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#1 | |
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Join Date: Sep 2004
Posts: 1,167
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FYI - AI Maintenance, July 13th
This just in from Nevrax:
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#2 | |
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Join Date: Sep 2004
Posts: 394
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Re: FYI - AI Maintenance, July 13th
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-Raku |
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#3 |
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Join Date: Nov 2004
Posts: 1,312
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Re: FYI - AI Maintenance, July 13th
sounds like a good premise for a player events.
We gather up a big group and get into position in Fount or some hard places in Tryker when it's totally empty of mobs ... we wait ... the AI engine comes back on and they pop ... we all ran for our lives! |
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#4 |
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Join Date: Sep 2004
Posts: 655
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Re: FYI - AI Maintenance, July 13th
lol sounds like fun , though id suggest a change of venue ...hmmm Desert stock in Witherings ? , we all wait outside till the mobs vanish then rush in and camp the Kitin Larva spot , anyone who gets some (will that pop when the mobs return? , if not anyone who gets back out) is proclaimed err Master of the Reboot ?
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#5 | |
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Join Date: Oct 2004
Posts: 967
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Re: FYI - AI Maintenance, July 13th
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Kinchers learned to ride Mektoubs ?? |
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#6 |
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Join Date: Dec 2004
Posts: 330
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Re: FYI - AI Maintenance, July 13th
I be less den shur dat de "ghost entries" wer totally invisible, heh. Frem Friday to Wednesday, large areas o' Atys wer off-limits to me an others as de server wer tryin to ram 3-5 times de data (shown next to de download line in connection window) inta our computers. Other spots wer absolutely normal as far as download mass wer concerned, an de problem disappeared after de reboot. When I sent in me first ticket, de response wer de typical "it must be your fault" like ya git when ya ask about error code 1 :P By de time it wer admitted dat de problem wer server-side, all de devs had gone home fer de weekend, ya know, when thar be more people playin', an thus a muchly higher likelyhood o' problems bein' discovered.
Not admittin' ya might be at fault, an leavin' yer customers in de lurch be a fair sloppy way to runs a ship. |
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