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Old May 20th, 2010, 02:36 PM   #21
sidusar
 
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Re: Patch 1.9.0: Marauder and Occupations

"Magnetic" obviously doesn't mean the same thing on Atys as it does to us. The Zoraï use "magnetism" to make things float, not just metal, all sorts of things. And apparently amber has strong "magnetic" properties.

Well, that or it does mean the same thing, but the sap that flows through everything has magnetic properties without being a metal, somehow.

It would make some kind of sense, I suppose. In our world magnetism is a force caused by flowing electrons, so on Atys it can be caused by flowing sap? Maybe sap is actually full of free electrons.
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Old May 20th, 2010, 07:59 PM   #22
zebidie
 
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Re: Patch 1.9.0: Marauder and Occupations

I'm really pleased to see new things being added to the game. So much so that I've restarted my sub.
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Old May 20th, 2010, 08:03 PM   #23
acridiel
 
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Re: Patch 1.9.0: Marauder and Occupations

Quote:
Originally Posted by sidusar
"Magnetic" obviously doesn't mean the same thing on Atys as it does to us. The Zoraï use "magnetism" to make things float, not just metal, all sorts of things. And apparently amber has strong "magnetic" properties.

Well, that or it does mean the same thing, but the sap that flows through everything has magnetic properties without being a metal, somehow.

It would make some kind of sense, I suppose. In our world magnetism is a force caused by flowing electrons, so on Atys it can be caused by flowing sap? Maybe sap is actually full of free electrons.


Copied form Wikipedia on the subject of "Electricity":
Quote:
Thales' experiments with amber rods were the first studies into the production of electrical energy.
While this method, now known as the triboelectric effect, is capable of lifting light objects and even generating sparks,
it is extremely inefficient.



Interesting isn´t it? Maybe the Amber on Atys is a bit more "efficient"

CU
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Old May 20th, 2010, 08:28 PM   #24
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Re: Patch 1.9.0: Marauder and Occupations

Mmmm, tasty discussion.

The Zoraï seek out "places of high magnetism". That must be what Magnetic Cartography is about.
Now that I look for where I read that, I can't find it, but I did find these:

"In the ancient lands they built places of high magnetism where homins could find tranquility and energy resource to help them through life on Atys."
- http://atys.ryzom.com/projects/puben...aiCivilisation

"Your ancestors built a society structured around magnetic temple-cities where grand ceremonies were orchestrated for spiritual enlightenment."
- http://atys.ryzom.com/projects/puben/wiki/L_BeingZorai

"Great sage, Fung-Tun, directs Zoraï leader, Hoi-Cho, to a place of high magnetism where the capital city of Zora is raised"
- http://atys.ryzom.com/projects/puben..._ZoraiNewBegin
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Old May 21st, 2010, 09:48 AM   #25
wezboi
 
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Talking Re: Patch 1.9.0: Marauder and Occupations

w00h00! after years of waiting ^_^

wezzy is on his way back
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Old May 21st, 2010, 11:20 AM   #26
jwenting
 
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Re: Patch 1.9.0: Marauder and Occupations

yah, Wezzy!
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Old May 21st, 2010, 12:12 PM   #27
sx4rlet
 
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Re: Patch 1.9.0: Marauder and Occupations

just curious... when is this patch planned?

Soon(tm)?

(Or do I sound like Jayce now )
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Old May 21st, 2010, 12:34 PM   #28
jwenting
 
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Re: Patch 1.9.0: Marauder and Occupations

Quote:
Originally Posted by sx4rlet
just curious... when is this patch planned?

Soon(tm)?

(Or do I sound like Jayce now )

Weren't the last several patches/updates installed at next server boot after the announcement?
Would make it monday, but that wouild be a bank holiday so maybe monday week?
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Old May 21st, 2010, 12:35 PM   #29
murmadog
 
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Re: Patch 1.9.0: Marauder and Occupations

soon(tm)
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Old May 21st, 2010, 01:39 PM   #30
hemera
 
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Re: Patch 1.9.0: Marauder and Occupations

if the server's don't reboot this sunday/monday its a good sign for monday morning
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