|
|
#31 | |
|
Join Date: Nov 2004
Posts: 480
|
Re: Q&A Round X - Answers Published
Quote:
If it is that difficult to change something simple like he or she in reference to a object I'm scared of your code Why not make a /me does blabla next to these straightjacket emote type things ? |
|
|
|
|
|
|
#32 |
|
Join Date: Nov 2004
Posts: 480
|
Re: Q&A Round X - Answers Published
The solution for healing is not a solution but a big nerf, if you didn't want chars to heal so much why did you make the mobs hit harder after patch 1?
I understand that it is difficult to balance things but I suggest you give up on balance. there will alway's be a 1 combination that outkills the other and players will use that combination. Players are in it to win not to play your balance game... |
|
|
|
|
|
#33 | |
|
Join Date: Nov 2004
Posts: 480
|
Re: Q&A Round X - Answers Published
Quote:
I thought most bugs where to be removed in the spring clean? lets see, outposts, winter cleaning for bugs, ryzom ring, summer cleaning for bugs, somewhere beginning 2007 there will be a working raid engine again ? prove me wrong please! The invasion event was a verry cool thing (besides being poorly executed, in the wrong place where I went (bb) then GM's spawned our guards so the work for a week was USELESS) and more of those events with more fluid controll over the game map and a bit more intelligence from the people iplementing it would be verry welcomed instead of a pvp thingy for 50 more hp or whatever bonus there is in a outpost. |
|
|
|
|
|
|
#34 |
|
Join Date: Oct 2004
Posts: 967
|
Re: Q&A Round X - Answers Published
I will admit to bias here.. I have no interest in PvP in Ryzom, so will react hostilely to anything which 'improves' PvP at the expense of the rest of the game.
The healing nerf strikes me as a kneejerk reaction, which will flow on throughout the game. For example, a single healer will not be able look after a party anymore, as they wont be able to risk switching targets. this requires more healers in the party.. and healing is not a popular role. result.. greater frustration with the game. Having to stay on one target encourages 'duoing', but not with melees, as you need someone who can heal you back. result.. more Eles, fewer melees.. Instead of making sweeping changes to the entire game, try to fix the actual problem. These suggestions would be very hard for Nevrax to implement.. but how about making it Tactical.. create an Anti-Healing aura that fighters could use to prevent people near them being healed.. encourages them to close with the spellcasters -lockdown/jamming effect- or a long range anti healing affliction. I used to dabble with GuildWars, and they have a huge variety of countermeasures to deal with healing.. More options, not less. |
|
|
|
|
|
#35 | ||
|
Join Date: Sep 2004
Location: Wasterlands
Posts: 231
|
Re: Q&A Round X - Answers Published
Quote:
And elemental magic.. well, I shall not go into details... And my opinion, Heal (and Elem) should be nerfed! [No 'class restriction = Mages can have much HP + deal big dmg using 'max spells' + instant HP/Sap heal by healer = too fast leveling = max lvls in easiest (atm) trees = moaning "What to do now"/Cancelled subs/etc.. Even if we shall see in the future, jewels with big resists, mentioned in the last letter - mobs cannot put on it] PS. I'm too AoD, and after Patch1Fix (AntiPatch 1) had no especially problems solo to finish Elemental up to 250 using choice q160/q180 amp... With healer lvl>100, it was just "relax" pressing few keys. Therefore now, when Supreme Q250 items are accessible to players, IMHO, Healing power (and Elems dmg) is way too powerful Quote:
Last edited by b00ster1 : July 2nd, 2005 at 01:39 PM. |
||
|
|
|
|
|
#36 |
|
Join Date: Sep 2004
Posts: 859
|
Re: Q&A Round X - Answers Published
I thought Ele did same DMG now as it did in beta. Mobs still do more dmg then pre patch 1 and have more HP otherwise people would be soloing alot more like they could back then. Bomb was also nerfed into uslessness and was another reson why heal was boosted
|
|
|
|
|
|
#37 | |
|
Join Date: Sep 2004
Location: Wasterlands
Posts: 231
|
Re: Q&A Round X - Answers Published
Quote:
|
|
|
|
|
|
|
#38 |
|
Join Date: Sep 2004
Posts: 859
|
Re: Q&A Round X - Answers Published
Yes but no way does it compar to how we used to hunt Great Kibans in Fyros at lvl 50+ using 1 healer with heal bomb. If they nerf something they have to give you something in return otherwise people get anoyed and leave
|
|
|
|
|
|
#39 |
|
Join Date: Nov 2004
Posts: 875
|
Re: Q&A Round X - Answers Published
If some role is nerfed, especially this much, it really requires some additions to it. Some examples: healing wings, usable AoE spells, over time healing, maybe combined AoE+over time..
One alternative nerfing strategy would be adding cool down timer for double missile spells, not long but to prevent just spamming of max spell. This would nicely nerf bit both elementals and healers. Might be bad idea too, dunno. |
|
|
|
|
|
#40 | ||
|
Join Date: Sep 2004
Location: Wasterlands
Posts: 231
|
Re: Q&A Round X - Answers Published
Quote:
Quote:
Last edited by b00ster1 : July 2nd, 2005 at 03:05 PM. |
||
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
All times are GMT +2. The time now is 04:44 PM.






). So I'll only discuss a technical side-point here: one of the reasons why we haven't run invasions lately was a stability issue. We have created some hard-to-catch server crashes with the last invasions, and we were reluctant to launch new ones before we had fixed the problem. Some work is being done on it currently and as soon as we have nailed the crash bugs and tested the fixes, we’ll start holding invasions again.
Linear Mode

