|
|
#1 |
|
Join Date: Sep 2004
Posts: 43
|
Ranged Combat
Am I the only one who thinks this category of combat is particularly lacking? Not only does it cost a rediculously high amount of time and resources to make the ammo (yes, I mean craft it), the damned pistols and rifles do pathetic damage for what is payed for them. For instance, a Vigorous Gingo takes ... a ****load of hits. And drops perhaps one item.
Bit imbalanced; yeayeawhatever. I would like to see the damage on ranged weapons increased. When a q20 sword can do 184 damage, there is just no purpose in having a q20 rifle (built with q30+ mats btw...) with q20 ammo. There needs to be a higher reward for a weapon that has limited use. There's an entire subsection of Fighter for a f**king pull-tool. |
|
|
|
|
|
#2 |
|
Join Date: Sep 2004
Posts: 43
|
Re: Ranged Combat
Oh, and as a simple note: Why not have an enhanced damage for Ranged?
-Snipe -Plink -Increased Damage (Ranged) Whatever. Either way, Ranged combat needs to be beaten with the buff-stick. |
|
|
|
|
|
#3 |
|
Join Date: Sep 2004
Location: Fowling Lake
Posts: 170
|
Re: Ranged Combat
As no one is posting player made guides or tips and tricks or FAQs about ranged, threads might be about griping as well
I'm fine with that.Anyway, you most certainly aren't the only person who thinks that ranged would need a major buff. As a matter of a fact, I'd like to see a one person who thinks that ranged is pretty good at the moment. Ranged has never worked right (as far as I know), or as intended, or been par with other combat oriented paths. It's been like this for so long that it is actually a pull-tool oriented category, and the autolauncher works as a newbie attractor solely. You do see some supporting ranged fighters every now and then, but I'm fairly sure that even they aren't happy with the condition of their weapons of choice. Oh yeah, ranged crafting is also a good way to get some skill points to spend in other crafting areas.
__________________
"Don't panic!" -Muffy One minute, and a pack of torbaks led by Spinah, later: "Ok, where do we spawn?" -Troxyvine |
|
|
|
|
|
#4 |
|
Join Date: Sep 2004
Posts: 120
|
Re: Ranged Combat
Lol!
I thought it was just me who thought that one shot from my pistol, that causes 35-40 damage, and costs well over 300 bucks, (can't remember the name of the currency) couldn't be worth the hassle. This has compelled me to become a mace wielder. And now I can justify wearing heavier armor. I don't mind being a tank too much. Besides, if they ever do something about the ranged weapons situation, I can always go back. It really would be awesome to use a Rifle. |
|
|
|
|
|
#5 |
|
Join Date: Sep 2004
Posts: 43
|
Re: Ranged Combat
[quote]
Oh yeah, ranged crafting is also a good way to get some skill points to spend in other crafting areas.[/qoute] Which is why I'm so upset with it. Why waste an entire subsection of fighting on it? My thoughts, after some time were that a "Snipe" skill be added. It would be an almost direct copy of Increased damage and all following versions, but require the user to be "unnoticed"/not targetted by the intended target. Bit confusing, but hey, it works. And would allow some(thing!) leeway between melee and ranged, while giving ranged it's needed lub. I'm also upset 'openings' do not work with ranged weapons. While ranged combat doesn't have as many point-rcosts, an "opening" is available nonetheless to swing a rifle bore up to a yubos nose and blow it off! It's still combat-based, the use of a gun in such a way. And why exactly does ammo have to cost 100 sp whereas almost everything else costs a maximum of 50? =\ Sheesh. [edit]For sucky typing[/edit] Last edited by kandyfox : September 27th, 2004 at 09:36 PM. Reason: Sucky typing. |
|
|
|
|
|
#6 |
|
Join Date: Sep 2004
Posts: 21
|
Re: Ranged Combat
Well, in one respect I can see why the ammo patterns cost so much. It appears that they remain universally useful. When you get the more advanced gun types, you can still use the base level ammo. If you had to buy a new "medium" level ammo when you get the next rank of gun, then, yes, it would be excessive. Of course, the base problem of the cost and combat effectiveness of ranged combat remains
![]() |
|
|
|
|
|
#7 |
|
Join Date: Sep 2004
Location: Leeds, England
Posts: 105
|
Re: Ranged Combat
Yea i agree, i got to level 50 Melee, and was used to dealing 15-30 damage with a pike.
I buy a ranged Rifle, and 60,000 dapper worth of ammo (yes 60k) 10 minutes later i have killed *THREE* toughish mobs and spent half my cash in the process. I dont craft, and i cant beleive how pathetically soft the rifle was, and how incredibly expensive it was. I would need about 240,000 dapper to level up! |
|
|
|
|
|
#8 | |
|
Join Date: Sep 2004
Posts: 10
|
Re: Ranged Combat
Quote:
Err 15-30 damage? *poke* Put increase damage on that attack :P As far as Ranged weapons work, ive found that only through the use of Low level grinding can you really see an output of xp vs cash spent. First let me explain Grinding. Take comparitivly, a Suckling yubo vs Weanling. Both have the same resistances, same basic stats. It takes 1 shot to Kill a Suckling for say 10 xp It takes 3 shots to kill a Weanling for 26 xp (About right adjustments) In this sceniaro, its better to kill Suckling yubos for the time, energy and expense than it is to kill one single weanling. Not only do you get more xp, but your safer as well. (Take this to any sort of damage group, you'll find the lower level mob, the higher yield per cast/attack you get) With Ranged, this is doubly important to do. No, your never going to kill a Ora with ranged weapons. Dont even attempt it. Kill small, defensless yubos for better xp vs time/expense. As for your 60k spent for 3 mobs, If you start from level 21, you can get to level 32 with 60k worth of Q10 Pistol Ammo with a 10% markup if you kill smaller mobs :P Im not saying ranged is good, infact on a scale of Sucklung yubo's to Ibacus's, It rates slightly below the yubo's peeing animation But its good to use every once in a while for free Fight SP's to get more stamina ![]() Oh yeah, Pistol's yield a better damage vs cost ratio as well. |
|
|
|
|
|
|
#9 |
|
Join Date: Sep 2004
Location: Brisbane, Australia
Posts: 366
|
Re: Ranged Combat
Umm still looking for the "Player Made Guide" part of this thread!?!?
|
|
|
|
|
|
#10 | ||
|
Join Date: Sep 2004
Location: Fowling Lake
Posts: 170
|
Re: Ranged Combat
Quote:
Quote:
![]() Anyhow, it's so borked that no one will bother But granted, it's not that broken that there couldn't be tips and tricks about it. cyhawkx's getting there..
__________________
"Don't panic!" -Muffy One minute, and a pack of torbaks led by Spinah, later: "Ok, where do we spawn?" -Troxyvine |
||
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
All times are GMT +2. The time now is 03:05 PM.






I'm fine with that.
Linear Mode

