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#1 |
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Join Date: Sep 2004
Location: Leeds, England
Posts: 105
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Dodge/Parry
Whats the difference between these too, both seem to do their job decently.
I do have a skill that lets me attack after i dodge, but i have to press the button manually when it lights up. Is their one for Parry? Just wondered what stats these two are based off |
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#2 |
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Join Date: Sep 2004
Location: Fowling Lake
Posts: 170
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Re: Dodge/Parry
There's an equivalent for parry too, yes. The difference is, believe it or not, that you use attack after dodge after a successful dodge and attack after parry after a successful parry.
Stats? You dodge or parry and the button will lit up, simple as that. Or then I just didn't understand the question ;) If the in-game stanza description is still the same as it was when I last time checked, it should enable you to double your damage while acting as a credit too. But: as the attack after x stanza is already a good way to credit your actions it just can't utilize the same potential as increase damage, that wouldn't be right. That is, if the in-game description for the stanza still exists. Don't know about the current state of it.
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"Don't panic!" -Muffy One minute, and a pack of torbaks led by Spinah, later: "Ok, where do we spawn?" -Troxyvine |
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#3 | |
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Join Date: Sep 2004
Location: Brisbane, Australia
Posts: 366
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Re: Dodge/Parry
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Attack after Dodge/Parry/Critical no longer do double damage. |
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#4 | |
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Join Date: Sep 2004
Posts: 547
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Re: Dodge/Parry
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btw If you want to change between dodge and parry, you can do so via the pad or use the icon. |
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#5 | |
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Join Date: Sep 2004
Posts: 79
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Re: Dodge/Parry
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there is weapoons you better use with parry and others that you will defend better with dodge on .. you can even get your equipment made better for one of this skills too. |
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#6 | |||
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Join Date: Sep 2004
Location: Fowling Lake
Posts: 170
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Re: Dodge/Parry
Quote:
Quote:
__________________
"Don't panic!" -Muffy One minute, and a pack of torbaks led by Spinah, later: "Ok, where do we spawn?" -Troxyvine |
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#7 | |
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Join Date: Sep 2004
Posts: 547
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Re: Dodge/Parry
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Yes i have verified them. A weapon that has, say, a max damage of 125 will hit for up to 250 when used with the correct (recommended) "attack after..." stanza. |
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#8 | |
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Join Date: Sep 2004
Location: Fowling Lake
Posts: 170
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Re: Dodge/Parry
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Kinda silly and too powerful if you ask me. And yes, even though they only activate after a successful parry/dodge/critical. I was more than happy that they credited your actions, but to replace increase damage as well? I don't care if it's only a plus if it's too powerful. (my point is invalid if there has been changes made during the launch, about the crediting properties)
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"Don't panic!" -Muffy One minute, and a pack of torbaks led by Spinah, later: "Ok, where do we spawn?" -Troxyvine |
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#9 |
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Join Date: Sep 2004
Posts: 5
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Re: Dodge/Parry
So when using these skills (attack after dodge/parry/crit) has it been determined that they work as seperate buttons on the Hands menu, they are incorporated in a stanza, or both?
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#10 | ||
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Join Date: Sep 2004
Posts: 547
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Re: Dodge/Parry
Quote:
Quote:
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If the in-game stanza description is still the same as it was when I last time checked, it should enable you to double your damage while acting as a credit too. But: as the attack after x stanza is already a good way to credit your actions it just can't utilize the same potential as increase damage, that wouldn't be right. That is, if the in-game description for the stanza still exists. Don't know about the current state of it.
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