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Old July 5th, 2009, 12:19 PM   #1
ryudrago
 
Join Date: Jan 2006
Posts: 27
Improving Missions

The devs seem to look at missins lately, and i would like to make a few contributions to that because i am usualy a very quest orientated rpg player and even tho SoR is a great game i think it lacks in that area still.
Does anyone remember the encyclopedia ? When i first started the game back in Nevrax times i was faszinated by this, but it didnt hold long because i learned that anly very few fully quest lines are working and quite a lot are broken/not fully implemented. Furthermore there was never any work done there to improve/increase it.
So with some new interest in improving missions why not use this game mechanic ?
It would be great to see a few more unique stanzas you can gain by completing special missions. Also special craft plans would be great. Maybe some race armor or special weapons like the race efect ones. (True dont make these plans better then the "normal" ones because then everyone and his dog would run arround in these, but same stats as normal but different optics would be a nice thing and would add to individualizing your looks).

Also some missions with special reward would be nice. I dont talk about unique armor or weapons, that would sweep SoR into the usual mmo mainstream, but is there any harm making some once in a lifetime quests to get some op mats ? As it is now all the ops are in the hands of some big alliances and new players can only get access to mats form them by joining big guilds. Puting a few of those mats in as missi rewards would give them the opportinity to get these before deciding what guild to use. Most of the time new players get drowned in gifts and they pretty soon choose a guild because of whos more generous, but in my opinion you should have time to get to know the ppl first. Yes i know this could be exploited again by ppl who make free account to farm them, well, so make the requirements high so that it is hard work or even impossibel to reach them in 2 weeks time. Something like must be kami/kara, race fame 40-50 and lvl 200 in some skill. Ok, that would be against that newbie factor, but i have seen newbies rocket to lvl 200 in a few weeks allready, and i define the term "newbie" by playtime not by level.
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Old July 5th, 2009, 02:20 PM   #2
sidusar
 
Join Date: Dec 2004
Posts: 1,331
Re: Improving Missions

Quote:
Originally Posted by ryudrago
So with some new interest in improving missions why not use this game mechanic ?
QFE, and that's really all I can say about it. A lot of us have been asking for more encyclopedia for a long time.
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Old July 5th, 2009, 02:56 PM   #3
acridiel
 
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Join Date: Oct 2004
Location: Germany
Posts: 6,294
Re: Improving Missions

Aye, I agree that finally finishing this "encyclopedia of broken dreams" should be on the forefront of all works done at WG HQ at this time.

Numerous ideas have been proposed over the years already, what´s so hard to finally pick up at least one of them, dear Devs?

CU
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