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Old May 23rd, 2005, 06:09 PM   #1
forest1
 
Join Date: Oct 2004
Posts: 29
Talking Guild Trainers

I was wondering when the guild trainers that we have a vacant slot for in the guild house along with the guild missions and that are mentioned on page 37 of Instruction booklet that came with my game, are going to be available.
And I was wondering why these things have not been implemented yet, and why they were not available when the product was released?
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Old May 23rd, 2005, 06:13 PM   #2
vinnyq
 
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Re: Guild Trainers

oh, that's easy enough to answer.

Some devs spilled some cofee on the computer that contained the code, thereby wiping out the entire project.

They sent out a memo about this to all the players, didn't you get it?
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Old May 23rd, 2005, 06:14 PM   #3
drizzeth
 
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Re: Guild Trainers

Quote:
Originally Posted by forest1
I was wondering when the guild trainers that we have a vacant slot for in the guild house along with the guild missions and that are mentioned on page 37 of Instruction booklet that came with my game, are going to be available.
And I was wondering why these things have not been implemented yet, and why they were not available when the product was released?


....soon (tm) :P
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Old May 23rd, 2005, 06:41 PM   #4
muffty
 
Join Date: Sep 2004
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Re: Guild Trainers

Hopefully quicker than outposts and TPs being fixed in void * sigh *
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Old May 23rd, 2005, 07:45 PM   #5
achim
 
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Re: Guild Trainers

Quote:
Originally Posted by muffty
Hopefully quicker than outposts and TPs being fixed in void * sigh *

a gm said, every tp works as intended, if you cant use them, you have something to do before. but no one seems to know what to do..
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Old May 23rd, 2005, 07:48 PM   #6
mmatto
 
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Re: Guild Trainers

Quote:
Originally Posted by achim
a gm said, every tp works as intended, if you cant use them, you have something to do before. but no one seems to know what to do..

Buy Nevrax
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Old May 23rd, 2005, 07:49 PM   #7
ilthor
 
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Re: Guild Trainers

Quote:
Originally Posted by muffty
TPs being fixed in void

Void schmoid, gimme loria spawn tp
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Old May 23rd, 2005, 07:53 PM   #8
geezas
 
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Re: Guild Trainers

Quote:
Originally Posted by achim
a gm said, every tp works as intended, if you cant use them, you have something to do before. but no one seems to know what to do..
I heard that they are to be gotten through rites and we all know how long that can take
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Old May 23rd, 2005, 08:15 PM   #9
amitst
 
Join Date: Sep 2004
Posts: 813
Re: Guild Trainers

stop bothering them with silly game details, what do you think they are, computer code maids? They are developers! they only work on big things! stop bothering me with your silly shadow rendering errors, your silly tryker shockwave magic resist is set wrong (therefore noone levels in the beautiful lakelands), and your broken teleporters, regardless of there far reaching social implications on atys

they said they were spring cleaning and they lied to us again, this ryzom-ring thing will be out before the teleporters work properly

the GMs lie to us saying there Must be something we have to do first

oh wait i know what it is, I have to kill a Goo-Messab first.
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Old May 23rd, 2005, 08:18 PM   #10
basicart
 
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Re: Guild Trainers

Aya there for rites yet to be releced upon us
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