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#21 |
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Join Date: Dec 2004
Posts: 1,331
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Re: Patch 1.9.0: Marauder and Occupations
"Magnetic" obviously doesn't mean the same thing on Atys as it does to us. The Zoraï use "magnetism" to make things float, not just metal, all sorts of things. And apparently amber has strong "magnetic" properties.
Well, that or it does mean the same thing, but the sap that flows through everything has magnetic properties without being a metal, somehow. It would make some kind of sense, I suppose. In our world magnetism is a force caused by flowing electrons, so on Atys it can be caused by flowing sap? Maybe sap is actually full of free electrons. |
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#22 |
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Join Date: Sep 2004
Location: London
Posts: 32
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Re: Patch 1.9.0: Marauder and Occupations
I'm really pleased to see new things being added to the game. So much so that I've restarted my sub.
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#23 | ||
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Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: Patch 1.9.0: Marauder and Occupations
Quote:
Copied form Wikipedia on the subject of "Electricity": Quote:
Interesting isn´t it? Maybe the Amber on Atys is a bit more "efficient" ![]() CU Acridiel |
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#24 |
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Join Date: May 2005
Location: UTC-8: Oregon, USA
Posts: 2,476
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Re: Patch 1.9.0: Marauder and Occupations
Mmmm, tasty discussion.
![]() The Zoraï seek out "places of high magnetism". That must be what Magnetic Cartography is about. Now that I look for where I read that, I can't find it, but I did find these: "In the ancient lands they built places of high magnetism where homins could find tranquility and energy resource to help them through life on Atys." - http://atys.ryzom.com/projects/puben...aiCivilisation "Your ancestors built a society structured around magnetic temple-cities where grand ceremonies were orchestrated for spiritual enlightenment." - http://atys.ryzom.com/projects/puben/wiki/L_BeingZorai "Great sage, Fung-Tun, directs Zoraï leader, Hoi-Cho, to a place of high magnetism where the capital city of Zora is raised" - http://atys.ryzom.com/projects/puben..._ZoraiNewBegin |
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#25 |
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Join Date: Oct 2004
Posts: 4
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w00h00! after years of waiting ^_^
wezzy is on his way back ![]() |
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#26 |
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Join Date: Sep 2009
Location: Fairhaven, Windy Head
Posts: 299
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Re: Patch 1.9.0: Marauder and Occupations
yah, Wezzy!
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#27 |
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Join Date: Sep 2004
Posts: 1,025
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Re: Patch 1.9.0: Marauder and Occupations
just curious... when is this patch planned?
Soon(tm)? (Or do I sound like Jayce now ) |
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#28 | |
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Join Date: Sep 2009
Location: Fairhaven, Windy Head
Posts: 299
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Re: Patch 1.9.0: Marauder and Occupations
Quote:
Weren't the last several patches/updates installed at next server boot after the announcement? Would make it monday, but that wouild be a bank holiday so maybe monday week? |
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#29 |
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Join Date: Jul 2006
Location: Murmansk, Russia
Posts: 321
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Re: Patch 1.9.0: Marauder and Occupations
soon(tm)
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#30 |
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Join Date: Feb 2007
Posts: 146
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Re: Patch 1.9.0: Marauder and Occupations
if the server's don't reboot this sunday/monday its a good sign for monday morning
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