View Full Version : Prime Roots
gddss
January 5th, 2005, 06:27 PM
I am hoping with this new patch that is supposed to fix things before the rest of chapter two is implemented also insludes a fix for Prime Roots. I have gotten very frustrated with this area, specifically Umbra as it's the only one I can get into right now. I have made many many trips and so far have only been able to pull mats 3 times because almost every time I go the nodes pop but are empty, or due to the weather even though there was no weather change. I confirmed with a GM that the empty nodes were indeed a bug and were being worked on but with no ETA on the fix. I also at times was able to get excellent or supreme mats to pop but got a message saying my stanza would not allow it. I asked the GM if this had anything to do with the 50 level thing I had heard about where as in this area the Q went up to Q200 so you would have to be say level 100 in PR forage to be able to pull excellent mats and level 150 to pull supreme mats. I was told this is something they initially had planned on but had changed and that the GM would make a note that is was actually happening though it shouldn't be. As a forager and crafter this has gotten to be very frustrating especially as one person pointed out they are messing around with things like tatoos and haircuts. Frankly I am just surprised this has not since long since fixed since it is imo such a vital part of the game.
thanakar
January 5th, 2005, 08:32 PM
I share your frustration here, I find it ludicrous that we have to wait weeks for a fix to something like this, this is no longer beta. Patch 2.2 reintroduced teh empty node popping in roots and also broke knowledge 3 (which let you know the quality of the source also). When I asked when knowledge 3 would be fixed I was informed that the fix had been shelved while the devs worked on changes to other content. Granted patch 2.2 come out shortly before the entire roots situations is frustrating alot of players.
rmillard
January 5th, 2005, 09:53 PM
Add mine to the list of frustrated roots foragers... empty nodes, minimum stanza level requirements, broken knowledge 3, fewer veins than the surface, supremely harder mobs, and now open PvP. I realize the roots is the 'prime' area and shouldn't be easy, but c'mon already...
animd
January 5th, 2005, 10:46 PM
I am beginning to wonder what is going on. Everytime there is a major patch a previous problem that had been fixed comes back. What is the deal? Is someone not updating the code properly or what?
kisedd
January 6th, 2005, 02:53 AM
I am beginning to wonder what is going on. Everytime there is a major patch a previous problem that had been fixed comes back. What is the deal? Is someone not updating the code properly or what?
I'm glad I'm not alone in my frustrations. I just want to build up my roots foraging, so I can actually pull useful leveled mats. I don't need excellent and supreme mats, any will do. I just need some peace and quiet, so I can do what I need to do.
xcomvic
January 6th, 2005, 02:55 AM
i just want to GET to the PR areas... : )
gecker
January 6th, 2005, 03:12 AM
From my own experience I would say you are most likely to see empty nodes at spots that are most frequently harvested. Some out of the way areas of PR I harvest in I have not come across any empty nodes. I would prefer to just see a message saying the area is depleted rather than popping empty nodes.
As for the message "quality stanza too low", if you are in a PR area with q200 mats, you will need to use at least a quality 150 extraction action to extract supreme mats. Your PR harvesting level only influences your success rate and if your PR level is low you can improve your success rate by using a bigger extraction credit.
xcomvic
January 6th, 2005, 03:15 AM
There should be heavy aggro aroud MAT spots in PR... cutlers, yetin, etc... make it more of a challenge to forage there:)
bodywand
January 6th, 2005, 04:02 AM
Agro in PR is heavy. Moving around isn't easy.. takes practice... but mats aren't linked to mobs.. premium mats like big shell are just as likely to be in safe spots as stuff like perfling.
xcomvic
January 6th, 2005, 06:59 AM
Agro in PR is heavy. Moving around isn't easy.. takes practice... but mats aren't linked to mobs.. premium mats like big shell are just as likely to be in safe spots as stuff like perfling.
define perfling please...
tetra
January 6th, 2005, 07:02 AM
define perfling please...
erm... it's a type of mat...
xcomvic
January 6th, 2005, 07:32 AM
erm... it's a type of mat...
thanks.
12345678910
gddss
January 6th, 2005, 08:17 AM
As for the message "quality stanza too low", if you are in a PR area with q200 mats, you will need to use at least a quality 150 extraction action to extract supreme mats. Your PR harvesting level only influences your success rate and if your PR level is low you can improve your success rate by using a bigger extraction credit.
I was told by a GM this is something they were planning but had changed their minds on and the GM was surprised to hear that it was the way it was and said they would make note of it.
basicart
January 6th, 2005, 12:59 PM
It aint to bad ya just got to find a riskyer spot then right next to porters every time
I'v been there in the last 3 days I'v filled my bag. Just wish the weather thingy on map
did more then fine / sap storm cos its all lies i tellz ya hehe
helbreat
January 6th, 2005, 02:29 PM
whats funnier is they added these changes before then took them out as they were ridiculas and they thought by ANNOUNCING they added it first people would roll over and accept the changes but as nevrax will see taking a change off and adding it a couple of weeks later doesnt make it any crapier than it alrdy is or any less bugged.... having lvl req to dig supreme mats yes ok.... having materials that empty and stay empty for days/weeks till we get a reboot is something id expect a 4 yr old to think of taking weeks to fix it is something id expect nevrax to think of =/
empty choice materials is something you dont even see in town so why should it happen in prime roots? shouldnt it just deplete then respawn later? o.0
when you track a deposit for 500m dodging all the agro in prime roots you dont want to find you have just tracked an empty spot as the deposit tracking doesnt say (empty rescources) 500m
gddss
January 6th, 2005, 02:54 PM
It aint to bad ya just got to find a riskyer spot then right next to porters every time
I'v been there in the last 3 days I'v filled my bag. Just wish the weather thingy on map
did more then fine / sap storm cos its all lies i tellz ya hehe
The fact of the matter is these areas are bugged, have been bugged for some time now. Maybe you have been able to find other places, (really not trying to sound snotty here but...) hands down I am not as uber as you, but why should we have to just accept this and find other places? This should just be fixed pure and simple.
lootking
January 6th, 2005, 02:59 PM
i did 54 -77 in pr, mostly umbra, in the last 3 days on and off. pr is not that hard to get around in. and while the depeted nodes are a pain, it certainly doesnt stop you from levelling there.
helbreat
January 6th, 2005, 03:04 PM
i did 54 -77 in pr, mostly umbra, in the last 3 days on and off. pr is not that hard to get around in. and while the depeted nodes are a pain, it certainly doesnt stop you from levelling there.
try on arispotle :) all the safe spots are empty about 20 mins after reboot then all you have left is the agro spots my pr forage is nearly 100 now yes i could probably still level it but when i risk my ass going to prime roots to get the materials which the risk says should be there they arent i can get more mats faster in the desert and know there never gonna empty
none of this changes the fact that the spots emptying is a bug which we have had once before then they still added it again bugged and have offerd no fix for the whole time since its been added
gddss
January 6th, 2005, 03:26 PM
i did 54 -77 in pr, mostly umbra, in the last 3 days on and off. pr is not that hard to get around in. and while the depeted nodes are a pain, it certainly doesnt stop you from levelling there.
Levels are great and if that was all I was after I could simply forage for mission items. Those of course are plentiful to be found and easy to get to. But that's not what I am after, I want the mats and as pointed out after your post, why should I have to risk myself so extremely when I can go home and get them? And again, I think the point is being missed. These areas are bugged and should not be this way and need to be fixed. I fail to understand why people keep making this out to be so exscusable and saying well just do this or that when we shouldn't have to do any of that at all. And as for getting around in PR easily? Maybe for you, but I've had my fill of dying there and don't plan to have any more unless it's called for and necassary.
lariva
January 6th, 2005, 04:24 PM
Remember that GMs are not developers, they are sub contracted by Nevrax to keep servers running and to provide first line of support; therefore, GMs will feed you the same information as corporate office feeds them, which for most of it (IMHO) is inconsistent crap. People in france need to learn how to QA the code - there is no doubt there is a development issue here. I wonder why is it so hard to figure out
1) FIX VERY OBVIOUS BUGS
2) DONT INTRODUCE NEW CONTENT UNTIL #1 IS DONE
3) USE QA TEAM FOR QA PROCESS - i still cant figure out what the QA server is really for - every bug moves up from QA to production.
I was told by a GM this is something they were planning but had changed their minds on and the GM was surprised to hear that it was the way it was and said they would make note of it.
zumwalt
January 6th, 2005, 04:36 PM
Foraging in the PR is discoraged for the most part, understand that PR forages is just to be used on a limited basis, not a daily occurance.
If you want daily mats, forage above ground.
You have common mats to uncommon mats above ground, then you have rare to impossible to find mats below ground.
PR is the only zone in the game with the 'Ultimate Mat' that is basically what we used in beta that can craft any item with any slot.
Its a one size fits all mat.
*shrugs* its hard enough sometimes keeping up with mat locations after each patch since they move around in the changing world were in.
aelvana
January 6th, 2005, 05:12 PM
Just wanted to point out that the stanza not strong enough error message is now a bug. It's supposed to be temporarily removed. And it is definitely a bug now -- I was merrily stripping one of my spots in PR a couple days ago when on one node in the same batch I'd JUST harvested from gave me the message. After the fact, I was once again able to harvest off that same spot fine...
gddss
January 6th, 2005, 05:56 PM
Foraging in the PR is discoraged for the most part, understand that PR forages is just to be used on a limited basis, not a daily occurance.
If you want daily mats, forage above ground.
You have common mats to uncommon mats above ground, then you have rare to impossible to find mats below ground.
PR is the only zone in the game with the 'Ultimate Mat' that is basically what we used in beta that can craft any item with any slot.
Its a one size fits all mat.
*shrugs* its hard enough sometimes keeping up with mat locations after each patch since they move around in the changing world were in.
And again this doesn't change the fact that it's bugged and cannot get mats at all let alone mentioning on a daily basis with empty nodes. So I ask what does any of this have to do with the bugs?
basicart
January 6th, 2005, 08:30 PM
Just wanted to point out that the stanza not strong enough error message is now a bug. It's supposed to be temporarily removed. And it is definitely a bug now -- I was merrily stripping one of my spots in PR a couple days ago when on one node in the same batch I'd JUST harvested from gave me the message. After the fact, I was once again able to harvest off that same spot fine...
When ya sudenly get the message like that it means the sorce has turned supreme, not all sup sorces require ya to use higher extract but some do
gddss
January 6th, 2005, 09:02 PM
When ya sudenly get the message like that it means the sorce has turned supreme, not all sup sorces require ya to use higher extract but some do
Right but they are not supposed to not allow you to extract. There is not suppsoed to be any kind of level restriction for any quality of mats. The GM confirmed this was a bug when I spoke to them myself.
zumwalt
January 6th, 2005, 09:39 PM
People need to start to understand that a bug to them might not actually be a bug, just because it is an inconvienence to the individual, does not justify it as a bug.
Even though it was 'mentioned' that a GM said it was a bug, not a single GM has posted in this thread acknowledging it as a bug.
And what I posted has everything to do with the current system, we were told about how the PR was going to be working, including the 0 node sources, as in sources depleted.
Personally I am glad they are 0 node sources, this shows that although the node spot exists, someone has leached it to death, and people have to be patient for it to replenish itself, that is what was stated as to how it works.
If a GM actually posts in this thread, or anywhere else for that matter, that the 0 node sources are actually bugs and getting worked on, then fine, its a bug.
As far as I understand how PR is to be working, the resource spots are rarer, there are high agro mobs, its all PvP area's, including the fact you can deplete a source till its empty and it will stay that way for a long time.
Inconvienence does not equal bug.
People are spoiled on being able to just go in to PR and harvest what they want, when they want, and leave as they want.
I personally don't even think it was the devs who wanted people in the PR this early from release of the game, considering the PR is supposed to be ultimate area.
Get used to the 0 nodes, and find some with something in it, if the entire PR zone goes empty of nodes and it stays empty and never replenishes, then MAYBE that is a bug, did anyone ever think, if you READ the news section, where it states for the harvestors to stock up, that POSSIBLY all resources in PR and some of the higher resource area's are going to DRY UP?
Its called a dynamic game, dynamic storyline, and people need to keep up with it.
zukor
January 6th, 2005, 10:13 PM
.....Get used to the 0 nodes, and find some with something in it, if the entire PR zone goes empty of nodes and it stays empty and never replenishes, then MAYBE that is a bug, did anyone ever think, if you READ the news section, where it states for the harvestors to stock up, that POSSIBLY all resources in PR and some of the higher resource area's are going to DRY UP?
Its called a dynamic game, dynamic storyline, and people need to keep up with it.
If by dynamic game, you mean suddenly emptying the game of meaningful high-level content, then another "dynamic" will kick in. You will see high-level players dynamically heading to other MMO's.
Doctor Z.
gddss
January 6th, 2005, 10:16 PM
People need to start to understand that a bug to them might not actually be a bug, just because it is an inconvienence to the individual, does not justify it as a bug.
Even though it was 'mentioned' that a GM said it was a bug, not a single GM has posted in this thread acknowledging it as a bug.
And what I posted has everything to do with the current system, we were told about how the PR was going to be working, including the 0 node sources, as in sources depleted.
Personally I am glad they are 0 node sources, this shows that although the node spot exists, someone has leached it to death, and people have to be patient for it to replenish itself, that is what was stated as to how it works.
If a GM actually posts in this thread, or anywhere else for that matter, that the 0 node sources are actually bugs and getting worked on, then fine, its a bug.
As far as I understand how PR is to be working, the resource spots are rarer, there are high agro mobs, its all PvP area's, including the fact you can deplete a source till its empty and it will stay that way for a long time.
Inconvienence does not equal bug.
People are spoiled on being able to just go in to PR and harvest what they want, when they want, and leave as they want.
I personally don't even think it was the devs who wanted people in the PR this early from release of the game, considering the PR is supposed to be ultimate area.
Get used to the 0 nodes, and find some with something in it, if the entire PR zone goes empty of nodes and it stays empty and never replenishes, then MAYBE that is a bug, did anyone ever think, if you READ the news section, where it states for the harvestors to stock up, that POSSIBLY all resources in PR and some of the higher resource area's are going to DRY UP?
Its called a dynamic game, dynamic storyline, and people need to keep up with it.
Just because it is not posted in the forums that it is a bug doesn't mean it's not. I completely disagree with your logic and fail to understand how you could even think what you do. I would take a GM's word over lack of a post anyday.
I also think you have not been reading these posts very thoroughly at all. It would be one thing if a node was empty from time to time, but as I have stated I have been there many, many times and gotten nothing. Sounds to me like you might be more worried about a little bit of good competition with good mats or something rather than about whether what a GM said was true or not. Everything you have stated is pretty much an opinion, not fact. I have based everything I have said regarding the bugged, yes I said bugged nodes in PR off of facts and things stated by the GM's themselves. And personally imo your get used to it attitude stinks. We should not have to get used to things that are not done right.
gddss
January 6th, 2005, 10:24 PM
If by dynamic game, you mean suddenly emptying the game of meaningful high-level content, then another "dynamic" will kick in. You will see high-level players dynamically heading to other MMO's.
Doctor Z.
As sad as that is and as much as I love this game, I think you are right. Some people just don't have a tolerance for screw ups like others. After all, a majority of the attitude I have seen is that people pay for this and if they aren't getting what they want, they will take their money elsewhere and goodness knows there are a ton of games out there.
zukor
January 6th, 2005, 10:29 PM
As sad as that is and as much as I love this game, I think you are right. Some people just don't have a tolerance for screw ups like others. After all, a majority of the attitude I have seen is that people pay for this and if they aren't getting what they want, they will take their money elsewhere and goodness knows there are a ton of games out there.
Amen. And to add to your comments, look at what other MMO's do. As their player base reaches higher levels, they ADD higher-level content. The idea of doing away with high level content as the player base matures is certainly innovative and goes against the grain, I have to say that. Kind of like trying to play the piano with your nose.
Doctor Z.
gecker
January 6th, 2005, 10:52 PM
From what I have observed and experienced in PR, the empty nodes are due to over harvesting. Sometimes the nodes recharge quickly, sometimes they don't. Usually changes in weather will trigger changes in nodes, but sometimes I just have to sit and wait or go elsewhere.
Initially I thought the empty nodes were a bug and I filed a bug report on it. Now as I spend more time in PR, it appears that the empty nodes are by design. Not that I like it, but it is currently one aspect among many that makes PR harvesting challenging and the rewards sweeter.
zumwalt
January 6th, 2005, 10:54 PM
Just because it is not posted in the forums that it is a bug doesn't mean it's not. I completely disagree with your logic and fail to understand how you could even think what you do. I would take a GM's word over lack of a post anyday.
I also think you have not been reading these posts very thoroughly at all. It would be one thing if a node was empty from time to time, but as I have stated I have been there many, many times and gotten nothing. Sounds to me like you might be more worried about a little bit of good competition with good mats or something rather than about whether what a GM said was true or not. Everything you have stated is pretty much an opinion, not fact. I have based everything I have said regarding the bugged, yes I said bugged nodes in PR off of facts and things stated by the GM's themselves. And personally imo your get used to it attitude stinks. We should not have to get used to things that are not done right.
Interesting indeed, yea, I have a 'get used to it' attitude because its less stressful, why worry about something that you know is going to happen anyway.
They announced the changed in PR, and guess what, what they announced is what is actually happened.
Call it a bug if you want, doesn't matter to me either way.
Sure, I take GM's words at face value, when they state it openly, and I have heard it, who is to say a GM stated its a bug and has first hand knowledge of this bug from developers, I am positive that if this was the case, it would be posted in the announcements from the GM's so the players don't even talk about it.
They do that with most everything else.
Yes, there are other games out there, and when you login, at that second, understand you have to 'get used to it' on how that game works.
No one here can understand the logic behind most of the items programmed into the game, and the order of which there put in, and you really do need to get used to it, or you will go mad.
One day I had access to supreme q250 mats for jewelry, the next the nodes were GONE, not empty, just gone, yea I got used to it, moved around and found more stuff.
Another day, I had a place to get excellent moon resin q150, within 3 days, that spot was gone, replaced by kitin secretion, well, oh well, got used to it, moved on found other places to harvest.
There is nothing on the boards at the moment that state that the PR harvest is broken other than oppninions, and yes, to me there opninions, because I take what the patch stated as to how prime roots harvesting was to work, at face value, got used to it, and found something else to do with my time.
If you played 7 days a week, 24 hours a day, and stood in the exact same spot, ahd prospected every 5 minutes of each hour, and the same nodes came up empty, that could be a bug.
Who's to say that its not populating while your offline, and someone comes in and cleans it out, absolutely nothing.
This to me, makes sense, that it is actually popping with mats in it while your offline, and joe somebody comes along and strip mines it clean and moves on, you get back online, go to your spot, and petition a GM and say, look its still empty.
I can see that happening.
I have my own view on it, just like you do, and we are both entitled to our assumptions on how its working as long as there is no official announcement as to it being broken, which at current there is no official announcement on the board.
That is what I physically see.
Edit:
Proof in point by Gek's post above mine, this makes sense to me.
From what I have observed and experienced in PR, the empty nodes are due to over harvesting. Sometimes the nodes recharge quickly, sometimes they don't. Usually changes in weather will trigger changes in nodes, but sometimes I just have to sit and wait or go elsewhere.
Initially I thought the empty nodes were a bug and I filed a bug report on it. Now as I spend more time in PR, it appears that the empty nodes are by design. Not that I like it, but it is currently one aspect among many that makes PR harvesting challenging and the rewards sweeter.
xenofur
January 6th, 2005, 11:04 PM
i have to agree with zumwalt here, what we have seems to be a üperceived bug, my train of thought goes like thie:
goal:
prime root materials have to be made special, everone and his little dog was running around in black/white armor
how to achieve:
limit grand total number of materials that can be gained from root sources
facts:
sources have two ways to prevent players from harvesting them
1. it can be exhausted, this does not mean there are no more materials there, it simply means you cannot harvest from it, it's an ON/OFF-switch, triggered by using up the life of the source. no source pops up
2. the number of materials in it can run out, this number get's generated randomly on each prospecting action. if it runs out the source is still alive but is simply empty.
changes done:
the number of materials in a source was limited and fixed for certain regions. every harvesting action in the roots in that region reduces it now. when it reaches zero it stays there for an indeterminate amount of time or server reboot. that means sources can still be popped but have no content.
why this is perceived as a bug:
players associate exhausted with empty and expect an empty region to come up with that message
something that might be bugged too:
the refill of the sources, apparently the content does not regenerate at all, except for server reboots. this can't possibly be verified tho, since noone knows the regeneration periods.
another perception error:
"leveling is impossible now." this is wrong, there is plenty of mission materials you can level on quite easily.
gddss
January 6th, 2005, 11:25 PM
So basically what you all are saying is even though a GM confirmed this is a bug, I am to ignore that simply because you all think this is acceptable and it's not a bug just because it hasn't been posted? As for the weather thing, sorry but that doesn't work either. I've sat there and checked my map and watched it and one minute nodes pop and the next they say they can't due to weather even though according to the map the weather hasn't changed. And whether you like it or not and you can state all the opinions you want, a bug is a bug, that's a fact. There's simply no opinion on that.
As for depleted nodes, I have no problem with that, it makes sense, but we are not talking about nodes just being depleted from normal use.
I am still amazed, I just can't believe how some people here are just absolutely ok with the way things are. It would be one thing if they were meant to be that way, but they are not. If anyone is a champion for this game, I would be one of them. I love this game and it's the best I have ever played, but I want it to be fixed and done right. I am astounded at the time that has gone by with no fix. A day, 2 days, maybe 3 I can understand, but this has gone on way too long.
As for GM's posting about things, try doing a search and see how many times people have requested GM's post about something, and yes sometimes they do, but not always, so basing your facts off that is simply way off base.
aelvana
January 6th, 2005, 11:26 PM
When ya sudenly get the message like that it means the sorce has turned supreme, not all sup sorces require ya to use higher extract but some do
Do sources turn supreme then back within a couple moments? I got the stanza message once, was thinking I'd send a ticket, tried it again first, and it worked fine then.
gddss
January 6th, 2005, 11:29 PM
Do sources turn supreme then back within a couple moments? I got the stanza message once, was thinking I'd send a ticket, tried it again first, and it worked fine then.
I am not sure that they "turn". I've prospected for both within seconds and pulled up choice and above and they seem to be placed a little bit differently.
plarfman
January 6th, 2005, 11:32 PM
I am still amazed, I just can't believe how some people here are just absolutely ok with the way things are. It would be one thing if they were meant to be that way, but they are not. If anyone is a champion for this game, I would be one of them. I love this game and it's the best I have ever played, but I want it to be fixed and done right. I am astounded at the time that has gone by with no fix. A day, 2 days, maybe 3 I can understand, but this has gone on way too long.
As for GM's posting about things, try doing a search and see how many times people have requested GM's post about something, and yes sometimes they do, but not always, so basing your facts off that is simply way off base.
I think alot of us are ok with it because there are other places then PR to forage. Also as for the amount of time that has gone by and the bug not fixed dont forget they are trying to get the next major patch working properly.Try other games and see how often they patch ...you will find it is only once a month if lucky. Ryzom has it set so they can patch when they need to and at the moment i doubt empty nodes in the PR is at the top of there list or perhaps they are not fixing it because as mentioned above it is not a bug at all.
bodywand
January 6th, 2005, 11:33 PM
Do sources turn supreme then back within a couple moments? I got the stanza message once, was thinking I'd send a ticket, tried it again first, and it worked fine then.
Sometimes, yes. I've sat on sources digging choice, then they'll switch to excellent for one pull, then to supreme. This has happened during weather changes.. choice before, excellent during the change, and supreme after. I've also had supreme sources last for a very short time before going back to excellent or choice.
zumwalt
January 6th, 2005, 11:42 PM
I've sat there and checked my map and watched it and one minute nodes pop and the next they say they can't due to weather even though according to the map the weather hasn't changed. And whether you like it or not and you can state all the opinions you want, a bug is a bug, that's a fact. There's simply no opinion on that.
This strikes me as odd, as so many others have posted stating the exact opposite, people who harvest there on a daily basis and see how weather does make a difference.
True, a bug is a bug, when in fact its a bug, but currently, everything stated about the empty noted is based on pure oppinion, I only say this because so many people have stated that the nodes to replenish, some slow, some fast, and some change as per weather.
The only fact on prime roots is what was posted for patch notes, that is not opinion, that is the driving factor on how the Prime Roots works today.
This is probably another reason why there ignoring this, because its frankly not an issue to them right now.
They may review it in the future to change how nodes are avaliable, but they have other things there concentrating on.
haddo
January 7th, 2005, 12:06 AM
I just reported empty sources in Abyss of Ichor. GM acknowledges this as a issue that "is being look into at this time". Same reply I got back when the bug first showed up. This IS a bug, at least in the PR areas that aren't supposed to be PvP. At one time they talked about PvP PR areas having this happen and that was going to be by design so people could fight over / guard sources. I'm very disappointed it wasn't fixed in today's patch.
When you get a message that your quality is not high enough, that means the source is at supreme and you have to use at least Q150 gentle or aggressive extract. So either you are high enough to use that or you will be getting extract failures. If you don't have q150 at all, then you are out of luck on supreme.
Haddo
xenofur
January 7th, 2005, 12:40 AM
when they say "it's being looked into" it means they have sent it to the devs as a bug report and haven't gotten an answer yet, so in fact, we have no clue if it is a bug or not
also make sure you are indeed talking to a bug when you choose to believe him, gms are trained csr personnel, and guides are volunteers and as such do not have access to the same informations as gms and might make mistakes
josephm
January 7th, 2005, 12:52 AM
I thought I was talking to a bug once. It turned out I was wrong. It was a giraffe.
magick1
January 7th, 2005, 03:03 AM
I thought I was talking to a bug once. It turned out I was wrong. It was a giraffe.
LOL, n00b ;)
magick1
January 7th, 2005, 03:06 AM
facts:
sources have two ways to prevent players from harvesting them
1. it can be exhausted, this does not mean there are no more materials there, it simply means you cannot harvest from it, it's an ON/OFF-switch, triggered by using up the life of the source. no source pops up
2. the number of materials in it can run out, this number get's generated randomly on each prospecting action. if it runs out the source is still alive but is simply empty.
Additional the Kami tolerance might drop to zero, but as it is now, not very likely in the prime roots.
gddss
January 7th, 2005, 07:30 AM
This strikes me as odd, as so many others have posted stating the exact opposite, people who harvest there on a daily basis and see how weather does make a difference.
I hve spoken to a few who have stated same as I.
True, a bug is a bug, when in fact its a bug, but currently, everything stated about the empty noted is based on pure oppinion, I only say this because so many people have stated that the nodes to replenish, some slow, some fast, and some change as per weather.
Hmm then I guess GM's base their facts off of opinions then.
The only fact on prime roots is what was posted for patch notes, that is not opinion, that is the driving factor on how the Prime Roots works today.
This is probably another reason why there ignoring this, because its frankly not an issue to them right now.
They may review it in the future to change how nodes are avaliable, but they have other things there concentrating on.
It doesn't change the fact that it should be fixed and the time it has been taking is not reasonable.
And to add to this, I didn't start this to get into a debate and really I fail to understand why you have turned it into one. If you think I am wrong, fine. Whatever. I don't care. I posted this because I wanted Nevrax, not you, but Nevrax to know the people having problems with this are not happy and we want it fixed.
gddss
January 7th, 2005, 07:32 AM
when they say "it's being looked into" it means they have sent it to the devs as a bug report and haven't gotten an answer yet, so in fact, we have no clue if it is a bug or not
I was not the first to report this bug. They know it's a bug and have confirmed it. When the GM found out about the level thing that wasn't apparently supposed to be in place, they didn't say oh yeah that's a bug, they said they would make note of it and report it.
gddss
January 7th, 2005, 07:36 AM
I just reported empty sources in Abyss of Ichor. GM acknowledges this as a issue that "is being look into at this time". Same reply I got back when the bug first showed up. This IS a bug, at least in the PR areas that aren't supposed to be PvP. At one time they talked about PvP PR areas having this happen and that was going to be by design so people could fight over / guard sources. I'm very disappointed it wasn't fixed in today's patch.
Thank you Haddo.
When you get a message that your quality is not high enough, that means the source is at supreme and you have to use at least Q150 gentle or aggressive extract. So either you are high enough to use that or you will be getting extract failures. If you don't have q150 at all, then you are out of luck on supreme.
Haddo
I will try this if it happens again. Thank you much for the info.
gddss
January 7th, 2005, 07:41 AM
I think alot of us are ok with it because there are other places then PR to forage. Also as for the amount of time that has gone by and the bug not fixed dont forget they are trying to get the next major patch working properly.Try other games and see how often they patch ...you will find it is only once a month if lucky. Ryzom has it set so they can patch when they need to and at the moment i doubt empty nodes in the PR is at the top of there list or perhaps they are not fixing it because as mentioned above it is not a bug at all.
Yes there are other places, but not ever having the chance to get into PR to forage before, it's something new and exciting.
Trust me I know about other games and their patches and I know how good Ryzom is with things which is why it surprises me so how long they are taking to fix some of these issues. As for not being a bug, I think all that can be said about it has been. If anyone else has issues with this bug, I would appreciate the posting here so Nevrax can see how much we want it fixed.
vBulletin v3.5.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.