing armor was in the manual (in the 'equipping items' section), but unfortunately it didn't specifically mention crafting actions as being affected. Equipping weapons and armor will incur a penalty on any actions that you do, including crafting actions. You can check the penalty given by individual items by right-clicking on them in your inventory and choosing Info, and you can check your total current penalty in your Identity window (press P).
Light armor offers a little protection, without the penalties, so you don't actually need to run around naked to be a fully effective crafter.
fellgrim
September 25th, 2004, 03:13 AM
Perhaps if the manual had something in the Crafting section, that callled out that particular issue re: armor causing failures...really, I usually don't feel that I have to give a game manual lawyer-level scrutiny to make sure that I'm not totally screwing up game mechanics for myself.
At best, it's unclear. All the info is there, but not well presented in my opinion.
Satchi
September 25th, 2004, 03:26 AM
Just a quick FYI -- The penalty to crafting from the armor you wear is scheduled to be removed in Patch One (if it finishes the test cycle without issues) or it will follow between patch One and Patch two. We understand your frustration.
The CMs have further notes about Patch One now and they will be posting the information over the weekend.
thanks,
reubensi
September 25th, 2004, 06:58 AM
Crafting is not what I thought it was going to be. I spend my time hunting and pull up pretty much average resources and am not getting far. I basically decided to make a pure mage. This fella had all 3 magic packs in the beginning. I also wanted to do some crafting on the side to make my own gear and staff. However as I am noticing, its either one or the other. 50 points to get crafting, 30 for a pattern style. Thats kind of harsh penalty to try and be resourcefull. With that and the fact that you have to pay another 50 to even harvest the GOOD resources.
It kinda makes it tough to be worthwhile. I dont want to pay inflated prices in the market, or from characters. I can make my own and if I join a guild, help them out with my skills. I dont mind the effort, but since it pretty much costs a hell of a lot to get it going right, it kinda seems like you can only be a jack of all trades and master of none.
Am I seeing it wrong? Can I be effective at crafting and be a powerfull mage since that will be my focus? I would just like to make my own gear is all :)
vguerin
September 25th, 2004, 07:03 AM
Perhaps if the manual had something in the Crafting section, that callled out that particular issue re: armor causing failures...really, I usually don't feel that I have to give a game manual lawyer-level scrutiny to make sure that I'm not totally screwing up game mechanics for myself.
At best, it's unclear. All the info is there, but not well presented in my opinion.In the game, go to HELP-Interfaces-my statistics-misc-total malus. Manuals are typically limited, thats how they make big bucks on "strategy guides"...
There you will see this :
http://ryzom.twazz.net/misc/malus.jpg
Satchi, if there is a penalty (recently added I might add) for harvesting in heavy armor, it should remain in both or be removed from both... for the same reasons :cool:
Ultimate Harvesting Guide (http://ryzom.twazz.net/modules.php?name=Forums&file=viewforum&f=4)
http://ryzom.twazz.net/misc/dt_sig.jpg (http://ryzom.twazz.net/)
lyrah68
September 25th, 2004, 09:05 AM
Ok when making something, you need to check the stats of the materials. Some have better protection rates than others. It depends upon whether or not you want a HIGH dodge factor or high parry or a high protection rating at ALL cost.
First off, pretty much the store bought materials are going to STINK, and I mean STINK on ice. They are for those with the dappers to burn and want to level NOW!
Things that help with your crafting is...Number one, do NOT wear medium or heavy armor when crafting...light is ok..the others hurt your skills and harm the outcome.
Second off you can mix kinds of materials (Buo fiber with shu) but NOT grades or qualities (Fine with choice or q10 with q15) well you can, but the outcome is all goofed up. For the best quality and outcome...don't mix anything. (all fine grade and all q20 of the different materials to make the armor).
I know the different materials are confusing, LOL I was in beta and STILL don't have a completed accurate map of where to find which materials in Tyker's newbieland.
Just slow down and realize...the only person you have to race against is yourself. This game will be there in a month, or two, likely even in a year or two. And with 250 "levels" in each of the classes...there is PLENTY to do and see on the way there.
I would recommend harvesting with a friend, maybe not exactly in the same area. That way when he needs something you have...and you need something HE has, you get together and swap out.
PLUS...if you want to hurry up and get stuff done...try specializing...In other words ONLY work on and add skills to Armor crafting for instance. To hurry up and actually "make something useful" just add points into patterns you will use and make SURE you don't spend points on stanzas you already have in another skill or are just about to get with another skill.
I know the stanza thing is complex, but it helps you have nearly infinite skills. Everyone I know has asked for a skill system that allows them to NOT be a clone...well Saga has DONE it.
I suggest you read the guides on the forums, and visit some of the fan web sites. I found some useful info both on these forums and the ones on fan sites. It might help make sense to you to find a materials stats table and play around with which materials you need to make the armor you want with all the stats you want.
Also...if you want FAST crafting and Harvesting, with the least headaches...I hate to say it, since I love the race, but Tyker is NOT for whimps. I would say either umm Fyros or Matis is better for "learning curve". Some materials are just MUCH easier to get in those newblands than in Tyker newlands. Or maybe I was just so dense during beta or they might have added a few more spawn nodes that I haven't found yet.
I wasn't one of those that was in your area, but I DO understand. LOL Try this...when you get mad or frustrated...find a Yubo and tell him about it...at the end of a weapon. LOL helps me.
It also helps to have another player/crafter/harvester that knows a little bit more than you and has patience on your friends list. From what little of the game I have seen in beta and since release...Friends/guilds are VERY important.
Plus I have LOVED the community so far. I haven't heard ONE person screaming in open chat about kill stealing...LOL other than guards and Kami/Karavan KSing them.
*Hug* you will be a great crafter one day...if you keep plugging at it, and don't expect your leveling gear to be worthy of a Yubo warrior even. Sometimes you just have to bite the bullet and make garbage and sell to the merchant and take the loss.
Also try to find an overseer and do the missions that you have the patterns for...so far all the missions I have seen have been worth the effort.
*HUG*
lyrah68
September 25th, 2004, 09:27 AM
And to the one that said that Ryzom's manual wasn't the best...Umm every tried to read an EQ manual. LOL those manuals are not worth the time it took to typeset and print them, nor the trees they wasted to print them. LOL and the fabric maps that came with the Kunark release. There are zones on that map that STILL don't exist, I spent WEEKS trying to find them, only to have people laugh at me for trying.
For instance, take the manual, look at the back page, TA DA keys that are premapped. Did EQ have that? I don't remember them doing it.
And take the Horizon's manual, they had TONS of special features that are STILL not in the game...over a YEAR post release. No dragon lairs, No customizable crafted armor or swords. Sure your character was HIGHLY customizable, but your armor, for all bipeds(non dragons) is EXACTLY the same. They look like uniforms for pity sake!
From what I have read of the manual, it is good for the basics (which I concider to be the first five to ten levels), which you can mostly do with the newbie junk and just puttering around your "birthtown".
I don't expect a game manual to pull me by the nose through the first 50 levels or so or have the detail of some of the game guides (most of the Prima guides were about as useful as the EQ manual in the box, best used as FIRESTARTERS!).
The guide might not meet with your expectations, but it surpassed mine. Normally I buy a game and scan the manual for a good laugh. This manual I actually learned something and I was in beta...Got to 39 harvester/25 crafter/20 fighter/15 mage...before the end of beta. And all that in a bit over ONE week, and a rather busy one at that real lifewise.
Don't think I feel you aren't entitled to your opinion...just don't think that all players agree.
ayne31
September 25th, 2004, 09:33 AM
I am afraid my post was incorrect then - my toon only wears light armor atm...
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