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#31 | |
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Join Date: Sep 2004
Posts: 305
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Re: New In-Game Contest!!!
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Thank you for the info cerest.....making me nervouse but thank you ![]() |
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#32 |
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Join Date: Jan 2005
Location: Michigan
Posts: 78
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Re: New In-Game Contest!!!
Thanks for the info. At least I don't feel so much in the dark about it anymore.
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#33 | |
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Join Date: Sep 2004
Posts: 2,007
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Re: New In-Game Contest!!!
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I don't think the issue is with how they pick the winners nor do I think it's a problem that has to do with programming and technical performance issues. I believe it has to do more with the actual questions and answers. |
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#34 |
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Join Date: Sep 2004
Location: Aberdeen, WA, USA
Posts: 93
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Re: New In-Game Contest!!!
I just wanted to point out a small problem that at least one player (me) is having, and others may be having too as I know there were a few people having my problem that is contributing to this problem.
Running my ati 7500 in D3D (hence the desperate need to win a new card), many menus that are supposed to have words in them do not. I have to make my chat boxes no more than about 8 lines of text tall or all the words in the chat box disappear completely until I make it smaller. My point. I was frantically trying to come up with the correct answer to last night's (2/4) trivia question. The clues were coming up at a nice pace, a sentence or two at a time... very easy to keep up with. Then suddenly, a bunch of small paragraphs plopped into the chat box very rapidly. Which would have been fine if I could have had my chat box open to the full height of the screen. As it was, all of a sudden I had the end of a paragraph that was asking me to answer a question that I had to scroll up to read. As quickly as last night's contest closed down, that extra scrolling time could have, and probably did, cost me a prize position. I did send in a suggestion about this in-game, but thought I would try to reach as many people that might be able to help with this as possible. So I'm asking here too. Would it be possible to keep the question information in small bunches and maybe give a little bit of time between it for those of us that have problems with the game? I realize that, being the internet, there's gonna be lag and the people closer to the place the information is headed are probably going to get a small bonus in getting their answers there quicker. It makes me grumpy and I wring my hands together, but I understand it happens. But when so many of us are still having trouble with the game due to unsolved technical problems, anything that can be done to try to even out the chances to all playing people would be greatly appreciated. Thanks for anything. --------------------------- edit to add: I do have a question of the way the contest works. Last night's quiz with the math problem and the answer of 9... It asks the question. It tells me to put in my answer. I put in my answer. It says "you have entered 9" and hell breaks loose. More spewing paragraphs. When I finally scrolled up and figured out what had just happened, it told me I answered 9. Then it said the contest was now closed, all the answers were in. Then it said I had 60 seconds until I could enter again. Then it said the little story/answer part. Within 5-10 seconds of getting the question, it was over. I'm assuming most of these don't get answered as quickly as this one did. Since the winners list isn't up yet and I haven't recieved that glorious notification that I won anything, I am just curious as to how this all worked. I was assuming that as I got a message back saying that it got my answer before I got the message saying it had gotten all the correct answers for the night, that my answer was probably in the group of 11 correct answers. Was it just the split timing of it all? Did the messages get crossed in the little cables and such that the net are constructed of? Is there a mostly sure-fire way of knowing you have a chance of your answer having gotten there in time? I don't want to sound impatient and over-eager. I think I'm just rambling on, worrying that I may have actually had a chance, only to have a technical problem somewhere... email, anything. There was a point here at one time. heh I just hate not knowing. |
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#35 | ||
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Join Date: Oct 2004
Posts: 101
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Re: New In-Game Contest!!!
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Quote:
I agree with ya there! |
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#36 |
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Join Date: Sep 2004
Location: Aberdeen, WA, USA
Posts: 93
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Re: New In-Game Contest!!!
Just checking back in... are the contest winners ever gonna be announced?
For other than the 2 that have been announced? Win or lose, I just want to know. Please. |
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#37 | |
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Join Date: Nov 2004
Posts: 78
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Re: New In-Game Contest!!!
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The latest contest results we have are for the Feb. 2nd contest. They were just posted today and can be found here. |
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#38 |
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Join Date: Sep 2004
Location: Aberdeen, WA, USA
Posts: 93
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Re: New In-Game Contest!!!
Another question... was the Feb. 2nd quiz the math one? The one that was answered 9 Months? I'm trying to figure out which one is which.
I'm easy to confuse. ![]() |
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#39 | |
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Join Date: Oct 2004
Posts: 101
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Re: New In-Game Contest!!!
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Nope - the math one was 4 Feb. If you click on the Engish text link to the top right of the winners' list, you can see the text of te question. |
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#40 | |
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Join Date: Sep 2004
Location: Aberdeen, WA, USA
Posts: 93
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Re: New In-Game Contest!!!
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Ooooooo. Thank you. Didn't bother to look around enough. Yay. |
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