View Full Version : How many Landmarks do you need?
lawrence
September 25th, 2004, 04:07 AM
The friendly folks over at Nevrax have asked us to gather some feedback about the ideal amount of landmarks you can place in the game.
How many landmarks do you need? How many would be just right? How many is too much and would just create a mess?
Harvesters, let us know! :)
lazarus
September 25th, 2004, 05:28 AM
I'd say 30 to 50 would be enough personally. Any more than that and you start to confuse yourself with the forest of little flags on your map :-)
What would be very cool (I think) would be if you could place say 50 landmarks on each land, ie 50 in Matis, 50 in Fyros etc
*digs out 5000km deposit tracking stanza*
predzz
September 25th, 2004, 10:50 AM
the more the better!
i was a harvester in beta tryker lands and after a while its impossible to mark all the spots.
once i found most of the excellent places in liberty lakes i had to start deleting all the choice spots or put like 1 flag near avendale which has all the names of the choice mats found in avendale, and then try to find the spots from memory.
however these landmarks weren't even including all the different uncraftable materials that will be needed later on for missions nor any landmarks on the outer regions of tryker mainland...
ozric
September 25th, 2004, 12:06 PM
30-50 would be about right. :)
Nirvy
September 25th, 2004, 12:19 PM
the more the better imo.
In my 5 days in game i have already used up the ones i get to mark places of interest. I havent even got around to marking common mob locations.
saifer
September 25th, 2004, 07:37 PM
Just out of interest...how do you place landmarks?
Cilar
September 25th, 2004, 07:38 PM
Just out of interest...how do you place landmarks?
right clic on the map
Seether
September 25th, 2004, 10:30 PM
over 50 :) please :cool:
Seether
ayne31
September 25th, 2004, 10:45 PM
With so many stuff to harvest I allready ran out of LM on refugee island.
And another thing - the spawning points are "spamming" the map and make it near to impossible to put a landmark even close to a city :(
vguerin
September 25th, 2004, 11:52 PM
How many landmarks do you need? How many would be just right? How many is too much and would just create a mess?
Harvesters, let us know! :)Lawrence, thank you so much for putting this out there... lord only know why it isn't in our NA threads as well. There is not only a need for many more landmarks, but a way to group/classify them. If we had a way to make our own tabs on the radar, as well as drop different colored flags & symbols it would be MUCH MUCH easier for classification.
I would also like to have the ability to right click the ground (where we currently have "free look, move, emotes" and be able to drop a marker. With the new harvesting system you literally have to be on the perfect spot to oftentimes find what your looking for. Trying laying a marker down with the current system, even with maximum map zoom and you'll not come as close as you may like. Now to complete the wishlist, right clicking on the map landmarks should have (where currently we have "remove, rename, target in compass") an option to "display on ground" to have maybe an animated X appear in front of you, to work hand in hand with the previous addition for the precision you want.
You asked :)
Ultimate Harvesting Guide (http://ryzom.twazz.net/modules.php?name=Forums&file=viewforum&f=4)
http://ryzom.twazz.net/misc/dt_sig.jpg (http://ryzom.twazz.net/)
feilan
September 25th, 2004, 11:58 PM
Yep, 50+ would be great.
vguerins suggestions got to be heared, they're great.
You gonna write those into some suggestion post, man. I'll do in the german forums ;)
...edit: Aother guy already did
Satchi
September 26th, 2004, 01:59 AM
The friendly folks over at Nevrax have asked us to gather some feedback about the ideal amount of landmarks you can place in the game.
How many landmarks do you need? How many would be just right? How many is too much and would just create a mess?
Harvesters, let us know! :)
Ok. It looks like a resounding vote for more than 50. (much more) I'll take that (and your other comments) back to the devs.
Thanks!
ayne31
September 26th, 2004, 03:54 AM
an option to "display on ground" to have maybe an animated X appear in front of you, to work hand in hand with the previous addition for the precision you want. harvesting was my first skill to hit 30 but this goes way to far imo. Approching every game not as cleverly disguised 0s and 1s but as a kind of virtual *reality* I wouldnt like an "X" on the floor (that only I can see).
SoR is the first MMORPG I played that has a strong natural look and I'd prefer it to stay that way.
But I agree 100% on that different colored flags/symbols are a must in the long run.
ozric
September 26th, 2004, 05:26 AM
.... I wouldnt like an "X" on the floor (that only I can see).
Yes i agree with you on this. Some of Vguerins other suggestions are certainly worth consideration tho.
lazarus
September 26th, 2004, 09:05 AM
There is one way the 'X marks the spot' idea could work and fit in with the whole theme of the game - why not use something like a cairn to mark the spot? (That's a pile of rocks for those that didn't know)
That way, you could use the flag on the map to navigate to the approximate area, then look for your cairn to zero in.
I agree that markers do need to be way more precise, especially as a lot of the good spots I've found are very exact, one step to the left or right and you miss it.
ayne31
September 26th, 2004, 11:53 AM
I agree that markers do need to be way more precise, especially as a lot of the good spots I've found are very exact, one step to the left or right and you miss it. Doesnt get this thing a bit to technical? its not ALL about effiency ot is it? :(
And with prospection angle and range at lvl 40 we shouldnt have such a hard time finding a spot - RL gold diggers had to memorize a bit of the landscape too ;)
vguerin
September 26th, 2004, 04:22 PM
Doesnt get this thing a bit to technical? its not ALL about effiency ot is it? :(
And with prospection angle and range at lvl 40 we shouldnt have such a hard time finding a spot - RL gold diggers had to memorize a bit of the landscape too ;)Nah, I believe they put rock formations as markers on the ground marking them :)
usinuk
September 26th, 2004, 07:33 PM
/agree with 2 points
1. Once you start really harvesting, 50 isn't nearly enough, especially if you mark spawn points too. If you're not hardcore into harvesting, 30-50 is fine.
2. The point raised about distinguishing marks is very important. I would love to have different color flags for different things.
lithrel
September 26th, 2004, 08:01 PM
The number of available landmarks could increase with our level in foraging :|
svayvti
September 26th, 2004, 09:30 PM
What vguerin suggested and the idea for different color landmarks is critical.
Right now I've got landmarks all over marking choice or better harvesting deposits.
Then I've also got a few to mark camps I need to stay away from! (hostile tribes that slaughter me)... unfortunately they're the same color so I really have to pay close attention to what is on my map.
Right now the warning flags will probably go away in favor of all harvesting flags.
ayne31
September 27th, 2004, 12:24 AM
Nah, I believe they put rock formations as markers on the ground marking them :) Yes but these could bee recognized by other clever prospectors too - and I guess thats not how you want it to work ;)
kwendal
September 27th, 2004, 04:27 AM
The friendly folks over at Nevrax have asked us to gather some feedback about the ideal amount of landmarks you can place in the game.
How many landmarks do you need? How many would be just right? How many is too much and would just create a mess?
Harvesters, let us know! :)
Why restrict the number at all, after all it is a map? Also the clicking the ground spot and having it put it on the map I agree would be helpfull if not to hard to accomplish code wise.
alystra
September 27th, 2004, 08:48 PM
Would like to see unlimited landmarks, that way I don't have to worry about where I am putting them and for what.
Different colors would be a very nice addition seeing that right now I don't know if it marks a KOS mob area or a harvesting point.
Really need some way to more precisely place a marker, as has been stated before, it is just about impossible to place one in the exact spot the source is in. Maybe even the ability to add a compass/location number to it. I know this gets into the whole how do I know exactly where (numbers wise) I am on the world. But, it is really good to be able to know this anyway, don't understand why there is no location stuff in this game. (sorry haven't gotten around to looking this up yet to see if there is an explaination on the boards.)
The ablitily for me to place a "marker" of some sort on the world itself that only I can see, is a good idea, but would not be nessesary if we had a location system.
Just my 2 dapper, thanks for the opportunity to comment and vote on this issue. :)
tetra
September 28th, 2004, 12:40 AM
50 isn't nearly enough. Even without getting into marking harvesting nodes it's possible to have hundreds of markers. Mob spawns, npc's, points of interest, bridges, unusual formations, etc.
The horizons map marking system was very good when it came to offering distinguishing types of markers for players to use.
The AO map system that allowed you to switch actual maps being used was also a very good thing since it allowed players to have different maps for different uses, as well as for players to make different useful maps.... just please release a usefully detailed blank terrain map along with whatever else for us to start with.
silverio
September 28th, 2004, 03:46 PM
There is sure needed much more landmarks but also there nedd to be
a.) possiblility to SET and see where you put a landmark in game view not only on map.
Basicly like one Flag set in ground? you click somwere and you place a Flag.. then if ever you activate this flag in compass it will be visible in game for you AND FOR YOUR GROUP...
Different color of Flags or different icons Like BOSS MOB Zone, Banditsv Camp, Resource site, etc etc...
With some little work i think that actuall map can really become very very important and helpfull tool for players !
ayne31
September 28th, 2004, 06:58 PM
No flags that are invisible for everyone except the placer/group.
Next you ask for foraging mules as once we can mark spots in this way theres really nothing more to do there than click-click-click.....
ruskoff2
September 29th, 2004, 02:28 PM
I am a fyros harvester (72 desert/70 prime roots)
as soon as you go down to the roots you need more than the double amount of waypoints you can acually set.
you need at least 30 waypoints for armor crafting and weaponcrafting raw´s only for the supreme materials. especially for the armor crafting raws you need supreme armor shell, stuffing, lining, armor clip in black and white, you need the double amount of waypoints when you want to mix the materials to cap you equipment stats, you need a f****** load of waypoints.
you may want to build some equipment with excellent materials so you need more and more and more waypoints for the excellent stuff.
but there is more than armor crafting. you need also waypoints (as you are harvester) for the juwels, weapons and staffs.
an amount of max 50 waypoints would be enough i think but the amount of waypoints we now have is really far away from beeing acceptable.
greetings Ruskoff,
Fyros Armsmen and Harvester
boinged
September 29th, 2004, 03:15 PM
/votes for vguerin's suggestions
Also:
* Be able to see the flag in scene as well as the map
* Be able to attach notes to each landmark
* Be able to share landmarks
Landmarks at the moment only give a vague idea of where to resume harvesting, attaching notes would at least allow me to add "mats in centre of kidney shaped flower patch, nighttime only"
Rashan, Fyros
kaetemi
September 30th, 2004, 01:33 AM
you can use packers as landmarks :D
and: yea, i need a lot more landmarks (also packers).
cstrahd
September 30th, 2004, 01:10 PM
The more the better. Consider the following:
There are 4 regions with 7 differnt materials only in Tryker main region. This now continues for every region and i am only considering choice materials, not even talking about excellent and better spots.
Furthermore you may want to check back when your tracking reports that there are currently no materials here, so you need to mark it.
28 in main, 4 surrounding areas, many other spots you may want to check. Makes no sense to talk about 10 flags :-)
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