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#1 |
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Community Manager
Join Date: Jun 2007
Posts: 314
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ATS: Weight and stamina changes
From the news here we have some new things in test on the ATS! Please leave your feedback on the weight/stamina changes in this thread.
Important feature concerning melee users: your consumption of Stamina will depend on the weight of your weapon. It is important for us to get your feedback on this point as this will most likely change your fighting habits. The goal of this change is to make the melee fights more interesting and to give a meaning to the "weight" statistic of weapons. Crafters are welcome to try new recipes to provide different kind of weapons and help testing combat. For the other changes, please leave feedback here. ![]()
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Boroshi Community Manager - English Community Last edited by boroshi : July 6th, 2007 at 03:28 PM. |
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#2 |
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Join Date: Dec 2004
Posts: 1,331
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Re: ATS: Weight and stamina changes
I'll list the changes in the system here for those who can't get on the ATS.
![]() Current system: Stamina cost is the same for all weapons and equal to half the credit it gives. The highest stamina credit gives 250 credit and thus costs (0,5 * 250 =) 125 stamina. New system: Stamina cost depends on the weight of the weapon, and is roughly 0,056 stamina per credit per kilogram. The highest stamina credit gives 250 credit and thus costs (0,056 * 250 =) 14 stamina per kilogram It's important to note that the dependance on weapon weight only affects the stamina credits. The health credits are still independant on weight and the same for every weapon. (Health cost equal to 1/4th of the credit; highest health credit gives 200 credit and costs 50 health.) While this does seem inconsistent, I also think it adds an interesting difference between the health credit and the stamina credit, and so I vote it stays that way. New weight of the weapons (an asterisk means the weight has been changed): Staff: 0,5 to 1 kg (*) Dagger: 1,2 to 2,4 kg (*) Amplifier: 2 to 4 kg (*) Spear: 2 to 4 kg (*) 1H Sword: 3 to 6 kg 1H Axe: 4 to 8 kg (*) 1H Mace: 4 to 8 kg Pike: 4 to 8 kg (*) 2H Sword: 6 to 12 kg 2H Axe: 8 to 16 kg 2H Mace: 8 to 16 kg Pistol: 1,5 to 3 kg (*) Bowpistol: 1,5 to 3 kg (*) Rifle: 2 to 4 kg Bowrifle: 2 to 4 kg (*) Autolauncher: 8 to 16 kg Launcher: 8 to 16 kg (Unarmed combat seems to act as if you were wielding a weapon of around 0,5 kg.) A weapon with 0% weight precraft will be twice as heavy as a weapon with 100% weight precraft, and thus cost twice as much stamina to use. This seems fair given that a weapon with 100% damage precraft will also do twice as much damage as one with 0% and a weapon with 100% speed precraft will be twice as fast as one with 0%. Comparing the current system to the new one, the stamina cost stays the same for weapons with a weight of 9 kilogram. (Since 9 * 14 = 126 and the current stamina cost is 125 for all weapons.) 9 kilogram is the weight of a 2H Sword with 50% weight precraft, and the weight of a 2H Mace or Axe with 88% weight precraft. In other words, stamina cost will increase only for 2H Axes and Maces (except very well crafted ones) and for poorly crafted 2H Swords. For all other weapons the stamina cost will be less than it is now. Last edited by sidusar : July 14th, 2007 at 06:40 AM. |
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#3 |
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Join Date: Dec 2004
Posts: 1,331
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Re: ATS: Weight and stamina changes
And here's a few tables for easy reference of what exactly this means for the differences between weapons.
All values assume the best possible non-rubarn weapons. Quality 250, 100% weight, 100% speed, 100% damage, and using the highest stamina credit. I assume the melee weapons are using Increase Damage and the ranged weapons are using Increase Hitrate. Assuming different stats would only change all values equally. (ie. assuming 0% weight instead of 100% would multiply every value under the new system by 2) Stamina consumption under the current system. Stamina consumption per attack. All weapons: 125 Stamina consumption per minute: Staff: 3750 Dagger: 7500 Unarmed: 3000 Amplifier: 1875 Spear: 4875 1H Sword: 4875 1H Axe: 4875 1H Mace: 4875 Pike: 4125 2H Sword: 3750 2H Axe: 3375 2H Mace: 3375 Pistol: 7500 Bowpistol: 7500 Rifle: 6000 Bowrifle: 6000 Autolauncher: 3000 Launcher: 3000 Damage/Stamina ratio: (The higher this is, the more damage you get out of your stamina.) Staff: 2,2 Dagger: 2,2 Amplifier: 1,5 Unarmed: 1,5 Spear: 5,9 1H Sword: 5,9 1H Axe: 5,9 1H Mace: 5,9 Pike: 7,1 2H Sword: 8,8 2H Axe: 10,6 2H Mace: 10,6 Pistol: 2,8 Bowpistol: 2,8 Rifle: 3,7 Bowrifle: 3,7 Autolauncher: 8,8 Launcher: 13,2 Stamina consumption under the new system. Stamina consumption per attack. Staff: 7 Dagger: 17 Amplifier: 28 Unarmed: 8 Spear: 28 1H Sword: 42 1H Axe: 56 1H Mace: 56 Pike: 56 2H Sword: 84 2H Axe: 112 2H Mace: 112 Pistol: 21 Bowpistol: 21 Rifle: 28 Bowrifle: 28 Autolauncher: 112 Launcher: 112 Stamina consumption per minute: Staff: 210 Dagger: 1020 Amplifier: 420 Unarmed: 192 Spear: 1092 1H Sword: 1638 1H Axe: 2184 1H Mace: 2184 Pike: 1848 2H Sword: 2520 2H Axe: 3024 2H Mace: 3024 Pistol: 1260 Bowpistol: 1260 Rifle: 1344 Bowrifle: 1344 Autolauncher: 2688 Launcher: 2688 Damage/Stamina ratio: Staff: 39,4 Dagger: 16,2 Amplifier: 6,9 Unarmed: 24 Spear: 26,2 1H Sword: 17,5 1H Axe: 13,1 1H Mace: 13,1 Pike: 15,8 2H Sword: 13,1 2H Axe: 11,8 2H Mace: 11,8 Pistol: 16,4 Bowpistol: 16,4 Rifle: 16,4 Bowrifle: 16,4 Autolauncher: 9,9 Launcher: 14,8 It can be seen that daggers and pistols, which currently cost much more stamina than anything else, will cost much less stamina under the new system. In general, under the current system the melee weapons that do less damage cost more stamina, giving them very little benefit. Under the new system the melee weapons that do less damage will also consume less stamina (both per attack and per minute) and have a better damage/stamina ratio. This seems more fair to me; if you want to do more damage per minute, you have to consume more stamina for your damage. Last edited by sidusar : July 14th, 2007 at 07:21 AM. |
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#4 |
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Join Date: Dec 2004
Posts: 1,331
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Re: ATS: Weight and stamina changes
Flaws in the new system as it is on the ATS:
Last edited by sidusar : July 16th, 2007 at 04:05 AM. |
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#5 | |
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Join Date: Sep 2004
Location: Harker Heights, Texas
Posts: 1,992
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Re: ATS: Weight and stamina changes
Quote:
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#6 | |
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Join Date: Jul 2006
Posts: 1,331
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Re: ATS: Weight and stamina changes
Quote:
Quoted for emphasis Amasing work Sidusar. |
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#7 |
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Community Liaison
Join Date: Nov 2005
Location: Paris
Posts: 490
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Re: ATS: Weight and stamina changes
Thank you Sidusar!
FYI, we've just patched the ATS with some tweaking of dagger, spear and pike's weight.
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Marjo Ryzom Community Liaison |
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#8 |
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Join Date: Apr 2005
Location: Fairhaven
Posts: 203
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Re: ATS: Weight and stamina changes
Great news and great work Sidusar
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#9 |
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Join Date: Sep 2004
Location: Atys
Posts: 531
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Re: ATS: Weight and stamina changes
Just a thought, now that the melee users can use less Stam will this make them stronger in PvP? I don't think this will change 1 vs 1 or small little fights but what about long drawn out battles with lots of Homins.
One of the limiting factors of a melee was they used their Stam fast and if a healer stops to give them Stam they need to stop healing their HP. Now that the melee can use less Stam they will need less Stam heals and can do more damage longer with their healer just healing HP. I think melee has a little edge on nukers now; will this give them a little more? |
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#10 |
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Join Date: Jul 2005
Location: West end of the Great Pond
Posts: 949
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Re: ATS: Weight and stamina changes
*blinks* interesting note Neva.. imho though i think i'm all for the less stamina consumption. in the PvE sense it may make it easier to solo in HA? (i never solo in heavy armor because of the penalty drain) but this -could- alter that?
also.. what with the changes to healing made way back some year and a half ago, stamina i think was always very easy to heal - and i _never_ use my max stamina (or sap) heals when im healing a party.. usualy a 160ish stamina heal is more than enough, no need to bother going way up to 250... the new drains could complicate things in ways thatll be very interesting looking forward to it!and Sid... WOW, that was _INSANE_ .. i'm speechless ![]()
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