View Full Version : Idea Submission Thread

February 23rd, 2005, 05:13 AM
Here you go folks. :) Have fun with it! But read this (http://www.ryzom.com/forum/showthread.php?t=11769) first. :p

February 23rd, 2005, 09:55 AM
Allo there! ;)

*Scratches her head* Now to make the list!

Don't worry, I'll have plenty of spam for you soon enough, Takashi! *smirks*

*Smiles, grabs her notebook and runs off to a peaceful spot in the desert.*

February 23rd, 2005, 01:57 PM
Hooray, finally.

First. Something really simple would be to incorporate real-life holidays with some kind of in-game holiday/celebration. I tried doing this (http://www.ryzom.com/forum/showthread.php?t=11507) with Valentine's Day, but the only response I got was from a guildie and even then that was only after I PM'd him to please respond to my dying idea. This doesn't really help your current situation though, unless it goes past St. Patrick's Day. (Maybe bartenders give you actual drinks or talk about how this day was significant at bartending school?)

Second. If the work load is really that heavy hold some sort of drawing for a "GM/Guide for the day" ability. Give the person 24hrs to implement an approved event. Would take the work load off you and still allow some great ideas to make it out there.

Third. An event heavy on user-time, but light on GM-time would be something like a treasure/scavenger hunt. We don't even have to hunt for the reward. For example, an NPC could send us off hunting for different locations of Hawkers or city-roamers around Atys. When we return with the locations, the NPC would reward us with some Fame or maybe a unique title saying that our service to [insert faction here] was invaluable and that they would be persuing these [fugitives/enemies]. I actually have a more in-depth idea related to this, but it totally tears your first rule of being short to shreads.

Fourth. This isn't a specific idea per se, but awarding unique/one-time-only rewards would be really cool and encourage people to get more involved on a regular basis.

These are but a few of the thoughts I have had on this matter. You can expect more from me soon.

February 23rd, 2005, 03:00 PM
1) Simply come out and roleplay as a character in the cities sometime.
This alone will make a world of difference in bringing the story to life and getting people excited. It doesn't even have to be a main character of the story.

2) Led attacks on NPC tribes

Have one character setup for the Karavan and one for the Kami. Then announce on the chat channels something to the effect of "The Kami have spotted a karavan supporting homin killing Kami supporters in the prime roots. The Kami are requesting that any loyal friends help stop this homin!" Then just have the character hide out in the roots until someone finds and attacks them. You could also announce something like "A Karavan supporter is being hunted by Kami forces in the roots, the Karavan asks that any loyal Karavan supporters come to their aide".

There is also the type of event dealing with players protecting a tribe in game while others attacked it.

4) Have some Karavan or Kami forces attack or invade an area. I don't know if you can do this but having 10 or 15 Kami or Karavan attack an area would cause some excitement.

5) Collecting resources
Have a character announce on the chat channels that a certain resource is needed and that all homins that wish to help should bring that resource to a certain location. This could work very well for collecting and fighting goo.

6) Guided tours of regions/places
Have a character come out and offer to take players to various spots in game and tell a story about them.

Create a character that is a member of a tribe and invite players to come and learn more about that tribe.
For example:
In order to build a reputation among the homin community, the Icon Worshippers are looking to host an informative pow-wow. Please look for Jeni-Chi at the Icon Worshipper camp.

I'll post more as I think of them.

February 23rd, 2005, 03:29 PM
*cracks knuckles*

Every once in a while I just sit around and brainstorm some events, here's some of the ones that I've been tossing around but haven't actually put any time or effort behind them (yet). Doesn't mean they're bad ideas...or good ones either, heh. I'll call them "a collection of random thoughts from Gfunk's event idea pot". Some of the event ideas may have come from other people.

Neutral Events (Non-Combat, Non-Racial, Non-Faction):

"Amazing Race" - Similar to our Amazing Matis race, except covers all of Atys, maybe even spanning several days. Players solve riddles to locations, when they arrive at location, must perform a task before receiving next riddle.

"World Wide Mektoub Race" - Several leg race around all of Atys, only rule is players must arrive at the next leg of the race mounted.

"Once upon a time..." - Storytelling session designed to spark RP without the negativity of PvP. Homins talk about heroic deeds, and racial fellowship type events. Pool of prizes in gear and dappers collected goes to the top 3 stories by /tell vote.

"Whose line is it anyway?" - Event just like one of the games on the TV show. 4-5 different "actors" act out the parts of 4-5 of the prominent figures (with consent of course) on the server. The "actors" are given a few situations in which they act out and over emphasize traits of whomever they are emulating.

Racial events (promoting teamwork/fellowship with same race):

"Untitled" - Crafting race designed to "fill in the gaps" on the vendors, maybe even fill out a list of required items. All 4 races compete against each other to fill vendors with items that are usually lacking in the market (medium armor, ranged, Choice+ equipment under lvl 50) -OR- each race fills out a required items list, first race to complete the list wins. Key idea is that harvesters/hunters supply crafters directly to churn out gear - assembly line style.

"My hero is bigger than your hero!" - PvP event designed to bring out the toughest single homin AND toughest "dream team" within each race. Eliminations in each race to determine their "heros" and each race assembles a "dream team" who battle it out with each other to determine the strongest race!

That's all I've got for now...I'll edit it as I think up more.

February 23rd, 2005, 05:41 PM
in Zorai lands there are 3 hills (They are called Stocks) how about doing something cool with them and get tps woking around them =)

February 23rd, 2005, 07:07 PM

1 - Player collaboration! We are a big asset. I'm sure letting us run NPCs is probably outside of your power, but our characters can do a lot.

2 - Use of natural surroundings. Already mentioned and the stocks make an excellent example, they could make great theaters. Mazes are a great place to get lost in, some of the scenery goes unknown and unappreciated because nobody can reach it, there are some wonderful little coves and swimming holes.

3 - Small scale plots. Villain kidnaps someone, heroes have to search Atys to find him. Evil guy is carving a path of destruction and the players must find his weakness. Plots and schemes and cheesy stuff like that. Straight from the episodes of kids' cartoons. Challenges that are engaging but won't be the sole domain of the high levels.

February 23rd, 2005, 07:20 PM
Allo Allo Everyone!

Okies, I thought about one last night/this morning while trying to fall asleep.
It is entirely silly and simple, but I believe sometimes these are the most enjoyible events. :)

What I have in mind is mainly for the lower level players that are new to the mainland, but everyone is certainly more than welcome to attend.

[casts anti-flame spell="on"]

"Hide -N- Go Takashi" *smirks*

Now, now, I know Takashi has his own things to do, I know it doesn't have to be Takashi, I just think this would be so much more fun than an NPC or item.

Now, stay with me..I put quite a bit of thought into this, so there's a lot involved.
Keep in mind that I'm only placing ideas out there and suggestions, for instance Takashi doesn't have to be the one hiding and I don't have to be the one posting rewards, etc. Just examples. :)

Ok - so to kick things off the even is announced, we give about 3 days or so for *enrollment*.
The reason I suggest this is so it will hopefully eliminate cheating, etc.
For example - the announcement could be made, and people could either;

1.) Post a reply to the forum announcment.
2.) Send me an e-mail in game with their names.
3.) Send /tells to myself/Takashi/whomever.

This way we have a list of all those hoping or wishing to attend said event.
If your name isn't on the list before the even begins, you cannot win.
This means that someone can't camp their character in some dark corner, spot the goal before it starts and call it out 5 seconds after it begins and ruin the entire contest for everyone that made the effort to form it or join.

Now, place.
I would suggest (if the first goes well) to rotate the event between the major cities, Pyr, Yrkanis, Newhaven, etc.
This way we don't leave people out that would really like to play, but cannot make it to particular cities (remember I have the lower level players mainly in mind here).

Let the fun begin.
I'm using Pyr as an example, because I know it well.
Everyone gathers at one of the entrances to the city (Not inside the city).
Say, at the East or South gate/stables.
Last chance enrollment is allowed.
Takashi, myself, or whomever is running the event will announce that the event is about to begin, if anyone present is not enrolled to do so now.
Everyone will sit - so that everyone gets a fair start on the hunt. :)

"Go Get Em!"
The Hidden (Takashi/item/NPC/Player) goes and hides.
When this is complete, a tell will be sent to an announcer (myself/GM/player) so that the object doesn't give away it's/their location in the city.

Now, the object of the game is to locate The Hidden (Takashi/item/NPC/Player) and perform an emote on them ASAP (keep your shoes on gurls..a civil emote, like /bow, /wave, etc.).
Now depending on how clever The Hidden is, and the amount of time taken to discover them, I suggest up to 3 winners.
If it takes too long (say more than 10 minutes in-between discoveries) then maybe only 2 or even 1 winner.

Reward for your efforts!
The best part, everyone loves the prizes...because, well, they're prizes. :)
Now, I'm not sure how limited our resources are and I'm trying to keep this as simple as possible, not only for my suggestion, but also for the amount of time and work needed to be put in on this from the planning parties (GMs/Players).
I know that we'll need to be able to cover everyone's needs.
A weapon would be a good idea if all players were fighters, but that would leave the casters and harvesters out.

Sooooo...what I've concluded upon is this:

First Place Prize: 1 Million Dappers.
(Yesshh, I said One Meeellion Dappers *grins*)
Second Place Prize: 500k Dappers.
(If there is a second place)
Third Place Prize: 200k Dappers.
(If there is a third place)

Now, I would be more than willing and able to fund this event if needed.
One million seems like a fairly nice reward - it could go up to 2 or 3, but keep in mind I'm just a forager, hehe.

Once The Hidden has been found, the winners will be recorded and the enrollment list is checked to make sure they're listed.
The winners need to move away from The Hidden ASAP so they do not give away the location if there are going to be more than one winner.
If this is the case, the contest will be announced over when the last winner has been verified.
We will announce the winner and all will meet back at the starting point, or gates.
The prize will be awarded, along with thanks for everyone joining.

I honestly think this is a very simple, yet extremely fun idea.
Many laughs will be had by all in attendance, or even those just listening and watching. :)Course, I guess they'd be in attendance, too, hehe.
This will cost little or no resources and shouldn't be very time consuming for Takashi/Myself or those involved in assistance for planning and carrying out the event.

There's my first one! I hope you all liked it, loved it, or at least don't shoot me on sight for spamming it, lol.

February 23rd, 2005, 07:31 PM
oh wait this thread is for EVENT ideas -.-


p.s. ohh wow, grandma is kinda cute!

Oh yeh, what ever happened to those fashion shows and meet-the-guilds night type events?

And quick question, do you have the ability to turn dp off for a specific area, like the Matis Arena?

February 23rd, 2005, 08:30 PM
Team Tourneys

ok, I guess dp won't really matter because if we have an 'ambulance team' on standby, we can just res after a battle is over.

The 1vs1 tourney is a good step forward, but it wasn't really exciting to watch or participate in because it end up being too homins standing still most of the time and whacking each other. There's really no 'real' skills or strategy involve, only a match of stats vs stats.

Now if you were to have Party vs. Party tourney, this would really be something. The only place we can do this now is either in the Matis arena, or in the PR, so the Matis arena is of course to more logical choice. I wish that area has a 'spectators' area where we can watch the action without being in a pvp zone, but I don't think it's too big of a deal.

Have either full team 9 vs 9 competition, or if that's too much, dump it down to 4 vs 4 or 2vs2 etc.

The party members can be consisted of any type of skills (tankers/nukers/healers/afflicters) and they can use any skills in their arsenal. The strategy involve in forming the perfect team (number of nukers and healers and meleers etc) alone is interesting enough, and there will be a lot more strategy involve in the actual battle with team vs team fight.

Have a signup, ladder tourney format, and have the top team be rewarded dappers prize and announcement as the Dream team, and you have yourself a great event :)

February 23rd, 2005, 09:09 PM
Celebrations for holidays, not real ones but ones based on lore. Things like the Zorai harvest.

Have an event every Saturday where the majority of the Nevrax staff (certainly all of the devs) and people running the game sign on in a pvp area and go to battle with all the players. You have them go to a different server each week.

This would accomplish so many things.

1) It would show that the devs actually play the game and play it with the subscribers at that.
2) It would give all of the pissed off players a chance to beat their frustration over bugs and such on the devs.
3) It would give the devs a chance to beat the hell out of the players that annoy them by complaining too much (and I would suspect I would be a dead man lol).
4) It would let the devs see how pvp is working in a live environment.
5) Most of all it would just give players something to look forward to each month.
Enemy of the vile Karavan
Raynes, High Officer of the Kult of Kami

February 23rd, 2005, 11:25 PM
Allo Allo :)

I do like the ideas for holidays.
In addition to the suggestion..maybe Seasons?
We certainly are aware they exisit atm.

For example, maybe the Welcoming of Spring, etc.
Nothing over-blown our outragious, something more like initiating traditions :)

*shrugs* Something I would personally like to see.

February 25th, 2005, 12:21 AM
Wow! You've got some good stuff here folks. :) Thanks for all the feedback! I'll leave this open for further suggestions, but I just wanted to dole out some kudos. Cheers!

Ryzom GM
Windermeer Events Team

February 25th, 2005, 11:31 PM
I got another one Takashi.

Trade Caravan

The setting is that some merchant needs to move a whole bunch of goods from Fyros to Matis (or Matis to Tryker, Tryker to Zorai, vice versa et all).

These items are so bulky and the amount needed to transfer are so hugemungus that they will need to be transported by mektoub packers (e.g. Barrels of Foods/Medicines such as those given by the NPC delivery missions).

The setup is you, Takashi, somehow make these items available, then players all gather to you (BYOP, bring your own packer? or have the packers be provided) and anybody interested in participating can grab a packer, load them up with the goods, and then together make the trek across the land to the other civilization.

Or, an alternative, is to have you (Takashi) lead a bunch of packers, and all participating players can just join up with you as guards to lead you across the land to the other civ.

This could be a regular caravan trade route event, every few weeks or so, destination from one civ to another.

It could also be made as a contest type event where each civ try to out do the other civs to see who can transport the most of these type of goods to their destination.

Participating players will have some sort of rewards (by signing up and keeping up with you) such as unique items, medals of service, dappers honorable mention in some official lores, etc.

Or, if it's not too much work, you can have all civs start at the same time as a sort of race to deliver these goods.

Alternatively also, instead of civ vs. civ, you can do Kami vs. Karavan. So Fyros to Matis and vice versa, and/or Tryker to Zorai and vice versa.

I know the devs have wanted to see players dragging packers as caravan across the land, from some of their recent patches and implementation. This would be one way to encourage that kind of thing.

And I would think it would be really fun, as long as players doesn't have to risk their own packer or if they do, is compensated for it, and that there's some sort of reward at the end for making it/winning.

February 25th, 2005, 11:36 PM
Allo :)

Nice one Fyrx, sounds fun and extremely entertaining.
For some reason I just pictured about 30 players in heavy armour surrounding Takashi and a little packer preparing to run them to the next destination...
LOL, guud guud!

I've got another one, but I'm taking my time to make sure I get all my ideas out there in one spurt rather than a few short spurts. ..(It's a spurty day).

Love all the ideas everyone!
Keep up the good work, remember, even if these aren't made into official events, I suggest we keep them in mind for player events :)

February 25th, 2005, 11:44 PM
Hey tyger. Not just ONE packer! lol

I mean like either Takashi have to lead about 20 packers himself, or have 1 packer for each participant that they have to lead and keep safe.

Oh, and I really like Rayne's foraging event idea. An event to clean up goo trace by Takashi showing us where to dig and have us turn it in to Takashi would be kinda fun. Then write up a lore about it on wether we made a difference or not.

February 25th, 2005, 11:49 PM
LOL, I know :) I just pictured the cute little GM and packer surrounded for some reason by all the guarding players *winks*

I think the idea of the more the merrier is good too.
Get everyone possible involved...A Packy Trek in the masses!

Oh...Pitty anyone out there soloing..

"Hello, Mr. Kipee. Today I'm a fighter, we shall do beyattle!"

*thunder in the distance*

"I've never heard thunder in these lands.."

*Rolling dust and dirt rapidly approaches*

"Oh my gods!! It's a stampede!!...run for the rezzers!..Oh, wait, it's just Takashi and his entire pack of trekers" :)

Hehe, good times :)

I start to worry about my imagination, lol.

February 27th, 2005, 03:22 AM
Allo Again Everyone! :)
(Please keep in mind that I just woke up, so some of this may be sketchy, hehe)

"Homin Story Time!"

*Player written stories, poems, enactments (players playing out the stories).
Now, there shouldn't be a lot of limitation on this, simply keep the stories/enactments around the PG13 rating :)
Now, RPG is strongly suggested for this, because I would like to see it Atys-based.


One could be that someone has thought about how beautiful a partiular land of Atys is.
This would be a perfect opportunity to share creativity and maybe a poem to share this Homin's feelings.

Enactments/Stories. A Homin has created a story based on other Homins or Atys and wishes to share this story.
The Homin may use items from the game (packers/mounts for example) to enact this story, or simply tell the story.

Classic Story Enactments for players/groups/guilds of players.

This is very self explanitory, I believe :)
And I truly believe it would be a lot of fun for everyone who attends/performs.
I believe this would be accomplished best with a team or partner for enactments.
(One player can onlly play so many parts)
Say a Homin has truely found the "Monsoon Sunset" short story truly inspiring.
They get a couple other Homins together, plan the story out and perform it.

RPGing Player Announcements.

A young Homin has decided that he would like to propose to another Homin he feels very strongly about.
He has decided this would be the perfect opportunity to announce this and make it public.
A very simple, yet romantic and a wonderful way to display a role-playing moment.

Main City Rotations/Safe Wilderness Spots.

I want to make sure that everyone who wants to take part in some events are able to do so at one time or another, so they're not left out of the fun/prizes.
Now, I personally like the idea of rotating the events (if they are held more than once) in the main cities of the races.
Or in safe spots in the wilderness that are easily accessible by most levels.
I particularaly liked the spot that the RPG meeting was held (even tho I'm not sure I could get back to this spot on my own, lol..I get lost *blushes*).
Now, like everything else I've posted here, this is just a suggestion.

Community or Judges Panel/Player Voting Method.

Now this is a way to chose the winners (if we make this a competition-based event).

Community Voting:
All players in attendance (excluding those being voted on) will be allowed to vote for their favorate Homins which have performed.
I believe this is the most fair action, while it may be a little confusing.
I've thought of a few ways to hopefully cut some of that confusion out.

1.) A player may only vote *once*.
2.) When the time comes to vote, the performer(s) will be shouted out by order of their performance. Once this is done, those players which have chosen this Homin(s) performance as their favorite will then perform some type of emote. I believe /cheer would be fitting for this.
The names and votes of voters will be recorded, to ensure nobody votes more than once. (If this occurs, the voter will be excluded from all votes.)
3.) Votes will be tallied and the winner(s) announced.

Judges Panel:
This, seems like the easiest, fastest way for the voting proccess (depending on the number of players in attendance at the event).
Judges should be either chosen or nominated, the event leaders, or GMs with chosen company/other GMs.
Feels kinda like Atys Idols at this point, LOL...sorry, bad joke ;)

1.) Judges will watch all of the performances and record their favorite(s).
2.) I suggest and odd number of judges to make the voting process easier.
For instance, if there's 4 - there's an even number which could result in a tie. If there's 5 you cannot have a tie. One vote will make all the difference :)
3.) The Judges should be teamed for discussion during and after all of the performances.
4.) The judges will have 10 minutes (to also make time for the performers and audience to take a break) to decide on their votes.
5.) All judges will announce their votes in /shout - once the votes have been made they cannot be changed.

Prizes! Prizes! Prizes!

Noooooooooooow. This part will get a little complicated because I want to make sure I cover everything since it seems like this will better benefit those who wish to perform in groups as far as understanding is concerned.

I *still* believe that the best prize is cash. Of course, this is *my* personal opinion and everyone may not agree with me.
This is more than fine, like I said before everything I post here is merely a suggestion :)
Now, it would also be much easier to distribute cash awards to a performance that contained more than one performer rather than a single item.
I believe, what should be done in this case is - the Homin that origionally designated the performance or story should be the one to receive and distribute the prize evenly.
If it's cash, they can divide it among the other winners that performed with him/her.

These are my suggestions for prizes (in no particular order):

1.) Cash prizes - varies - I suggest 1/2 million dappers.
2.) Something dev. based (which I understand can be more difficult) such as titles, etc.
3.) Ryzom merchandise (may as well be more difficult) such as hats, mousepads, etc.
4.) Story Time winners page/forum, etc.
This shouldn't be too difficult IMO - I'd even offer to create it's own page on my server (may take a bit of time, I'm a perfectionist when it comes to sites), and a simple forum for it. This can be included along with other prizes to encourage more participation on future events.

Ooooooooooook... That's my 4 dappers worth :)

February 27th, 2005, 03:44 AM
tygerqt, I really like that last idea. Why does there need to be judging and rewards though? Us lowly homins could throw something like this together without GM assistance...

February 27th, 2005, 03:47 AM
Thank you :)

It doesn't have to be a GM judging, just a suggestion for a Judge Panel.
This can consist of players OR GMs :)
I think the GM panel would be fun for offical events - to get some involvement with them as well.

Player-based events are more more more than welcome and I personally encourage it to the max :)

March 3rd, 2005, 12:57 PM
Hey Taki, sticky maybe on the post?

Also, I've talked to a few people about it - would it be possible to rename the post?
Something like "Event Idea Submission Thread"?
Might get a little more traffic that way :)
If it is possible, that is.

It's too early in the morning!
I gotta get to PR where it's not so bright, hehe.;)

March 3rd, 2005, 04:26 PM
One of the things that drew me in Ryzom was the Kitin attacks staged in beta.... We've had only a few events such as those since retail release.

My idea is to have a Kitin scouting raid attack on random outlying villages on a periodic basis... small party of say 20-30 arachnids lead by a kitin wishing to gain fame (hehee) with its brethrens.... periodic in sense of say once every 4 hours, or maybe once every day. Being a 'small' party, you can let dp occur to those players defending the village. To possibly make it more fun, have the Kitins lootable for more than dappers - mats, high quality weapon or armor or jewelry, wisdom ambers, etc...

This needn't be constrained to the Kitins - there are plenty of outlaw tribes in the hinterlands that might eye an outlaying village as a easy target....

March 3rd, 2005, 06:22 PM
One of the things that drew me in Ryzom was the Kitin attacks staged in beta.... We've had only a few events such as those since retail release.

My idea is to have a Kitin scouting raid attack on random outlying villages on a periodic basis... small party of say 20-30 arachnids lead by a kitin wishing to gain fame (hehee) with its brethrens.... periodic in sense of say once every 4 hours, or maybe once every day. Being a 'small' party, you can let dp occur to those players defending the village. To possibly make it more fun, have the Kitins lootable for more than dappers - mats, high quality weapon or armor or jewelry, wisdom ambers, etc...

This needn't be constrained to the Kitins - there are plenty of outlaw tribes in the hinterlands that might eye an outlaying village as a easy target....

The only flaws I'm seeing with this idea is A) there is very rarelly a number of people in any small village at any given time. These places are usually desolate (when I'm on anyway) and there's no one to defend them. Second is, what would be the consequence if no one defended the village? Loss of the village? Other than that it's a good idea, just suggesting that things like this seem to be overlooked. Especially with the consequence thing, without them the attacks would be ignored most of the time.

Also, I don't really agree with the whole dropping of weapons thing. That's not how this game has been, it's understandable if there are npcs attacking, but kitins don't generally carry swords (at least not that I've seen ;))

March 3rd, 2005, 11:05 PM
1. A gauntlet type event. Setup a Mob gauntlet that would not normally be present in an area. Then send individuals or teams through the area. Could be a least kills, most kills, no kills, least time, most creative type solutions to get from 1 side to the other. Different levels for different abilities.

2. Migrations in low level areas. Let's see more migration in lower level areas. Migration is cool, but the lower level people do not even see it. Maybe there is a MOB drive from one place to another, maybe from their summer grounds to their wintering grounds. Kind like you would drive your cattle, etc. Maybe it is pushing the herbies through an aggro area, and protecting them, etc.

I am sure I have much more, I just can't find it in my mind at the moment. =(

March 7th, 2005, 01:35 AM
I dont look at the North American thread a lot, maybe its a shame...

I get the impression you all want the guides / gm's want to organize the events. You can organize a lot yourself too...

here are some ideas:

black alley knife fights:

alliance PvP in arena:

Beachparty (after invasion)

Tryker Pirate Event:

Sorry, I couldnt find the treads for the naked boxing, or the mektoub races...

All these were very good player events on the aripostle server.
Sometimes the guides / gm's helped a bit, but it was organized by the players.

Hope it will help a bit!

March 29th, 2005, 03:01 PM
A mini-kitin invasion. No, I mean mini-kitins like Mini-me's. Kitins the size of suckling Yubos or something. 1000's of them everywhere! No, 10's of 1000's of them. They could be different colors and all.

Mamma had a huge litter and they have overrun the world.

So many you can't even walk around without stepping on them. Like Locusts or something. :D

March 29th, 2005, 11:14 PM
LOL, cute :)

With the multi-color comment I think of little skittle bugs.

"Kitins...Taste the Rainbow."


Sounds fun, but I'd have to find my big shoes fer the squishin'!