Go Back   Ryzom > English speaking community > Feedback
Ryzom News FAQ Members List Calendar Search Today's Posts Mark Forums Read

Closed Thread
 
Thread Tools Search this Thread Display Modes
Old February 28th, 2006, 06:58 PM   #211
wyeth
 
wyeth's Avatar
 
Join Date: Mar 2005
Posts: 165
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

When will we have reply from nevrax about this thread ?
wyeth is offline  
Old March 1st, 2006, 09:07 PM   #212
Marjo
Community Liaison
 
Marjo's Avatar
 
Join Date: Nov 2005
Location: Paris
Posts: 490
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Quote:
Originally Posted by wyeth
When will we have reply from nevrax about this thread ?
Now, as you ask for it. I've compiled the feedbacks of the 3 communities last week, and sorted them from the most important ones (most asked through the 3 communities, most talked in game, already discussed in the past on the forums) to the less important ones. What was easy for many suggestions, but harder for the less common ones.

There's about 370 entries in the list now. I'm still regularly reading what is posted here, to check if I sorted all well, or if there are some new important feedbacks to be added.

This report is helping the devs deciding which features to improve first; they already had an overview with the tickets, but needed to know more accurately which improvements were the most wanted. Among the top priorities, they will pick up first the features that are easy to improve and don't require much time.

Currently however, as the devs could work on it only "when they can", that means no date can be given. Some changes might be added in any coming patch, depending if a dev found some time to correct something from that list or not.
They plan on focusing more deeply on this list once the current projects are released (the Ring, the Spires, the interface...).
__________________
Marjo
Ryzom Community Liaison
Marjo is offline  
Old March 1st, 2006, 11:21 PM   #213
blaah
 
Join Date: Dec 2004
Posts: 1,326
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

dress town guards to light armor and give them amps... it's sad to see them holding launcher and not knowing where the trigger is (they use magic whatever weapon they hold).
blaah is offline  
Old March 4th, 2006, 02:31 PM   #214
ajsuk
 
ajsuk's Avatar
 
Join Date: Jan 2005
Location: England, UK
Posts: 2,318
Arrow Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Fix the flipping single unti transfer bug you get after alt-tabbing in full screen sometimes...

I don't like using windows >_>
__________________
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager | Expert Lakeland Forager @ Q250
Master
Jeweler
| Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
ajsuk is offline  
Old March 4th, 2006, 10:33 PM   #215
ariwen
 
ariwen's Avatar
 
Join Date: Sep 2004
Posts: 208
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Missing Encyclopedia enteries Still!!!

Gah, when do we get more encyclopedia entries again???
ariwen is offline  
Old March 4th, 2006, 10:44 PM   #216
khyle
 
khyle's Avatar
 
Join Date: Feb 2005
Location: Leanon
Posts: 465
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Thanks, Marjo, for the reply.
Quote:
Originally Posted by Marjo
They plan on focusing more deeply on this list once the current projects are released (the Ring, the Spires, the interface...).
Is that the planned sequence? Is there an ETA? (sorry for OT )
khyle is offline  
Old March 5th, 2006, 11:26 AM   #217
kaetemi
 
kaetemi's Avatar
 
Join Date: Sep 2004
Location: Lembeek, Belgium E-mail: kaetemi@gmail.com NeL Developer
Posts: 1,557
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Quote:
Originally Posted by philu
Make the forage source window always on top. It's really annoying when a mob wanders up and obscures this while you're trying to dig.
Yes, and also, set only the selected source on top, cause often the texts from other sources are over my source window

Oh, and renaming guilds, changing guild logo and guild merging (all costing dappers, of course) could be useful features
kaetemi is offline  
Old March 14th, 2006, 07:12 PM   #218
martinr
 
martinr's Avatar
 
Join Date: Sep 2004
Location: Scotland, UK
Posts: 161
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Gives more rewards at 250, and more insentives to raise other things to that level as well.

See, my feeling is, that while Harvesting at 250 gains you useful new additions to your prospection, the other things are sadly lacking.

Craft.

lvl 50 = Medium Ql, lvl 150 = High Ql

Why not a Master Ql at LvL 250 for each branch?


Magic.

Spells as they go more powerful tend to get more flashy and all ooooo and aaaah as they go.

Why not a 250 only spell effect? (Like super powerful looking for Ele, or the wings for healing, or otherwise?)

Melee.

Get to increase dmg, aim at a part of body, or ignore armor.

Why not special attacks and new animations based on your levelled style?

These dont even have to be set to lvl 250, can have new attack for each 50 level. Like combination attacks, or others which cannot be bought unless you have levelled that particular weapon?

And how about, for each additional 50 levels gained, an increase in stats?

So someone who has gained 250 in one skill, can continue to increase hp, focus, sap or stam for every 50 levels gained in another branch?

Saves you just racking up loads and loads of points that you just wont spend otherwise.
martinr is offline  
Old March 14th, 2006, 08:21 PM   #219
therowan
 
therowan's Avatar
 
Join Date: Jan 2005
Posts: 8
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Guild Halls. So nice to have but pretty much useless to the average guild member. They are lovely to look at, now lets make them functional.
I'd like to see:
a guild vendor
guild trainers
crafting in guild hall
small 'lockers' accessible specific to each member of the guild... say, large enuff to hold a set of armor or something. This would go a long way in making new members (usually new players to the game) feel a part of the guild.

I know inviting folks to your apartment has been mentioned. Again, lovely to look at but no fun at all in having. Limit it to 2 or 3 players to invite at a time maybe.
Direct access to apartment mats for inhouse crafting.

Doing something with either of these would make the 'role play' aspect of the game a lot more rewarding.

Trade between players: I would dearly love to see in the system information window a 'read out' of what has been given/recieved. Track what was traded and proof of receipt. Lost items could be tracked.

Personal log: A way for us to write notes, recipes, reminders.

**Edit** Give us more armor plans! Bring back the full caster sets or perhaps cult specific race armor... Ex: Kamist Matis/Karavaneer Matis, etc.
Also, mark an alter as the Regional Neutral cult alter somehow.

Thnx for putting up this thread.
Therowan
TheNewEmpire
therowan is offline  
Old March 14th, 2006, 08:35 PM   #220
blaah
 
Join Date: Dec 2004
Posts: 1,326
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

bugs me that XP is not split evenly for you if you use 2 or more different skills in combat.
makes 1h sword and cc hard to lvl in sync as 1h sword always seems to be getting lot more xp than cc (1h sword and cc is same lvl, same lvl weapons)
not to mention really-really hard to lvl solo aflictions ;-(
blaah is offline  
Closed Thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 03:28 AM.


Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Ryzom forums are part of the SoR service and subject to the EULA and Code of Conduct.

MMORPG