|
|
#1 |
|
Community Liaison
Join Date: Nov 2005
Location: Paris
Posts: 490
|
Production: Leaving the Ruins of Silan
In a future patch we plan to modify the NPCs that teleport you from the starter island to the mainland.
More freedom will be given to the refugees of Silan. The Karavan communication officer and the Kami guide will offer to teleport them to the capital city of their race (as is now the case) but they will also teleport them to any of the 3 others capitals, even though they will not be as keen to do so. Yep, maybe the strong presence of neutrality due to the big Atys Rangers' camp somehow weakened the will of the Factions that live nearby. The goal of this change is to stop any destruction of potential friendships formed on the Ruins of Silan, or indeed to end up having one's girlfriend on the other side of the planet... (the news here)
__________________
Marjo Ryzom Community Liaison Last edited by Marjo : January 11th, 2007 at 08:08 PM. |
|
|
|
|
|
#2 |
|
Join Date: Dec 2006
Posts: 28
|
Re: Production: Leaving the Ruins of Silan
I can see the reasoning behind it and from a players point of view I fully agree. Good idea indeed
![]() |
|
|
|
|
|
#3 |
|
Join Date: Sep 2004
Posts: 2,786
|
Re: Production: Leaving the Ruins of Silan
More neutral friendly stuff please :P
|
|
|
|
|
|
#4 |
|
Join Date: Sep 2004
Location: lala land
Posts: 1,887
|
Re: Production: Leaving the Ruins of Silan
yes and no.. i can see the logic behind it, but surely it will cause some issues with respawn points - Zoraďns starting in Matis, etc?
Better to encourage newbies to trek - then there is the advantage that they meet new people and the exisiting citizens of Atys. you could have event characters organising treks every weekend for example - i'm sure plenty of people would come and help if there were broadcast messages ingame.. |
|
|
|
|
|
#5 |
|
Join Date: Nov 2006
Posts: 451
|
Re: Production: Leaving the Ruins of Silan
Sounds good
![]() Anything that makes the transition a little easier is welcome imo. |
|
|
|
|
|
#6 |
|
Join Date: Sep 2004
Location: Atys
Posts: 531
|
Re: Production: Leaving the Ruins of Silan
I would have to agree with rushin on this one. It could cause problems.
I have always found it fun reuniting Homins with their better half. ![]() |
|
|
|
|
|
#7 | ||||
|
Join Date: Dec 2004
Posts: 1,304
|
Re: Production: Leaving the Ruins of Silan
Quote:
i see no problem in here. Quote:
Quote:
letting player decide where in mainland they want to teleported is long term. Quote:
|
||||
|
|
|
|
|
#8 | |
|
Join Date: Aug 2006
Location: Madrid
Posts: 351
|
Re: Production: Leaving the Ruins of Silan
*very* good idea. The mainland is, per se, hard enough in first times; being far from your friends could make it even worst.
Quote:
Interesant... maybe the first official approach about the "neutral" issue we are discussin in other threads? |
|
|
|
|
|
|
#9 |
|
Join Date: Oct 2004
Location: Germany
Posts: 6,135
|
Re: Production: Leaving the Ruins of Silan
As Xollox pointed out in the german thread the main problem is Fame.
Imagine a Tryker with +20 Karavan and -10 Kami starting in Zora... Poor Guy, he´ll have a lot more trouble to get to some things then his blueskinned friends. This Example is completely exchangable. If this is realy done, then Fame should be reseted... will this follow? I hope not. Acridiel
__________________
Take a look at the collected Works of Ryzom Players all over the World!
At "Ryzom Movies"!! 238 Videos, 181 Fan-Artworks and 3 original Songs are up allready. SoR Score Musics including Trailers!! Ryzom: We dare to be different! Do you dare to adapt? Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch! Bardentreffen / New Ryzom-Radio! |
|
|
|
|
|
#10 | |
|
Join Date: Dec 2004
Location: In Otaku Land
Posts: 1,143
|
Re: Production: Leaving the Ruins of Silan
Quote:
Reset? I sudder to think of it, that fame grind was a loooong grind. ~~ I think the teleport thing is a good idea mechanically, but it just doesn't seem right somehow. Like, it takes away from a race, discovering the rest of their race. A matisian should 'land' in Yrkanis with the rest of his/her race to discover they 'way' of the Matis, and then after a trek, one can discover other races and lands. I all just seems..wrong. Good game-mechanically, not so good any other way |
|
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
All times are GMT +2. The time now is 04:50 PM.







Linear Mode

