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#1 | |
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Join Date: Sep 2004
Posts: 1,167
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[DEV] Small system info window change, July 22
From Nevrax:
Quote:
[ I N T E R F A C E ] - Some color changes were made in the system info window to allow a better readability of the displayed information. The affected message types are:
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#2 | |
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Join Date: Sep 2004
Posts: 394
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Re: [DEV] Small system info window change, July 22
Quote:
Self damage?? This game can drive you nuts but I didn't think you would hurt yourself over it. Or is that from Madness?? I'd like to be able to see the damage the mob inflicts on itself when I've managed to link a Madness spell. -Raku |
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#3 | |
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Join Date: Feb 2005
Location: Yrkanis
Posts: 1,184
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Re: [DEV] Small system info window change, July 22
Quote:
Seconded. Give it a read out in the sys info exactly like bleeding damage.
__________________
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment "True power is not destruction, but control" Karavaneer - Arispotle Reapers of the Dark |
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#4 | |
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Join Date: Dec 2004
Posts: 1,331
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Re: [DEV] Small system info window change, July 22
Quote:
And I've once managed to hit myself with my own elemental spells when I was nuking a kincher outside the Matisian Borderguards camp. Luckily I was powerfull enough to resist my own puny spells, or I might've killed myself. |
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#5 |
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Join Date: Sep 2004
Posts: 655
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Re: [DEV] Small system info window change, July 22
Hope theyve updated the text to also tell you what type of magic damage it is as well
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#6 | ||
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Join Date: Sep 2004
Location: Wasterlands
Posts: 231
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Re: [DEV] Small system info window change, July 22
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Quote:
BTW. It's possible die from "Berserk" , because damage from berserk is higher than HP regen. |
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#7 | |
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Join Date: Sep 2004
Posts: 159
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Re: [DEV] Small system info window change, July 22
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Hmmm, perhaps you've never killed yourself using hit point credits while melee protection aura was up |
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