Go Back   Ryzom > English speaking community > Feedback
Ryzom News FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
Old January 11th, 2007, 06:29 PM   #1
Marjo
Community Liaison
 
Marjo's Avatar
 
Join Date: Nov 2005
Location: Paris
Posts: 490
Production: Leaving the Ruins of Silan

In a future patch we plan to modify the NPCs that teleport you from the starter island to the mainland.

More freedom will be given to the refugees of Silan. The Karavan communication officer and the Kami guide will offer to teleport them to the capital city of their race (as is now the case) but they will also teleport them to any of the 3 others capitals, even though they will not be as keen to do so. Yep, maybe the strong presence of neutrality due to the big Atys Rangers' camp somehow weakened the will of the Factions that live nearby.

The goal of this change is to stop any destruction of potential friendships formed on the Ruins of Silan, or indeed to end up having one's girlfriend on the other side of the planet...

(the news here)
__________________
Marjo
Ryzom Community Liaison

Last edited by Marjo : January 11th, 2007 at 07:08 PM.
Marjo is offline   Reply With Quote
Old January 11th, 2007, 06:51 PM   #2
nevarion
 
nevarion's Avatar
 
Join Date: Dec 2006
Posts: 28
Re: Production: Leaving the Ruins of Silan

I can see the reasoning behind it and from a players point of view I fully agree. Good idea indeed
nevarion is offline   Reply With Quote
Old January 11th, 2007, 08:09 PM   #3
grimjim
 
grimjim's Avatar
 
Join Date: Sep 2004
Posts: 2,786
Re: Production: Leaving the Ruins of Silan

More neutral friendly stuff please :P
grimjim is offline   Reply With Quote
Old January 11th, 2007, 08:12 PM   #4
rushin
 
rushin's Avatar
 
Join Date: Sep 2004
Location: lala land
Posts: 1,887
Re: Production: Leaving the Ruins of Silan

yes and no.. i can see the logic behind it, but surely it will cause some issues with respawn points - Zoraďns starting in Matis, etc?

Better to encourage newbies to trek - then there is the advantage that they meet new people and the exisiting citizens of Atys. you could have event characters organising treks every weekend for example - i'm sure plenty of people would come and help if there were broadcast messages ingame..
rushin is offline   Reply With Quote
Old January 11th, 2007, 08:12 PM   #5
tr808
 
tr808's Avatar
 
Join Date: Nov 2006
Posts: 451
Re: Production: Leaving the Ruins of Silan

Sounds good

Anything that makes the transition a little easier is welcome imo.
tr808 is offline   Reply With Quote
Old January 11th, 2007, 09:11 PM   #6
forever
 
forever's Avatar
 
Join Date: Sep 2004
Location: Atys
Posts: 531
Re: Production: Leaving the Ruins of Silan

I would have to agree with rushin on this one. It could cause problems.

I have always found it fun reuniting Homins with their better half.
forever is offline   Reply With Quote
Old January 11th, 2007, 09:34 PM   #7
blaah
 
Join Date: Dec 2004
Posts: 1,317
Re: Production: Leaving the Ruins of Silan

Quote:
Originally Posted by rushin
yes and no.. i can see the logic behind it, but surely it will cause some issues with respawn points - Zoraďns starting in Matis, etc?
if you kami action is higher than karavan (as zorai has when starting), then they get exactly one respawn point which is 50m outside yrk.
i see no problem in here.

Quote:
Better to encourage newbies to trek - then there is the advantage that they meet new people and the exisiting citizens of Atys.
it's better to just let 2 friends start in same land than hoping they still be around when they get the trek (even when it is "just" few days later).

Quote:
you could have event characters organising treks every weekend for example - i'm sure plenty of people would come and help if there were broadcast messages ingame..
good idea, but how long they can keep it going ? a month maybe, then it starts feel boring (oh no, same trek again, yay!).
letting player decide where in mainland they want to teleported is long term.

Quote:
Originally Posted by forever
I have always found it fun reuniting Homins with their better half.
this can still happen when ppl want to. they just pick different lands when leaving silan.
blaah is offline   Reply With Quote
Old January 11th, 2007, 10:10 PM   #8
mithur
 
Join Date: Aug 2006
Location: Madrid
Posts: 351
Re: Production: Leaving the Ruins of Silan

*very* good idea. The mainland is, per se, hard enough in first times; being far from your friends could make it even worst.

Quote:
Originally Posted by marjo
Yep, maybe the strong presence of neutrality due to the big Atys Rangers' camp somehow weakened the will of the Factions that live nearby

Interesant... maybe the first official approach about the "neutral" issue we are discussin in other threads?
mithur is offline   Reply With Quote
Old January 12th, 2007, 12:38 AM   #9
acridiel
 
acridiel's Avatar
 
Join Date: Oct 2004
Location: Germany
Posts: 6,274
Re: Production: Leaving the Ruins of Silan

As Xollox pointed out in the german thread the main problem is Fame.

Imagine a Tryker with +20 Karavan and -10 Kami starting in Zora...
Poor Guy, he´ll have a lot more trouble to get to some things then his blueskinned friends.
This Example is completely exchangable.
If this is realy done, then Fame should be reseted... will this follow?

I hope not.

Acridiel
__________________
Take a look at the collected Works of Ryzom Players all over the World!
At "Ryzom Movies"!!
238
Videos, 181 Fan-Artworks and 3 original Songs are up allready.
SoR Score Musics including Trailers!!
Ryzom:
We dare to be different! Do you dare to adapt?

Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch!
Bardentreffen / New Ryzom-Radio! / Atys Kundschafter
acridiel is offline   Reply With Quote
Old January 12th, 2007, 04:29 AM   #10
d29565
 
d29565's Avatar
 
Join Date: Dec 2004
Location: In Otaku Land
Posts: 1,145
Re: Production: Leaving the Ruins of Silan

Quote:
Originally Posted by acridiel
then Fame should be reseted...

Reset? I sudder to think of it, that fame grind was a loooong grind.
~~
I think the teleport thing is a good idea mechanically, but it just doesn't seem right somehow. Like, it takes away from a race, discovering the rest of their race. A matisian should 'land' in Yrkanis with the rest of his/her race to discover they 'way' of the Matis, and then after a trek, one can discover other races and lands. I all just seems..wrong. Good game-mechanically, not so good any other way
d29565 is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 07:01 PM.


Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Ryzom forums are part of the SoR service and subject to the EULA and Code of Conduct.

MMORPG