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Old March 31st, 2005, 02:21 PM   #1
toneh
 
Join Date: Dec 2004
Posts: 127
Armour Craft question

Hi.

Quick question while i'm B@W.

I got about 90odd lvl in hvy amour craftng, and its gonna split soon into Helmet, sleevs etc.

How do you guys produce a (eg) lvl 120 suit? Are u 120 in all 6 lvls or just one? and accept a larger number of failures?

Also, i believe u get high Q stuff at 150, is this a HQ plan, per item? so 150 in helmet to get the 150 one, 150 in sleeves to get the sleeves on etc?

Thanks for reading!
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Old March 31st, 2005, 03:50 PM   #2
borg9
 
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Join Date: Sep 2004
Posts: 1,975
Re: Armour Craft question

Quote:
Originally Posted by toneh
Hi.

Quick question while i'm B@W.

I got about 90odd lvl in hvy amour craftng, and its gonna split soon into Helmet, sleevs etc.

How do you guys produce a (eg) lvl 120 suit? Are u 120 in all 6 lvls or just one? and accept a larger number of failures?

Also, i believe u get high Q stuff at 150, is this a HQ plan, per item? so 150 in helmet to get the 150 one, 150 in sleeves to get the sleeves on etc?

Thanks for reading!

Yep splits @ 100

You can buy the crafting skill based on you highest branch so lvl 140 pants = ql150 items (all items you own plans for can be made at this ql, including Light/Heavy/Medium)

HQL must be lvl 150 in each piece, as plans are skill tree dependant.

Two schools of thought on how to level craft...

Flat leveling - keep all branches at roughly the same level = lower ql but stable sets

Single branch - level a single banch and face the HUGE fail rates on the sub branches.

Which option is best is down to you!
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Old March 31st, 2005, 04:47 PM   #3
toneh
 
Join Date: Dec 2004
Posts: 127
Re: Armour Craft question

Quote:
Originally Posted by borg9
Yep splits @ 100

You can buy the crafting skill based on you highest branch so lvl 140 pants = ql150 items (all items you own plans for can be made at this ql, including Light/Heavy/Medium)

HQL must be lvl 150 in each piece, as plans are skill tree dependant.

Two schools of thought on how to level craft...

Flat leveling - keep all branches at roughly the same level = lower ql but stable sets

Single branch - level a single banch and face the HUGE fail rates on the sub branches.

Which option is best is down to you!

Cheers m8 (insert more characters here)
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