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Old November 5th, 2004, 04:44 PM   #1
aylwyne
 
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Ballistic Mystix website goes live!

Hi everybody,

Our guild, Ballistic Mystix has completed the transition of our website from our old game (Earth and Beyond) to Ryzom. You can see the website here:

Ballistic Mystix

This site is intended as a source for game information. Currently, it contains basic resource information for harvested resources up to Choice (we're not big enough for Excellent/Supreme yet) It also contains the information for quartered materials available on the Tryker starting island.

We will continually be entering new information and always strive to make the most complete and accurate reference site we can.

Some things that will be coming to the site soon:
-Crafting center: Pick your resources and preview the stats on the item or find the materials to give the optimum stats.
-Mob info: Find out what mobs are where and what resources they give.
-Maps: Now where did I find that Choice Oath Bark? When we get our maps done, they'll tell you!

I hope you enjoy it as much as we enjoy creating it.


Edit: Ack! i misspelled my own guild name!
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Old November 5th, 2004, 04:46 PM   #2
stellus
 
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Re: Ballistic Mystix website goes live!

LOVE the info database.

Favorites >> Add to Favorites =D
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Old November 5th, 2004, 05:42 PM   #3
billg1
 
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Re: Ballistic Mystix website goes live!

Exellent site and well put together. That Mat database is superb.

Well done!
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Old November 5th, 2004, 06:41 PM   #4
bcharles
 
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Re: Ballistic Mystix website goes live!

Great site! Thanks for putting it up. I have a question, though. In your mats database, how did you figure out what the values are for the various materials? Where do you get that info?
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Old November 5th, 2004, 07:18 PM   #5
aylwyne
 
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Re: Ballistic Mystix website goes live!

Quote:
Originally Posted by bcharles
In your mats database, how did you figure out what the values are for the various materials? Where do you get that info?

When you look at the stats for a resource, the little white bars are 60 pixels long. So I created a web form and some code where you can upload a .jpg image of the stats of an item and it counts the number of white pixels in the bar and sets that stat from 0-60 based on that.

I had given some thought to normalizing these values from 0-100 but that'd just cause fractional values and since the specific number isn't as important as the relative difference from one mat to the next, i just left it at that.
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Old November 6th, 2004, 01:31 AM   #6
bcharles
 
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Re: Ballistic Mystix website goes live!

Quote:
Originally Posted by aylwyne
When you look at the stats for a resource, the little white bars are 60 pixels long. So I created a web form and some code where you can upload a .jpg image of the stats of an item and it counts the number of white pixels in the bar and sets that stat from 0-60 based on that.

I had given some thought to normalizing these values from 0-100 but that'd just cause fractional values and since the specific number isn't as important as the relative difference from one mat to the next, i just left it at that.

As an experiment, I tried your method with the resolution set to 1280x960. I got these values for basic, fine, and choice. (The only mats I had on hand)

Basic: 0, 12, 36
Fine: 9, 21, 45
Choice: 18, 30, 54

Dividing those by .6 to convert to base 100 gives exact values of

Basic: 0, 20, 60
Fine: 15, 35, 75
Choice: 30, 50, 90

I'm guessing the other values are then:

Excellent: 45, 65, 100
Supreme: 60, 80, 100
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Old November 6th, 2004, 02:53 AM   #7
aylwyne
 
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Re: Ballistic Mystix website goes live!

Hmm, on my screen, at every resolution the game provides, the values work out the same. I always though things like "11" were wierd but I've checked and rechecked.

Edit: Oh, and I just cross referenced on a few resources from www.lafekafe.com/ryzom (another good resource site, btw) and they also show the numbers like 11, 39, etc. I think that's just how it is.
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Old November 6th, 2004, 02:58 AM   #8
bcharles
 
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Re: Ballistic Mystix website goes live!

Quote:
Originally Posted by aylwyne
Hmm, on my screen, at every resolution the game provides, the values work out the same. I always though things like "11" were wierd but I've checked and rechecked.

It's probably a combination of resolution, graphics card, os, rounding error, and the phase of the moon. But if you add just one pixel to some of your values, and then convert to a scale of 0 to 100, they do all come out to multiples of 5, which has got to be more than coincidence.

Edit: having just read your edit.

I suspect that he used the same method as you. I just can't believe that the developers did all their math based on how many pixels would show up in the user interface. The numbers must be based on a 0-100 scale, and it just so happens that 0-60 pixels show up in the UI. I'm fairly convinced that the numbers I came up with are the numbers the developers actually use.
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Old November 6th, 2004, 03:20 AM   #9
aylwyne
 
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Re: Ballistic Mystix website goes live!

Yeah, you're probably right. At some point, when I start adding the calculations for item stats based on materials used, that will probably start to matter. Until then, I'll just stick with my current processing based off the .jpg files. Mainly 'cause I don't want to start making assumptions on the data until I do some larger controlled testing with crafting and see how those stats are used to calculate item stats.
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Old November 6th, 2004, 03:32 AM   #10
bcharles
 
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Re: Ballistic Mystix website goes live!

Quote:
Originally Posted by aylwyne
Yeah, you're probably right. At some point, when I start adding the calculations for item stats based on materials used, that will probably start to matter. Until then, I'll just stick with my current processing based off the .jpg files. Mainly 'cause I don't want to start making assumptions on the data until I do some larger controlled testing with crafting and see how those stats are used to calculate item stats.

Yeah, that's what I want to know as well. If I figure anything out, I'll let you know.
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