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View Full Version : The Arispotle Guild trophy(proposition)


blogie
January 18th, 2005, 08:24 PM
Hi all,

I have a proposition to for a guild race. The race it self is verry dangerus and can be rewarding if you ar willing (as a guild) to take the risk of participating.

We will need the help of Guids on this one and 4 tokens per guild participating (named craft). The gole is to gather a total of 4 tokens of 4 different continents. This can be done by mount or by foot. But you cant tele to the town where you get yor token. 1 person is the leader of the race per guild and must take the token from the guide(s) who will stand by the teleporter. If he sees the teamleader of the guild tele the team will be removed from the event (cheeting).

The gole is to start from Fyros head to Matis - Tryker - Zorai - Fyros. the furst Teamleader who enters the east gate and gives the 4 tokens wins the Trophy.

The reward can be participation monny or sponsord by crafters. (lot of swords armor ext...)

Participation monny must be discust but i suppose it will be around 2mill

Its a kinde of hydalgo run.

Maby it stupid but just an id.

mboeing
January 18th, 2005, 08:35 PM
In general not a bad idea. But it has 2 big problems:

- there are quite a lot TP / spawnpoints you would have to control to make sure nobody cheats

- a world trip like that will take ummm, 14+ hours which is quite long and normally you have problems doing that with a huge group , imagine several small groups doing that.

So if you want to make a dangerous race like that, try to make it in one map on a distance that is dangerous and has no TP/spawn in it and is not overly long. This would also not require the use of tokens, and many guides.

Some places where you can do it:

Bounty Beach (Tryker) - medium hard
Loria (Tryker) - very hard
Fyros canyon - medium - very hard
Matis - from Yrk to the Fyros portal - very hard

kibsword
January 18th, 2005, 08:42 PM
Yeah that would take ages, and with only 4 people very dangerous. And yes there are a lot of tps around, and you could even cheat by other people going to tp's for u

blogie
January 18th, 2005, 08:43 PM
In general not a bad idea. But it has 2 big problems:

- there are quite a lot TP / spawnpoints you would have to control to make sure nobody cheats

- a world trip like that will take ummm, 14+ hours which is quite long and normally you have problems doing that with a huge group , imagine several small groups doing that.

So if you want to make a dangerous race like that, try to make it in one map on a distance that is dangerous and has no TP/spawn in it and is not overly long. This would also not require the use of tokens, and many guides.

Some places where you can do it:

Bounty Beach (Tryker) - medium hard
Loria (Tryker) - very hard
Fyros canyon - medium - very hard
Matis - from Yrk to the Fyros portal - very hard

:/ Yes
Maby just limit it to a death race in US fyros side. Inscripton furst put 2 gm's at the 2 teles and off we go. Lods of aggro hard as hell.

But all tele's can be used but no tele's from the citty's it self. If the leader tele's in well the whole guild is cut out. Leaders must be registerd so the gm's can give the tokens only to them... . So in fact its more a cunning race. You can do what you want but not use the teles where the gm's ar.

rubens
January 19th, 2005, 07:43 AM
Eyy bring it on ;)
well try restrict it to two lands get all people signed up as guild/team and have CSR Tean cheack that none of them tp... spawn

moboid
January 19th, 2005, 09:20 AM
Is nudity compulsary or optional?