Go Back   Ryzom > English speaking community > General
Ryzom News FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
Old October 21st, 2005, 11:07 AM   #1
triprech
 
Join Date: Mar 2005
Posts: 23
New content is only meaningful to high lvl players

one of the problems with the new content is that you can only really participate in a meaningful or fulfilling way if you are very high lvl.

even if you are high 100s and have been around a while, you have no resist against the AoD spells and they have virtually total against anything you could send their way.

although now you can use any forage type, with the aggro and the PVP insanity, you stand little chance of foraging unless you find a really quiet place out of sight and mind.

the crafting and harvesting require lvl 50 to do anything, but at that lvl there are seldom any mats to craft.

so the new content is not for new folk and will not be a draw until in 6 months they have worked their lvls up to where they might be able to join in the fun rather than simply being rewarded with frustration, impotence and dp.

maybe this is a different thought, so a different thread is needed, but it is pretty obvious that the 'balancing' of fighting is a failure. how many meleers are there out on the PvP field? Mages are all powerful - AoD's dishing out 3000 dmg a shot. And then there is the nerfed hp heal....

thanks for listening,
trip
triprech is offline   Reply With Quote
Old October 21st, 2005, 11:24 AM   #2
xenofur
 
xenofur's Avatar
 
Join Date: Sep 2004
Posts: 3,407
Re: New content is only meaningful to high lvl players

wrong, been diggin on the north side for two days now, desert lvl 65, max lvl melee 90, got killed ~5 times so far
xenofur is offline   Reply With Quote
Old October 21st, 2005, 12:53 PM   #3
michielb
 
michielb's Avatar
 
Join Date: Sep 2004
Posts: 677
Re: New content is only meaningful to high lvl players

Quote:
Originally Posted by xenofur
wrong, been diggin on the north side for two days now, desert lvl 65, max lvl melee 90, got killed ~5 times so far

And with you half the diggers population in the zone resultion in a plenthora of shell while other mats are not available so the building of the temple comes to a grinding halt...
michielb is offline   Reply With Quote
Old October 21st, 2005, 01:08 PM   #4
iwojimmy
 
Join Date: Oct 2004
Posts: 967
Re: New content is only meaningful to high lvl players

I beleive it was Jyudas (grimjim) who suggested having low level kinchers at the periphery of the zone, so low level combatants could actually participate as well. I agree with the principle, however, by the behaviour exhibited in the zone, I can see the uber-nukers and kill crazed zealots using these 'soft' areas as a highway to the opposing base.
The solution would be an "hourglass" of high level aggro, with the narrowest part at the central hill, and broader stretches north and south. The lower aggro would be situated closer to the faction camps - along with the lower level materials.
iwojimmy is offline   Reply With Quote
Old October 21st, 2005, 01:11 PM   #5
michielb
 
michielb's Avatar
 
Join Date: Sep 2004
Posts: 677
Re: New content is only meaningful to high lvl players

Quote:
Originally Posted by iwojimmy
I beleive it was Jyudas (grimjim) who suggested having low level kinchers at the periphery of the zone, so low level combatants could actually participate as well. I agree with the principle, however, by the behaviour exhibited in the zone, I can see the uber-nukers and kill crazed zealots using these 'soft' areas as a highway to the opposing base.
The solution would be an "hourglass" of high level aggro, with the narrowest part at the central hill, and broader stretches north and south. The lower aggro would be situated closer to the faction camps - along with the lower level materials.

I propose a more radical sollution...in the central hill, right in the middle a magical crystal that reduces the magic dmg in the entire zone by 90%.....
michielb is offline   Reply With Quote
Old October 21st, 2005, 03:12 PM   #6
xenofur
 
xenofur's Avatar
 
Join Date: Sep 2004
Posts: 3,407
Re: New content is only meaningful to high lvl players

Quote:
Originally Posted by michielb
And with you half the diggers population in the zone resultion in a plenthora of shell while other mats are not available so the building of the temple comes to a grinding halt...
read the thread topic again.
xenofur is offline   Reply With Quote
Old October 21st, 2005, 03:19 PM   #7
michielb
 
michielb's Avatar
 
Join Date: Sep 2004
Posts: 677
Re: New content is only meaningful to high lvl players

Quote:
Originally Posted by xenofur
read the thread topic again.

I did that's why I pointed out that low lvl diggers atm do little to contribute to the building of the temples as they only supply mats that are allready stored in abundance on the build site and with the war lords controlling the other scources the temples are going nowhere...
michielb is offline   Reply With Quote
Old October 21st, 2005, 03:22 PM   #8
xenofur
 
xenofur's Avatar
 
Join Date: Sep 2004
Posts: 3,407
Re: New content is only meaningful to high lvl players

Quote:
Originally Posted by michielb
I did that's why I pointed out that low lvl diggers atm do little to contribute to the building of the temples as they only supply mats that are allready stored in abundance on the build site and with the war lords controlling the other scources the temples are going nowhere...
it does not say: "only high level players are meaningful to the construction of the temples".
xenofur is offline   Reply With Quote
Old October 21st, 2005, 03:27 PM   #9
michielb
 
michielb's Avatar
 
Join Date: Sep 2004
Posts: 677
Re: New content is only meaningful to high lvl players

Quote:
Originally Posted by xenofur
it does not say: "only high level players are meaningful to the construction of the temples".


So describe to me what a lvl 10 would find there...


Don't get me wrong I do not object to high lvl zones but this one is tied to the storyline yet provides little to low lvl players...
michielb is offline   Reply With Quote
Old October 21st, 2005, 03:33 PM   #10
xenofur
 
xenofur's Avatar
 
Join Date: Sep 2004
Posts: 3,407
Re: New content is only meaningful to high lvl players

Quote:
Originally Posted by michielb
So describe to me what a lvl 10 would find there...


Don't get me wrong I do not object to high lvl zones but this one is tied to the storyline yet provides little to low lvl players...
so describe to me what a lvl 68 harv and lvl 90 melee is...

also: the title does not say: "New content is only meaningful to absolute noobs"

edit: i can tell you now lvl 10 harv can care for lower harvesters and even if lvl 1 care is not effective enough, from lvl 25 on they can care 2/1, which is a tremendous help for a ~lvl 60-70 like me
xenofur is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 06:01 PM.


Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Ryzom forums are part of the SoR service and subject to the EULA and Code of Conduct.

MMORPG