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#11 | |
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Join Date: Sep 2004
Location: Brisbane, Australia
Posts: 366
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Re: Richard Bartle Article - Posted before, reposted
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Interesting article. The commonality of design features will continue, but as the market matures the popular games will become those that break the mold. For an example of this look at the evolution of real-time-strategy or first-person-shotters. I strongly agree with vinnyq's last comment. For example i can't imagine too many people agruing that we should go back to pre-patch one where each combat took about 5 minutes! Start combat then go get a coffee? Whole echelons of people quit after that patch but i don't hear anyone arguing for a return to the old way anymore. And i dont think its just because they believe they wouldn't be listened too. Take the latest patch outcry. Ticket bulk. If implimented as the patch notes suggest, i.e. along with a 200 bulk increase in our bags, would there be any issue? Only people with more than 400 tickets would actually have less bag space. Long term is any newbie going to say, "well i really like this game but the 0.5 ticket bulk was a contributing factor to making me go over to game X instead"? Perhaps i'm wrong. |
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#12 | |
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Join Date: Nov 2004
Posts: 875
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Re: Richard Bartle Article - Posted before, reposted
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Yes, you are but I think you know that by now. ![]() |
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#13 | |
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Join Date: Sep 2004
Location: Brisbane, Australia
Posts: 366
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Re: Richard Bartle Article - Posted before, reposted
Quote:
Yup. I blame monday. Even without the extra bag bulk i imagined the ticket bulk thing is only annoying. Just means i can cart less mats back each diggin run. Sounds like they are going to reduce it anyway. |
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