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Old September 28th, 2004, 06:53 PM   #11
korin77
 
Join Date: Sep 2004
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Re: Any chance for a Loot Auto-split?

Quote:
Originally Posted by jdiegel
Again. Group notification of all looted items and the ability to split stacks. If one guy in the group is ninja looting, and not willing to split it, the entire group knows because they can see what he is looting. Once you realize the guys a greedy jerk you kick him from the group.


This is what alot of MMORPGS do but it doesn't enforce the loot schema, and it doesn't allow people who have died in battle to get a chance to loot. Auto distribute will eliminate having to click on the stupid corpse at all unless you need a mission item and it certainly saves time for other things more interesting. Who cares who is looting what, just distribute 1 item of equal value from a mob per player and cycle through that. if mob doesn't drop anything it will stay that one person's loot turn til he gets something.

This worked semi-well in DAoC except DAoC was totally random.
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Old September 28th, 2004, 06:59 PM   #12
jdiegel
 
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Re: Any chance for a Loot Auto-split?

Quote:
Originally Posted by korin77
This is what alot of MMORPGS do but it doesn't enforce the loot schema, and it doesn't allow people who have died in battle to get a chance to loot. Auto distribute will eliminate having to click on the stupid corpse at all unless you need a mission item and it certainly saves time for other things more interesting. Who cares who is looting what, just distribute 1 item of equal value from a mob per player and cycle through that. if mob doesn't drop anything it will stay that one person's loot turn til he gets something.

This worked semi-well in DAoC except DAoC was totally random.

Sorry, I guess where we differ is that while I can see the system enforcing the loot schema, I can't see it distributing, with any accuracy, according to value. I wouldn't trust such a system. That's why I would prefer to just make it so that everyone is aware of what is being looted and let the group handle the distribution from there. Value is relative anyway. What is valuable to you may be worthless to me, and vice versa.

Of course, I'm not one to hunt with total strangers so enforcing the schema is usually something I'm doing amongst friends, and easy to manage. If you die, hey, I'll get you your share when we get back to town.
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Old September 28th, 2004, 07:40 PM   #13
korin77
 
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Re: Any chance for a Loot Auto-split?

Problem is currently you can't split stacks unless you have a pack animal with you. This means distributing loot from one looter is impossible til they change it.

Taking turns looting means that someone is going to get unlucky and end up with no loot for 10 times in a row. Seen it happen already.

Keeping track any other way is too tedious for parties who just want to have fun and fight and not worry about the loot except getting some.
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Old September 28th, 2004, 07:48 PM   #14
jdiegel
 
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Re: Any chance for a Loot Auto-split?

Quote:
Originally Posted by korin77
Problem is currently you can't split stacks unless you have a pack animal with you. This means distributing loot from one looter is impossible til they change it.

Taking turns looting means that someone is going to get unlucky and end up with no loot for 10 times in a row. Seen it happen already.

Keeping track any other way is too tedious for parties who just want to have fun and fight and not worry about the loot except getting some.

Yes, I realize that it's really hard to properly divide loot right now and/or distribute/sell subsets of your items to other players. That's why, if it came down to spilt-stacks vs. auto-loot, I would rather they fixed split-stacks. To me, it covers more areas of irritation than auto-loot. Plus, I'm betting there's much less coding involved than an auto-loot system that wasn't completely random.

However, if Nevrax can do them both at the same time, making everyone happy, more power to them.
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Old September 28th, 2004, 09:23 PM   #15
temil
 
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Exclamation Re: Any chance for a Loot Auto-split?

why cant we have the best of all worlds, and just have multi-options for the PT leader to choice, so the leader would get to choice one of the following..

LootSplit-Off (makes it so that whoever loots, gets the items)
LootSplit-On +full (makes it so that the system auto sorts all incoming loot and splits it acordinly, even splits the stacks up (ex: if you get yubo beek stack of 2, that will be split between 2 PT member)
LootSplit-On +partly (makes it so that the system auto sorts all incoming loot, and splits it acordingly, but doesnt backup the stacks (ex: if you get yubo beek stack of 2, that will be one persons loot)

I feel it should be as per the leader choice. Posably even adding an option to de-select certain members in the group that say they dont want any loot, or something along that lines so that they are not added within the loot pool.
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