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#1 |
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Join Date: Mar 2011
Posts: 4
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Just curious, are there any plans to ever have a 64-bit executable for Ryzom, on any platform?
For that matter, can one be made using the source? |
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#2 |
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Join Date: Mar 2011
Posts: 12
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Re: 64-bit Ryzom?
I think core version already fixed and compiles on 64bit Linux. Oficial build should be ready soner or later.
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#3 |
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Join Date: Mar 2011
Posts: 4
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Thanks for the response! Compiling a binary from source seems extremely intensive on computer resources, so I'll just wait for the official 64-bit binary. In the mean time, I'll try to use the 32-bit compatibility libraries, even if they're not optimal for the task, especially considering the game itself is comp intensive to run at reasonable quality.
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#4 |
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Join Date: Mar 2011
Posts: 12
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Re: 64-bit Ryzom?
>Compiling a binary from source seems extremely intensive on computer resources
You need to do this once and it sends CPU to 100% load for few minutes, not so much really. And final result is program heavily optimized for your CPU model so it runs much faster and saves resources. |
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#5 |
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Join Date: Mar 2011
Posts: 12
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Re: 64-bit Ryzom?
No edit...!?
Compiling a binary from source has only one disadwantage many ppl may lack IT skill to do it. |
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#6 |
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Join Date: Mar 2011
Posts: 4
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I don't know what kind of computer you have, but mine has it's limits, and yet it's pretty powerful (I have yet to find a game I can't run, even through Wine, that's not due to Wine functionality issues). I usually run " make -j4 " while compiling, but apparently 2 GB RAM, plus 1 GB swap, is nowhere near enough to handle this.
With just " make ", it takes well over 1 hour and I end up getting: /usr/lib64/gcc/x86_64-slackware-linux/4.3.3/../../../../lib64/libwwwapp.so: undefined reference to `HTCacheAppend' collect2: ld returned 1 exit status make[2]: *** [bin/ryzom_client] Error 1 make[1]: *** [ryzom/client/src/CMakeFiles/ryzom_client.dir/all] Error 2 make: *** [all] Error 2 Personally, that kinda puts me off trying for quite a while... it ain't easy working with something that has to take so long to compile... : / |
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#7 |
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Join Date: Mar 2011
Posts: 12
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Re: 64-bit Ryzom?
Compile is not related to ram at all it just uses CPU and write to HDD.
It looks like you detected mistake in code as I see what you get. You should report to bugs. |
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#8 | |
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Join Date: Mar 2011
Posts: 4
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Quote:
Actually, it is related to RAM. Dang if I could find exactly how (I'm guessing the compiled executable and some of the processed code is passed into RAM), but you better give me a really good explanation as to why my computer runs out of RAM really quick and even freezes when I run make -j4, and only uses about maximum 25% of RAM without any multi-threading options. I submitted a bug report now. |
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#9 | |
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Join Date: Dec 2004
Posts: 1,326
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Re: 64-bit Ryzom?
Quote:
runned clean '/usr/bin/time -v make -j4' to compile NeL and Ryzom Client (nel test/tool off, server off) Code:
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