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View Poll Results: PvP in the ring???
YES! 35 89.74%
only Kami v Kara 4 10.26%
only if you can intertserver 5 12.82%
only if its open PvP (teams/guilds) 9 23.08%
NO! 4 10.26%
Multiple Choice Poll. Voters: 39. You may not vote on this poll

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Old September 28th, 2006, 05:24 PM   #1
ffxjosh
 
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hmm. Still No...

After checking out what the Ring patched today im still a bit dissapointed.

So i made a poll to see if you guys agree with me.

Basicly, should we be given the option to have PvP in the Ring?

I think yes. but what do u guys n girls think?

YOU CAN VOTE FOR MORE THAN ONE OPTION

Tyilin

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Old September 28th, 2006, 05:30 PM   #2
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Re: hmm. Still No...

Since it is a scenario that you are entering at your own will, let's GO BIG so broaden gameplay rules so the creator of the scenario can allow:

- full blown PvP regardless of tag allowing indiscriminate attacking and healing any other entity, including guild and team members. Real AoE spells and no "you cannot heal this player because we haven't figured how to do it properly yet".

- perma death (within the duration of the scenario) so unrezzed fallen combattants are gently invited to exit and cannot rejoin. Go King of Nexus go!

- full looting of corpses, including the equipment you are wearing.

- permanent (within the duration of the scenario) loss of stats and characteristics for every death.

uh? what? why not? :P
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Old September 28th, 2006, 05:32 PM   #3
ffxjosh
 
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Re: hmm. Still No...

Quote:
Originally Posted by iphdrunk
- full looting of corpses, including the equipment you are wearing


Would require some serious changes to the game mech's - thats prob why not

other than that im all for it

Tyilin

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Old September 28th, 2006, 05:40 PM   #4
iphdrunk
 
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Re: hmm. Still No...

Quote:
Originally Posted by ffxjosh
Would require some serious changes to the game mech's - thats prob why not

hard to tell.... if javings can unequip the weapon you are wearing (also bear in mind tht armor parts are unequipped when HP reaches 1) and you can automate or "fake" from the server a player trade seems fairly easy to me. Yet, I have no idea the effort it would really take, depends on your views.
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Old September 28th, 2006, 05:41 PM   #5
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Re: hmm. Still No...

I agree that PVP should be an option with the ring, but with the stipulation that such events with manditory PVP have a PVP tag stamped on them in the description of the event when the PVP option is selected just so Ganking doesn't happen through a misleading scenario descrition.
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Old September 28th, 2006, 05:48 PM   #6
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Re: hmm. Still No...

Quote:
Originally Posted by zanthar
I agree that PVP should be an option with the ring, but with the stipulation that such events have a manditory PVP tag stamped on them in the description of the event when the PVP option is selected just so Ganking doesn't happen through a misleading scenario descrition.

Agreed and if there are different types of zone-PvP implemented as I suggested, then the stamp should be clear about what type of PvP options are turned on.
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Old September 28th, 2006, 05:45 PM   #7
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Re: hmm. Still No...

Quote:
Originally Posted by iphdrunk
- full blown PvP regardless of tag allowing indiscriminate attacking and healing any other entity, including guild and team members. Real AoE spells and no "you cannot heal this player because we haven't figured how to do it properly yet".

Personally, I'd prefer the more controlled outpost-style zones because it force people to pick a side. The side you are picking can be defined by the scenario designer. But as long as the zone is clearly marked that it's full, open pvp, I don't object to your idea being another option.

Quote:
- perma death (within the duration of the scenario) so unrezzed fallen combattants are gently invited to exit and cannot rejoin. Go King of Nexus go!

- permanent (within the duration of the scenario) loss of stats and characteristics for every death.

If it's not a huge amount of work, these both seem reasonable to me as long as they don't affect you outside that scenario.

Quote:
- full looting of corpses, including the equipment you are wearing.

Allow the looting of scenario specific quest items that you might have, yes. That makes it consistent with the rest of your suggestions; it's different than the rest of Ryzom but it only affects the scenario itself, so that's OK. But looting the rest of my gear or dappers? No thanks.
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Old September 28th, 2006, 05:48 PM   #8
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Re: hmm. Still No...

Quote:
Originally Posted by oldmess
But looting the rest of my gear or dappers? No thanks.

Well, that's in part the fun of it. You carefully select the gear you enter with, also giving a market to choice and excellent gear you consider you may lose. It is not as if you have to carry everything with you at all times. All these suggestions are, of course, up to the designer and clearly stated at scenario entrance.

But yes, your suggestion about items tied to the scenario is also another possiblity, yet I consider that the former suggestion is doable and opens opportunities. You need to decide whether entering with that aen +7 to pwn them all or to be cautios and use the other grind armor instead.
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Old September 28th, 2006, 05:51 PM   #9
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Re: hmm. Still No...

Quote:
Originally Posted by oldmess
But looting the rest of my gear or dappers? No thanks.
As long as the scenario gets a big red glowing warning sign on it, I wouldn't even object to that.

As Ani says, it might open up more demand for decent choice gear. That'd be a good thing, I believe.

And if they can loot your dappers, there might actually be some use to leaving them in your appartment
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Old September 28th, 2006, 06:00 PM   #10
oldmess
 
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Re: hmm. Still No...

Quote:
Originally Posted by sidusar
As long as the scenario gets a big red glowing warning sign on it, I wouldn't even object to that.

As Ani says, it might open up more demand for decent choice gear. That'd be a good thing, I believe.

And if they can loot your dappers, there might actually be some use to leaving them in your appartment

If the scenario is well marked, I won't object to the idea. BUT, I also probably won't use any scenario like that.

Another option would be something that allows the scenario designer to require participants to put a certain amount of dappers or items "at risk". Those items could be looted by the person or team that kills that player. That would allow you to create risk/reward scenarios that still keep with the "pvp should be voluntary" nature of the game.
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